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大家好,歡迎來到新視頻。開始之前,我也想告訴大家,Deepseek的Harness也有新更新。我會在另一個頻道,ARC King上講。Deepseek V41 Flash現在已經正式發布了。

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经过我用正确的Thinking设置测试后

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我觉得这个模型真的很强

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另外还有一份技术报告

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解释DC是怎么让这个模型更高效的

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先看看到底新在哪

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然后我会给你看这些生成结果

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以及我给这些分数背后的代码

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Deep C把Flash称作新架构家族里最小的模型

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但报告里写的是

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它的主干是一个5520亿参数的Mix of Experts

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再加上1960亿参数的Ingram Memory Modules

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它还是个巨大的模型

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真正有意思的是它实际激活了多少参数

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处理输入时大约激活80亿参数

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生成输出时则是160亿

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新的英国编码器解码器设计

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让大多数输入token可以跳过完整的decoder计算

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这很重要

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因为coding agents会花很多时间读文件

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看工具结果

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还有对话历史

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Deepsea还表示

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在相同工作负载下

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Global Attention Cache的GPU显存用量

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大约只有上一代的四分之一

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Persistent Cache的存储占用只有八分之一

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这些节省都适用于缓存的上下文

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它们有助于解释更低的服务成本

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但并不意味着整个模型一下子变小了

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原生视觉理解意味着

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你可以把图片和文字一起发过去

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收到文字回复

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我这里的测试主要是看它在文本提示下

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写代码的能力

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所以视觉能力算是这次发布的一部分

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而不是我在这个视频里

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专门做过基准测试的内容

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官方公布的结果也挺有说服力

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DeepSeek报告的DeepSW1.1成绩是74.2

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而V4 Pro是62.7

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这里说的是他们在最高投入下的结果

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在一些更难的基准测试上

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其他模型还是领先

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而且报告也显示

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围绕模型的agent软件会影响最终分数

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所以我想看看它在开源代码里能做什么

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现在

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我得纠正一下我最初的印象

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我原来那篇开源代码模型的条目里

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Thinking是被禁用的

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我一开始怀疑这是回退了

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不过

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开启Thinking并把effort调到最高后

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分数从53.75提升到了81.25%

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保存的绘画里有大量推理输出

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生成结果也明显更好了

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这些测试是在今天发布前

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使用临时的API模型跑的

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我还没有用新的正式版模型名

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重新跑一遍套件

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这些是我上手预览的结果

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外加官方发布信息

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我没有证据表明

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DIPS在第一轮偷偷用了一个更弱的版本

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Teambench 3有8个任务

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每个任务10分

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这是我的实际评分,我还打开了生成出来的界面,检查了代码并保留了原始输出,那我们直接开始。

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首先是电梯模拟,这里应该有三部电梯,每部在一个人。

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人们在不同楼层等待,乘坐空闲的电梯,前往各自的目的地,把鼠标悬停上去时,应该能显示他们想去哪里。

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看新的结果,楼洞布局很清楚,三部电梯警都显示出来了。

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乘客也在各自楼层排队

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你可以看到人们上车的过程

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还能看到等待运行中和

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以到达的技术在更新

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在浏览器里检查时

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生成了两批个24个人

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两批加起来数量都对

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48名乘客全部到达

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而且任何时候都没有一部轿箱

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同时在超过一个人

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技术器

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在这次运行里也一直保持一致

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之前

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舱室会消失在屏幕外

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人也会被画到错误的位置

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新代码还会清理已经完成的乘客元素

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这对重复使用很有帮助

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现在还有一个重置边缘情况

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如果你在错开的生成

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还在进行式清空模拟

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之后可能还会出现一些带处理的乘客

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但主要模拟已经能正常工作了

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这部分从三分提升到了十分里的八分

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第二个任务是隐形眼镜盒

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我想要一个3D物体

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L和耳标时要很明显

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盖子点击后能打开

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这个版本就可信多了

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现在有一个干净的白色和尘

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薄荷绿的盖子

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还有大号清晰可读的字母

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两个盖子可以分别打开

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而且两个都打开按钮也确实如字面所示

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你也可以再把它们关上

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然后旋转这个物体来查看

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之前的版本还有

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字母有些破碎

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但在盖子下面能看到一个看起来很实的表面

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这里的结构是围绕脚链组织的

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所以动作逻辑就对了

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虽然内部空间看起来还是有点浅

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而且默认镜头在盖子完全打开时会把边缘裁掉

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所以还需要再打磨一下

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但这已经比提示词的理解好多了

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七分原来只有五分

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接下来是折叠桌

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这在第一次生成时是最明显的失败之一

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因为桌面是飘着的

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桌腿还埋在地下

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这次展开后的桌子稳稳地立着

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能看到四条腿

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木质表面也不错

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滑块反应很顺

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折叠部件也能作为一个整体保持在一起

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看看这两个结果的差别就知道了

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这段代码把腿连接到了合适的运动部件上

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解决了前面那个核心问题

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不过在完全折叠的状态下还是会扣分

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腿部横杆会和叠在一起的桌面板块相交

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所以整个机构并没有从头到尾都做到物理上干净

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我给它六分 满分十分

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它确实有进步

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但也很能说明模型还有哪些地方需要继续检查

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第四个任务是熊猫吃汉堡的SVG

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这个版本构图更干净

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表情也更生动 汉堡的层次还挺清楚

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爪子和一点点碎屑也增加了些趣味

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它是一幅锦凑

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完整的插画

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而且渲染的也正确

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剩下的问题是动作表现

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看起来更像熊猫抱着汉堡

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而不是在咬它

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所以我更喜欢这张插画

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但它还没有完全抓住那个动作

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这个提示词打了六分

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之前是五分

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现在这个弓箭游戏

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在视觉上是最明显的提升之一

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我们有日落场景

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背景里的群山

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一个弓箭手

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四个目标

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还有一个清晰的计时器

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拖动瞄准在松手

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感觉更像真正的射箭游戏了

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核心射击流程是通的

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在浏览器检查里

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四只箭都命中了四个目标

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目标被击中后也倒下了

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游戏内计时期显示

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这一轮四箭用了6.10秒

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这说的是游戏玩法表现

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和模型生成游戏所花的时间是分开的

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我的评分表上这是8分

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比之前的5分高了不少

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不过代码审查也发现了一个

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我必须说明的bug

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这样就不会弹出结果页面了

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所以在纳斯检查里

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分数没能保存

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射击分为合命中反馈都不错

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但完成流程还需要修

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这也是为什么不能只看低评

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第六个任务是那个数学题

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考的是在受限移动条件下

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统计有序对的排列数

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预期答案是20460

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这次保存的绘画里

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最终答案很清楚

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而且是对的

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还有一个SOVER可以再跑一遍

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我又跑了一次

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结果得到了20460

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而且和他检查过的小样本上的暴力枚举结果一致

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模型发现了自己最初转移逻辑里的一个错误

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把它改正了

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还先拿小规模暴力样例验证了修正后的算法

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然后才给出最终答案

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这种解题行为非常有用

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所以这是十分里的十分

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现在还有一条更清晰的证据链来支持这个结果

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这个项目里有一个完成了700次迭代的LORA训练

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保持了Adductors

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还有一个能正常运行的本地应用

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数据集里有151条人工编写的事实

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之前版本只有127条

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服务方式也更简单了

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模型和Adductors通过MLX直接加载

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并使用Tokenizer的Chat Template

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这样就去掉了上一个方案里

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额外的导出步骤和手写模板层

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界面也挺好看

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有一张简单的Panda插画

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一个清晰的事实卡片

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还有一个生成新试试的按钮

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布局在手机上也能正常显示

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刷新页面和点击按钮

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都可以生成新的内容

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在评审过程中模型产生了回复

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五个样本身程度很干净

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是完整的单据

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没有我们之前看到的那些多余标记

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两次本地直连请求各花了大约半秒

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这是本地微调后的GEM模型在回答

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和DeepSeek的API生成速度是分开的

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我把这个任务打了10分

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比之前的6分高

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不过还是要说明

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数据质量仍然有一些限制

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所有验证答案

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其实都已经出现在训练集中

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测试文件是复制的训练性

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而且有些人工编写的事实并不准确

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在评审过程中

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Refresh还重复了一条事实

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所以完成整个工作流

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并不能说明

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每个生成出来的Panda结果都可靠

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但能把训练和本地应用这样跑通

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还是很厉害的

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最后是这只手表

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这大概是我改观的最佳视觉证明

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第一版的表盘还是一整块金色表面

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现在有了更细致的表盘

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清晰的指标金属表带

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能读的星期和日期窗口

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汇动的指针

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还有一个第二时区的小表盘

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整体观感精致多了

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交互也没问题

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你可以选两个时区互相切换

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开关星期和日期显示

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还能在扫秒和跳秒之间切换

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控制检查也通过了

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说明设计下面那些关键部分也没问题

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指针在午夜时能准确对齐

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梦买的半小时偏一夜

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有效了

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纽约的下令时切换也正常

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第二个时区能正确滚到第二天

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代码还附用了时间格式画起

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避免像旧版本那样每一针都重复创建

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视觉结构和时钟逻辑终于配合起来了

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我真的很喜欢这个结果

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它从四分涨到了十分

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是复册里提升最大的一个

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现在我们来看最后的图表

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电梯8分

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隐形眼镜和7分

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桌子6分

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SVG6分

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射简8分

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数学

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Fine Tuning Workflow和手表都是10分

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总分是65分

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满分80分

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也就是81.25%

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不开启思考时的成绩是80分里的43分

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修正配置并重新跑任务后

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我们竟提升了22分

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也就是27.5个百分点

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这个新分数也高于我之前V4Flash的72.5%

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以及V4Pro条目的76.25%

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它在这个排行榜上

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和Gemina3.8Flash打平

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只比Open4

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8的80%高一点

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虽然没排到总榜第一

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但这个结果已经非常有竞争力了

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再说速度

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我看了OpenCode日志

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它为这个新的测试文件夹

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保存了绘画记录

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共有64条已完成的模型回复

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有可用的Token数和时间记录

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像绘画标题

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这类后台调用都被排除了

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另外还排除了一条

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没完成的Restorch回复

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在这些已完成的回复里

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一共生成了364574个Token

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大约294000个是Risning Tokens

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另外大约70

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000个是正常生成的Token

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包括Code2调用参数和答案等其他输出

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所以

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这次生成的Token大多都用在了思考上

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这两个数字都包含了Risning

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它们是根据OpenCode的时间

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戳重建出来的估算值

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它们不包括后面执行工具花的时间

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也不是服务器内部解码速度的精确测量

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我把每次响应的时长加总了

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所以同时跑多个任务

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不会把单次响应速率认为太高

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我觉得这很厉害

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他一边处理多个任务

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一边花了几万tokens做listening

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同时还能保持很高的生成速度

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完整任务耗时能让你从另一个角度来看

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电梯任务大概花了4分20秒

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SVG任务大约11秒

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本地翻桌的流程大约花了11分38秒

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包括搭建环境训练和检查APP的时间

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所以最高强度的思考可能意味着成品要等更久

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在这次附色里

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这些额外的工作带来了结果的大幅提升

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这个取舍我很满意

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现在API价格已经上线了

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非高峰时段

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每百万未缓存输入token15美分

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每百万输出token60美分

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高峰时段输入是30美分

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输出是1.2美元

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缓存输入在非高峰时段每百万Token

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只要0.3美分

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高峰时段价格翻倍

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我会把当前的价格表面接放在下面

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要使用这个已发布的模型

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请选择DeepSeek API地址

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DeepSeek在支持的工具里列出了OpenCode

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记得把Thinking打开

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并把Efford设为Max

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如果你想看这次回测用的配置

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旧的V4 Flash模型已经退役了

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API名字会临时录游到V4.1 Flash

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V4 Pro的请求会在9月14日UTC凌晨4点开始按Flash价格录游到V4

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E Flash直到V4.1 Pro发布

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如果你依赖Pro模型名

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这个时间点就很重要

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Rizni也会消耗可计费的Output Tokens

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所以即使把Effort设到最高还是会有成本

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不过结合这个定价实测速度和81.25%的结果V4

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E Flash还是一个很有吸引力的编程选择

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DeepSea还分享了技术报告和模型仓库

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并表示他正在于

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开源社区在推理支持和部署选项方面

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我的看法有了很大变化

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因为Max开启了Thinking Mode

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这个模型在我的测试里表现得非常不错

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尤其是在万表和本地模型工作流上

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电梯案例也很清楚地说明

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改进不只是界面更好看

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不过还有一些bug要处理

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表格和SVG的分数较低

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说明他并不是每个任务都一样强

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但我还是会非常愿意重新看看

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他在编码上的表现

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配置错误让第一次印象不太公平

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这次复色让我们看到了更真实的情况

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总体来说挺酷的

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总之

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欢迎在评论区告诉我你的想法

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如果你喜欢这个视频

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可以通过Super Thanks打赏

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或者点击中按钮成为会员

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另外

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给这个视频点个赞

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订阅我的频道

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我们下期见

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拜拜
