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shooting out. I believe that was something I've seen.

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The trees are quite reminiscent of a poo. Deep Seek V4 Pro has just been released in

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general available version, which also happened with the V4 Flash model back

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about 12 or 13 days ago on 0731. Now that model, when tested, proved to be a significant,

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significant increase in capability over the preview version that was previously around.

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and today we're going to be finding out if the same can be said for the newly updated Checkpoint

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general availability for V4 Pro dubbed 0813. So before we get into it do feel free to subscribe

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so we can hit 70k and then 100k with the plaque and with that basically there's not a lot to say

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about this right now because it seems to have been more or less silently released. There's no

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official announcement post yet on X which I do believe is generally where we would see this

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but they do mention here just in the website a couple references to it where

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If you use this model identifier right here for V4 Pro, you are being routed to the new V4 Pro 0813 version.

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Additionally to that, it is also live on open router and this makes me feel comfortable that it is actually genuinely released and this is the model we're going to be using.

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So from the bit of information we have right here, aside from just the model identifier now being today's date, depending on what locale one is in,

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we can see that the model has a million context window with a maximum output length of 384k, which really is a lot.

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Now, something that can sometimes happen with DeepSeek, at least historically, is there may be a lot of thinking.

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Now, this does support selectable thinking modes, as you can see if we do click on this, so it's possible to kind of tone that down.

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But in the interest of seeing the maximum potential performance, all of our coding tasks for today are going to be run on this maximum effort.

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Now, I want to mention the following with a grain of salt because I cannot definitively confirm that this is ground truth, but I would imagine it probably is.

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There were some references and photos floating around which apparently came from a group related

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to DeepSeek. I believe they said it was a WeChat group about DeepSeek or something. And if this is

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to be believed, we can see that these would hypothetically be the benchmark results for

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DeepSeek V4 Pro 0813 or the general availability model. And basically my main interest here is

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just seeing the leaping capability over the V4 Pro preview to now because I was initially

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disappointed with the v4 pro preview as well as the v4 flash preview they felt very undercooked and

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probably because they were named preview that's actually like fair it makes sense but again i

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want to reiterate the leaping capability between flash and then the 0731 general availability

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version of flash was absolutely massive this is like the best local model right now for like a

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dual spark setup so i mean in a niche you know but still if that leaping capability remains then what

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we can see right here, just in this deep SWE score increase from 12.8 to 62.7 would then

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hypothetically put this above things like Opus 4.8 and make it very, very competitive. Being

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especially that this is an open weight model or will be, that's also extremely exciting because

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this is not like horrifically gigantic. I guess when considering things like Kimi K3 or Quen 3.8

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max, it's still big at 1.6 trillion parameters. It is a mixture of experts model with how many

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active. So if we do estimate that this is going to be the same size as the preview version of V4 Pro,

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it's a 1.6 trillion parameter mixture of experts model with 49 billion active. So it is still very,

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very large, but it's not as gigantic as like the closing in on 3 trillion parameter models. So

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additionally to that pricing, and this is something that we need to basically take just as it is right

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now, because they mentioned and have been for quite a bit of time that their API pricing is

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going to be significantly increased soon. Now significantly is relative to what it currently is,

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which is like very, very, very cheap. So right now pricing per million input tokens for DeepSeek

42
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V4 Pro is 4.35 cents. So, okay, now I know what this is, but like last time I messed up on this

43
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one and I said it was two cents and it wasn't, and then I got roasted. So this is 43 cents per

44
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million input tokens and 87 cents per million output tokens is the current price. Now, if this

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gets like a significant increase, say it goes up like five or 10 times, it would still hypothetically

46
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be competitive. So it's all relative to what it currently costs. And with that, I am going to be

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using this from within Codex. When we tested V4 Flash, the general availability model on the 31st

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of July, I did also use it through Codex because I believe they had suggested to do so. And the

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performance was very very good I was happy with it so I'm going to be using Codex as well for this

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now I should also mention that they did release in beta a desktop app for Codex or ChatGPT so I

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also have it routed and working through this desktop app as well and it is doing a skate game

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for us in C++ I would imagine that will take quite a bit of time so I did just want to start

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it and verify this app was actually working properly on this system and it does seem to so

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keep in mind any mention of GPT or codex here is routed directly to DeepSeq on max reasoning effort

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for the 0813 model. And with that, let's take a look at our, okay, so apparently the OpenAI

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beta application set itself to be the default for all file types. That's infuriating. All right.

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All right. Very Quen 3.8 aesthetic. I'm going to turn sound on because I did see some mentions of

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it just talking about like sounds. All right. It starts in our notepad. Can we resize this?

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All right. Acceptable. Minimize. Unminimize. Good. The big one. Is there a right click? Yeah,

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there is. There is also the correct date and time in my locale in the bottom right. And there is

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what I would imagine here to probably be the special feature. It is the holographic desktop

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feature so we will save that for last. Let's start out by looking at the files app which I don't

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think I've seen a files icon that looks like this before. All right we have some nice transparency

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to the application backgrounds and definitely a nice synthwave theme which I do personally like.

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So unfortunately it seems our fake file system is just static and we can't browse through it.

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Nonetheless can we create new things in it? Okay we can. Can we remove the new things we created?

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we also can can we remove things that were there by default yeah we can all right cool that makes

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me a little happier and then up would just go there oh okay not bad decent bit of immersion

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at least in terms of what directories would exist were this a real computer notepad we did kind of

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see because it opened with this just to give us some information the only thing i like to see is

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will it save it as a text file on the system no such directory didn't i delete the documents

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directory. Hold on a second. That's okay. Oh, it remembered that I did that. I might have messed

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that up. So that's going to be, that's on me. Okay. This right here is just not right. It should not

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have a like visible text box that happens. Sometimes help did give us things. Let's just

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do Neo fetch. That's actually pretty well done right there. Negula or nebula, nebula,

76
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still, that's actually alright. I'm just being kind of mean.

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Memory, this is fine.

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Oh, it actually put a bit of cleverness in there.

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1.44 megs out of infinity, this is fine.

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Isn't that how much an old school floppy disk would hold?

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I don't know, because those are older than me.

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Next up, calculator.

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Okay, so 47 times 8.

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376.

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I haven't done one of these in a while.

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divided by 6. Alright. Settings.

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Definitely seeing a bit of like Quen 3.8

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in here just in terms of some of the style here. What is that?

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And why do I like it?

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aurora oh okay sunset city this no one would understand that reference this looks like

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something one of my friends in high school was making as a game project it actually looks like

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a ton like the splash screen for his project we have customizable accents as well difficulty easy

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normal and hard all for games okay i'll probably set it to easy as you may be familiar with my

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quick to anger game playing style next up let's try our games the speaker is on so city heist

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oh you absolute

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Okay, so you have to press enter to start and not click the button.

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Please shift gears.

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Oh, okay.

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Okay.

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All right, it's...

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Oh, cool.

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Oh, okay.

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troubled but the sounds for like this smack are kind of funny like all right

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and we wrecked and we only grabbed a hundred out of a thousand but it did

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work so keep in mind we need to press enter to play these games and not hit

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the button that says launch. Oh, all right. Do I go through these? Yeah. I just assume based on

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the sounds. I wonder if that's how like dogs are since they don't understand language, but like

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that to me seemed like a positive reinforcement sound. So it makes me want to do it more.

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And I think we did just discover something about how dog screens work.

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okay the score I don't know that we need that many decimal points just to show a score I think

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maybe just rounding up to 734 or down would have been acceptable but I applaud it for its

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intricacy and then oh read me okay so our special feature is something like holographic

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and I would imagine having a couple apps open just when we trigger that is probably the move so

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oh yeah all right so it just puts like an interesting card effect this is what it looks

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like this looks like an apple vision pro like app demo this is the way they look from inside the

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vision pro headset just if you have used one you may resonate with what i'm saying okay overall

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it was fine everything worked nothing really blew me away but again that may be a limitation of the

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test and less of a limitation of the model. So alas, it's kind of neat. We will continue.

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So our skateboard game is still going. And again, I'm using this with the newly released beta version

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of the chat GPT desktop app. I would imagine this will take quite a bit of time. So let's check to

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see just like, oh no, because we already have looked at the cost and keep in mind, this is

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partially for the skate game as well as the browser OS. So 20 cents total across two separate tasks,

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one which is still ongoing all right so after 68 minutes and 24 seconds skate nyc is complete

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so oh you idiot you spoiled it with these screenshots and you don't even have vision

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i'm infuriated nonetheless now that we know what the game looks like i had to stop myself

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from saying something a little more colorful let's just take a peek at the game all right so

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here's our NYC skate game should be in outputs right yes all right it's not quite as good as

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the quen 3.8 model but that model does have 800 billion more parameters

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does that say NYC skate on the ground it's inverted but it does and it says established

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1999 all right sounded like the beginning of the Van Halen song I don't know what exactly is all

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right let's just maybe not do that same thing there are sound effects though I don't normally

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hear sound effects can we actually move beyond all right not quite I will say it's not wonderful

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that's actually kind of cool though the way it like stylized the game title nice nice

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well we don't need to do the drum kit sim the trees are

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quite reminiscent of a poo if i were to be honest but all right the legs are like kicking

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this may be the funniest skate game result we've ever seen which is you know something all right

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we have a street sign there the text is a little sideways as are the building faces this is

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definitely a troubled result however i do like the water fountain shooting out i believe that

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was something I've seen. I've seen that in, I think the Quinn result. Now here's what I would

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like to just quickly do for some reference. This is the result we received for the C++ skateboard

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test from the preview version of DeepSeek V4. We can see right here, I'm going to turn the speaker

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off. This is pretty bad. It was like so bad that I actually remember to go to this specific thing

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just to showcase it. So the leap in capability based off of what we see right here to what we

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just saw in the skate game that it had created for us, which we can just look at in these screenshots

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here, is still pretty significant. Next up, I'm giving it the subway FPS test. I've also added

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on to the end of the prompt. Don't worry about checking over the script. I will manually check

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it and if there are issues, I will report them back to you just because this will really like

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extend every single result by like two times in terms of like time-wise length just in the interest

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of something I could do visually in like five seconds and then be like hey this doesn't work

150
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so we're gonna do that just to maybe like keep things a little tighter all right so it did finish

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the subway fps game the problem is it just keeps trying to do like troubleshooting which

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it's not good at doing on this system for some reason all right let's check out our subway fps

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Montrand Avenue. All right. I'm going to turn the speaker on. So it gave us two options. We can

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either explore the station. Okay. It's, Hey, you know what? I think that is the best subway car

155
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that I've ever seen drawn in this test. And you're going to be like, well, it doesn't look that great.

156
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I know. It's just that they never really include these. And when they do, they're not really very

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good. So this actually, what was that? If that thing starts moving, I would have probably become

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more excited than would be reasonable for, you know, responding to such thing. This is very clean.

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It's simple. It's nothing that's blowing me away, to be completely honest with you. Queens Boulevard

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line. Okay, we have stairs. We have some lighting elements and things of the sort. We have ace,

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if you want to go that side. And then tunnels, like indicators for the train's trash bin,

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floating particles, more simple, and we can't go up the stairs, which is fine. We don't want to.

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Now, of course, the other feature that was included here is the FPS. So let's go back to

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menu and then enter the survival FPS. Let's see if it changes the lighting or anything. Oh my,

165
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that's a good weapon model does it how oh it does I think yeah it does it's like smooth now I don't

166
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see any enemies look at when we run it's like a waddle all right so uh the big thing I'm

167
00:16:10,905 --> 00:16:13,705
noticing here is there are no zombie enemies so

168
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Good reload. The waddle is just kind of funny.

169
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Weird. Hey, look, there are shell casings that actually drop. That's kind of cool.

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All right, this is like, yeah, it's kind of mid. So I'm going to give it a feedback piece.

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Now I stopped it because it was just like, it had finished and it was like,

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I can't use this in the headless environment to check. And at that point, it's easier to

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just check it and tell it what's wrong. So I'll give it that honest feedback.

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So supposedly our fixed and polished version of the Subway FPS is completed.

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Let's just take a peek at it. The sound is on. All right. Interesting. I think it swapped the

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positioning of the buttons. So, ooh, all right. Seven hostiles. It's showing me in the top right.

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I unfortunately just can't locate them. I would have expected it to have done better. And again,

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this is one where we could go back and reference the previous model of this. So basically the

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preview version, it was significantly less detailed than this was. Though unfortunately,

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we don't have enemies and given the amount of time it took as well as the kind of multiple times I

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told that there were no enemies I'm regrettably going to call this one. Next up I'm giving this

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a difficult task to create a 3D model of an RB26 inline-six engine. It must be something that can

183
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be 3D printed with little to no support and fit inside of it a tiny DC motor called an N20 motor

184
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because this is something that I've told it should like work with my RC car project. Actually I don't

185
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think that's specifically in this prompt but that's the whole point of this where this is it

186
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should understand and it will scale it properly to that motor so far I've run this test with a few

187
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intelligent models and I've never really received anything that was actually worth printing so

188
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hopefully sooner than later that will change so our 3d model task is pretty interesting because

189
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it's just doing a lot of research on like the actual proper orientation of specific items on

190
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this engine like where's the downpipe which is an exhaust component what side is it what is the

191
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intake side? What is the exhaust side? Intake, plenum, left or right? So I do like to see the

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amount of like intricate research that's going into the culmination of this model creation.

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And it would be really awesome for like us to get a model for this task that's actually printable.

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It would be the first one. So in one hour and 10 minutes, we received our 3D model response.

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This is a very, very intricate, just bit of text about the thing it made. Now, of course,

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00:18:47,647 --> 00:18:52,567
the other part of that is actually just taking a look at what it looks like though once I remember

197
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what I named this folder we will be able to take a peek assembled display stl I would imagine that

198
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to be the case please be good I've really like I need a good one for these actually it's sideways

199
00:19:06,047 --> 00:19:16,167
son of a gun this did a really good job this is actually like so far the best one it's not

200
00:19:16,167 --> 00:19:23,267
perfect we have some sideways turbocharger issues though i mean this is all right let's let's peek

201
00:19:23,267 --> 00:19:27,367
at this in open scad there are a bunch of individual pieces for this so we also want to

202
00:19:27,367 --> 00:19:31,307
see if the engine that we told it needs to fit inside the little remote control car engine

203
00:19:31,307 --> 00:19:38,147
let's see if it has any hope of properly fitting research it has a research folder right here just

204
00:19:38,147 --> 00:19:45,587
showing like a bunch of images and stats for this motor very cool though and here we have some better

205
00:19:45,587 --> 00:19:55,667
preview renders. This is definitely well done. Turbo side, okay, underside, all right. It's not

206
00:19:55,667 --> 00:20:00,367
something that's going to really easily be 3D printable, although I guess I can't make that

207
00:20:00,367 --> 00:20:05,347
determination because this comes in multiple pieces. So it's not designed to be printed as

208
00:20:05,347 --> 00:20:10,587
we first saw it just in one lump like this. It's designed to be printed separately. I would like

209
00:20:10,587 --> 00:20:16,727
to see. Let's look now at just the single first piece, which is ideally where it would be placing

210
00:20:16,727 --> 00:20:24,227
the 3D printed motor that would go in it. Unfortunately, printing this without supports

211
00:20:24,227 --> 00:20:29,947
is just not an option in any potential orientation that we see right here, which is a bit frustrating.

212
00:20:30,107 --> 00:20:34,187
It almost seems like it has these posts and holes in it to be able to snap fin on other parts,

213
00:20:34,307 --> 00:20:39,807
which is cool. Okay. Yep. And I think those are definitely like attachment posts, which is pretty

214
00:20:39,807 --> 00:20:44,447
cool. This one would be able to be printed more or less without any supports if we were to

215
00:20:44,447 --> 00:20:51,167
put it flat. Then this should have the Nissan logo or at least a text Nissan written on it.

216
00:20:53,107 --> 00:20:59,347
Yep and this one's quite well done. No issues here. The oil pan. Oh no. Okay this is where we

217
00:20:59,347 --> 00:21:03,967
this is where we decide we're not going to be trying to print this. I'm not disappointed

218
00:21:03,967 --> 00:21:10,927
but I'm not super impressed either so I suppose I am lukewarm when it comes to judging this

219
00:21:10,927 --> 00:21:16,607
definitely if we just look at this as a render even forget about looking at the individual parts

220
00:21:16,607 --> 00:21:22,127
there because it's not really going to be feasible to print this it did a really decent job just

221
00:21:22,127 --> 00:21:26,827
assembling it the research that went into this I think is almost probably like I hate to sound

222
00:21:26,827 --> 00:21:31,527
like an AI here but like the story isn't the model it's the research that went into it that's

223
00:21:31,527 --> 00:21:38,427
generic like AI slob. It really did a lot of decent research here. I mean, did it find this

224
00:21:38,427 --> 00:21:44,887
and download it just to see? No. Okay, so this is something it maybe made or maybe probably found

225
00:21:44,887 --> 00:21:49,907
online just to be able to better assess what the size of this asset is. But it took a lot of care

226
00:21:49,907 --> 00:21:54,947
to ensure that what it tried to generate would have hypothetically fit the specific specifications

227
00:21:54,947 --> 00:22:01,347
that were denoted in the original prompt. So not half bad. I'm also going to give this a simple

228
00:22:01,347 --> 00:22:05,507
front-end design test where it needs to create the watch website. So it has to have a pretty

229
00:22:05,507 --> 00:22:10,987
cinematic panning effect over a 3D watch asset that it creates. I didn't specifically, okay,

230
00:22:11,067 --> 00:22:15,787
no, I did specifically denote that the watch needs to be a 3D model. So we'll see how competent it is

231
00:22:15,787 --> 00:22:21,627
at putting the entirety of this together. So in one hour and 30 minutes, we got our watch front-end

232
00:22:21,627 --> 00:22:27,347
result. It again seems to have a pretty substantial like just list of what was built here. So let's

233
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take a look and see how it is. Beautiful watch front end website. That's actually so close to

234
00:22:35,187 --> 00:22:42,527
excellent. The big problem is this, I would assume is the watch strap sticking out. This is 3D. So

235
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don't be fooled by its 2D-ishness look. It is actually 3D. It's slowly panning too. I really,

236
00:22:48,747 --> 00:22:54,567
okay. So a couple of things I do like the wooden background and then this like leather card or pad

237
00:22:54,567 --> 00:22:59,067
that this watch is placed on. Additionally to that, the face looks really good. The materials

238
00:22:59,067 --> 00:23:05,307
look very good. It's just like an overall, it's a high-end aesthetic, which is exactly what we go

239
00:23:05,307 --> 00:23:11,427
for when performing this test. Now, that's actually, that right there looks good. The,

240
00:23:13,267 --> 00:23:19,347
let's just sit and appreciate for a minute. Okay, yeah, that, maybe I could have done without that,

241
00:23:19,347 --> 00:23:25,147
but it's definitely quite something. And then look at the way that goes away as soon as we

242
00:23:25,147 --> 00:23:32,627
start to scroll down. Quiet luxury measured in seconds. Sunburst dial. Okay, it has like a

243
00:23:32,627 --> 00:23:37,807
material card here. The sapphire crystal is perhaps something I would have maybe omitted from this

244
00:23:37,807 --> 00:23:43,267
section, but the dial looks good. Two watches, one point of view. Please render them. Oh, look at that.

245
00:23:43,367 --> 00:23:47,487
That is sick. That really looks pretty good. I love the way they're placed on the table.

246
00:23:47,487 --> 00:23:52,527
really the big thing letting it down is just this leather slab is inhibiting our view of these

247
00:23:52,527 --> 00:23:58,527
beautiful straps this one is the stainless steel option this one is the gold option and priced

248
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accordingly i would imagine yeah although i would say the jump in price of like that is the

249
00:24:05,387 --> 00:24:09,787
negligible amount to get the gold one i'd probably go with this one personally oh cool and these ones

250
00:24:09,787 --> 00:24:11,907
we can freely rotate so that helps a bit

251
00:24:14,247 --> 00:24:18,907
watch hands, but that's okay. I'll forgive it for that. But these are pretty darn cool.

252
00:24:19,487 --> 00:24:26,947
These are well drawn, I would say, especially the numeral indicators. Look at the way that

253
00:24:26,947 --> 00:24:31,907
they actually have multi-material on them. So they're not just like one static material,

254
00:24:32,087 --> 00:24:37,087
it's gold and then black infill or silver and then black infill as well. So that's some attention

255
00:24:37,087 --> 00:24:42,887
to detail I do like seeing as well as the kind of brushed material look on the stainless steel and

256
00:24:42,887 --> 00:24:48,227
the gold. It's probably weird we're like assessing like a 3D watch, but it just shows like some

257
00:24:48,227 --> 00:24:52,287
capability. Okay, that looks pretty good right there. And then we have a clean footer as well.

258
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I like this. I'm happy with this. Even though it's like not perfect, it's darn close. So next up,

259
00:24:59,447 --> 00:25:03,547
just here from within Codex, and I can't show this full prompt because it has an API key.

260
00:25:03,767 --> 00:25:08,567
I'm giving this the full-on cinematic Steve the PC repair game test where it needs to create a

261
00:25:08,567 --> 00:25:14,047
cinematic game. It needs to create voice assets for these characters just by using an OpenAI API

262
00:25:14,047 --> 00:25:19,307
key that I've given it, and it needs to make a fun game that is enjoyable and playable. I will

263
00:25:19,307 --> 00:25:23,567
assess this is probably going to take north of an hour so we're just going to basically leave

264
00:25:23,567 --> 00:25:28,807
codex here in the background the beta desktop version of it to complete this task and we'll

265
00:25:28,807 --> 00:25:33,487
maybe work on some other things in the meantime so our steve the pc repairman cinematic game

266
00:25:33,487 --> 00:25:39,567
completed in basically 65 minutes so a little over an hour all right here's how to play i'll

267
00:25:39,567 --> 00:25:44,747
probably just do what it says here not assume that it's already running this in some server for us

268
00:25:44,747 --> 00:25:45,967
So, okay.

269
00:25:46,467 --> 00:25:48,527
Episode one, the Azure Palm job.

270
00:25:49,147 --> 00:25:49,707
Okay.

271
00:25:50,147 --> 00:25:50,947
Click to begin.

272
00:25:51,127 --> 00:25:51,987
Headphones recommended.

273
00:25:52,227 --> 00:25:52,947
We have a speaker.

274
00:25:54,647 --> 00:25:55,387
All right.

275
00:25:57,687 --> 00:25:59,387
My name is Steve.

276
00:25:59,447 --> 00:25:59,987
This is good.

277
00:26:00,167 --> 00:26:01,327
I fix computers.

278
00:26:01,587 --> 00:26:01,947
Well, okay.

279
00:26:01,947 --> 00:26:06,667
Most of my clients are old enough to remember when a hard drive was a luxury item.

280
00:26:07,387 --> 00:26:10,347
They pay what they can afford and I make it work.

281
00:26:11,007 --> 00:26:12,467
It is honest business.

282
00:26:14,007 --> 00:26:14,567
Oh.

283
00:26:14,747 --> 00:26:15,567
Thank you, dear.

284
00:26:16,067 --> 00:26:18,307
The screen kept telling me the date was 1980.

285
00:26:19,107 --> 00:26:22,447
And I thought, well, I have been time-traveling long enough.

286
00:26:22,447 --> 00:26:23,107
Fresh battery.

287
00:26:23,827 --> 00:26:24,907
Your computer now believes it is 2026.

288
00:26:24,907 --> 00:26:26,887
I will bring you oatmeal cookies on Tuesday.

289
00:26:27,007 --> 00:26:27,727
Same as the rest of us.

290
00:26:27,727 --> 00:26:29,867
And give Mr. Buttons a scratch behind the ears for me.

291
00:26:29,947 --> 00:26:32,567
Let me walk you out, ma'am.

292
00:26:33,907 --> 00:26:36,467
I'll be right with you, Mr. Thomas.

293
00:26:36,467 --> 00:26:38,687
The speech overlays itself.

294
00:26:38,707 --> 00:26:39,807
You are a good boy, Stephen.

295
00:26:40,447 --> 00:26:44,107
If that quiet man needs a computer fixed, you be patient with him.

296
00:26:44,747 --> 00:26:45,987
I like punctual.

297
00:26:45,987 --> 00:26:47,347
Door is unlocked.

298
00:26:47,347 --> 00:26:48,947
Coffee is warm.

299
00:26:48,947 --> 00:26:49,947
A man.

300
00:26:49,947 --> 00:26:50,947
What is the job?

301
00:26:50,947 --> 00:26:51,947
Victor Kane.

302
00:26:51,947 --> 00:26:54,947
For two years, I've done a silver hat.

303
00:26:54,947 --> 00:26:59,947
See the head tilt movement back and forth is actually, there's three people talking now.

304
00:26:59,947 --> 00:27:02,947
And by him, Pentao.

305
00:27:02,947 --> 00:27:04,947
Private security.

306
00:27:04,947 --> 00:27:06,947
The client wants his legend.

307
00:27:06,947 --> 00:27:08,947
Some people would like to ask him questions.

308
00:27:08,947 --> 00:27:11,947
Slowly, the client pays 100% upfront.

309
00:27:11,947 --> 00:27:12,947
I would like to be paid.

310
00:27:12,947 --> 00:27:17,707
is also a so in the case all expenses first class tickets this is why we work

311
00:27:17,707 --> 00:27:22,367
together name of one and called more the top tray is a normal pieces files on a

312
00:27:22,367 --> 00:27:27,467
laptop sounds like a little describing every room cameras 14

313
00:27:27,467 --> 00:27:32,687
leaves in it quiet is my second favorite this profession I will not ask what the

314
00:27:32,687 --> 00:27:39,387
first is the phone rings when the helicopter is ready 40

315
00:27:39,387 --> 00:27:45,927
cutscene over thank goodness click to take control all right aside from the

316
00:27:45,927 --> 00:27:56,147
sounds being just totally messed up this is actually pretty decent okay the cat is

317
00:27:56,147 --> 00:28:03,187
there's definitely some geometric issues what are we supposed to do take the

318
00:28:03,187 --> 00:28:10,867
briefcase when you're ready okay where is it well pet buttons don't look at me

319
00:28:10,867 --> 00:28:17,967
like that buttons Easter egg man's gotta eat okay where's the briefcase all

320
00:28:17,967 --> 00:28:24,447
right we have inventory zip ties okay eat it continue all right is it gonna put

321
00:28:24,447 --> 00:28:30,827
Miami, palm trees, humidity, and one very bad man who preys on people who knit.

322
00:28:30,827 --> 00:28:31,327
Mmm.

323
00:28:31,327 --> 00:28:32,327
Champagne.

324
00:28:32,327 --> 00:28:33,327
Perhaps.

325
00:28:33,327 --> 00:28:34,327
Coffee.

326
00:28:34,327 --> 00:28:35,327
Black.

327
00:28:35,327 --> 00:28:37,827
Like my, well, coffee.

328
00:28:37,827 --> 00:28:38,827
Black.

329
00:28:38,827 --> 00:28:40,327
Asset confirmed at the resort.

330
00:28:40,327 --> 00:28:41,827
Poolside at noon.

331
00:28:41,827 --> 00:28:42,827
Oh, poolside?

332
00:28:42,827 --> 00:28:44,827
Housekeeping enters the suite at 10 and 2.

333
00:28:44,827 --> 00:28:45,827
Camera coverage.

334
00:28:45,827 --> 00:28:46,827
Lobby.

335
00:28:46,827 --> 00:28:47,827
Elevator.

336
00:28:47,827 --> 00:28:48,827
There is no dog.

337
00:28:48,827 --> 00:28:49,827
Blind spot.

338
00:28:49,827 --> 00:28:51,567
The west service stairwell.

339
00:28:51,567 --> 00:28:55,007
I think we just saw a glimpse of the pool.

340
00:28:56,447 --> 00:28:56,707
Alright.

341
00:28:57,747 --> 00:28:58,867
Oh, great.

342
00:29:00,067 --> 00:29:01,027
Azure Palm Resort.

343
00:29:01,207 --> 00:29:02,187
Click to take control.

344
00:29:03,387 --> 00:29:08,667
It's even got like the like low rent wallpaper that you'd expect at one of these joints.

345
00:29:09,227 --> 00:29:09,867
Oh, wow.

346
00:29:10,487 --> 00:29:11,947
This is actually like kind of intricate.

347
00:29:12,107 --> 00:29:12,407
Oh, good.

348
00:29:12,627 --> 00:29:12,867
Okay.

349
00:29:12,867 --> 00:29:15,307
I was worried we wouldn't be able to just walk through the walls.

350
00:29:15,607 --> 00:29:16,647
But okay.

351
00:29:16,647 --> 00:29:18,087
We can toss a coin in the fountain.

352
00:29:18,487 --> 00:29:18,987
Your wish.

353
00:29:19,067 --> 00:29:20,127
No more CMOS errors.

354
00:29:20,227 --> 00:29:20,827
50-50.

355
00:29:21,567 --> 00:29:27,687
It seems like Steve's shop in the airplane scene is like oddly placed inside of the location

356
00:29:27,687 --> 00:29:28,987
we're supposed to be at.

357
00:29:29,287 --> 00:29:30,387
Let's just ignore that.

358
00:29:31,647 --> 00:29:35,427
So check in at the front desk and then reach the 17th floor.

359
00:29:37,427 --> 00:29:39,227
Welcome to the Azure Palm.

360
00:29:39,787 --> 00:29:41,947
Checking in, Mr. Me.

361
00:29:42,667 --> 00:29:43,227
Coulter.

362
00:29:43,667 --> 00:29:44,787
Stephen Coulter.

363
00:29:45,027 --> 00:29:45,607
Mr. Me.

364
00:29:45,647 --> 00:29:47,047
I believe I have a reservation.

365
00:29:47,767 --> 00:29:50,867
Room 1408, partial ocean view.

366
00:29:51,567 --> 00:29:52,407
I do apologize.

367
00:29:52,827 --> 00:29:54,667
The ice machine on your floor is out of order.

368
00:29:55,327 --> 00:29:56,567
Story of my life.

369
00:29:59,907 --> 00:30:02,007
All right, we now have a room key in our inventory,

370
00:30:02,247 --> 00:30:03,707
so is this the elevator?

371
00:30:03,707 --> 00:30:04,107
Oh.

372
00:30:08,987 --> 00:30:09,927
What is that?

373
00:30:11,747 --> 00:30:12,267
Reach.

374
00:30:12,507 --> 00:30:14,247
Okay, west service stairwell.

375
00:30:15,127 --> 00:30:16,847
Let's just assume this is north.

376
00:30:20,427 --> 00:30:20,947
Good.

377
00:30:21,567 --> 00:30:51,207
like what well that is frustrating because it gave us this really like

378
00:30:51,207 --> 00:30:55,687
anticipatory music. I'm sure there's a far better terminology for what I was about to say.

379
00:30:55,847 --> 00:31:02,227
My name is Steve. Oh, no, don't. I'm not. Okay. Yep. Most of my clients are old enough to remember

380
00:31:02,227 --> 00:31:09,467
when a hard drive was a luxury. All right. We got most of the way, I think. This is a test that

381
00:31:09,467 --> 00:31:15,527
more often than not, we don't complete it. I will say the elements of this judged individually.

382
00:31:15,967 --> 00:31:19,367
Definitely the pieces were all there. I don't know that the puzzle made the correct picture

383
00:31:19,367 --> 00:31:24,747
that was shown on like the puzzle box but it was pretty darn close and I saw some truthfully this

384
00:31:24,747 --> 00:31:29,187
did a better job than I expected especially considering like the subway scene game and

385
00:31:29,187 --> 00:31:36,887
things like that so I'm actually I'm okay with this so the final thing was of course the street

386
00:31:36,887 --> 00:31:42,307
yeet game which is weird because this piece of text moving up and down like that while this one

387
00:31:42,307 --> 00:31:47,347
remains completely static makes me uncomfortable in some level so this is a Bijan issue

388
00:31:50,475 --> 00:31:59,535
to just run it in a server. One fist, zero mercy. I already like this. Oh, it seems like

389
00:31:59,535 --> 00:32:06,575
good music all right all right all right

390
00:32:06,575 --> 00:32:12,295
let's just explore the city real quick

391
00:32:12,295 --> 00:32:20,335
i don't even know okay so i saw a car get like

392
00:32:25,175 --> 00:32:26,875
this one's actually kind of fun

393
00:32:26,875 --> 00:32:39,595
excuse me excuse me pardon me it does like a like a

394
00:32:39,595 --> 00:32:43,995
okay i don't know that we hit is that a can we eat the bike

395
00:32:43,995 --> 00:32:48,115
bonk

396
00:32:48,115 --> 00:32:56,275
Oh, jaywalking pedestrian.

397
00:32:59,395 --> 00:33:05,495
Can we punch this parking meter? Yeah, we can just everything except the buildings. All right.

398
00:33:05,495 --> 00:33:09,495
There's unfortunately the orientation of some of these things is not quite right.

399
00:33:09,755 --> 00:33:12,475
We can see that we're moving sideways when we move forward.

400
00:33:12,475 --> 00:33:19,435
and the cars are also sorry pal

401
00:33:19,435 --> 00:33:28,275
and it's interesting how they uh interact with the scenery as well can we eat this statue i don't

402
00:33:28,275 --> 00:33:37,055
think we can but oh yeah we can all right i will say the cartoonness of this game is actually

403
00:33:37,055 --> 00:33:42,175
kind of well done i don't know how easy that is to assess just watching someone play it but like

404
00:33:42,175 --> 00:33:43,895
The pacing is decent.

405
00:33:44,035 --> 00:33:46,795
I think maybe that's attributed to the music as well.

406
00:33:47,135 --> 00:33:50,635
But the way that when you actually, all right, the loop is getting a little repetitive.

407
00:33:50,955 --> 00:33:56,135
When you actually yeet the things and they also go and interact with other items in the environment.

408
00:33:56,135 --> 00:34:01,335
So like how that will bounce off the building and then maybe hit other things in the path.

409
00:34:01,575 --> 00:34:02,535
That's pretty cool.

410
00:34:02,655 --> 00:34:08,015
And this was, this was actually quite arcade style and playable.

411
00:34:09,115 --> 00:34:10,495
Our score is going up.

412
00:34:10,555 --> 00:34:11,835
We have combo multipliers.

413
00:34:12,175 --> 00:34:17,635
Overall, Street Yeet here is a success. Alright, so that is probably going to conclude our first

414
00:34:17,635 --> 00:34:23,955
look and test of the general availability DeepSeek V4 Pro, the 0813 model designation. Now, this is

415
00:34:23,955 --> 00:34:28,795
definitely an improvement over the preview version. That felt pretty undercooked, and I was not at all

416
00:34:28,795 --> 00:34:33,435
impressed with it, but if we look back at some of the tests that were run in that video, which is on

417
00:34:33,435 --> 00:34:38,795
the channel, we ran some of the same ones today. This is a significant improvement. I would say,

418
00:34:38,795 --> 00:34:43,335
though, I think the Flash model impressed me more than this, especially considering the size of it.

419
00:34:43,655 --> 00:34:48,895
This has a bit more competition, but again, it is a big leap on its predecessor, which I guess is

420
00:34:48,895 --> 00:34:53,615
what we like to see. I was impressed a few times with some things, like basically results within

421
00:34:53,615 --> 00:34:58,935
results. The cinematic Steve the PC repair game, it actually had some elements to it that were like,

422
00:34:58,995 --> 00:35:02,715
hey, you know, it kind of thought this through. Just the way when they were speaking, their heads

423
00:35:02,715 --> 00:35:06,795
were like moving back and forth, not the weird chin thing that was happening. I'm not sure what

424
00:35:06,795 --> 00:35:11,335
happened there. The music it included in both that game and then the Street Eat game were actually

425
00:35:11,335 --> 00:35:16,535
like they definitely fit the scene that it was drawing here and it did a good job making the

426
00:35:16,535 --> 00:35:21,835
Street Eat game very cartoonish and the playability of it felt good I guess for lack of a better term.

427
00:35:22,335 --> 00:35:28,375
The model that we got of the engine was actually it wasn't printable so unfortunately maybe it

428
00:35:28,375 --> 00:35:33,315
failed to like check that box in the specific task however if we just look at one of the previews

429
00:35:33,315 --> 00:35:38,495
right here. It did a pretty decent job, definitely better than the other models I've tested this with,

430
00:35:38,755 --> 00:35:43,255
though I have not tested this specific prompt with any big beefy Frontier models yet, so

431
00:35:43,255 --> 00:35:47,715
keep that in mind as well, but it definitely had some chops here, and the amount of research it did

432
00:35:47,715 --> 00:35:53,055
to actually get to that point was quite a lot. We have all the things in here, downloading these

433
00:35:53,055 --> 00:35:57,115
images when it doesn't have vision, so I'm not quite sure what to make of that, but nonetheless,

434
00:35:57,115 --> 00:36:03,615
I think probably the biggest point of frustration for me is it just goes all out when trying to

435
00:36:03,615 --> 00:36:09,455
actually ensure that every aspect of every line of code it made is correct. And with a model like

436
00:36:09,455 --> 00:36:15,255
this where it does not have vision, sometimes it takes longer and there is a cost thing to it as

437
00:36:15,255 --> 00:36:20,415
well. Assuming you're going to be paying to use these models, it just sometimes is simpler to

438
00:36:20,415 --> 00:36:25,015
have it make the result, not try to do like overviews and checks and follow-ups. You look

439
00:36:25,015 --> 00:36:29,795
at it yourself and then tell it what's wrong and tell it to fix it. Having to just go all out and

440
00:36:29,795 --> 00:36:35,955
it trying to fix it adds a lot of time and expense and tokens to the task, which maybe is more of a

441
00:36:35,955 --> 00:36:41,115
consideration when doing zero shot tests like this. But I find that something I've consistently had

442
00:36:41,115 --> 00:36:46,555
frustrations with as well as with the flash model, where if I'm having them make like a street heat,

443
00:36:46,615 --> 00:36:50,455
it's easier if they just spit the script out, I test it and say, hey, the buildings are disappeared

444
00:36:50,455 --> 00:36:54,915
and then it fixes it. Rather than it trying to go through and like, well, let me try to spin up a

445
00:36:54,915 --> 00:36:59,455
headless browser and then I'll take a screenshot and like do a heat map because it can't actually

446
00:36:59,455 --> 00:37:06,135
see it or some other function. So it's a little token happy. I did run it on the highest potential

447
00:37:06,135 --> 00:37:12,095
reasoning mode so that could be attributed to it as well but I still would like to be able to do

448
00:37:12,095 --> 00:37:16,655
that without it like going all out to try to make sure it's polishing every aspect of the script

449
00:37:16,655 --> 00:37:21,615
because I want max performance. I just don't need that level of depth. So that may be a personal

450
00:37:21,615 --> 00:37:26,335
complaint. But you know, so for the final thing, let's take a look at everything we spent for the

451
00:37:26,335 --> 00:37:33,375
entirety of this test. We can see right here that all cost $1.91. So that was pretty darn cheap.

452
00:37:33,435 --> 00:37:38,715
And you do have to remember this is going to be increased their API prices. They say significant

453
00:37:38,715 --> 00:37:43,755
increase expected, but I mean, a significant increase might be like, okay, the entirety of

454
00:37:43,755 --> 00:37:49,875
this test was $8 or something, which is still in perspective, not horrible. The Quinn 3.8 max test

455
00:37:49,875 --> 00:37:55,775
video that we did a few weeks ago or like a week or two ago, that was about $32. So keep that in

456
00:37:55,775 --> 00:38:00,415
mind as well. That may be a bit more performant than this, but there is going to be a pricing

457
00:38:00,415 --> 00:38:06,435
consideration as well. And this was very, very, very cheap. It won't remain that cheap, but even

458
00:38:06,435 --> 00:38:11,035
if it gets five times as expensive, it's still not horrible. I suppose that's going to conclude

459
00:38:11,035 --> 00:38:16,975
our first look and test of the 0813 DeepSeek V4 Pro model, the general availability version. And

460
00:38:16,975 --> 00:38:22,615
this is now out of preview and that's just pretty exciting. Basically now I think I'm going to test

461
00:38:22,615 --> 00:38:29,135
Grok 4.6 because that also came out today and then I believe Friday QN 3.8 27b is coming out so that

462
00:38:29,135 --> 00:38:33,535
will be exciting as well. Seems like there's been this has been like a pretty busy week in terms of

463
00:38:33,535 --> 00:38:38,555
auto releases so that's cool also and when MuseSpark 1.2 comes out that's going to be awesome.

464
00:38:38,955 --> 00:38:43,675
I don't know how big it is but I'm very excited to try to run it locally. So with that if you have

465
00:38:43,675 --> 00:38:47,235
any questions please feel free to leave them in the comments and thanks for watching.
