WEBVTT

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shooting out. I believe that was

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something I've seen.

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The trees are quite reminiscent of a

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pooh. Deepseek V4 Pro has just been

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released in general available version,

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which also happened with the V4 Flash

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model back about 12 or 13 days ago on

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0731. Now, that model when tested proved

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to be a significant significant increase

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in capability over the preview version

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that was previously around. And today

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we're going to be finding out if the

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same can be said for the newly updated

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checkpoint general availability for V4

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Pro dubbed0813.

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So before we get into it, do feel free

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to subscribe so we can hit 70K and then

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100K with the plaque. And with that,

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basically there's not a lot to say about

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this right now because it seems to have

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been more or less silently released.

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There's no official announcement post

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yet on X, which I do believe is

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generally where we would see this. But

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they do mention here just in the website

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a couple references to it where if you

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use this model identifier right here for

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V4 Pro, you are being routed to the new

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V4 Pro0813 version. Additionally to

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that, it is also live on open router and

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this makes me feel comfortable that it

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is actually genuinely released and this

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is the model we're going to be using.

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So, from the bit of information we have

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right here, aside from just the model

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identifier now being today's date,

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depending on what local one is in, we

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can see that the model has a million

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context window with a maximum output

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length of 384K, which really is a lot.

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Now, something that can sometimes happen

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with DeepSeek, at least historically, is

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there may be a lot of thinking. Now,

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this does support selectable thinking

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modes, as you can see if we do click on

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this. So, it's possible to kind of tone

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that down, but in the interest of seeing

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the maximum potential performance, all

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of our coding tasks for today are going

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to be run on this maximum effort. Now, I

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want to mention the following with a

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grain of salt because I cannot

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definitively confirm that this is ground

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truth, but I would imagine it probably

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is. There were some references and

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photos floating around which apparently

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came from a group related to deepseek. I

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believe they said it was a WeChat group

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about Deep Seek or something. And if

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this is to be believed, we can see that

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these would hypothetically be the

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benchmark results for Deepseek V4

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Pro0813 or the general availability

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model. And basically my main interest

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here is just seeing the leap in

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capability over the V4 Pro preview to

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now because I was initially disappointed

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with the V4 Pro Preview as well as the

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V4 Flash preview. They felt very

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undercooked and probably because they

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were named preview. That's actually like

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fair. It makes sense. But again, I want

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to reiterate the leap in capability

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between flash and then the 0731 general

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availability version of flash was

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absolutely massive. This is like the

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best local model right now for like a

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dual spark setup. So I mean in a niche,

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you know, but still if that leaping

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capability remains, then what we can see

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right here just in this deep sore

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increase from 12.8 to 62.7 would then

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hypothetically put this above things

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like Opus 4.8 8 and make it very very

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competitive being especially that this

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is an openweight model or will be.

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That's also extremely exciting because

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this is not like horrifically gigantic I

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guess when considering things like Kimmy

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K3 or Quen 3.8 Max. It's still big at

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1.6 trillion parameters. It is a mixture

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of experts model with how many active?

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So if we do estimate that this is going

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to be the same size as the preview

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version of V4 Pro. It's a 1.6 6 trillion

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parameter mixture of experts model with

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49 billion active. So it is still very

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very large but it's not as gigantic as

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like the closing in on 3 trillion

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parameter model. So additionally to that

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pricing and this is something that we

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need to basically take just as it is

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right now because they mention and have

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been for quite a bit of time that their

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API pricing is going to be significantly

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increased soon. Now significantly is

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relative to what it currently is which

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is like very very very cheap. So, right

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now, pricing per million input tokens

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for DeepSeek V4 Pro is 4.35.

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So, okay. No, I know what this is, but

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like last time I messed up on this one

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and I said it was 2 cents and it wasn't

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and then I got roasted. So, this is Z 43

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cents per million input tokens and 87

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cents per million output tokens is the

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current price. Now, if this gets like a

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significant increase, say it goes up

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like five or 10 times, it would still

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hypothetically be competitive. So, it's

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all relative to what it currently costs.

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And with that, I am going to be using

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this from within Codeex. When we tested

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V4 Flash, the general availability model

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on the 31st of July, I did also use it

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through Codeex because I believe they

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had suggested to do so and the

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performance was very, very good. I was

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happy with it. So, I'm going to be using

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Codeex as well for this. Now I should

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also mention that they did release in

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beta a desktop app for codeex or

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chatgpt. So I also have it routed and

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working through this desktop app as well

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and it is doing a skate game for us in

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C++. I would imagine that will take

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quite a bit of time. So I did just want

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to start it and verify this app was

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actually working properly on this system

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and it does seem to. So keep in mind any

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mention of GPT or codecs here is routed

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directly to DeepSeek on max reasoning

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effort for the 0813 model. And with

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that, let's take a look at our Okay, so

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apparently the OpenAI beta application

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set itself to be the default for all

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file types. That's infuriating. All

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right. All right. Very Quen 3.8

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aesthetic. I'm going to turn sound on

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because I did see some mentions of it

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just talking about like

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sounds. All right. It starts in our

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notepad. Can we resize this? All right.

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Acceptable. Minimize. Unminimize. Good.

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The big one. Is there a right click?

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Yeah, there is.

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also the correct date and time

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in my local in the bottom right. And

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there is what I would imagine here to

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probably be the special feature. It is

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the holographic desktop feature. So, we

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will save that for last. Let's start out

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by looking at the files app, which I

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don't think I've seen a files icon that

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looks like this before. All right. We

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have some nice transparency to the

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application backgrounds and definitely a

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nice synth wave theme, which I do

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personally like. So, unfortunately, it

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seems our fake file system is just

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static and we can't browse through it.

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Nonetheless, can we create new things in

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it? Okay, we can. Can we remove the new

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things we created? We also can. Can we

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remove things that were there by

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default? Yeah, we can. All right, cool.

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That makes me a little happier. And then

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up would just go there. Oh, okay. Not

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bad. Decent bit of immersion, at least

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in terms of what directories would exist

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were this a real computer. Notepad we

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did kind of see because it opened with

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this just to give us some information.

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The only thing I like to see is will it

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save it as a text file on the system. No

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such directory. Didn't I delete the

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documents directory? Hold on a second.

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That's okay. Oh, it remembered that I

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did that. I might have messed that up.

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So that's going to be that's on me. Uh

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okay. This right here is just not right.

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It should not have a like visible text

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box. That happens sometimes. Help did

00:07:05.680 --> 00:07:09.759
give us things. Let's just do Neoetch.

00:07:09.759 --> 00:07:11.680
That's actually pretty well done right

00:07:11.680 --> 00:07:14.309
there.

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there.

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Nebula or Nebula. Needula. Still, that's

00:07:19.440 --> 00:07:21.039
that's actually all right. I'm just

00:07:21.039 --> 00:07:23.759
being kind of mean. Memory. This is

00:07:23.759 --> 00:07:26.800
fine. Oh, it actually put a bit of

00:07:26.800 --> 00:07:29.840
cleverness in there. 1.44 megs out of

00:07:29.840 --> 00:07:31.599
infinity. This is fine. Isn't that how

00:07:31.599 --> 00:07:33.280
much a old school floppy disc would

00:07:33.280 --> 00:07:35.440
hold? I don't know cuz those are older

00:07:35.440 --> 00:07:38.560
than me. Next up, calculator. Okay, so

00:07:38.560 --> 00:07:41.520
47 *

00:07:41.520 --> 00:07:44.390
8

00:07:44.390 --> 00:07:44.400
8

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8 376.

00:07:45.909 --> 00:07:45.919
376.

00:07:45.919 --> 00:07:47.199
I haven't done one of these in a while

00:07:47.199 --> 00:07:52.560
divided by six. All right, settings.

00:07:52.560 --> 00:07:55.440
Definitely seeing a bit of like Quen 3.8

00:07:55.440 --> 00:07:57.280
in here just in terms of some of the

00:07:57.280 --> 00:07:59.520
style here. What is that and why do I

00:07:59.520 --> 00:08:02.160
like it?

00:08:02.160 --> 00:08:05.680
Aurora. Oh, okay. Sunset

00:08:05.680 --> 00:08:09.440
City. This No one would understand that

00:08:09.440 --> 00:08:11.599
reference. This looks like something one

00:08:11.599 --> 00:08:13.199
of my friends in high school was making

00:08:13.199 --> 00:08:15.039
as a game project. It actually looks

00:08:15.039 --> 00:08:17.440
like a ton like the splash screen for

00:08:17.440 --> 00:08:20.319
his project. We have customizable

00:08:20.319 --> 00:08:23.280
accents as well. Difficulty easy,

00:08:23.280 --> 00:08:26.080
normal, and hard. Oh, for games. Okay, I

00:08:26.080 --> 00:08:28.080
probably set it to easy as you may be

00:08:28.080 --> 00:08:30.479
familiar with my quick to anger game

00:08:30.479 --> 00:08:33.200
playing style. Next up, let's try our

00:08:33.200 --> 00:08:36.880
games. The speaker is on. So, City

00:08:36.880 --> 00:08:41.110
Heist.

00:08:41.120 --> 00:08:46.949
Oh, you absolute.

00:08:46.959 --> 00:08:48.640
Okay. So, you have to press enter to

00:08:48.640 --> 00:08:52.160
start and not click the button.

00:08:52.160 --> 00:08:59.750
Please shift gears. Ah, okay. Okay.

00:08:59.760 --> 00:09:03.670
All right. It's

00:09:03.680 --> 00:09:11.910
Oh, cool.

00:09:11.920 --> 00:09:13.920
Oh, okay.

00:09:13.920 --> 00:09:18.470
It's troubled,

00:09:18.480 --> 00:09:20.959
but

00:09:20.959 --> 00:09:23.040
the sounds for like the smack are kind

00:09:23.040 --> 00:09:25.519
of funny. Like, all right. And we

00:09:25.519 --> 00:09:27.680
wrecked and we only grabbed a 100red out

00:09:27.680 --> 00:09:30.080
of a thousand, but it did work. So, keep

00:09:30.080 --> 00:09:31.839
in mind we need to press enter to play

00:09:31.839 --> 00:09:33.519
these games and not hit the button that

00:09:33.519 --> 00:09:44.389
says launch. Oh. Oh, all right.

00:09:44.399 --> 00:09:47.440
Do I go through these? Yeah. I I just

00:09:47.440 --> 00:09:49.440
assume based on the sounds. I wonder if

00:09:49.440 --> 00:09:50.959
that's how like dogs are since they

00:09:50.959 --> 00:09:52.800
don't understand language. But like that

00:09:52.800 --> 00:09:54.240
to me seemed like a positive

00:09:54.240 --> 00:09:55.839
reinforcement sound. So, it makes me

00:09:55.839 --> 00:09:57.760
want to do it more. And I think we did

00:09:57.760 --> 00:09:59.440
just discover something about how dog

00:09:59.440 --> 00:10:02.240
sprains work.

00:10:02.240 --> 00:10:04.959
Okay, the score. I don't know that we

00:10:04.959 --> 00:10:07.360
need that many decimal points just to

00:10:07.360 --> 00:10:09.040
show a score. I think maybe just

00:10:09.040 --> 00:10:12.160
rounding up to 734 or down would have

00:10:12.160 --> 00:10:14.800
been acceptable, but I applaud it for

00:10:14.800 --> 00:10:18.000
its intricacy. And then, oh, read me.

00:10:18.000 --> 00:10:19.680
Okay, so our special feature is

00:10:19.680 --> 00:10:21.680
something like holographic. And I would

00:10:21.680 --> 00:10:23.440
imagine having a couple apps open just

00:10:23.440 --> 00:10:25.279
when we trigger that is probably the

00:10:25.279 --> 00:10:28.720
move. So, oh yeah. All right. So, it

00:10:28.720 --> 00:10:30.160
just puts like an interesting card

00:10:30.160 --> 00:10:31.839
effect. This is what it looks like. This

00:10:31.839 --> 00:10:33.839
looks like an Apple Vision Pro like app

00:10:33.839 --> 00:10:35.680
demo. This is the way they look from

00:10:35.680 --> 00:10:39.120
inside the Vision Pro headset. Um, just

00:10:39.120 --> 00:10:42.160
if you have used one, you may resonate

00:10:42.160 --> 00:10:45.600
with what I'm saying. Okay. Overall, it

00:10:45.600 --> 00:10:47.600
was fine. Everything worked. Nothing

00:10:47.600 --> 00:10:49.120
really blew me away. But again, that may

00:10:49.120 --> 00:10:51.600
be a limitation of the test and less of

00:10:51.600 --> 00:10:54.399
a limitation of the model. So alas, huh,

00:10:54.399 --> 00:10:56.560
it's kind of neat. We will continue. So

00:10:56.560 --> 00:10:58.800
our skateboard game is still going. And

00:10:58.800 --> 00:11:01.120
again, I'm using this with the newly

00:11:01.120 --> 00:11:02.959
releasleased beta version of the chat

00:11:02.959 --> 00:11:04.959
GPT desktop app. I would imagine this

00:11:04.959 --> 00:11:06.720
will take quite a bit of time. So let's

00:11:06.720 --> 00:11:08.959
check to see just like Oh no, cuz we

00:11:08.959 --> 00:11:11.040
already had looked at the cost. And keep

00:11:11.040 --> 00:11:13.920
in mind this is partially for the skate

00:11:13.920 --> 00:11:15.839
game as well as the browser OS. So 20

00:11:15.839 --> 00:11:18.720
cents total across two separate tasks.

00:11:18.720 --> 00:11:20.480
One which is still ongoing. All right.

00:11:20.480 --> 00:11:24.320
So, after 68 minutes and 24 seconds,

00:11:24.320 --> 00:11:27.839
Skate NYC is complete. So, oh, you

00:11:27.839 --> 00:11:29.360
idiot. You spoiled it with these

00:11:29.360 --> 00:11:30.959
screenshots and you don't even have

00:11:30.959 --> 00:11:33.829
vision.

00:11:33.829 --> 00:11:33.839
vision.

00:11:33.839 --> 00:11:36.079
I'm infuriated. Nonetheless, now that we

00:11:36.079 --> 00:11:38.480
know what the game looks like, I had to

00:11:38.480 --> 00:11:40.000
stop myself from saying something a

00:11:40.000 --> 00:11:41.760
little more colorful. Let's just take a

00:11:41.760 --> 00:11:45.040
peek at at the game. All right, so

00:11:45.040 --> 00:11:48.000
here's our NYC skate game. Should be in

00:11:48.000 --> 00:11:51.440
outputs, right? Yes.

00:11:51.440 --> 00:11:56.160
All right. It's not quite as good as the

00:11:56.160 --> 00:11:59.760
Quen 3.8 model, but

00:11:59.760 --> 00:12:01.600
that model does have 800 billion more

00:12:01.600 --> 00:12:04.870
parameters.

00:12:04.880 --> 00:12:07.200
Does that say NYC skate on the ground?

00:12:07.200 --> 00:12:09.040
It's inverted, but it does. And it says

00:12:09.040 --> 00:12:12.399
established 1999. All right. Uhoh.

00:12:12.399 --> 00:12:15.440
Sounded like the beginning of uh the Van

00:12:15.440 --> 00:12:18.000
Halen song. I don't know what exactly

00:12:18.000 --> 00:12:22.000
is. All right. Uh, let's just maybe not

00:12:22.000 --> 00:12:23.760
do that same thing. There are sound

00:12:23.760 --> 00:12:25.279
effects, though. I don't normally hear

00:12:25.279 --> 00:12:26.639
sound effects. Can we actually move

00:12:26.639 --> 00:12:30.959
beyond? All right. Not quite. I will say

00:12:30.959 --> 00:12:33.519
it's not wonderful. Oh, that's actually

00:12:33.519 --> 00:12:35.760
kind of cool, though. The way it like

00:12:35.760 --> 00:12:42.310
stylized the game title. Nice. Nice.

00:12:42.320 --> 00:12:43.839
Well, we don't need to do the drum kit

00:12:43.839 --> 00:12:45.829
sim.

00:12:45.829 --> 00:12:45.839
sim.

00:12:45.839 --> 00:12:49.509
The trees are

00:12:49.519 --> 00:12:52.959
quite reminiscent of a poo if I were to

00:12:52.959 --> 00:12:55.200
be honest, but all right, the the legs

00:12:55.200 --> 00:13:02.069
are like kicking.

00:13:02.079 --> 00:13:03.839
This may be the funniest skate game

00:13:03.839 --> 00:13:05.760
result we've ever seen, which is, you

00:13:05.760 --> 00:13:07.120
know, something. All right, we have a

00:13:07.120 --> 00:13:10.480
street sign there. The text is a little

00:13:10.480 --> 00:13:12.800
sideways, as are the building faces.

00:13:12.800 --> 00:13:14.720
This is definitely a troubled result.

00:13:14.720 --> 00:13:16.959
However, I do like the water fountain

00:13:16.959 --> 00:13:18.480
shooting out. I believe that was

00:13:18.480 --> 00:13:22.069
something I've seen.

00:13:22.079 --> 00:13:25.120
Okay. All right. I've seen that in I

00:13:25.120 --> 00:13:26.959
think the Quen result. Now, here's what

00:13:26.959 --> 00:13:29.120
I would like to just quickly do for some

00:13:29.120 --> 00:13:30.720
reference. This is the result we

00:13:30.720 --> 00:13:32.959
received for the C++ skateboard test

00:13:32.959 --> 00:13:35.920
from the preview version of Deep Seek

00:13:35.920 --> 00:13:38.160
V4. We can see right here. I'm going to

00:13:38.160 --> 00:13:40.560
turn the speaker off. This is pretty

00:13:40.560 --> 00:13:43.760
bad. It was like so bad that I actually

00:13:43.760 --> 00:13:45.600
remember to go to this specific thing

00:13:45.600 --> 00:13:48.160
just to showcase it. So, the leap in

00:13:48.160 --> 00:13:50.720
capability based off of what we see

00:13:50.720 --> 00:13:52.959
right here to what we just saw in the

00:13:52.959 --> 00:13:55.200
skate game that it had created for us,

00:13:55.200 --> 00:13:56.639
which we can just look at in these

00:13:56.639 --> 00:13:58.800
screenshots here is still pretty

00:13:58.800 --> 00:14:00.480
significant. Next up, I'm giving it the

00:14:00.480 --> 00:14:02.800
Subway FPS test. I've also added on to

00:14:02.800 --> 00:14:04.399
the end of the prompt. Don't worry about

00:14:04.399 --> 00:14:06.000
checking over the script. I will

00:14:06.000 --> 00:14:07.360
manually check it and if there are

00:14:07.360 --> 00:14:09.120
issues I will report them back to you

00:14:09.120 --> 00:14:10.800
just because this will really like

00:14:10.800 --> 00:14:13.279
extend every single result by like two

00:14:13.279 --> 00:14:16.399
times in terms of like timewise length

00:14:16.399 --> 00:14:18.079
just in the interest of something I

00:14:18.079 --> 00:14:20.320
could do visually in like 5 seconds and

00:14:20.320 --> 00:14:21.920
then be like hey this doesn't work. So

00:14:21.920 --> 00:14:23.440
we're going to do that just to maybe

00:14:23.440 --> 00:14:25.279
like keep things a little tighter. All

00:14:25.279 --> 00:14:28.079
right so it did finish the Subway FPS

00:14:28.079 --> 00:14:29.680
game. The problem is it just keeps

00:14:29.680 --> 00:14:32.079
trying to do like troubleshooting which

00:14:32.079 --> 00:14:34.079
it's not good at doing on this system

00:14:34.079 --> 00:14:35.440
for some reason. All right, let's check

00:14:35.440 --> 00:14:39.199
out our subway FPS. M Rand Avenue. All

00:14:39.199 --> 00:14:40.949
right,

00:14:40.949 --> 00:14:40.959
right,

00:14:40.959 --> 00:14:42.959
going to turn the speaker on. So, it

00:14:42.959 --> 00:14:44.800
gave us two options. We can either

00:14:44.800 --> 00:14:49.040
explore the station. Okay, it's Hey, you

00:14:49.040 --> 00:14:52.560
know what? I think that is the best

00:14:52.560 --> 00:14:54.880
subway car that I've ever seen drawn in

00:14:54.880 --> 00:14:57.360
this test. And you're going to be like,

00:14:57.360 --> 00:14:59.120
well, it doesn't look that great. I

00:14:59.120 --> 00:15:00.800
know. It's just that they never really

00:15:00.800 --> 00:15:02.639
include these. And when they do, they're

00:15:02.639 --> 00:15:06.160
not really very good. So this actually

00:15:06.160 --> 00:15:07.680
what was that? If that thing starts

00:15:07.680 --> 00:15:10.480
moving I would have probably become more

00:15:10.480 --> 00:15:13.440
excited than would be reasonable for you

00:15:13.440 --> 00:15:16.160
know responding to such thing. This is

00:15:16.160 --> 00:15:18.000
very clean. It's simple. It's nothing

00:15:18.000 --> 00:15:19.760
that's blowing me away to be completely

00:15:19.760 --> 00:15:21.600
honest with you. Queens Boulevard line.

00:15:21.600 --> 00:15:23.279
Okay. We have stairs. We have some

00:15:23.279 --> 00:15:24.720
lighting elements and things of the

00:15:24.720 --> 00:15:27.120
sort. We have ace if you want to go that

00:15:27.120 --> 00:15:31.360
side. And then tunnels

00:15:31.360 --> 00:15:33.440
like indicators for the train's trash

00:15:33.440 --> 00:15:37.360
bin. Floating particles more simple. And

00:15:37.360 --> 00:15:38.639
we can't go up the stairs, which is

00:15:38.639 --> 00:15:40.480
fine. We don't want to. Now, of course,

00:15:40.480 --> 00:15:43.360
the other feature that was included here

00:15:43.360 --> 00:15:46.639
is the FPS. So, let's go back to menu

00:15:46.639 --> 00:15:48.639
and then enter the survival FPS. Let's

00:15:48.639 --> 00:15:50.000
see if it changes the lighting or

00:15:50.000 --> 00:15:52.480
anything. Oh my. That's a good weapon

00:15:52.480 --> 00:15:57.600
model. Does it? How? Oh, it does.

00:15:57.600 --> 00:15:59.600
I think.

00:15:59.600 --> 00:16:02.880
Yeah, it does. It's like smooth now. I

00:16:02.880 --> 00:16:05.040
don't see any enemies. Look at when we

00:16:05.040 --> 00:16:08.000
run. It's like a waddle.

00:16:08.000 --> 00:16:11.279
All right. So, uh the big thing I'm

00:16:11.279 --> 00:16:13.040
noticing here is there are no zombie

00:16:13.040 --> 00:16:16.160
enemies. So,

00:16:16.160 --> 00:16:18.399
good reload. The waddle is just kind of

00:16:18.399 --> 00:16:23.030
funny.

00:16:23.040 --> 00:16:25.519
Weird. Hey, look. There are shell

00:16:25.519 --> 00:16:27.040
casings that actually drop. That's kind

00:16:27.040 --> 00:16:29.279
of cool. All right, this is like Yeah,

00:16:29.279 --> 00:16:31.440
it's kind of mid. So, I'm going to give

00:16:31.440 --> 00:16:34.399
it a feedback piece. Now, I stopped it

00:16:34.399 --> 00:16:36.079
because it was just like it had finished

00:16:36.079 --> 00:16:38.000
and it was like I can't use this in the

00:16:38.000 --> 00:16:39.680
headless environment to check. And at

00:16:39.680 --> 00:16:41.040
that point, it's easier to just check it

00:16:41.040 --> 00:16:43.440
and tell it what's wrong. So, I'll give

00:16:43.440 --> 00:16:45.279
it that honest feedback. So, supposedly

00:16:45.279 --> 00:16:47.360
our fixed and polished version of the

00:16:47.360 --> 00:16:50.079
Subway FPS is completed. Let's just take

00:16:50.079 --> 00:16:52.800
a peek at it. The sound is on. All

00:16:52.800 --> 00:16:55.279
right. Interesting. I think it swapped

00:16:55.279 --> 00:16:58.560
the positioning of the buttons. So,

00:16:58.560 --> 00:17:00.399
all right.

00:17:00.399 --> 00:17:02.160
Seven hostiles. It's showing me in the

00:17:02.160 --> 00:17:06.480
top right. I unfortunately just can't

00:17:06.480 --> 00:17:08.720
locate them. I would have expected it to

00:17:08.720 --> 00:17:10.959
have done better. And again, this is one

00:17:10.959 --> 00:17:12.559
where we could go back and reference the

00:17:12.559 --> 00:17:15.360
previous model of this. So, basically

00:17:15.360 --> 00:17:17.760
the preview version, it was

00:17:17.760 --> 00:17:19.679
significantly less detailed than this

00:17:19.679 --> 00:17:22.710
was.

00:17:22.720 --> 00:17:24.720
though unfortunately we don't have

00:17:24.720 --> 00:17:26.640
enemies and given the amount of time it

00:17:26.640 --> 00:17:28.559
took as well as the kind of multiple

00:17:28.559 --> 00:17:30.480
times I told it there were no enemies

00:17:30.480 --> 00:17:32.320
I'm regrettably going to call this one

00:17:32.320 --> 00:17:34.400
next up I'm giving this a difficult task

00:17:34.400 --> 00:17:38.320
to create a 3D model of an RB26 inline 6

00:17:38.320 --> 00:17:40.400
engine it must be something that can be

00:17:40.400 --> 00:17:42.799
3D printed with little to no support and

00:17:42.799 --> 00:17:45.280
fit inside of it a tiny DC motor called

00:17:45.280 --> 00:17:47.600
an N20 motor because this is something

00:17:47.600 --> 00:17:49.440
that I've told it should like work with

00:17:49.440 --> 00:17:51.600
my RC car project actually I don't think

00:17:51.600 --> 00:17:53.200
that's specifically in this prompt, but

00:17:53.200 --> 00:17:54.960
that's the whole point of this where

00:17:54.960 --> 00:17:56.960
this is it should understand and it will

00:17:56.960 --> 00:17:59.280
scale it properly to that motor. So far,

00:17:59.280 --> 00:18:00.880
I've run this test with a few

00:18:00.880 --> 00:18:02.640
intelligent models and I've never really

00:18:02.640 --> 00:18:04.000
received anything that was actually

00:18:04.000 --> 00:18:06.480
worth printing. So, hopefully sooner

00:18:06.480 --> 00:18:08.400
than later that will change. So, our 3D

00:18:08.400 --> 00:18:10.400
model task is pretty interesting because

00:18:10.400 --> 00:18:12.160
it's just doing a lot of research on

00:18:12.160 --> 00:18:14.320
like the actual proper orientation of

00:18:14.320 --> 00:18:16.640
specific items on this engine. Like

00:18:16.640 --> 00:18:18.160
where is the downpipe, which is an

00:18:18.160 --> 00:18:20.080
exhaust component? What side is it? What

00:18:20.080 --> 00:18:21.840
is the intake side? What is the exhaust

00:18:21.840 --> 00:18:24.880
side? Intake plenum left or right? So, I

00:18:24.880 --> 00:18:26.960
do like to see the amount of like

00:18:26.960 --> 00:18:28.880
intricate research that's going into the

00:18:28.880 --> 00:18:31.200
culmination of this model creation. And

00:18:31.200 --> 00:18:33.760
it would be really awesome for like us

00:18:33.760 --> 00:18:35.840
to get a model for this task that's

00:18:35.840 --> 00:18:37.120
actually printable. It would be the

00:18:37.120 --> 00:18:39.840
first one. So, in 1 hour and 10 minutes,

00:18:39.840 --> 00:18:42.640
we received our 3D model response. This

00:18:42.640 --> 00:18:45.120
is a very, very intricate just bit of

00:18:45.120 --> 00:18:47.520
text about the thing it made. Now, of

00:18:47.520 --> 00:18:48.799
course, the other part of that is

00:18:48.799 --> 00:18:50.480
actually just taking a look at what it

00:18:50.480 --> 00:18:52.880
looks like. Though, once I remember what

00:18:52.880 --> 00:18:54.559
I named this folder, we will be able to

00:18:54.559 --> 00:18:56.720
take a peek. Assembled display STL. I

00:18:56.720 --> 00:18:58.559
would imagine that to be the case.

00:18:58.559 --> 00:19:00.799
Please be good. I've really like I need

00:19:00.799 --> 00:19:04.080
a good one for these.

00:19:04.080 --> 00:19:07.039
Actually, it's sideways. Son of a gun.

00:19:07.039 --> 00:19:10.480
This did a really good job.

00:19:10.480 --> 00:19:13.840
This is actually like

00:19:13.840 --> 00:19:17.360
so far the best one. It's not perfect.

00:19:17.360 --> 00:19:19.520
We have some sideways turbocharger

00:19:19.520 --> 00:19:22.160
issues, though. I mean, this is All

00:19:22.160 --> 00:19:23.760
right, let's let's peek at this in

00:19:23.760 --> 00:19:25.360
OpenCAD. And there are a bunch of

00:19:25.360 --> 00:19:27.200
individual pieces for this. So, we also

00:19:27.200 --> 00:19:29.039
want to see if the engine that we told

00:19:29.039 --> 00:19:30.640
it needs to fit inside the little remote

00:19:30.640 --> 00:19:32.799
control car engine. Let's see if it has

00:19:32.799 --> 00:19:36.400
any hope of properly fitting research.

00:19:36.400 --> 00:19:38.240
It has a research folder right here just

00:19:38.240 --> 00:19:41.679
showing like a bunch of images and stats

00:19:41.679 --> 00:19:44.559
for this motor. Very cool though. And

00:19:44.559 --> 00:19:46.160
here we have some better preview

00:19:46.160 --> 00:19:48.230
renders.

00:19:48.230 --> 00:19:48.240
renders.

00:19:48.240 --> 00:19:51.440
This is definitely well done.

00:19:51.440 --> 00:19:55.280
Turbo side. Okay. Underside. All right.

00:19:55.280 --> 00:19:56.880
It's not something that's going to

00:19:56.880 --> 00:19:59.440
really easily be 3D printable. Although,

00:19:59.440 --> 00:20:01.200
I guess I can't make that determination

00:20:01.200 --> 00:20:03.360
because this comes in multiple pieces.

00:20:03.360 --> 00:20:05.440
So, it's not designed to be printed as

00:20:05.440 --> 00:20:07.520
we first saw it just in one lump like

00:20:07.520 --> 00:20:09.120
this. It's designed to be printed

00:20:09.120 --> 00:20:11.600
separately. I would like to see. Let's

00:20:11.600 --> 00:20:14.720
look now at just the single first piece,

00:20:14.720 --> 00:20:16.480
which is ideally where it would be

00:20:16.480 --> 00:20:19.440
placing the 3D printed motor that would

00:20:19.440 --> 00:20:21.760
go in it.

00:20:21.760 --> 00:20:23.840
Unfortunately, printing this without

00:20:23.840 --> 00:20:26.559
supports is just not an option in any

00:20:26.559 --> 00:20:28.400
potential orientation that we see right

00:20:28.400 --> 00:20:30.320
here, which is a bit frustrating. It

00:20:30.320 --> 00:20:32.000
almost seems like it has these posts and

00:20:32.000 --> 00:20:33.760
holes in it to be able to snap fin on

00:20:33.760 --> 00:20:36.799
other parts, which is cool. Okay. Yep.

00:20:36.799 --> 00:20:38.559
And I think those are definitely like

00:20:38.559 --> 00:20:40.480
attachment posts, which is pretty cool.

00:20:40.480 --> 00:20:42.400
This one would be able to be printed

00:20:42.400 --> 00:20:44.240
more or less without any supports if we

00:20:44.240 --> 00:20:47.280
were to put it flat. Then this should

00:20:47.280 --> 00:20:49.760
have the Nissan logo, or at least the

00:20:49.760 --> 00:20:53.440
text Nissan written on it.

00:20:53.440 --> 00:20:56.080
Yep. And this one's quite well done. No

00:20:56.080 --> 00:20:58.799
issues here. The oil pan. Oh, no. Okay.

00:20:58.799 --> 00:21:01.280
This is where we This is where we decide

00:21:01.280 --> 00:21:02.400
we're not going to be trying to print

00:21:02.400 --> 00:21:05.840
this. I'm not disappointed, but I'm not

00:21:05.840 --> 00:21:08.799
super impressed either. So, I suppose I

00:21:08.799 --> 00:21:10.799
am lukewarm when it comes to judging

00:21:10.799 --> 00:21:12.880
this. Definitely, if we just look at

00:21:12.880 --> 00:21:15.440
this as a render, even forget about

00:21:15.440 --> 00:21:16.960
looking at the individual parts there,

00:21:16.960 --> 00:21:19.120
cuz it's not really going to be feasible

00:21:19.120 --> 00:21:21.600
to print this, it did a really decent

00:21:21.600 --> 00:21:23.600
job just assembling it. The research

00:21:23.600 --> 00:21:25.280
that went into this, I think, is almost

00:21:25.280 --> 00:21:27.679
probably like I hate to sound like an AI

00:21:27.679 --> 00:21:29.600
here, but like the story isn't the

00:21:29.600 --> 00:21:31.120
model, it's the research that went into

00:21:31.120 --> 00:21:33.520
it. That's like generic like AI slob. It

00:21:33.520 --> 00:21:36.240
really did a lot of decent research

00:21:36.240 --> 00:21:38.720
here. I mean, did it find this and

00:21:38.720 --> 00:21:42.000
download it just to see? No. Okay. So,

00:21:42.000 --> 00:21:44.240
this is something it maybe made or maybe

00:21:44.240 --> 00:21:46.320
probably found online just to be able to

00:21:46.320 --> 00:21:48.080
better assess what the size of this

00:21:48.080 --> 00:21:50.159
asset is, but it took a lot of care to

00:21:50.159 --> 00:21:51.840
ensure that what it tried to generate

00:21:51.840 --> 00:21:53.840
would have hypothetically fit the

00:21:53.840 --> 00:21:55.760
specific specifications that were

00:21:55.760 --> 00:21:58.960
denoted in the original prompt. So, not

00:21:58.960 --> 00:22:01.200
half bad. I'm also going to give this a

00:22:01.200 --> 00:22:02.880
simple front-end design test where it

00:22:02.880 --> 00:22:04.720
needs to create the watch website. So,

00:22:04.720 --> 00:22:06.240
it has to have a pretty cinematic

00:22:06.240 --> 00:22:08.320
panning effect over a 3D watch asset

00:22:08.320 --> 00:22:10.799
that it creates. I didn't specifically

00:22:10.799 --> 00:22:12.720
Okay, no, I did specifically denote that

00:22:12.720 --> 00:22:14.559
the watch needs to be a 3D model. So,

00:22:14.559 --> 00:22:16.240
we'll see how competent it is at putting

00:22:16.240 --> 00:22:18.720
the entirety of this together. So, in 1

00:22:18.720 --> 00:22:21.280
hour and 30 minutes, we got our watch

00:22:21.280 --> 00:22:23.520
front end result. It again seems to have

00:22:23.520 --> 00:22:25.760
a pretty substantial like just list of

00:22:25.760 --> 00:22:27.679
what was built here. So, let's take a

00:22:27.679 --> 00:22:29.600
look and see how it is. beautiful watch

00:22:29.600 --> 00:22:32.880
front end website.

00:22:32.880 --> 00:22:35.280
That's actually it's so close to

00:22:35.280 --> 00:22:39.039
excellent. The big problem is this, I

00:22:39.039 --> 00:22:40.559
would assume, is the watch strap

00:22:40.559 --> 00:22:43.039
sticking out. This is 3D, so don't be

00:22:43.039 --> 00:22:45.760
fooled by its 2Dishness look. It is

00:22:45.760 --> 00:22:48.320
actually 3D. It's slowly panning, too. I

00:22:48.320 --> 00:22:50.480
really Okay, so a couple things I do

00:22:50.480 --> 00:22:52.880
like the wooden background and then this

00:22:52.880 --> 00:22:55.360
like leather card or pad that this watch

00:22:55.360 --> 00:22:57.520
is placed on. Additionally to that, the

00:22:57.520 --> 00:22:59.280
face looks really good. The materials

00:22:59.280 --> 00:23:01.520
look very good. It's just like an

00:23:01.520 --> 00:23:04.320
overall it's a high-end aesthetic, which

00:23:04.320 --> 00:23:06.080
is exactly what we go for when

00:23:06.080 --> 00:23:09.039
performing this test. Now, that's

00:23:09.039 --> 00:23:11.200
actually that right there looks good.

00:23:11.200 --> 00:23:14.149
The

00:23:14.149 --> 00:23:14.159
The

00:23:14.159 --> 00:23:16.320
Let's just sit and appreciate for a

00:23:16.320 --> 00:23:18.640
minute. Okay. Yeah, that maybe I could

00:23:18.640 --> 00:23:21.200
have done without that, but it's

00:23:21.200 --> 00:23:23.600
definitely quite something. And then

00:23:23.600 --> 00:23:25.039
look at the way that goes away as soon

00:23:25.039 --> 00:23:27.760
as we start to scroll down. Quiet luxury

00:23:27.760 --> 00:23:30.480
measured in seconds.

00:23:30.480 --> 00:23:32.799
Sunburst dial. Okay, it has like a

00:23:32.799 --> 00:23:35.280
material card here. The sapphire crystal

00:23:35.280 --> 00:23:37.200
is perhaps something I would have maybe

00:23:37.200 --> 00:23:39.120
omitted from this section, but the dial

00:23:39.120 --> 00:23:41.200
looks good. Two watches, one point of

00:23:41.200 --> 00:23:43.200
view. Please render them. Oh, look at

00:23:43.200 --> 00:23:45.360
that. That is sick. That really looks

00:23:45.360 --> 00:23:46.799
pretty good. I love the way they're

00:23:46.799 --> 00:23:48.480
placed on the table. Really the big

00:23:48.480 --> 00:23:49.840
thing letting it down is just this

00:23:49.840 --> 00:23:52.320
leather slab is inhibiting our view of

00:23:52.320 --> 00:23:54.559
these beautiful straps. This one is the

00:23:54.559 --> 00:23:56.880
stainless steel option. This one is the

00:23:56.880 --> 00:23:59.440
gold option and priced accordingly I

00:23:59.440 --> 00:24:01.679
would imagine. Yeah. Although I would

00:24:01.679 --> 00:24:05.520
say the jump in price of like it's a

00:24:05.520 --> 00:24:07.039
negligible amount to get the gold one.

00:24:07.039 --> 00:24:08.320
I'd probably go with this one

00:24:08.320 --> 00:24:10.159
personally. Oh, cool. And these ones we

00:24:10.159 --> 00:24:12.720
can freely rotate so that helps a bit.

00:24:12.720 --> 00:24:15.440
There is no movement to the watch hands

00:24:15.440 --> 00:24:16.799
but that's okay. I'll forgive it for

00:24:16.799 --> 00:24:19.760
that. But these are pretty darn cool.

00:24:19.760 --> 00:24:22.880
These are well drawn, I would say.

00:24:22.880 --> 00:24:26.400
Especially the numeral indicators. Look

00:24:26.400 --> 00:24:28.320
at the way that they actually have multi

00:24:28.320 --> 00:24:30.320
material on them. So, they're not just

00:24:30.320 --> 00:24:32.960
like one static material. It's gold and

00:24:32.960 --> 00:24:35.360
then black infill or silver and then

00:24:35.360 --> 00:24:36.880
black infill as well. So, that's some

00:24:36.880 --> 00:24:39.039
attention to detail I do like seeing. As

00:24:39.039 --> 00:24:41.520
well as the kind of brushed material

00:24:41.520 --> 00:24:43.120
look on the stainless steel and the

00:24:43.120 --> 00:24:44.480
gold. It's probably weird we're like

00:24:44.480 --> 00:24:47.440
assessing like a 3D watch, but it just

00:24:47.440 --> 00:24:49.840
shows like some capability. Okay, that

00:24:49.840 --> 00:24:51.120
looks pretty good right there. And then

00:24:51.120 --> 00:24:52.960
we have a clean footer as well. I like

00:24:52.960 --> 00:24:54.640
this. I'm happy with this. Even though

00:24:54.640 --> 00:24:58.720
it's like not perfect, it's darn close.

00:24:58.720 --> 00:25:00.480
So, next up, just here from within

00:25:00.480 --> 00:25:02.000
codeex. And I can't show this full

00:25:02.000 --> 00:25:04.080
prompt because it has an API key. I'm

00:25:04.080 --> 00:25:06.159
giving this the full-on cinematic Steve

00:25:06.159 --> 00:25:08.080
the PC repair game test where it needs

00:25:08.080 --> 00:25:10.320
to create a cinematic game. It needs to

00:25:10.320 --> 00:25:12.320
create voice assets for these characters

00:25:12.320 --> 00:25:14.559
just by using an open AI API key that

00:25:14.559 --> 00:25:16.720
I've given it and it needs to make a fun

00:25:16.720 --> 00:25:19.200
game that is enjoyable and playable. I

00:25:19.200 --> 00:25:21.120
will assess this is probably going to

00:25:21.120 --> 00:25:22.720
take north of an hour. So, we're just

00:25:22.720 --> 00:25:24.480
going to basically leave Codeex here in

00:25:24.480 --> 00:25:26.640
the background, the beta desktop version

00:25:26.640 --> 00:25:28.960
of it to complete this task and we'll

00:25:28.960 --> 00:25:30.400
maybe work on some other things in the

00:25:30.400 --> 00:25:32.799
meantime. So, our Steve the PC repairman

00:25:32.799 --> 00:25:35.679
cinematic game completed in basically 65

00:25:35.679 --> 00:25:37.840
minutes. So, a little over an hour. All

00:25:37.840 --> 00:25:40.159
right, here's how to play. I'll probably

00:25:40.159 --> 00:25:42.400
just do what it says here, not assume

00:25:42.400 --> 00:25:44.159
that it's already running this in some

00:25:44.159 --> 00:25:47.360
server for us. So, okay, episode one,

00:25:47.360 --> 00:25:50.720
the Azure palm job. Okay, click to

00:25:50.720 --> 00:25:52.880
begin. Headphones recommended. We have a

00:25:52.880 --> 00:25:55.110
speaker.

00:25:55.110 --> 00:25:55.120
speaker.

00:25:55.120 --> 00:25:58.159
>> All right.

00:25:58.159 --> 00:25:59.600
>> My name is Steve.

00:25:59.600 --> 00:26:00.240
>> This is good.

00:26:00.240 --> 00:26:02.159
>> I fix computers.

00:26:02.159 --> 00:26:04.240
>> Most of my clients are old enough to

00:26:04.240 --> 00:26:06.480
remember when a hard drive was a luxury

00:26:06.480 --> 00:26:09.440
item. They pay what they can afford and

00:26:09.440 --> 00:26:14.400
I make it work. Mostly honest business.

00:26:14.400 --> 00:26:16.880
>> Oh, thank you, dear. The screen kept

00:26:16.880 --> 00:26:19.520
telling me the date was 1980 and I

00:26:19.520 --> 00:26:20.960
thought all fixed.

00:26:20.960 --> 00:26:22.640
>> I have been traveling long enough.

00:26:22.640 --> 00:26:24.799
>> Fresh battery. Your computer now

00:26:24.799 --> 00:26:25.110
believes

00:26:25.110 --> 00:26:25.120
believes

00:26:25.120 --> 00:26:26.640
>> I will bring you oatmeal cookies on

00:26:26.640 --> 00:26:27.110
Tuesday.

00:26:27.110 --> 00:26:27.120
Tuesday.

00:26:27.120 --> 00:26:27.919
>> Same as the rest.

00:26:27.919 --> 00:26:29.440
>> Give Mr. Buttons a scratch behind me

00:26:29.440 --> 00:26:30.240
ears for me.

00:26:30.240 --> 00:26:34.080
>> Let me walk you out, ma'am.

00:26:34.080 --> 00:26:36.720
>> I'll be right with you, Mr. Thomas,

00:26:36.720 --> 00:26:38.720
>> the speech overlays itself.

00:26:38.720 --> 00:26:40.640
>> A good boy, Steven.

00:26:40.640 --> 00:26:43.360
>> If that quiet man needs fixed, you be

00:26:43.360 --> 00:26:43.909
patient.

00:26:43.909 --> 00:26:43.919
patient.

00:26:43.919 --> 00:26:45.039
patient. >> Punctual.

00:26:45.039 --> 00:26:48.159
>> I like punctual. Door is unlocked.

00:26:48.159 --> 00:26:49.039
Coffee is warm.

00:26:49.039 --> 00:26:50.880
>> A man. What is the job?

00:26:50.880 --> 00:26:55.120
>> Kane for 2 years. My life.

00:26:55.120 --> 00:26:57.120
>> See the the head tilt movement back and

00:26:57.120 --> 00:26:59.200
forth is actually there's three people

00:26:59.200 --> 00:27:00.960
talking now. And he forgets the entire

00:27:00.960 --> 00:27:04.320
name Charles buy him penthouse private

00:27:04.320 --> 00:27:06.310
security

00:27:06.310 --> 00:27:06.320
security

00:27:06.320 --> 00:27:07.919
wants his legend some people would like

00:27:07.919 --> 00:27:10.000
to ask him question him slowly the

00:27:10.000 --> 00:27:13.120
client pays 100% upront I would like is

00:27:13.120 --> 00:27:15.840
also up in the case all expenses first

00:27:15.840 --> 00:27:17.840
class two tickets this is why we work

00:27:17.840 --> 00:27:20.070
together

00:27:20.070 --> 00:27:20.080
together

00:27:20.080 --> 00:27:22.480
the top tray is a normal file on a

00:27:22.480 --> 00:27:28.149
laptop

00:27:28.159 --> 00:27:31.120
it Quiet is my second favorite thing.

00:27:31.120 --> 00:27:32.880
Professional. I will not ask what the

00:27:32.880 --> 00:27:35.200
first is. The phone rings when the

00:27:35.200 --> 00:27:37.120
helicopter is ready.

00:27:37.120 --> 00:27:40.080
>> 40.

00:27:40.080 --> 00:27:42.880
>> Cut scene over. Thank goodness. Click to

00:27:42.880 --> 00:27:46.400
take control. All right. Aside from the

00:27:46.400 --> 00:27:48.559
sounds being just totally messed up,

00:27:48.559 --> 00:27:51.520
this is actually

00:27:51.520 --> 00:27:56.880
pretty decent. Okay. The cat is

00:27:56.880 --> 00:27:59.840
There's definitely some

00:27:59.840 --> 00:28:01.919
geometric issues. What are we supposed

00:28:01.919 --> 00:28:04.080
to do? Take the briefcase when you're

00:28:04.080 --> 00:28:07.039
ready. Okay. Where is it?

00:28:07.039 --> 00:28:10.000
Well, pet buttons are like,

00:28:10.000 --> 00:28:12.240
>> "Don't look at me like that. Buttons."

00:28:12.240 --> 00:28:12.799
>> Easter egg.

00:28:12.799 --> 00:28:14.240
>> A man's got to eat.

00:28:14.240 --> 00:28:17.919
>> Okay. Where's the briefcase?

00:28:17.919 --> 00:28:19.520
All right.

00:28:19.520 --> 00:28:22.960
We have inventory. Zip ties. Okay. E to

00:28:22.960 --> 00:28:24.399
continue. All right. Is it going to put

00:28:24.399 --> 00:28:24.630
us

00:28:24.630 --> 00:28:24.640
us

00:28:24.640 --> 00:28:25.279
us >> Miami?

00:28:25.279 --> 00:28:25.679
>> Nice.

00:28:25.679 --> 00:28:28.960
>> Palm trees, humidity, and one very bad

00:28:28.960 --> 00:28:31.840
man, Mr. Colton.

00:28:31.840 --> 00:28:32.559
>> Champagne perhaps.

00:28:32.559 --> 00:28:33.919
>> I'm just going to click through cuz it's

00:28:33.919 --> 00:28:34.789
like

00:28:34.789 --> 00:28:34.799
like

00:28:34.799 --> 00:28:37.919
>> black like my well coffee

00:28:37.919 --> 00:28:40.559
>> asset at the resort.

00:28:40.559 --> 00:28:41.919
>> Poolside at noon.

00:28:41.919 --> 00:28:43.120
>> Oh, poolside.

00:28:43.120 --> 00:28:46.720
>> 170 enters. Camera coverage.

00:28:46.720 --> 00:28:50.080
Elevator. There is no dog. Blind is the

00:28:50.080 --> 00:28:53.440
west service stairwell.

00:28:53.440 --> 00:28:54.720
Well, I think we just saw a glimpse of

00:28:54.720 --> 00:28:56.559
the pool.

00:28:56.559 --> 00:29:01.279
All right. Oh, great. Azure Palm Resort.

00:29:01.279 --> 00:29:03.600
Click to take control.

00:29:03.600 --> 00:29:06.480
It's even got like the like low rent

00:29:06.480 --> 00:29:08.240
wallpaper that you'd expect at one of

00:29:08.240 --> 00:29:11.200
these joints. Oh, wow. This is actually

00:29:11.200 --> 00:29:12.880
like kind of intricate. Oh, good. Okay.

00:29:12.880 --> 00:29:14.159
I was worried we wouldn't be able to

00:29:14.159 --> 00:29:16.720
just walk through the walls, but okay.

00:29:16.720 --> 00:29:18.799
We can toss a coin in the fountain. Your

00:29:18.799 --> 00:29:22.080
wish. No more CEOs errors. 50/50. It

00:29:22.080 --> 00:29:24.559
seems like Steve's shop and the airplane

00:29:24.559 --> 00:29:27.360
scene is like oddly placed inside of the

00:29:27.360 --> 00:29:29.760
location we're supposed to be at. Let's

00:29:29.760 --> 00:29:31.760
just ignore that.

00:29:31.760 --> 00:29:34.320
So, check in at the front desk and then

00:29:34.320 --> 00:29:37.840
reach the 17th floor.

00:29:37.840 --> 00:29:40.960
>> Welcome to the Azure Palm. Checking in,

00:29:40.960 --> 00:29:42.880
Mr. Me.

00:29:42.880 --> 00:29:45.120
>> Coulter. Steven Coulter.

00:29:45.120 --> 00:29:45.679
>> Mr.

00:29:45.679 --> 00:29:48.720
>> I believe I have a reservation. Room

00:29:48.720 --> 00:29:52.080
1408, partial ocean view. I do

00:29:52.080 --> 00:29:54.080
apologize. The ice machine on your floor

00:29:54.080 --> 00:29:55.600
is out of order.

00:29:55.600 --> 00:30:00.149
>> Story of my life.

00:30:00.159 --> 00:30:01.760
>> All right. We now have a room key in our

00:30:01.760 --> 00:30:09.590
inventory. So, is this the elevator? Oh,

00:30:09.600 --> 00:30:12.000
is that

00:30:12.000 --> 00:30:15.440
reach? Okay. West service stairwell.

00:30:15.440 --> 00:30:20.789
Let's just assume this is north.

00:30:20.799 --> 00:30:42.549
Good

00:30:42.559 --> 00:30:44.080
like

00:30:44.080 --> 00:30:48.399
what? Well, that is

00:30:48.399 --> 00:30:50.640
frustrating because it gave us this

00:30:50.640 --> 00:30:53.279
really like anticipatory music. I'm sure

00:30:53.279 --> 00:30:54.799
there's a far better terminology for

00:30:54.799 --> 00:30:56.000
what I was about to say.

00:30:56.000 --> 00:30:57.200
>> My name is Steve.

00:30:57.200 --> 00:30:59.840
>> Oh, no. Don't.

00:30:59.840 --> 00:31:02.000
>> Most of my clients are old enough to

00:31:02.000 --> 00:31:04.720
remember when a hard drive was a luxur.

00:31:04.720 --> 00:31:07.600
>> All right. We we got most of the way. I

00:31:07.600 --> 00:31:10.720
think this is a test that more often

00:31:10.720 --> 00:31:13.360
than not, we don't complete it. I will

00:31:13.360 --> 00:31:15.120
say the elements of this judged

00:31:15.120 --> 00:31:17.120
individually. Definitely the pieces were

00:31:17.120 --> 00:31:18.559
all there. I don't know that the puzzle

00:31:18.559 --> 00:31:20.399
made the correct picture that was shown

00:31:20.399 --> 00:31:22.000
on like the puzzle box, but it was

00:31:22.000 --> 00:31:24.159
pretty darn close and I saw some

00:31:24.159 --> 00:31:25.919
truthfully this did a better job than I

00:31:25.919 --> 00:31:27.760
expected, especially considering like

00:31:27.760 --> 00:31:29.679
the subway scene game and things like

00:31:29.679 --> 00:31:32.799
that. So, I'm actually

00:31:32.799 --> 00:31:35.679
I'm okay with this. So, the final thing

00:31:35.679 --> 00:31:38.000
was of course the street yeet game,

00:31:38.000 --> 00:31:40.320
which is weird because this piece of

00:31:40.320 --> 00:31:42.080
text moving up and down like that while

00:31:42.080 --> 00:31:43.840
this one remains completely static makes

00:31:43.840 --> 00:31:46.480
me uncomfortable in some level. So, this

00:31:46.480 --> 00:31:49.760
is a Bejian issue. All right, good. So,

00:31:49.760 --> 00:31:52.480
I neglected to um just run it in a

00:31:52.480 --> 00:31:57.279
server. One fist, zero mercy.

00:31:57.279 --> 00:32:04.310
I already like this. Oh, it seems like

00:32:04.320 --> 00:32:06.399
Good music. All right. All right. All

00:32:06.399 --> 00:32:10.470
right.

00:32:10.480 --> 00:32:16.789
Let's just explore the city real quick.

00:32:16.799 --> 00:32:20.000
I don't even know. Okay, so I saw a car

00:32:20.000 --> 00:32:25.509
get like

00:32:25.519 --> 00:32:34.789
This one's actually kind of fun.

00:32:34.799 --> 00:32:38.640
Excuse me. Excuse me. Pardon me. It does

00:32:38.640 --> 00:32:40.960
like a like a

00:32:40.960 --> 00:32:42.880
Okay. I don't know that we hit. Is that

00:32:42.880 --> 00:32:47.669
a Can we hit the bike?

00:32:47.679 --> 00:32:54.549
Bonk.

00:32:54.559 --> 00:33:00.950
Uh-oh. Jay-walking pedestrian.

00:33:00.960 --> 00:33:02.960
Can we punch this parking meter? Yeah,

00:33:02.960 --> 00:33:04.720
we can just everything except the

00:33:04.720 --> 00:33:06.159
buildings. All right. There's

00:33:06.159 --> 00:33:08.240
unfortunately the orientation of some of

00:33:08.240 --> 00:33:10.240
these things is not quite right. We can

00:33:10.240 --> 00:33:12.000
see that we're moving sideways when we

00:33:12.000 --> 00:33:15.750
move forward.

00:33:15.760 --> 00:33:18.880
And the cars are also

00:33:18.880 --> 00:33:21.440
Sorry, pal.

00:33:21.440 --> 00:33:23.110
Oh,

00:33:23.110 --> 00:33:23.120
Oh,

00:33:23.120 --> 00:33:25.200
and it's interesting how they uh

00:33:25.200 --> 00:33:26.960
interact with the scenery as well. Can

00:33:26.960 --> 00:33:28.720
we eat this statue? I don't think we

00:33:28.720 --> 00:33:34.149
can, but Oh, yeah, we can. All right.

00:33:34.159 --> 00:33:36.640
I will say the cartooness of this game

00:33:36.640 --> 00:33:38.960
is actually kind of well done. I don't

00:33:38.960 --> 00:33:40.799
know how easy that is to assess just

00:33:40.799 --> 00:33:42.720
watching someone play it, but like the

00:33:42.720 --> 00:33:44.880
pacing is decent. I think maybe that's

00:33:44.880 --> 00:33:47.600
attributed to the music as well, but the

00:33:47.600 --> 00:33:49.039
way that when you actually All right,

00:33:49.039 --> 00:33:50.399
the the loop is getting a little

00:33:50.399 --> 00:33:52.720
repetitive when you actually yeet the

00:33:52.720 --> 00:33:54.799
things and they also go and interact

00:33:54.799 --> 00:33:56.799
with other items in the environment. So

00:33:56.799 --> 00:33:59.360
like how that will bounce off the

00:33:59.360 --> 00:34:00.880
building and then maybe hit other things

00:34:00.880 --> 00:34:03.039
in the path. That's pretty cool. And

00:34:03.039 --> 00:34:05.039
this was

00:34:05.039 --> 00:34:07.760
actually quite arcade style and

00:34:07.760 --> 00:34:09.430
playable.

00:34:09.430 --> 00:34:09.440
playable.

00:34:09.440 --> 00:34:11.280
Our score is going up. We have combo

00:34:11.280 --> 00:34:14.480
multipliers overall. 38 here is a

00:34:14.480 --> 00:34:16.560
success. All right, so that is probably

00:34:16.560 --> 00:34:18.079
going to conclude our first look and

00:34:18.079 --> 00:34:20.560
test of the general availability DeepS

00:34:20.560 --> 00:34:23.760
V4 Pro, the 0813 model designation. Now,

00:34:23.760 --> 00:34:25.520
this is definitely an improvement over

00:34:25.520 --> 00:34:27.359
the preview version that felt pretty

00:34:27.359 --> 00:34:28.960
undercooked and I was not at all

00:34:28.960 --> 00:34:30.879
impressed with it. But if we look back

00:34:30.879 --> 00:34:32.560
at some of the tests that were run in

00:34:32.560 --> 00:34:34.159
that video, which is on the channel, we

00:34:34.159 --> 00:34:36.079
ran some of the same ones today. This is

00:34:36.079 --> 00:34:38.879
a significant improvement. I would say

00:34:38.879 --> 00:34:40.399
though, I think the flash model

00:34:40.399 --> 00:34:42.159
impressed me more than this, especially

00:34:42.159 --> 00:34:44.320
considering the size of it. This has a

00:34:44.320 --> 00:34:46.720
bit more competition, but again, it is a

00:34:46.720 --> 00:34:48.720
big leap on its predecessor, which I

00:34:48.720 --> 00:34:50.320
guess is what we like to see. I was

00:34:50.320 --> 00:34:52.159
impressed a few times with some things

00:34:52.159 --> 00:34:54.240
like basically results within results.

00:34:54.240 --> 00:34:56.560
The cinematic Steve the PC repair game,

00:34:56.560 --> 00:34:58.640
it actually had some elements to it that

00:34:58.640 --> 00:34:59.920
were like, hey, you know, it kind of

00:34:59.920 --> 00:35:01.599
thought this through. Just the way when

00:35:01.599 --> 00:35:03.040
they were speaking, their heads were

00:35:03.040 --> 00:35:04.640
like moving back and forth. Not the

00:35:04.640 --> 00:35:06.160
weird chin thing that was happening. I'm

00:35:06.160 --> 00:35:08.240
not sure what happened there. The music

00:35:08.240 --> 00:35:10.079
it included in both that game and then

00:35:10.079 --> 00:35:12.240
the Street Eat game were actually like

00:35:12.240 --> 00:35:14.480
they definitely fit the scene that it

00:35:14.480 --> 00:35:16.160
was drawing here and it did a good job

00:35:16.160 --> 00:35:17.599
making the Street Eek game very

00:35:17.599 --> 00:35:20.000
cartoonish and the playability of it

00:35:20.000 --> 00:35:21.680
felt good, I guess, for lack of a better

00:35:21.680 --> 00:35:24.000
term. The model that we got of the

00:35:24.000 --> 00:35:27.040
engine was actually it wasn't printable.

00:35:27.040 --> 00:35:29.119
So, unfortunately, maybe it failed to

00:35:29.119 --> 00:35:31.040
like check that box in the specific

00:35:31.040 --> 00:35:32.880
task. However, if we just look at one of

00:35:32.880 --> 00:35:34.960
the previews right here, it did a pretty

00:35:34.960 --> 00:35:37.119
decent job. Definitely better than the

00:35:37.119 --> 00:35:38.880
other models I've tested this with.

00:35:38.880 --> 00:35:40.640
Though, I have not tested this specific

00:35:40.640 --> 00:35:42.560
prompt with any big beefy Frontier

00:35:42.560 --> 00:35:44.640
models yet. So, keep that in mind as

00:35:44.640 --> 00:35:46.079
well. But, it definitely had some chops

00:35:46.079 --> 00:35:47.839
here. And the amount of research it did

00:35:47.839 --> 00:35:50.560
to actually get to that point was quite

00:35:50.560 --> 00:35:52.480
a lot. We have all the things in here

00:35:52.480 --> 00:35:54.000
downloading these images when it doesn't

00:35:54.000 --> 00:35:55.760
have vision. So, I'm not quite sure what

00:35:55.760 --> 00:35:57.760
to make of that. But nonetheless, I

00:35:57.760 --> 00:35:59.359
think probably the biggest point of

00:35:59.359 --> 00:36:02.560
frustration for me is it just goes all

00:36:02.560 --> 00:36:04.880
out when trying to actually ensure that

00:36:04.880 --> 00:36:07.040
every aspect of every line of code it

00:36:07.040 --> 00:36:09.520
made is correct. And with a model like

00:36:09.520 --> 00:36:11.920
this where it does not have vision,

00:36:11.920 --> 00:36:14.320
sometimes it takes longer and there is a

00:36:14.320 --> 00:36:16.000
cost thing to it as well. Assuming

00:36:16.000 --> 00:36:17.440
you're going to be paying to use these

00:36:17.440 --> 00:36:20.640
models, it just sometimes is simpler to

00:36:20.640 --> 00:36:22.480
have it make the result, not try to do

00:36:22.480 --> 00:36:24.000
like overviews and checks and

00:36:24.000 --> 00:36:25.839
follow-ups. you look at it yourself and

00:36:25.839 --> 00:36:27.359
then tell it what's wrong and tell it to

00:36:27.359 --> 00:36:30.079
fix it. Having to just go all out and it

00:36:30.079 --> 00:36:32.079
trying to fix it adds a lot of time and

00:36:32.079 --> 00:36:34.960
expense and tokens to the task, which

00:36:34.960 --> 00:36:36.960
maybe is more of a consideration when

00:36:36.960 --> 00:36:39.599
doing zeroot tests like this, but I find

00:36:39.599 --> 00:36:41.280
that's something I've consistently had

00:36:41.280 --> 00:36:43.119
frustrations with as well as with the

00:36:43.119 --> 00:36:45.119
flash model where if I'm having them

00:36:45.119 --> 00:36:47.040
make like a say street heat, it's easier

00:36:47.040 --> 00:36:48.720
if they just spit the script out, I test

00:36:48.720 --> 00:36:50.160
it and say, "Hey, the buildings are

00:36:50.160 --> 00:36:51.920
disappeared." and then it fixes it

00:36:51.920 --> 00:36:53.599
rather than it trying to go through and

00:36:53.599 --> 00:36:54.960
like well let me try to spin up a

00:36:54.960 --> 00:36:56.640
headless browser and then I'll take a

00:36:56.640 --> 00:36:58.640
screenshot and like do a heat map

00:36:58.640 --> 00:37:00.320
because it can't actually see it or some

00:37:00.320 --> 00:37:02.720
other function. So it's a little

00:37:02.720 --> 00:37:04.230
tokenhappy.

00:37:04.230 --> 00:37:04.240
tokenhappy.

00:37:04.240 --> 00:37:06.320
I did run it on the highest potential

00:37:06.320 --> 00:37:07.760
reasoning mode. So that could be

00:37:07.760 --> 00:37:10.560
attributed to it as well, but I still

00:37:10.560 --> 00:37:12.800
would like to be able to do that without

00:37:12.800 --> 00:37:14.640
it like going all out to try to make

00:37:14.640 --> 00:37:16.480
sure it's polishing every aspect of the

00:37:16.480 --> 00:37:18.480
script because I want max performance. I

00:37:18.480 --> 00:37:20.400
just don't need that level of depth. So,

00:37:20.400 --> 00:37:22.720
that may be a personal complaint, but

00:37:22.720 --> 00:37:24.640
you know. So, for the final thing, let's

00:37:24.640 --> 00:37:26.320
take a look at everything we spent for

00:37:26.320 --> 00:37:28.960
the entirety of this test. We can see

00:37:28.960 --> 00:37:31.920
right here that all cost $1.91.

00:37:31.920 --> 00:37:33.760
So, that was pretty darn cheap. And you

00:37:33.760 --> 00:37:35.839
do have to remember this is going to be

00:37:35.839 --> 00:37:38.320
increased their API prices. They say

00:37:38.320 --> 00:37:40.640
significant increase expected, but I

00:37:40.640 --> 00:37:42.400
mean a significant increase might be

00:37:42.400 --> 00:37:44.320
like, okay, the entirety of this test

00:37:44.320 --> 00:37:46.640
was $8 or something, which is still in

00:37:46.640 --> 00:37:49.359
perspective not horrible. The Quen 3.8 8

00:37:49.359 --> 00:37:51.760
max test video that we did a few weeks

00:37:51.760 --> 00:37:54.000
ago or like a week or two ago that was

00:37:54.000 --> 00:37:56.640
about $32. So keep that in mind as well.

00:37:56.640 --> 00:37:58.560
That may be a bit more performant than

00:37:58.560 --> 00:38:01.040
this, but there is going to be a pricing

00:38:01.040 --> 00:38:03.359
consideration as well. And this was very

00:38:03.359 --> 00:38:05.760
very very cheap. It won't remain that

00:38:05.760 --> 00:38:08.160
cheap, but even if it gets five times as

00:38:08.160 --> 00:38:09.920
expensive, it's still not horrible. I

00:38:09.920 --> 00:38:11.359
suppose that's going to conclude our

00:38:11.359 --> 00:38:14.000
first look and test of the 0813 Deepseek

00:38:14.000 --> 00:38:16.560
V4 Pro model, the general availability

00:38:16.560 --> 00:38:18.560
version. And this is now out of preview.

00:38:18.560 --> 00:38:20.560
And that's just pretty exciting.

00:38:20.560 --> 00:38:22.720
Basically, now I think I'm going to test

00:38:22.720 --> 00:38:24.800
Grock 4.6 because that also came out

00:38:24.800 --> 00:38:26.960
today. And then I believe Friday Quen

00:38:26.960 --> 00:38:29.520
3.827B is coming out. So that'll be

00:38:29.520 --> 00:38:31.200
exciting as well. Seems like there's

00:38:31.200 --> 00:38:32.960
been this has been like a pretty busy

00:38:32.960 --> 00:38:34.720
week in terms of model releases. So

00:38:34.720 --> 00:38:37.599
that's cool also. And when Musepark 1.2

00:38:37.599 --> 00:38:39.359
comes out, that's going to be awesome. I

00:38:39.359 --> 00:38:40.720
don't know how big it is, but I'm very

00:38:40.720 --> 00:38:42.720
excited to try to run it locally. So

00:38:42.720 --> 00:38:44.400
with that, if you have any questions,

00:38:44.400 --> 00:38:45.760
please feel free to leave them in the

00:38:45.760 --> 00:38:49.200
comments. And thanks for watching.
