WEBVTT

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When sharing this paper, Google's Subham Sahu wrote that for an agent to achieve recursive self-improvement, it must learn to dream. History is the event of its dreaming.

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Well, this sounds like science fiction, but what this paper actually does is more practical than the term dreaming might imply.

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为什么人们想想想?

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因为在夜中的一天已经过了

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但在夜中,脑子转弄和维持这些感觉

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我们不需要在一起的一天

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但我们可能会发现新的关系

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或是改变 how我们做的事情

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提供了一种相似的想法

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中文字幕提供

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What if, instead of running four processes at once, I ran eight?

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If there has been no improvement for several consecutive steps, should I have stopped sooner?

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It doesn't regenerate the code or rerun all the experiments.

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Many results have already happened and are hung on the history of exploration.

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What the AI does is try different exploration methods over and over within that past world.

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Then, it brings the better strategies found in the dream back to reality.

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在前面我们问了什么是正常的性改良的性改良的性改良的性改良

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在这个节目中有一个真实的性改良的性改良

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我们可以实现实在一起

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好,我们把这个想法放在一旦的想法

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看看什么是在一旦的日子

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很多自动设计的设计已经看得到自己的性改良

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像一个渠道的渠道经统制定的性改良

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一个渠道经济的渠道经济的性改良

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然后把整体的性改良的性改良

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to continue iterating.

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But there are actually two completely different jobs mixed up here.

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Imagine a research team with two people.

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One performs the experiments, writes the code, runs tests, and gets results,

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while the other doesn't necessarily get their hands dirty.

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They are responsible for deciding what to do next,

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such as which path is worth continuing, which should be stopped,

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and where resources should be invested.

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Systems like AlphaEvo make it very easy to get the feeling that as the program gets stronger generation by generation, it seems like the AI is already improving itself.

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But if we zoom out a little, we see a problem.

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While the underlying code can change, and which results to keep can change, the second type of work, how to explore the next steps, is often still pre-designed.

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在某些程中的解釋,

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像是什么解釋的解釋,

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在什么解釋,

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在什么解釋的解釋,

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在什么解釋的解釋,

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和什么解釋的解釋。

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这些解釋的解釋。

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这些选择的解釋只需要一件很简单的问题,

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像,在哪一種旅行的旅行?

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我們要開始新的旅行?

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我們要開始新的旅行?

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我們要開始旅行?

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我們要停止嗎?

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我們要看數字,

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最重要的數字是解釋整個整個文竅

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你可以想像這個森林中的中間

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這個森林在中間的天空間

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每個旅行的核心是一位它其實在這裡面

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而是一位它們已經訪問

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而是已經知道的

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所以問是,

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如果我去看二新措施的新措施,

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我可以把 AI的手法通過一次從初開始?

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以前,那是一種方法,

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因為你只能知道如果新措施是好的

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其實再次再次回應

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但JRSI的答案是…

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不必

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因為它已經在一旦走過它

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而且在一旦的核能被消失

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新措施可以完全走過這個核能先

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它可能會往左邊,它可能會往右邊,

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或它可能會只要三步步,

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只要他在旁邊的旁邊

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有所遭遇的確實在

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它可以直接向前提出的確實效果

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這關於是記憶體的記憶體

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而是把記憶體從一個記憶體

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到一個記憶體的記憶體

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現在,有一個很重要的理解

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Dream RSI does not train a new world model first and then have it approximate reality.

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For Dream RSI, the history that has already played out serves as the playback simulator itself.

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Thus, its dreams are quite conservative.

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It isn't predicting events that haven't happened, but re-entering events that truly took place.

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Strictly speaking, this world has a clear boundary.

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It can only dream of places it has actually experienced.

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它不可以知道的結果的失敗的棘子從浦淨空中的深空

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這就是其他優點和其他優點

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優點是真正的實行行動作已經有所謂

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不需要賠優點的費用上網搜尋

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支持一個大量的廣告

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的廣告發展規模式

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如果第一回合的實行行動作出現

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沒有高質的路程度在歷史上

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寫的絕對未來的絕對不合作出現

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所以,它真的连避免是这个

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reality provides一部分的世界

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dreams in this world

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find better exploration strategies

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and new strategies

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return to reality

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to traverse new nodes

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which then expand

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the next round of dreams

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this is the evolving world

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mentioned in the paper's title

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the world isn't built once

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and left unchanged

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it expands continuously

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alongside real exploration

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and the exploration strategy

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它是更多趣的

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比例的一句詳細的詳細的詳細

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数字幕提供了一篇文章的文章

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其实试试了一个简单的简单

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我们已经知道了哪些选择了

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为什么不让我们来说这些文章

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和试试这些文章的文章

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进行的文章

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However, the results weren't good.

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Let's look at Figure 5.

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After adding the guidance, performance actually worsened, regardless of whether RSI was originally used.

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This is worth pondering, because remembering the past and utilizing the past are not the same thing.

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Compressing history into a single best thing to do is equivalent to imposing a predetermined shared direction on all subsequent exploration.

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It could be helpful, but it might also constrain the search space too early, excluding many unconventional paths that should have been preserved.

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Re is different. It doesn't tell the AI up front which experience is most important.

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其实过程的措断过程

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导致了解试

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在游戏研究,游戏游戏,游戏游戏

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Cernal Engineering

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有很多数字

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但我认为只有几个人

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是值得记得

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第一次是 Cost

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在 Lowell的游戏探索

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一极最有趣的极章

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是一个极限的极限

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在162次

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但是,这极章不能被取得到

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在适量

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DreamRSI使用 Gemini 1.5 Flash

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而 SimpleTex uses GPT-4.0

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VGG16 and LayerNorm show a better sense of when enough is enough,

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essentially achieving similar performance with fewer generations.

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Meanwhile, Conv and CX show a better sense of when not to stop,

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meaning they push performance further within a similar budget.

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This leads to what I consider the most elegant behavioral chart in the entire paper.

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Let's look at this chart together.

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The strategy learned by Dream RSI isn't a simple rule like always do less or always branch out more.

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When performance improvements are steady early on, it reduces the number of attempts.

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But when performance hits a plateau, it expands its exploration again.

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In other words, it has learned a dynamic exploration rhythm.

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Don't waste your budget casting a wide net when things are going well,

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but don't get stuck on the same path when you hit a wall.

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This is more important than the 162 token count because it shows that SI ultimately changes

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not just how much compute a single task uses, but how compute is allocated for the next exploration.

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This is why the authors place it within the context of recursive self-improvement.

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However, we must clearly define the boundaries.

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The underlying coding agent remains unchanged, the model remains the same,

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the evaluator is untouched, and the task objectives are fixed.

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这个RSI只改了一种适量的方法

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为继续追求更好的效果

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所以,如果我们承设这个

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作为Google的AI开始重新的脑子

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这会是完全的诈论

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如果我们只是看它为一个费用的适量

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这会设定的这些研究竟实在做什么

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而是这些设计的 rules

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现在成为了更加努力

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在此,有人在X上已经问了

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最重要的问题

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Would you call this true RSI?

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This is also the question I wanted to ask most after reading this paper.

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Since we spent our entire last episode trying to answer what counts as true recursive self-improvement,

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we can bring back the L1 to L5 chart from last time and use it as a yardstick to measure this RSI.

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One of the most important viewpoints from that paper was that performance improvement and recursive self-improvement are not the same thing.

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A system can perform tasks increasingly well, but if the method of self-improvement is hard-coded from the outside, it is still one step away from true recursion.

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Taking AlphaDev as an example, its most intuitive ability is to continuously search for better programs and algorithms.

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The main object of improvement is the result itself.

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You get better at finding better answers, while Darwin-inspired agents take a step further.

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它不只是改變 code

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它讓它們的效果

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它們的效果是改變的

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所以它們的效果是沒有其他人的答案

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但是它們的答案

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但是在那些人的答案

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從前來的

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法案上的解決策定

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而是哪些人的解決策定

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而哪些人的解決策定

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是哪些人的解決策定

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還不算是不一樣的

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自動的解決策定

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在其中一個人的解決策定

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但它們的解決策定

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where the next generation of agents should come from

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have not yet entered the recursion.

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DAMRSI happens to tread exactly on this boundary.

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What DAM leaves outside the self-modification loop

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is precisely the mechanism

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of candidate solution maintenance and selection,

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essentially where the next generation continues from.

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What JRSI does is precisely turn this layer,

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which nodes continue to branch,

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how many branches to create, and when to stop,

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into an object that can be replaced and improved.

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每周一周的一周可以繼續探索和新增長新增長。

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The real difference is that Dream RSI lets the new strategy learned in the previous round

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decide where the tree grows next and how resources are allocated.

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And the new exploration history feeds back into the replay simulator, which in turn modifies

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the next version of the strategy.

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So if we look at it through the L1-L5 framework from that paper last time, Dream RSI already

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exhibits a very clear L5 characteristic.

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The object being modified now includes the method used to generate the next round of improvements itself.

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But I must add a very important caveat.

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It is an extremely narrow L5.

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It does not autonomously modify the underlying model, change the evaluator,

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redefine the task, or decide which capability I should improve next.

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It performs recursive improvement on the exploration mechanism within the boundaries of fixed goals,

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fixed evaluation rules, and a fixed underlying agent.

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在前面的一段影片,我们其实分析了两种选择的选择

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第一个是非常简单

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Baseline

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真正的問題是否有效果的效果是否有效果的效果。

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所以, DreamRSI's L5有兩種模型。

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它是很短的,但在於它的確實證據,它並不夠不夠。

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A more accurate statement is not that true general RSI has arrived, but rather that we

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have finally seen a very clean, local example where the improvement mechanism itself has

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entered an improvement loop.

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This also makes its relationship with AV training particularly interesting.

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Last time, we discussed how AV training precipitates the results of post-training experiments into

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a set of persistent research strategies and exploration logs, which are then modified

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by the meta-agent to guide the subsequent executive agents.

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Doesn't that sound already very close to JRSI?

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Neither is satisfied with just modifying the final model or the final answer.

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They have begun to make the research process itself

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something that can be accumulated, modified, and inherited.

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However, the way both utilize history is not the same.

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AVIL training is more like letting a meta-agent read past evidence

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to directly diagnose problems and then modify the policy.

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但它加了一段階段

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不停地寫一项新的方法

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根据一项新的方法

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它寫了几个选择选择选择

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它们进入了一个草莓的

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实际的方法

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使用了解决定

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它们是更多的模式

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这些是更多的模式

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在一个模式的模式

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而是更多的模式

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新的模式进入了一个棺材

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这带来我们回到的模式

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这些人其实特别的模式

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所以这些设计可以再次重新的一种程度

00:17:36.621 --> 00:17:37.561
在这一步,

00:17:37.941 --> 00:17:41.821
Memory会不会只能够认为了一种程度的一种程度

00:17:41.821 --> 00:17:44.201
但会开始开始成为一种程度的一种程度

00:17:44.201 --> 00:17:45.461
可以再次重新的程度

00:17:45.461 --> 00:17:48.761
这一种程度是一种程度的问题

00:17:48.761 --> 00:17:52.421
为什么我们继续叫这个DREAM?

00:17:52.421 --> 00:17:54.961
我们先前提到,DREAM-RSI

00:17:54.961 --> 00:17:57.861
不像是一种程度的一种程度

00:17:57.861 --> 00:18:00.061
但它拥有同一种意识度

00:18:00.061 --> 00:18:03.021
实际上是太贵的

00:18:03.021 --> 00:18:07.061
所以可以把遍遍遍遍了一環境的環境

00:18:07.061 --> 00:18:08.181
可以用了一環境的環境

00:18:08.181 --> 00:18:11.261
JRSI的思考方法是一種的

00:18:11.261 --> 00:18:13.461
但它是不同的

00:18:13.461 --> 00:18:16.541
它不斷勉強化了一整個世界的世界

00:18:16.541 --> 00:18:19.981
但卻不斷勉強化了一整個世界的世界

00:18:19.981 --> 00:18:21.981
和一整個世界的世界

00:18:21.981 --> 00:18:25.021
所以我認為這真是真是真是

00:18:25.021 --> 00:18:26.581
世界的世界是在這裡的世界上

00:18:26.581 --> 00:18:28.461
改變了一種世界

00:18:28.461 --> 00:18:31.021
過去我們曾經比我們更多多的世界

00:18:31.021 --> 00:18:36.101
但是JRSI开始在想要如何我自己的改变

00:18:36.101 --> 00:18:37.021
在前面的改变

00:18:37.021 --> 00:18:39.741
和什么会发生的一种选择

00:18:39.741 --> 00:18:42.941
当然,今天JRSI仍然很远

00:18:42.941 --> 00:18:46.141
是一种超级的超级性能改变

00:18:46.141 --> 00:18:47.821
它的模式 hasn't changed

00:18:47.821 --> 00:18:49.341
它的目标 haven't changed

00:18:49.341 --> 00:18:51.821
和它的规律不改变

00:18:51.821 --> 00:18:54.421
甚至是一种想法它们可以持续

00:18:54.421 --> 00:18:57.181
是一种未来的经历它们终于实在

00:18:57.181 --> 00:18:58.741
但…

00:18:58.741 --> 00:19:02.361
Something that used to be set in stone has started to shift.

00:19:03.021 --> 00:19:05.241
It's not about what the next answer should be,

00:19:05.761 --> 00:19:09.261
but rather how I should find a way to improve myself next time.

00:19:09.421 --> 00:19:14.581
When the answer to this question also starts to be modified and verified by the machine itself

00:19:14.581 --> 00:19:15.881
to be used in the next round,

00:19:16.361 --> 00:19:20.701
the most noteworthy part of recursive self-improvement may have just begun.

00:19:20.901 --> 00:19:22.861
Alright, that's all for today's content.

00:19:23.241 --> 00:19:26.141
Please like, share, and subscribe to my channel.

00:19:26.141 --> 00:19:29.441
如果你想支持我更加,请加入我的连接

00:19:29.441 --> 00:19:32.341
售价值一杯咖啡每月不仅仅支持我

00:19:32.341 --> 00:19:36.141
但也帮我继续創更多的内容关系与 AI和技术

00:19:36.141 --> 00:19:38.381
好的,谢谢观看,我会见到你在下一集

00:19:38.381 --> 00:19:39.021
Yay
