1
00:00:00,080 --> 00:00:01,600
shooting out. I believe that was

2
00:00:01,600 --> 00:00:05,670
something I've seen.

3
00:00:05,680 --> 00:00:08,160
The trees are quite reminiscent of a

4
00:00:08,160 --> 00:00:10,639
pooh. Deepseek V4 Pro has just been

5
00:00:10,639 --> 00:00:12,960
released in general available version,

6
00:00:12,960 --> 00:00:15,120
which also happened with the V4 Flash

7
00:00:15,120 --> 00:00:17,920
model back about 12 or 13 days ago on

8
00:00:17,920 --> 00:00:21,279
0731. Now, that model when tested proved

9
00:00:21,279 --> 00:00:23,600
to be a significant significant increase

10
00:00:23,600 --> 00:00:25,600
in capability over the preview version

11
00:00:25,600 --> 00:00:27,760
that was previously around. And today

12
00:00:27,760 --> 00:00:29,279
we're going to be finding out if the

13
00:00:29,279 --> 00:00:31,279
same can be said for the newly updated

14
00:00:31,279 --> 00:00:33,920
checkpoint general availability for V4

15
00:00:33,920 --> 00:00:36,000
Pro dubbed0813.

16
00:00:36,000 --> 00:00:37,520
So before we get into it, do feel free

17
00:00:37,520 --> 00:00:39,680
to subscribe so we can hit 70K and then

18
00:00:39,680 --> 00:00:41,680
100K with the plaque. And with that,

19
00:00:41,680 --> 00:00:43,520
basically there's not a lot to say about

20
00:00:43,520 --> 00:00:45,200
this right now because it seems to have

21
00:00:45,200 --> 00:00:47,200
been more or less silently released.

22
00:00:47,200 --> 00:00:48,879
There's no official announcement post

23
00:00:48,879 --> 00:00:50,640
yet on X, which I do believe is

24
00:00:50,640 --> 00:00:52,719
generally where we would see this. But

25
00:00:52,719 --> 00:00:54,719
they do mention here just in the website

26
00:00:54,719 --> 00:00:56,879
a couple references to it where if you

27
00:00:56,879 --> 00:00:58,960
use this model identifier right here for

28
00:00:58,960 --> 00:01:01,440
V4 Pro, you are being routed to the new

29
00:01:01,440 --> 00:01:04,479
V4 Pro0813 version. Additionally to

30
00:01:04,479 --> 00:01:06,880
that, it is also live on open router and

31
00:01:06,880 --> 00:01:08,560
this makes me feel comfortable that it

32
00:01:08,560 --> 00:01:10,640
is actually genuinely released and this

33
00:01:10,640 --> 00:01:12,159
is the model we're going to be using.

34
00:01:12,159 --> 00:01:13,920
So, from the bit of information we have

35
00:01:13,920 --> 00:01:15,840
right here, aside from just the model

36
00:01:15,840 --> 00:01:17,600
identifier now being today's date,

37
00:01:17,600 --> 00:01:19,840
depending on what local one is in, we

38
00:01:19,840 --> 00:01:21,600
can see that the model has a million

39
00:01:21,600 --> 00:01:23,600
context window with a maximum output

40
00:01:23,600 --> 00:01:26,240
length of 384K, which really is a lot.

41
00:01:26,240 --> 00:01:28,080
Now, something that can sometimes happen

42
00:01:28,080 --> 00:01:30,240
with DeepSeek, at least historically, is

43
00:01:30,240 --> 00:01:32,240
there may be a lot of thinking. Now,

44
00:01:32,240 --> 00:01:33,920
this does support selectable thinking

45
00:01:33,920 --> 00:01:35,759
modes, as you can see if we do click on

46
00:01:35,759 --> 00:01:37,759
this. So, it's possible to kind of tone

47
00:01:37,759 --> 00:01:39,520
that down, but in the interest of seeing

48
00:01:39,520 --> 00:01:41,680
the maximum potential performance, all

49
00:01:41,680 --> 00:01:43,600
of our coding tasks for today are going

50
00:01:43,600 --> 00:01:46,560
to be run on this maximum effort. Now, I

51
00:01:46,560 --> 00:01:48,240
want to mention the following with a

52
00:01:48,240 --> 00:01:49,759
grain of salt because I cannot

53
00:01:49,759 --> 00:01:51,600
definitively confirm that this is ground

54
00:01:51,600 --> 00:01:53,600
truth, but I would imagine it probably

55
00:01:53,600 --> 00:01:55,600
is. There were some references and

56
00:01:55,600 --> 00:01:57,439
photos floating around which apparently

57
00:01:57,439 --> 00:01:59,920
came from a group related to deepseek. I

58
00:01:59,920 --> 00:02:01,600
believe they said it was a WeChat group

59
00:02:01,600 --> 00:02:03,759
about Deep Seek or something. And if

60
00:02:03,759 --> 00:02:05,520
this is to be believed, we can see that

61
00:02:05,520 --> 00:02:07,200
these would hypothetically be the

62
00:02:07,200 --> 00:02:09,200
benchmark results for Deepseek V4

63
00:02:09,200 --> 00:02:12,080
Pro0813 or the general availability

64
00:02:12,080 --> 00:02:14,239
model. And basically my main interest

65
00:02:14,239 --> 00:02:15,680
here is just seeing the leap in

66
00:02:15,680 --> 00:02:18,160
capability over the V4 Pro preview to

67
00:02:18,160 --> 00:02:20,959
now because I was initially disappointed

68
00:02:20,959 --> 00:02:23,200
with the V4 Pro Preview as well as the

69
00:02:23,200 --> 00:02:25,440
V4 Flash preview. They felt very

70
00:02:25,440 --> 00:02:27,520
undercooked and probably because they

71
00:02:27,520 --> 00:02:29,280
were named preview. That's actually like

72
00:02:29,280 --> 00:02:31,440
fair. It makes sense. But again, I want

73
00:02:31,440 --> 00:02:33,120
to reiterate the leap in capability

74
00:02:33,120 --> 00:02:35,840
between flash and then the 0731 general

75
00:02:35,840 --> 00:02:37,920
availability version of flash was

76
00:02:37,920 --> 00:02:39,840
absolutely massive. This is like the

77
00:02:39,840 --> 00:02:42,319
best local model right now for like a

78
00:02:42,319 --> 00:02:45,519
dual spark setup. So I mean in a niche,

79
00:02:45,519 --> 00:02:47,760
you know, but still if that leaping

80
00:02:47,760 --> 00:02:49,760
capability remains, then what we can see

81
00:02:49,760 --> 00:02:52,160
right here just in this deep sore

82
00:02:52,160 --> 00:02:55,760
increase from 12.8 to 62.7 would then

83
00:02:55,760 --> 00:02:57,440
hypothetically put this above things

84
00:02:57,440 --> 00:03:00,319
like Opus 4.8 8 and make it very very

85
00:03:00,319 --> 00:03:02,159
competitive being especially that this

86
00:03:02,159 --> 00:03:04,400
is an openweight model or will be.

87
00:03:04,400 --> 00:03:06,400
That's also extremely exciting because

88
00:03:06,400 --> 00:03:09,519
this is not like horrifically gigantic I

89
00:03:09,519 --> 00:03:11,360
guess when considering things like Kimmy

90
00:03:11,360 --> 00:03:14,319
K3 or Quen 3.8 Max. It's still big at

91
00:03:14,319 --> 00:03:16,640
1.6 trillion parameters. It is a mixture

92
00:03:16,640 --> 00:03:19,280
of experts model with how many active?

93
00:03:19,280 --> 00:03:21,120
So if we do estimate that this is going

94
00:03:21,120 --> 00:03:23,120
to be the same size as the preview

95
00:03:23,120 --> 00:03:25,519
version of V4 Pro. It's a 1.6 6 trillion

96
00:03:25,519 --> 00:03:27,760
parameter mixture of experts model with

97
00:03:27,760 --> 00:03:30,159
49 billion active. So it is still very

98
00:03:30,159 --> 00:03:32,799
very large but it's not as gigantic as

99
00:03:32,799 --> 00:03:34,720
like the closing in on 3 trillion

100
00:03:34,720 --> 00:03:37,040
parameter model. So additionally to that

101
00:03:37,040 --> 00:03:38,720
pricing and this is something that we

102
00:03:38,720 --> 00:03:40,720
need to basically take just as it is

103
00:03:40,720 --> 00:03:42,640
right now because they mention and have

104
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been for quite a bit of time that their

105
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API pricing is going to be significantly

106
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increased soon. Now significantly is

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relative to what it currently is which

108
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is like very very very cheap. So, right

109
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now, pricing per million input tokens

110
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for DeepSeek V4 Pro is 4.35.

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So, okay. No, I know what this is, but

112
00:04:03,280 --> 00:04:05,519
like last time I messed up on this one

113
00:04:05,519 --> 00:04:07,599
and I said it was 2 cents and it wasn't

114
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and then I got roasted. So, this is Z 43

115
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cents per million input tokens and 87

116
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cents per million output tokens is the

117
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current price. Now, if this gets like a

118
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significant increase, say it goes up

119
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like five or 10 times, it would still

120
00:04:21,840 --> 00:04:24,479
hypothetically be competitive. So, it's

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00:04:24,479 --> 00:04:26,160
all relative to what it currently costs.

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And with that, I am going to be using

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00:04:27,759 --> 00:04:29,919
this from within Codeex. When we tested

124
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V4 Flash, the general availability model

125
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on the 31st of July, I did also use it

126
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through Codeex because I believe they

127
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had suggested to do so and the

128
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performance was very, very good. I was

129
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happy with it. So, I'm going to be using

130
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Codeex as well for this. Now I should

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also mention that they did release in

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beta a desktop app for codeex or

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chatgpt. So I also have it routed and

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working through this desktop app as well

135
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and it is doing a skate game for us in

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C++. I would imagine that will take

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quite a bit of time. So I did just want

138
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to start it and verify this app was

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00:05:01,919 --> 00:05:03,840
actually working properly on this system

140
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and it does seem to. So keep in mind any

141
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mention of GPT or codecs here is routed

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directly to DeepSeek on max reasoning

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00:05:11,280 --> 00:05:13,759
effort for the 0813 model. And with

144
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that, let's take a look at our Okay, so

145
00:05:16,080 --> 00:05:20,720
apparently the OpenAI beta application

146
00:05:20,720 --> 00:05:22,880
set itself to be the default for all

147
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file types. That's infuriating. All

148
00:05:24,720 --> 00:05:27,759
right. All right. Very Quen 3.8

149
00:05:27,759 --> 00:05:30,080
aesthetic. I'm going to turn sound on

150
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because I did see some mentions of it

151
00:05:31,759 --> 00:05:34,240
just talking about like

152
00:05:34,240 --> 00:05:35,919
sounds. All right. It starts in our

153
00:05:35,919 --> 00:05:39,759
notepad. Can we resize this? All right.

154
00:05:39,759 --> 00:05:43,120
Acceptable. Minimize. Unminimize. Good.

155
00:05:43,120 --> 00:05:45,440
The big one. Is there a right click?

156
00:05:45,440 --> 00:05:48,870
Yeah, there is.

157
00:05:48,880 --> 00:05:50,720
also the correct date and time

158
00:05:50,720 --> 00:05:52,400
in my local in the bottom right. And

159
00:05:52,400 --> 00:05:54,080
there is what I would imagine here to

160
00:05:54,080 --> 00:05:55,759
probably be the special feature. It is

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the holographic desktop feature. So, we

162
00:05:57,759 --> 00:05:59,759
will save that for last. Let's start out

163
00:05:59,759 --> 00:06:02,160
by looking at the files app, which I

164
00:06:02,160 --> 00:06:03,840
don't think I've seen a files icon that

165
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looks like this before. All right. We

166
00:06:05,600 --> 00:06:07,199
have some nice transparency to the

167
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application backgrounds and definitely a

168
00:06:09,199 --> 00:06:11,039
nice synth wave theme, which I do

169
00:06:11,039 --> 00:06:12,639
personally like. So, unfortunately, it

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seems our fake file system is just

171
00:06:14,240 --> 00:06:15,600
static and we can't browse through it.

172
00:06:15,600 --> 00:06:17,440
Nonetheless, can we create new things in

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00:06:17,440 --> 00:06:19,680
it? Okay, we can. Can we remove the new

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things we created? We also can. Can we

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00:06:23,280 --> 00:06:24,720
remove things that were there by

176
00:06:24,720 --> 00:06:27,360
default? Yeah, we can. All right, cool.

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00:06:27,360 --> 00:06:28,960
That makes me a little happier. And then

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00:06:28,960 --> 00:06:31,360
up would just go there. Oh, okay. Not

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00:06:31,360 --> 00:06:34,160
bad. Decent bit of immersion, at least

180
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in terms of what directories would exist

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00:06:35,919 --> 00:06:38,319
were this a real computer. Notepad we

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00:06:38,319 --> 00:06:40,160
did kind of see because it opened with

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00:06:40,160 --> 00:06:41,759
this just to give us some information.

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00:06:41,759 --> 00:06:43,199
The only thing I like to see is will it

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00:06:43,199 --> 00:06:45,440
save it as a text file on the system. No

186
00:06:45,440 --> 00:06:48,000
such directory. Didn't I delete the

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00:06:48,000 --> 00:06:50,319
documents directory? Hold on a second.

188
00:06:50,319 --> 00:06:52,720
That's okay. Oh, it remembered that I

189
00:06:52,720 --> 00:06:54,319
did that. I might have messed that up.

190
00:06:54,319 --> 00:06:56,880
So that's going to be that's on me. Uh

191
00:06:56,880 --> 00:07:00,240
okay. This right here is just not right.

192
00:07:00,240 --> 00:07:02,960
It should not have a like visible text

193
00:07:02,960 --> 00:07:05,680
box. That happens sometimes. Help did

194
00:07:05,680 --> 00:07:09,759
give us things. Let's just do Neoetch.

195
00:07:09,759 --> 00:07:11,680
That's actually pretty well done right

196
00:07:11,680 --> 00:07:14,309
there.

197
00:07:14,309 --> 00:07:14,319
there.

198
00:07:14,319 --> 00:07:19,440
Nebula or Nebula. Needula. Still, that's

199
00:07:19,440 --> 00:07:21,039
that's actually all right. I'm just

200
00:07:21,039 --> 00:07:23,759
being kind of mean. Memory. This is

201
00:07:23,759 --> 00:07:26,800
fine. Oh, it actually put a bit of

202
00:07:26,800 --> 00:07:29,840
cleverness in there. 1.44 megs out of

203
00:07:29,840 --> 00:07:31,599
infinity. This is fine. Isn't that how

204
00:07:31,599 --> 00:07:33,280
much a old school floppy disc would

205
00:07:33,280 --> 00:07:35,440
hold? I don't know cuz those are older

206
00:07:35,440 --> 00:07:38,560
than me. Next up, calculator. Okay, so

207
00:07:38,560 --> 00:07:41,520
47 *

208
00:07:41,520 --> 00:07:44,390
8

209
00:07:44,390 --> 00:07:44,400
8

210
00:07:44,400 --> 00:07:45,909
8 376.

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00:07:45,909 --> 00:07:45,919
376.

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00:07:45,919 --> 00:07:47,199
I haven't done one of these in a while

213
00:07:47,199 --> 00:07:52,560
divided by six. All right, settings.

214
00:07:52,560 --> 00:07:55,440
Definitely seeing a bit of like Quen 3.8

215
00:07:55,440 --> 00:07:57,280
in here just in terms of some of the

216
00:07:57,280 --> 00:07:59,520
style here. What is that and why do I

217
00:07:59,520 --> 00:08:02,160
like it?

218
00:08:02,160 --> 00:08:05,680
Aurora. Oh, okay. Sunset

219
00:08:05,680 --> 00:08:09,440
City. This No one would understand that

220
00:08:09,440 --> 00:08:11,599
reference. This looks like something one

221
00:08:11,599 --> 00:08:13,199
of my friends in high school was making

222
00:08:13,199 --> 00:08:15,039
as a game project. It actually looks

223
00:08:15,039 --> 00:08:17,440
like a ton like the splash screen for

224
00:08:17,440 --> 00:08:20,319
his project. We have customizable

225
00:08:20,319 --> 00:08:23,280
accents as well. Difficulty easy,

226
00:08:23,280 --> 00:08:26,080
normal, and hard. Oh, for games. Okay, I

227
00:08:26,080 --> 00:08:28,080
probably set it to easy as you may be

228
00:08:28,080 --> 00:08:30,479
familiar with my quick to anger game

229
00:08:30,479 --> 00:08:33,200
playing style. Next up, let's try our

230
00:08:33,200 --> 00:08:36,880
games. The speaker is on. So, City

231
00:08:36,880 --> 00:08:41,110
Heist.

232
00:08:41,120 --> 00:08:46,949
Oh, you absolute.

233
00:08:46,959 --> 00:08:48,640
Okay. So, you have to press enter to

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00:08:48,640 --> 00:08:52,160
start and not click the button.

235
00:08:52,160 --> 00:08:59,750
Please shift gears. Ah, okay. Okay.

236
00:08:59,760 --> 00:09:03,670
All right. It's

237
00:09:03,680 --> 00:09:11,910
Oh, cool.

238
00:09:11,920 --> 00:09:13,920
Oh, okay.

239
00:09:13,920 --> 00:09:18,470
It's troubled,

240
00:09:18,480 --> 00:09:20,959
but

241
00:09:20,959 --> 00:09:23,040
the sounds for like the smack are kind

242
00:09:23,040 --> 00:09:25,519
of funny. Like, all right. And we

243
00:09:25,519 --> 00:09:27,680
wrecked and we only grabbed a 100red out

244
00:09:27,680 --> 00:09:30,080
of a thousand, but it did work. So, keep

245
00:09:30,080 --> 00:09:31,839
in mind we need to press enter to play

246
00:09:31,839 --> 00:09:33,519
these games and not hit the button that

247
00:09:33,519 --> 00:09:44,389
says launch. Oh. Oh, all right.

248
00:09:44,399 --> 00:09:47,440
Do I go through these? Yeah. I I just

249
00:09:47,440 --> 00:09:49,440
assume based on the sounds. I wonder if

250
00:09:49,440 --> 00:09:50,959
that's how like dogs are since they

251
00:09:50,959 --> 00:09:52,800
don't understand language. But like that

252
00:09:52,800 --> 00:09:54,240
to me seemed like a positive

253
00:09:54,240 --> 00:09:55,839
reinforcement sound. So, it makes me

254
00:09:55,839 --> 00:09:57,760
want to do it more. And I think we did

255
00:09:57,760 --> 00:09:59,440
just discover something about how dog

256
00:09:59,440 --> 00:10:02,240
sprains work.

257
00:10:02,240 --> 00:10:04,959
Okay, the score. I don't know that we

258
00:10:04,959 --> 00:10:07,360
need that many decimal points just to

259
00:10:07,360 --> 00:10:09,040
show a score. I think maybe just

260
00:10:09,040 --> 00:10:12,160
rounding up to 734 or down would have

261
00:10:12,160 --> 00:10:14,800
been acceptable, but I applaud it for

262
00:10:14,800 --> 00:10:18,000
its intricacy. And then, oh, read me.

263
00:10:18,000 --> 00:10:19,680
Okay, so our special feature is

264
00:10:19,680 --> 00:10:21,680
something like holographic. And I would

265
00:10:21,680 --> 00:10:23,440
imagine having a couple apps open just

266
00:10:23,440 --> 00:10:25,279
when we trigger that is probably the

267
00:10:25,279 --> 00:10:28,720
move. So, oh yeah. All right. So, it

268
00:10:28,720 --> 00:10:30,160
just puts like an interesting card

269
00:10:30,160 --> 00:10:31,839
effect. This is what it looks like. This

270
00:10:31,839 --> 00:10:33,839
looks like an Apple Vision Pro like app

271
00:10:33,839 --> 00:10:35,680
demo. This is the way they look from

272
00:10:35,680 --> 00:10:39,120
inside the Vision Pro headset. Um, just

273
00:10:39,120 --> 00:10:42,160
if you have used one, you may resonate

274
00:10:42,160 --> 00:10:45,600
with what I'm saying. Okay. Overall, it

275
00:10:45,600 --> 00:10:47,600
was fine. Everything worked. Nothing

276
00:10:47,600 --> 00:10:49,120
really blew me away. But again, that may

277
00:10:49,120 --> 00:10:51,600
be a limitation of the test and less of

278
00:10:51,600 --> 00:10:54,399
a limitation of the model. So alas, huh,

279
00:10:54,399 --> 00:10:56,560
it's kind of neat. We will continue. So

280
00:10:56,560 --> 00:10:58,800
our skateboard game is still going. And

281
00:10:58,800 --> 00:11:01,120
again, I'm using this with the newly

282
00:11:01,120 --> 00:11:02,959
releasleased beta version of the chat

283
00:11:02,959 --> 00:11:04,959
GPT desktop app. I would imagine this

284
00:11:04,959 --> 00:11:06,720
will take quite a bit of time. So let's

285
00:11:06,720 --> 00:11:08,959
check to see just like Oh no, cuz we

286
00:11:08,959 --> 00:11:11,040
already had looked at the cost. And keep

287
00:11:11,040 --> 00:11:13,920
in mind this is partially for the skate

288
00:11:13,920 --> 00:11:15,839
game as well as the browser OS. So 20

289
00:11:15,839 --> 00:11:18,720
cents total across two separate tasks.

290
00:11:18,720 --> 00:11:20,480
One which is still ongoing. All right.

291
00:11:20,480 --> 00:11:24,320
So, after 68 minutes and 24 seconds,

292
00:11:24,320 --> 00:11:27,839
Skate NYC is complete. So, oh, you

293
00:11:27,839 --> 00:11:29,360
idiot. You spoiled it with these

294
00:11:29,360 --> 00:11:30,959
screenshots and you don't even have

295
00:11:30,959 --> 00:11:33,829
vision.

296
00:11:33,829 --> 00:11:33,839
vision.

297
00:11:33,839 --> 00:11:36,079
I'm infuriated. Nonetheless, now that we

298
00:11:36,079 --> 00:11:38,480
know what the game looks like, I had to

299
00:11:38,480 --> 00:11:40,000
stop myself from saying something a

300
00:11:40,000 --> 00:11:41,760
little more colorful. Let's just take a

301
00:11:41,760 --> 00:11:45,040
peek at at the game. All right, so

302
00:11:45,040 --> 00:11:48,000
here's our NYC skate game. Should be in

303
00:11:48,000 --> 00:11:51,440
outputs, right? Yes.

304
00:11:51,440 --> 00:11:56,160
All right. It's not quite as good as the

305
00:11:56,160 --> 00:11:59,760
Quen 3.8 model, but

306
00:11:59,760 --> 00:12:01,600
that model does have 800 billion more

307
00:12:01,600 --> 00:12:04,870
parameters.

308
00:12:04,880 --> 00:12:07,200
Does that say NYC skate on the ground?

309
00:12:07,200 --> 00:12:09,040
It's inverted, but it does. And it says

310
00:12:09,040 --> 00:12:12,399
established 1999. All right. Uhoh.

311
00:12:12,399 --> 00:12:15,440
Sounded like the beginning of uh the Van

312
00:12:15,440 --> 00:12:18,000
Halen song. I don't know what exactly

313
00:12:18,000 --> 00:12:22,000
is. All right. Uh, let's just maybe not

314
00:12:22,000 --> 00:12:23,760
do that same thing. There are sound

315
00:12:23,760 --> 00:12:25,279
effects, though. I don't normally hear

316
00:12:25,279 --> 00:12:26,639
sound effects. Can we actually move

317
00:12:26,639 --> 00:12:30,959
beyond? All right. Not quite. I will say

318
00:12:30,959 --> 00:12:33,519
it's not wonderful. Oh, that's actually

319
00:12:33,519 --> 00:12:35,760
kind of cool, though. The way it like

320
00:12:35,760 --> 00:12:42,310
stylized the game title. Nice. Nice.

321
00:12:42,320 --> 00:12:43,839
Well, we don't need to do the drum kit

322
00:12:43,839 --> 00:12:45,829
sim.

323
00:12:45,829 --> 00:12:45,839
sim.

324
00:12:45,839 --> 00:12:49,509
The trees are

325
00:12:49,519 --> 00:12:52,959
quite reminiscent of a poo if I were to

326
00:12:52,959 --> 00:12:55,200
be honest, but all right, the the legs

327
00:12:55,200 --> 00:13:02,069
are like kicking.

328
00:13:02,079 --> 00:13:03,839
This may be the funniest skate game

329
00:13:03,839 --> 00:13:05,760
result we've ever seen, which is, you

330
00:13:05,760 --> 00:13:07,120
know, something. All right, we have a

331
00:13:07,120 --> 00:13:10,480
street sign there. The text is a little

332
00:13:10,480 --> 00:13:12,800
sideways, as are the building faces.

333
00:13:12,800 --> 00:13:14,720
This is definitely a troubled result.

334
00:13:14,720 --> 00:13:16,959
However, I do like the water fountain

335
00:13:16,959 --> 00:13:18,480
shooting out. I believe that was

336
00:13:18,480 --> 00:13:22,069
something I've seen.

337
00:13:22,079 --> 00:13:25,120
Okay. All right. I've seen that in I

338
00:13:25,120 --> 00:13:26,959
think the Quen result. Now, here's what

339
00:13:26,959 --> 00:13:29,120
I would like to just quickly do for some

340
00:13:29,120 --> 00:13:30,720
reference. This is the result we

341
00:13:30,720 --> 00:13:32,959
received for the C++ skateboard test

342
00:13:32,959 --> 00:13:35,920
from the preview version of Deep Seek

343
00:13:35,920 --> 00:13:38,160
V4. We can see right here. I'm going to

344
00:13:38,160 --> 00:13:40,560
turn the speaker off. This is pretty

345
00:13:40,560 --> 00:13:43,760
bad. It was like so bad that I actually

346
00:13:43,760 --> 00:13:45,600
remember to go to this specific thing

347
00:13:45,600 --> 00:13:48,160
just to showcase it. So, the leap in

348
00:13:48,160 --> 00:13:50,720
capability based off of what we see

349
00:13:50,720 --> 00:13:52,959
right here to what we just saw in the

350
00:13:52,959 --> 00:13:55,200
skate game that it had created for us,

351
00:13:55,200 --> 00:13:56,639
which we can just look at in these

352
00:13:56,639 --> 00:13:58,800
screenshots here is still pretty

353
00:13:58,800 --> 00:14:00,480
significant. Next up, I'm giving it the

354
00:14:00,480 --> 00:14:02,800
Subway FPS test. I've also added on to

355
00:14:02,800 --> 00:14:04,399
the end of the prompt. Don't worry about

356
00:14:04,399 --> 00:14:06,000
checking over the script. I will

357
00:14:06,000 --> 00:14:07,360
manually check it and if there are

358
00:14:07,360 --> 00:14:09,120
issues I will report them back to you

359
00:14:09,120 --> 00:14:10,800
just because this will really like

360
00:14:10,800 --> 00:14:13,279
extend every single result by like two

361
00:14:13,279 --> 00:14:16,399
times in terms of like timewise length

362
00:14:16,399 --> 00:14:18,079
just in the interest of something I

363
00:14:18,079 --> 00:14:20,320
could do visually in like 5 seconds and

364
00:14:20,320 --> 00:14:21,920
then be like hey this doesn't work. So

365
00:14:21,920 --> 00:14:23,440
we're going to do that just to maybe

366
00:14:23,440 --> 00:14:25,279
like keep things a little tighter. All

367
00:14:25,279 --> 00:14:28,079
right so it did finish the Subway FPS

368
00:14:28,079 --> 00:14:29,680
game. The problem is it just keeps

369
00:14:29,680 --> 00:14:32,079
trying to do like troubleshooting which

370
00:14:32,079 --> 00:14:34,079
it's not good at doing on this system

371
00:14:34,079 --> 00:14:35,440
for some reason. All right, let's check

372
00:14:35,440 --> 00:14:39,199
out our subway FPS. M Rand Avenue. All

373
00:14:39,199 --> 00:14:40,949
right,

374
00:14:40,949 --> 00:14:40,959
right,

375
00:14:40,959 --> 00:14:42,959
going to turn the speaker on. So, it

376
00:14:42,959 --> 00:14:44,800
gave us two options. We can either

377
00:14:44,800 --> 00:14:49,040
explore the station. Okay, it's Hey, you

378
00:14:49,040 --> 00:14:52,560
know what? I think that is the best

379
00:14:52,560 --> 00:14:54,880
subway car that I've ever seen drawn in

380
00:14:54,880 --> 00:14:57,360
this test. And you're going to be like,

381
00:14:57,360 --> 00:14:59,120
well, it doesn't look that great. I

382
00:14:59,120 --> 00:15:00,800
know. It's just that they never really

383
00:15:00,800 --> 00:15:02,639
include these. And when they do, they're

384
00:15:02,639 --> 00:15:06,160
not really very good. So this actually

385
00:15:06,160 --> 00:15:07,680
what was that? If that thing starts

386
00:15:07,680 --> 00:15:10,480
moving I would have probably become more

387
00:15:10,480 --> 00:15:13,440
excited than would be reasonable for you

388
00:15:13,440 --> 00:15:16,160
know responding to such thing. This is

389
00:15:16,160 --> 00:15:18,000
very clean. It's simple. It's nothing

390
00:15:18,000 --> 00:15:19,760
that's blowing me away to be completely

391
00:15:19,760 --> 00:15:21,600
honest with you. Queens Boulevard line.

392
00:15:21,600 --> 00:15:23,279
Okay. We have stairs. We have some

393
00:15:23,279 --> 00:15:24,720
lighting elements and things of the

394
00:15:24,720 --> 00:15:27,120
sort. We have ace if you want to go that

395
00:15:27,120 --> 00:15:31,360
side. And then tunnels

396
00:15:31,360 --> 00:15:33,440
like indicators for the train's trash

397
00:15:33,440 --> 00:15:37,360
bin. Floating particles more simple. And

398
00:15:37,360 --> 00:15:38,639
we can't go up the stairs, which is

399
00:15:38,639 --> 00:15:40,480
fine. We don't want to. Now, of course,

400
00:15:40,480 --> 00:15:43,360
the other feature that was included here

401
00:15:43,360 --> 00:15:46,639
is the FPS. So, let's go back to menu

402
00:15:46,639 --> 00:15:48,639
and then enter the survival FPS. Let's

403
00:15:48,639 --> 00:15:50,000
see if it changes the lighting or

404
00:15:50,000 --> 00:15:52,480
anything. Oh my. That's a good weapon

405
00:15:52,480 --> 00:15:57,600
model. Does it? How? Oh, it does.

406
00:15:57,600 --> 00:15:59,600
I think.

407
00:15:59,600 --> 00:16:02,880
Yeah, it does. It's like smooth now. I

408
00:16:02,880 --> 00:16:05,040
don't see any enemies. Look at when we

409
00:16:05,040 --> 00:16:08,000
run. It's like a waddle.

410
00:16:08,000 --> 00:16:11,279
All right. So, uh the big thing I'm

411
00:16:11,279 --> 00:16:13,040
noticing here is there are no zombie

412
00:16:13,040 --> 00:16:16,160
enemies. So,

413
00:16:16,160 --> 00:16:18,399
good reload. The waddle is just kind of

414
00:16:18,399 --> 00:16:23,030
funny.

415
00:16:23,040 --> 00:16:25,519
Weird. Hey, look. There are shell

416
00:16:25,519 --> 00:16:27,040
casings that actually drop. That's kind

417
00:16:27,040 --> 00:16:29,279
of cool. All right, this is like Yeah,

418
00:16:29,279 --> 00:16:31,440
it's kind of mid. So, I'm going to give

419
00:16:31,440 --> 00:16:34,399
it a feedback piece. Now, I stopped it

420
00:16:34,399 --> 00:16:36,079
because it was just like it had finished

421
00:16:36,079 --> 00:16:38,000
and it was like I can't use this in the

422
00:16:38,000 --> 00:16:39,680
headless environment to check. And at

423
00:16:39,680 --> 00:16:41,040
that point, it's easier to just check it

424
00:16:41,040 --> 00:16:43,440
and tell it what's wrong. So, I'll give

425
00:16:43,440 --> 00:16:45,279
it that honest feedback. So, supposedly

426
00:16:45,279 --> 00:16:47,360
our fixed and polished version of the

427
00:16:47,360 --> 00:16:50,079
Subway FPS is completed. Let's just take

428
00:16:50,079 --> 00:16:52,800
a peek at it. The sound is on. All

429
00:16:52,800 --> 00:16:55,279
right. Interesting. I think it swapped

430
00:16:55,279 --> 00:16:58,560
the positioning of the buttons. So,

431
00:16:58,560 --> 00:17:00,399
all right.

432
00:17:00,399 --> 00:17:02,160
Seven hostiles. It's showing me in the

433
00:17:02,160 --> 00:17:06,480
top right. I unfortunately just can't

434
00:17:06,480 --> 00:17:08,720
locate them. I would have expected it to

435
00:17:08,720 --> 00:17:10,959
have done better. And again, this is one

436
00:17:10,959 --> 00:17:12,559
where we could go back and reference the

437
00:17:12,559 --> 00:17:15,360
previous model of this. So, basically

438
00:17:15,360 --> 00:17:17,760
the preview version, it was

439
00:17:17,760 --> 00:17:19,679
significantly less detailed than this

440
00:17:19,679 --> 00:17:22,710
was.

441
00:17:22,720 --> 00:17:24,720
though unfortunately we don't have

442
00:17:24,720 --> 00:17:26,640
enemies and given the amount of time it

443
00:17:26,640 --> 00:17:28,559
took as well as the kind of multiple

444
00:17:28,559 --> 00:17:30,480
times I told it there were no enemies

445
00:17:30,480 --> 00:17:32,320
I'm regrettably going to call this one

446
00:17:32,320 --> 00:17:34,400
next up I'm giving this a difficult task

447
00:17:34,400 --> 00:17:38,320
to create a 3D model of an RB26 inline 6

448
00:17:38,320 --> 00:17:40,400
engine it must be something that can be

449
00:17:40,400 --> 00:17:42,799
3D printed with little to no support and

450
00:17:42,799 --> 00:17:45,280
fit inside of it a tiny DC motor called

451
00:17:45,280 --> 00:17:47,600
an N20 motor because this is something

452
00:17:47,600 --> 00:17:49,440
that I've told it should like work with

453
00:17:49,440 --> 00:17:51,600
my RC car project actually I don't think

454
00:17:51,600 --> 00:17:53,200
that's specifically in this prompt, but

455
00:17:53,200 --> 00:17:54,960
that's the whole point of this where

456
00:17:54,960 --> 00:17:56,960
this is it should understand and it will

457
00:17:56,960 --> 00:17:59,280
scale it properly to that motor. So far,

458
00:17:59,280 --> 00:18:00,880
I've run this test with a few

459
00:18:00,880 --> 00:18:02,640
intelligent models and I've never really

460
00:18:02,640 --> 00:18:04,000
received anything that was actually

461
00:18:04,000 --> 00:18:06,480
worth printing. So, hopefully sooner

462
00:18:06,480 --> 00:18:08,400
than later that will change. So, our 3D

463
00:18:08,400 --> 00:18:10,400
model task is pretty interesting because

464
00:18:10,400 --> 00:18:12,160
it's just doing a lot of research on

465
00:18:12,160 --> 00:18:14,320
like the actual proper orientation of

466
00:18:14,320 --> 00:18:16,640
specific items on this engine. Like

467
00:18:16,640 --> 00:18:18,160
where is the downpipe, which is an

468
00:18:18,160 --> 00:18:20,080
exhaust component? What side is it? What

469
00:18:20,080 --> 00:18:21,840
is the intake side? What is the exhaust

470
00:18:21,840 --> 00:18:24,880
side? Intake plenum left or right? So, I

471
00:18:24,880 --> 00:18:26,960
do like to see the amount of like

472
00:18:26,960 --> 00:18:28,880
intricate research that's going into the

473
00:18:28,880 --> 00:18:31,200
culmination of this model creation. And

474
00:18:31,200 --> 00:18:33,760
it would be really awesome for like us

475
00:18:33,760 --> 00:18:35,840
to get a model for this task that's

476
00:18:35,840 --> 00:18:37,120
actually printable. It would be the

477
00:18:37,120 --> 00:18:39,840
first one. So, in 1 hour and 10 minutes,

478
00:18:39,840 --> 00:18:42,640
we received our 3D model response. This

479
00:18:42,640 --> 00:18:45,120
is a very, very intricate just bit of

480
00:18:45,120 --> 00:18:47,520
text about the thing it made. Now, of

481
00:18:47,520 --> 00:18:48,799
course, the other part of that is

482
00:18:48,799 --> 00:18:50,480
actually just taking a look at what it

483
00:18:50,480 --> 00:18:52,880
looks like. Though, once I remember what

484
00:18:52,880 --> 00:18:54,559
I named this folder, we will be able to

485
00:18:54,559 --> 00:18:56,720
take a peek. Assembled display STL. I

486
00:18:56,720 --> 00:18:58,559
would imagine that to be the case.

487
00:18:58,559 --> 00:19:00,799
Please be good. I've really like I need

488
00:19:00,799 --> 00:19:04,080
a good one for these.

489
00:19:04,080 --> 00:19:07,039
Actually, it's sideways. Son of a gun.

490
00:19:07,039 --> 00:19:10,480
This did a really good job.

491
00:19:10,480 --> 00:19:13,840
This is actually like

492
00:19:13,840 --> 00:19:17,360
so far the best one. It's not perfect.

493
00:19:17,360 --> 00:19:19,520
We have some sideways turbocharger

494
00:19:19,520 --> 00:19:22,160
issues, though. I mean, this is All

495
00:19:22,160 --> 00:19:23,760
right, let's let's peek at this in

496
00:19:23,760 --> 00:19:25,360
OpenCAD. And there are a bunch of

497
00:19:25,360 --> 00:19:27,200
individual pieces for this. So, we also

498
00:19:27,200 --> 00:19:29,039
want to see if the engine that we told

499
00:19:29,039 --> 00:19:30,640
it needs to fit inside the little remote

500
00:19:30,640 --> 00:19:32,799
control car engine. Let's see if it has

501
00:19:32,799 --> 00:19:36,400
any hope of properly fitting research.

502
00:19:36,400 --> 00:19:38,240
It has a research folder right here just

503
00:19:38,240 --> 00:19:41,679
showing like a bunch of images and stats

504
00:19:41,679 --> 00:19:44,559
for this motor. Very cool though. And

505
00:19:44,559 --> 00:19:46,160
here we have some better preview

506
00:19:46,160 --> 00:19:48,230
renders.

507
00:19:48,230 --> 00:19:48,240
renders.

508
00:19:48,240 --> 00:19:51,440
This is definitely well done.

509
00:19:51,440 --> 00:19:55,280
Turbo side. Okay. Underside. All right.

510
00:19:55,280 --> 00:19:56,880
It's not something that's going to

511
00:19:56,880 --> 00:19:59,440
really easily be 3D printable. Although,

512
00:19:59,440 --> 00:20:01,200
I guess I can't make that determination

513
00:20:01,200 --> 00:20:03,360
because this comes in multiple pieces.

514
00:20:03,360 --> 00:20:05,440
So, it's not designed to be printed as

515
00:20:05,440 --> 00:20:07,520
we first saw it just in one lump like

516
00:20:07,520 --> 00:20:09,120
this. It's designed to be printed

517
00:20:09,120 --> 00:20:11,600
separately. I would like to see. Let's

518
00:20:11,600 --> 00:20:14,720
look now at just the single first piece,

519
00:20:14,720 --> 00:20:16,480
which is ideally where it would be

520
00:20:16,480 --> 00:20:19,440
placing the 3D printed motor that would

521
00:20:19,440 --> 00:20:21,760
go in it.

522
00:20:21,760 --> 00:20:23,840
Unfortunately, printing this without

523
00:20:23,840 --> 00:20:26,559
supports is just not an option in any

524
00:20:26,559 --> 00:20:28,400
potential orientation that we see right

525
00:20:28,400 --> 00:20:30,320
here, which is a bit frustrating. It

526
00:20:30,320 --> 00:20:32,000
almost seems like it has these posts and

527
00:20:32,000 --> 00:20:33,760
holes in it to be able to snap fin on

528
00:20:33,760 --> 00:20:36,799
other parts, which is cool. Okay. Yep.

529
00:20:36,799 --> 00:20:38,559
And I think those are definitely like

530
00:20:38,559 --> 00:20:40,480
attachment posts, which is pretty cool.

531
00:20:40,480 --> 00:20:42,400
This one would be able to be printed

532
00:20:42,400 --> 00:20:44,240
more or less without any supports if we

533
00:20:44,240 --> 00:20:47,280
were to put it flat. Then this should

534
00:20:47,280 --> 00:20:49,760
have the Nissan logo, or at least the

535
00:20:49,760 --> 00:20:53,440
text Nissan written on it.

536
00:20:53,440 --> 00:20:56,080
Yep. And this one's quite well done. No

537
00:20:56,080 --> 00:20:58,799
issues here. The oil pan. Oh, no. Okay.

538
00:20:58,799 --> 00:21:01,280
This is where we This is where we decide

539
00:21:01,280 --> 00:21:02,400
we're not going to be trying to print

540
00:21:02,400 --> 00:21:05,840
this. I'm not disappointed, but I'm not

541
00:21:05,840 --> 00:21:08,799
super impressed either. So, I suppose I

542
00:21:08,799 --> 00:21:10,799
am lukewarm when it comes to judging

543
00:21:10,799 --> 00:21:12,880
this. Definitely, if we just look at

544
00:21:12,880 --> 00:21:15,440
this as a render, even forget about

545
00:21:15,440 --> 00:21:16,960
looking at the individual parts there,

546
00:21:16,960 --> 00:21:19,120
cuz it's not really going to be feasible

547
00:21:19,120 --> 00:21:21,600
to print this, it did a really decent

548
00:21:21,600 --> 00:21:23,600
job just assembling it. The research

549
00:21:23,600 --> 00:21:25,280
that went into this, I think, is almost

550
00:21:25,280 --> 00:21:27,679
probably like I hate to sound like an AI

551
00:21:27,679 --> 00:21:29,600
here, but like the story isn't the

552
00:21:29,600 --> 00:21:31,120
model, it's the research that went into

553
00:21:31,120 --> 00:21:33,520
it. That's like generic like AI slob. It

554
00:21:33,520 --> 00:21:36,240
really did a lot of decent research

555
00:21:36,240 --> 00:21:38,720
here. I mean, did it find this and

556
00:21:38,720 --> 00:21:42,000
download it just to see? No. Okay. So,

557
00:21:42,000 --> 00:21:44,240
this is something it maybe made or maybe

558
00:21:44,240 --> 00:21:46,320
probably found online just to be able to

559
00:21:46,320 --> 00:21:48,080
better assess what the size of this

560
00:21:48,080 --> 00:21:50,159
asset is, but it took a lot of care to

561
00:21:50,159 --> 00:21:51,840
ensure that what it tried to generate

562
00:21:51,840 --> 00:21:53,840
would have hypothetically fit the

563
00:21:53,840 --> 00:21:55,760
specific specifications that were

564
00:21:55,760 --> 00:21:58,960
denoted in the original prompt. So, not

565
00:21:58,960 --> 00:22:01,200
half bad. I'm also going to give this a

566
00:22:01,200 --> 00:22:02,880
simple front-end design test where it

567
00:22:02,880 --> 00:22:04,720
needs to create the watch website. So,

568
00:22:04,720 --> 00:22:06,240
it has to have a pretty cinematic

569
00:22:06,240 --> 00:22:08,320
panning effect over a 3D watch asset

570
00:22:08,320 --> 00:22:10,799
that it creates. I didn't specifically

571
00:22:10,799 --> 00:22:12,720
Okay, no, I did specifically denote that

572
00:22:12,720 --> 00:22:14,559
the watch needs to be a 3D model. So,

573
00:22:14,559 --> 00:22:16,240
we'll see how competent it is at putting

574
00:22:16,240 --> 00:22:18,720
the entirety of this together. So, in 1

575
00:22:18,720 --> 00:22:21,280
hour and 30 minutes, we got our watch

576
00:22:21,280 --> 00:22:23,520
front end result. It again seems to have

577
00:22:23,520 --> 00:22:25,760
a pretty substantial like just list of

578
00:22:25,760 --> 00:22:27,679
what was built here. So, let's take a

579
00:22:27,679 --> 00:22:29,600
look and see how it is. beautiful watch

580
00:22:29,600 --> 00:22:32,880
front end website.

581
00:22:32,880 --> 00:22:35,280
That's actually it's so close to

582
00:22:35,280 --> 00:22:39,039
excellent. The big problem is this, I

583
00:22:39,039 --> 00:22:40,559
would assume, is the watch strap

584
00:22:40,559 --> 00:22:43,039
sticking out. This is 3D, so don't be

585
00:22:43,039 --> 00:22:45,760
fooled by its 2Dishness look. It is

586
00:22:45,760 --> 00:22:48,320
actually 3D. It's slowly panning, too. I

587
00:22:48,320 --> 00:22:50,480
really Okay, so a couple things I do

588
00:22:50,480 --> 00:22:52,880
like the wooden background and then this

589
00:22:52,880 --> 00:22:55,360
like leather card or pad that this watch

590
00:22:55,360 --> 00:22:57,520
is placed on. Additionally to that, the

591
00:22:57,520 --> 00:22:59,280
face looks really good. The materials

592
00:22:59,280 --> 00:23:01,520
look very good. It's just like an

593
00:23:01,520 --> 00:23:04,320
overall it's a high-end aesthetic, which

594
00:23:04,320 --> 00:23:06,080
is exactly what we go for when

595
00:23:06,080 --> 00:23:09,039
performing this test. Now, that's

596
00:23:09,039 --> 00:23:11,200
actually that right there looks good.

597
00:23:11,200 --> 00:23:14,149
The

598
00:23:14,149 --> 00:23:14,159
The

599
00:23:14,159 --> 00:23:16,320
Let's just sit and appreciate for a

600
00:23:16,320 --> 00:23:18,640
minute. Okay. Yeah, that maybe I could

601
00:23:18,640 --> 00:23:21,200
have done without that, but it's

602
00:23:21,200 --> 00:23:23,600
definitely quite something. And then

603
00:23:23,600 --> 00:23:25,039
look at the way that goes away as soon

604
00:23:25,039 --> 00:23:27,760
as we start to scroll down. Quiet luxury

605
00:23:27,760 --> 00:23:30,480
measured in seconds.

606
00:23:30,480 --> 00:23:32,799
Sunburst dial. Okay, it has like a

607
00:23:32,799 --> 00:23:35,280
material card here. The sapphire crystal

608
00:23:35,280 --> 00:23:37,200
is perhaps something I would have maybe

609
00:23:37,200 --> 00:23:39,120
omitted from this section, but the dial

610
00:23:39,120 --> 00:23:41,200
looks good. Two watches, one point of

611
00:23:41,200 --> 00:23:43,200
view. Please render them. Oh, look at

612
00:23:43,200 --> 00:23:45,360
that. That is sick. That really looks

613
00:23:45,360 --> 00:23:46,799
pretty good. I love the way they're

614
00:23:46,799 --> 00:23:48,480
placed on the table. Really the big

615
00:23:48,480 --> 00:23:49,840
thing letting it down is just this

616
00:23:49,840 --> 00:23:52,320
leather slab is inhibiting our view of

617
00:23:52,320 --> 00:23:54,559
these beautiful straps. This one is the

618
00:23:54,559 --> 00:23:56,880
stainless steel option. This one is the

619
00:23:56,880 --> 00:23:59,440
gold option and priced accordingly I

620
00:23:59,440 --> 00:24:01,679
would imagine. Yeah. Although I would

621
00:24:01,679 --> 00:24:05,520
say the jump in price of like it's a

622
00:24:05,520 --> 00:24:07,039
negligible amount to get the gold one.

623
00:24:07,039 --> 00:24:08,320
I'd probably go with this one

624
00:24:08,320 --> 00:24:10,159
personally. Oh, cool. And these ones we

625
00:24:10,159 --> 00:24:12,720
can freely rotate so that helps a bit.

626
00:24:12,720 --> 00:24:15,440
There is no movement to the watch hands

627
00:24:15,440 --> 00:24:16,799
but that's okay. I'll forgive it for

628
00:24:16,799 --> 00:24:19,760
that. But these are pretty darn cool.

629
00:24:19,760 --> 00:24:22,880
These are well drawn, I would say.

630
00:24:22,880 --> 00:24:26,400
Especially the numeral indicators. Look

631
00:24:26,400 --> 00:24:28,320
at the way that they actually have multi

632
00:24:28,320 --> 00:24:30,320
material on them. So, they're not just

633
00:24:30,320 --> 00:24:32,960
like one static material. It's gold and

634
00:24:32,960 --> 00:24:35,360
then black infill or silver and then

635
00:24:35,360 --> 00:24:36,880
black infill as well. So, that's some

636
00:24:36,880 --> 00:24:39,039
attention to detail I do like seeing. As

637
00:24:39,039 --> 00:24:41,520
well as the kind of brushed material

638
00:24:41,520 --> 00:24:43,120
look on the stainless steel and the

639
00:24:43,120 --> 00:24:44,480
gold. It's probably weird we're like

640
00:24:44,480 --> 00:24:47,440
assessing like a 3D watch, but it just

641
00:24:47,440 --> 00:24:49,840
shows like some capability. Okay, that

642
00:24:49,840 --> 00:24:51,120
looks pretty good right there. And then

643
00:24:51,120 --> 00:24:52,960
we have a clean footer as well. I like

644
00:24:52,960 --> 00:24:54,640
this. I'm happy with this. Even though

645
00:24:54,640 --> 00:24:58,720
it's like not perfect, it's darn close.

646
00:24:58,720 --> 00:25:00,480
So, next up, just here from within

647
00:25:00,480 --> 00:25:02,000
codeex. And I can't show this full

648
00:25:02,000 --> 00:25:04,080
prompt because it has an API key. I'm

649
00:25:04,080 --> 00:25:06,159
giving this the full-on cinematic Steve

650
00:25:06,159 --> 00:25:08,080
the PC repair game test where it needs

651
00:25:08,080 --> 00:25:10,320
to create a cinematic game. It needs to

652
00:25:10,320 --> 00:25:12,320
create voice assets for these characters

653
00:25:12,320 --> 00:25:14,559
just by using an open AI API key that

654
00:25:14,559 --> 00:25:16,720
I've given it and it needs to make a fun

655
00:25:16,720 --> 00:25:19,200
game that is enjoyable and playable. I

656
00:25:19,200 --> 00:25:21,120
will assess this is probably going to

657
00:25:21,120 --> 00:25:22,720
take north of an hour. So, we're just

658
00:25:22,720 --> 00:25:24,480
going to basically leave Codeex here in

659
00:25:24,480 --> 00:25:26,640
the background, the beta desktop version

660
00:25:26,640 --> 00:25:28,960
of it to complete this task and we'll

661
00:25:28,960 --> 00:25:30,400
maybe work on some other things in the

662
00:25:30,400 --> 00:25:32,799
meantime. So, our Steve the PC repairman

663
00:25:32,799 --> 00:25:35,679
cinematic game completed in basically 65

664
00:25:35,679 --> 00:25:37,840
minutes. So, a little over an hour. All

665
00:25:37,840 --> 00:25:40,159
right, here's how to play. I'll probably

666
00:25:40,159 --> 00:25:42,400
just do what it says here, not assume

667
00:25:42,400 --> 00:25:44,159
that it's already running this in some

668
00:25:44,159 --> 00:25:47,360
server for us. So, okay, episode one,

669
00:25:47,360 --> 00:25:50,720
the Azure palm job. Okay, click to

670
00:25:50,720 --> 00:25:52,880
begin. Headphones recommended. We have a

671
00:25:52,880 --> 00:25:55,110
speaker.

672
00:25:55,110 --> 00:25:55,120
speaker.

673
00:25:55,120 --> 00:25:58,159
>> All right.

674
00:25:58,159 --> 00:25:59,600
>> My name is Steve.

675
00:25:59,600 --> 00:26:00,240
>> This is good.

676
00:26:00,240 --> 00:26:02,159
>> I fix computers.

677
00:26:02,159 --> 00:26:04,240
>> Most of my clients are old enough to

678
00:26:04,240 --> 00:26:06,480
remember when a hard drive was a luxury

679
00:26:06,480 --> 00:26:09,440
item. They pay what they can afford and

680
00:26:09,440 --> 00:26:14,400
I make it work. Mostly honest business.

681
00:26:14,400 --> 00:26:16,880
>> Oh, thank you, dear. The screen kept

682
00:26:16,880 --> 00:26:19,520
telling me the date was 1980 and I

683
00:26:19,520 --> 00:26:20,960
thought all fixed.

684
00:26:20,960 --> 00:26:22,640
>> I have been traveling long enough.

685
00:26:22,640 --> 00:26:24,799
>> Fresh battery. Your computer now

686
00:26:24,799 --> 00:26:25,110
believes

687
00:26:25,110 --> 00:26:25,120
believes

688
00:26:25,120 --> 00:26:26,640
>> I will bring you oatmeal cookies on

689
00:26:26,640 --> 00:26:27,110
Tuesday.

690
00:26:27,110 --> 00:26:27,120
Tuesday.

691
00:26:27,120 --> 00:26:27,919
>> Same as the rest.

692
00:26:27,919 --> 00:26:29,440
>> Give Mr. Buttons a scratch behind me

693
00:26:29,440 --> 00:26:30,240
ears for me.

694
00:26:30,240 --> 00:26:34,080
>> Let me walk you out, ma'am.

695
00:26:34,080 --> 00:26:36,720
>> I'll be right with you, Mr. Thomas,

696
00:26:36,720 --> 00:26:38,720
>> the speech overlays itself.

697
00:26:38,720 --> 00:26:40,640
>> A good boy, Steven.

698
00:26:40,640 --> 00:26:43,360
>> If that quiet man needs fixed, you be

699
00:26:43,360 --> 00:26:43,909
patient.

700
00:26:43,909 --> 00:26:43,919
patient.

701
00:26:43,919 --> 00:26:45,039
patient. >> Punctual.

702
00:26:45,039 --> 00:26:48,159
>> I like punctual. Door is unlocked.

703
00:26:48,159 --> 00:26:49,039
Coffee is warm.

704
00:26:49,039 --> 00:26:50,880
>> A man. What is the job?

705
00:26:50,880 --> 00:26:55,120
>> Kane for 2 years. My life.

706
00:26:55,120 --> 00:26:57,120
>> See the the head tilt movement back and

707
00:26:57,120 --> 00:26:59,200
forth is actually there's three people

708
00:26:59,200 --> 00:27:00,960
talking now. And he forgets the entire

709
00:27:00,960 --> 00:27:04,320
name Charles buy him penthouse private

710
00:27:04,320 --> 00:27:06,310
security

711
00:27:06,310 --> 00:27:06,320
security

712
00:27:06,320 --> 00:27:07,919
wants his legend some people would like

713
00:27:07,919 --> 00:27:10,000
to ask him question him slowly the

714
00:27:10,000 --> 00:27:13,120
client pays 100% upront I would like is

715
00:27:13,120 --> 00:27:15,840
also up in the case all expenses first

716
00:27:15,840 --> 00:27:17,840
class two tickets this is why we work

717
00:27:17,840 --> 00:27:20,070
together

718
00:27:20,070 --> 00:27:20,080
together

719
00:27:20,080 --> 00:27:22,480
the top tray is a normal file on a

720
00:27:22,480 --> 00:27:28,149
laptop

721
00:27:28,159 --> 00:27:31,120
it Quiet is my second favorite thing.

722
00:27:31,120 --> 00:27:32,880
Professional. I will not ask what the

723
00:27:32,880 --> 00:27:35,200
first is. The phone rings when the

724
00:27:35,200 --> 00:27:37,120
helicopter is ready.

725
00:27:37,120 --> 00:27:40,080
>> 40.

726
00:27:40,080 --> 00:27:42,880
>> Cut scene over. Thank goodness. Click to

727
00:27:42,880 --> 00:27:46,400
take control. All right. Aside from the

728
00:27:46,400 --> 00:27:48,559
sounds being just totally messed up,

729
00:27:48,559 --> 00:27:51,520
this is actually

730
00:27:51,520 --> 00:27:56,880
pretty decent. Okay. The cat is

731
00:27:56,880 --> 00:27:59,840
There's definitely some

732
00:27:59,840 --> 00:28:01,919
geometric issues. What are we supposed

733
00:28:01,919 --> 00:28:04,080
to do? Take the briefcase when you're

734
00:28:04,080 --> 00:28:07,039
ready. Okay. Where is it?

735
00:28:07,039 --> 00:28:10,000
Well, pet buttons are like,

736
00:28:10,000 --> 00:28:12,240
>> "Don't look at me like that. Buttons."

737
00:28:12,240 --> 00:28:12,799
>> Easter egg.

738
00:28:12,799 --> 00:28:14,240
>> A man's got to eat.

739
00:28:14,240 --> 00:28:17,919
>> Okay. Where's the briefcase?

740
00:28:17,919 --> 00:28:19,520
All right.

741
00:28:19,520 --> 00:28:22,960
We have inventory. Zip ties. Okay. E to

742
00:28:22,960 --> 00:28:24,399
continue. All right. Is it going to put

743
00:28:24,399 --> 00:28:24,630
us

744
00:28:24,630 --> 00:28:24,640
us

745
00:28:24,640 --> 00:28:25,279
us >> Miami?

746
00:28:25,279 --> 00:28:25,679
>> Nice.

747
00:28:25,679 --> 00:28:28,960
>> Palm trees, humidity, and one very bad

748
00:28:28,960 --> 00:28:31,840
man, Mr. Colton.

749
00:28:31,840 --> 00:28:32,559
>> Champagne perhaps.

750
00:28:32,559 --> 00:28:33,919
>> I'm just going to click through cuz it's

751
00:28:33,919 --> 00:28:34,789
like

752
00:28:34,789 --> 00:28:34,799
like

753
00:28:34,799 --> 00:28:37,919
>> black like my well coffee

754
00:28:37,919 --> 00:28:40,559
>> asset at the resort.

755
00:28:40,559 --> 00:28:41,919
>> Poolside at noon.

756
00:28:41,919 --> 00:28:43,120
>> Oh, poolside.

757
00:28:43,120 --> 00:28:46,720
>> 170 enters. Camera coverage.

758
00:28:46,720 --> 00:28:50,080
Elevator. There is no dog. Blind is the

759
00:28:50,080 --> 00:28:53,440
west service stairwell.

760
00:28:53,440 --> 00:28:54,720
Well, I think we just saw a glimpse of

761
00:28:54,720 --> 00:28:56,559
the pool.

762
00:28:56,559 --> 00:29:01,279
All right. Oh, great. Azure Palm Resort.

763
00:29:01,279 --> 00:29:03,600
Click to take control.

764
00:29:03,600 --> 00:29:06,480
It's even got like the like low rent

765
00:29:06,480 --> 00:29:08,240
wallpaper that you'd expect at one of

766
00:29:08,240 --> 00:29:11,200
these joints. Oh, wow. This is actually

767
00:29:11,200 --> 00:29:12,880
like kind of intricate. Oh, good. Okay.

768
00:29:12,880 --> 00:29:14,159
I was worried we wouldn't be able to

769
00:29:14,159 --> 00:29:16,720
just walk through the walls, but okay.

770
00:29:16,720 --> 00:29:18,799
We can toss a coin in the fountain. Your

771
00:29:18,799 --> 00:29:22,080
wish. No more CEOs errors. 50/50. It

772
00:29:22,080 --> 00:29:24,559
seems like Steve's shop and the airplane

773
00:29:24,559 --> 00:29:27,360
scene is like oddly placed inside of the

774
00:29:27,360 --> 00:29:29,760
location we're supposed to be at. Let's

775
00:29:29,760 --> 00:29:31,760
just ignore that.

776
00:29:31,760 --> 00:29:34,320
So, check in at the front desk and then

777
00:29:34,320 --> 00:29:37,840
reach the 17th floor.

778
00:29:37,840 --> 00:29:40,960
>> Welcome to the Azure Palm. Checking in,

779
00:29:40,960 --> 00:29:42,880
Mr. Me.

780
00:29:42,880 --> 00:29:45,120
>> Coulter. Steven Coulter.

781
00:29:45,120 --> 00:29:45,679
>> Mr.

782
00:29:45,679 --> 00:29:48,720
>> I believe I have a reservation. Room

783
00:29:48,720 --> 00:29:52,080
1408, partial ocean view. I do

784
00:29:52,080 --> 00:29:54,080
apologize. The ice machine on your floor

785
00:29:54,080 --> 00:29:55,600
is out of order.

786
00:29:55,600 --> 00:30:00,149
>> Story of my life.

787
00:30:00,159 --> 00:30:01,760
>> All right. We now have a room key in our

788
00:30:01,760 --> 00:30:09,590
inventory. So, is this the elevator? Oh,

789
00:30:09,600 --> 00:30:12,000
is that

790
00:30:12,000 --> 00:30:15,440
reach? Okay. West service stairwell.

791
00:30:15,440 --> 00:30:20,789
Let's just assume this is north.

792
00:30:20,799 --> 00:30:42,549
Good

793
00:30:42,559 --> 00:30:44,080
like

794
00:30:44,080 --> 00:30:48,399
what? Well, that is

795
00:30:48,399 --> 00:30:50,640
frustrating because it gave us this

796
00:30:50,640 --> 00:30:53,279
really like anticipatory music. I'm sure

797
00:30:53,279 --> 00:30:54,799
there's a far better terminology for

798
00:30:54,799 --> 00:30:56,000
what I was about to say.

799
00:30:56,000 --> 00:30:57,200
>> My name is Steve.

800
00:30:57,200 --> 00:30:59,840
>> Oh, no. Don't.

801
00:30:59,840 --> 00:31:02,000
>> Most of my clients are old enough to

802
00:31:02,000 --> 00:31:04,720
remember when a hard drive was a luxur.

803
00:31:04,720 --> 00:31:07,600
>> All right. We we got most of the way. I

804
00:31:07,600 --> 00:31:10,720
think this is a test that more often

805
00:31:10,720 --> 00:31:13,360
than not, we don't complete it. I will

806
00:31:13,360 --> 00:31:15,120
say the elements of this judged

807
00:31:15,120 --> 00:31:17,120
individually. Definitely the pieces were

808
00:31:17,120 --> 00:31:18,559
all there. I don't know that the puzzle

809
00:31:18,559 --> 00:31:20,399
made the correct picture that was shown

810
00:31:20,399 --> 00:31:22,000
on like the puzzle box, but it was

811
00:31:22,000 --> 00:31:24,159
pretty darn close and I saw some

812
00:31:24,159 --> 00:31:25,919
truthfully this did a better job than I

813
00:31:25,919 --> 00:31:27,760
expected, especially considering like

814
00:31:27,760 --> 00:31:29,679
the subway scene game and things like

815
00:31:29,679 --> 00:31:32,799
that. So, I'm actually

816
00:31:32,799 --> 00:31:35,679
I'm okay with this. So, the final thing

817
00:31:35,679 --> 00:31:38,000
was of course the street yeet game,

818
00:31:38,000 --> 00:31:40,320
which is weird because this piece of

819
00:31:40,320 --> 00:31:42,080
text moving up and down like that while

820
00:31:42,080 --> 00:31:43,840
this one remains completely static makes

821
00:31:43,840 --> 00:31:46,480
me uncomfortable in some level. So, this

822
00:31:46,480 --> 00:31:49,760
is a Bejian issue. All right, good. So,

823
00:31:49,760 --> 00:31:52,480
I neglected to um just run it in a

824
00:31:52,480 --> 00:31:57,279
server. One fist, zero mercy.

825
00:31:57,279 --> 00:32:04,310
I already like this. Oh, it seems like

826
00:32:04,320 --> 00:32:06,399
Good music. All right. All right. All

827
00:32:06,399 --> 00:32:10,470
right.

828
00:32:10,480 --> 00:32:16,789
Let's just explore the city real quick.

829
00:32:16,799 --> 00:32:20,000
I don't even know. Okay, so I saw a car

830
00:32:20,000 --> 00:32:25,509
get like

831
00:32:25,519 --> 00:32:34,789
This one's actually kind of fun.

832
00:32:34,799 --> 00:32:38,640
Excuse me. Excuse me. Pardon me. It does

833
00:32:38,640 --> 00:32:40,960
like a like a

834
00:32:40,960 --> 00:32:42,880
Okay. I don't know that we hit. Is that

835
00:32:42,880 --> 00:32:47,669
a Can we hit the bike?

836
00:32:47,679 --> 00:32:54,549
Bonk.

837
00:32:54,559 --> 00:33:00,950
Uh-oh. Jay-walking pedestrian.

838
00:33:00,960 --> 00:33:02,960
Can we punch this parking meter? Yeah,

839
00:33:02,960 --> 00:33:04,720
we can just everything except the

840
00:33:04,720 --> 00:33:06,159
buildings. All right. There's

841
00:33:06,159 --> 00:33:08,240
unfortunately the orientation of some of

842
00:33:08,240 --> 00:33:10,240
these things is not quite right. We can

843
00:33:10,240 --> 00:33:12,000
see that we're moving sideways when we

844
00:33:12,000 --> 00:33:15,750
move forward.

845
00:33:15,760 --> 00:33:18,880
And the cars are also

846
00:33:18,880 --> 00:33:21,440
Sorry, pal.

847
00:33:21,440 --> 00:33:23,110
Oh,

848
00:33:23,110 --> 00:33:23,120
Oh,

849
00:33:23,120 --> 00:33:25,200
and it's interesting how they uh

850
00:33:25,200 --> 00:33:26,960
interact with the scenery as well. Can

851
00:33:26,960 --> 00:33:28,720
we eat this statue? I don't think we

852
00:33:28,720 --> 00:33:34,149
can, but Oh, yeah, we can. All right.

853
00:33:34,159 --> 00:33:36,640
I will say the cartooness of this game

854
00:33:36,640 --> 00:33:38,960
is actually kind of well done. I don't

855
00:33:38,960 --> 00:33:40,799
know how easy that is to assess just

856
00:33:40,799 --> 00:33:42,720
watching someone play it, but like the

857
00:33:42,720 --> 00:33:44,880
pacing is decent. I think maybe that's

858
00:33:44,880 --> 00:33:47,600
attributed to the music as well, but the

859
00:33:47,600 --> 00:33:49,039
way that when you actually All right,

860
00:33:49,039 --> 00:33:50,399
the the loop is getting a little

861
00:33:50,399 --> 00:33:52,720
repetitive when you actually yeet the

862
00:33:52,720 --> 00:33:54,799
things and they also go and interact

863
00:33:54,799 --> 00:33:56,799
with other items in the environment. So

864
00:33:56,799 --> 00:33:59,360
like how that will bounce off the

865
00:33:59,360 --> 00:34:00,880
building and then maybe hit other things

866
00:34:00,880 --> 00:34:03,039
in the path. That's pretty cool. And

867
00:34:03,039 --> 00:34:05,039
this was

868
00:34:05,039 --> 00:34:07,760
actually quite arcade style and

869
00:34:07,760 --> 00:34:09,430
playable.

870
00:34:09,430 --> 00:34:09,440
playable.

871
00:34:09,440 --> 00:34:11,280
Our score is going up. We have combo

872
00:34:11,280 --> 00:34:14,480
multipliers overall. 38 here is a

873
00:34:14,480 --> 00:34:16,560
success. All right, so that is probably

874
00:34:16,560 --> 00:34:18,079
going to conclude our first look and

875
00:34:18,079 --> 00:34:20,560
test of the general availability DeepS

876
00:34:20,560 --> 00:34:23,760
V4 Pro, the 0813 model designation. Now,

877
00:34:23,760 --> 00:34:25,520
this is definitely an improvement over

878
00:34:25,520 --> 00:34:27,359
the preview version that felt pretty

879
00:34:27,359 --> 00:34:28,960
undercooked and I was not at all

880
00:34:28,960 --> 00:34:30,879
impressed with it. But if we look back

881
00:34:30,879 --> 00:34:32,560
at some of the tests that were run in

882
00:34:32,560 --> 00:34:34,159
that video, which is on the channel, we

883
00:34:34,159 --> 00:34:36,079
ran some of the same ones today. This is

884
00:34:36,079 --> 00:34:38,879
a significant improvement. I would say

885
00:34:38,879 --> 00:34:40,399
though, I think the flash model

886
00:34:40,399 --> 00:34:42,159
impressed me more than this, especially

887
00:34:42,159 --> 00:34:44,320
considering the size of it. This has a

888
00:34:44,320 --> 00:34:46,720
bit more competition, but again, it is a

889
00:34:46,720 --> 00:34:48,720
big leap on its predecessor, which I

890
00:34:48,720 --> 00:34:50,320
guess is what we like to see. I was

891
00:34:50,320 --> 00:34:52,159
impressed a few times with some things

892
00:34:52,159 --> 00:34:54,240
like basically results within results.

893
00:34:54,240 --> 00:34:56,560
The cinematic Steve the PC repair game,

894
00:34:56,560 --> 00:34:58,640
it actually had some elements to it that

895
00:34:58,640 --> 00:34:59,920
were like, hey, you know, it kind of

896
00:34:59,920 --> 00:35:01,599
thought this through. Just the way when

897
00:35:01,599 --> 00:35:03,040
they were speaking, their heads were

898
00:35:03,040 --> 00:35:04,640
like moving back and forth. Not the

899
00:35:04,640 --> 00:35:06,160
weird chin thing that was happening. I'm

900
00:35:06,160 --> 00:35:08,240
not sure what happened there. The music

901
00:35:08,240 --> 00:35:10,079
it included in both that game and then

902
00:35:10,079 --> 00:35:12,240
the Street Eat game were actually like

903
00:35:12,240 --> 00:35:14,480
they definitely fit the scene that it

904
00:35:14,480 --> 00:35:16,160
was drawing here and it did a good job

905
00:35:16,160 --> 00:35:17,599
making the Street Eek game very

906
00:35:17,599 --> 00:35:20,000
cartoonish and the playability of it

907
00:35:20,000 --> 00:35:21,680
felt good, I guess, for lack of a better

908
00:35:21,680 --> 00:35:24,000
term. The model that we got of the

909
00:35:24,000 --> 00:35:27,040
engine was actually it wasn't printable.

910
00:35:27,040 --> 00:35:29,119
So, unfortunately, maybe it failed to

911
00:35:29,119 --> 00:35:31,040
like check that box in the specific

912
00:35:31,040 --> 00:35:32,880
task. However, if we just look at one of

913
00:35:32,880 --> 00:35:34,960
the previews right here, it did a pretty

914
00:35:34,960 --> 00:35:37,119
decent job. Definitely better than the

915
00:35:37,119 --> 00:35:38,880
other models I've tested this with.

916
00:35:38,880 --> 00:35:40,640
Though, I have not tested this specific

917
00:35:40,640 --> 00:35:42,560
prompt with any big beefy Frontier

918
00:35:42,560 --> 00:35:44,640
models yet. So, keep that in mind as

919
00:35:44,640 --> 00:35:46,079
well. But, it definitely had some chops

920
00:35:46,079 --> 00:35:47,839
here. And the amount of research it did

921
00:35:47,839 --> 00:35:50,560
to actually get to that point was quite

922
00:35:50,560 --> 00:35:52,480
a lot. We have all the things in here

923
00:35:52,480 --> 00:35:54,000
downloading these images when it doesn't

924
00:35:54,000 --> 00:35:55,760
have vision. So, I'm not quite sure what

925
00:35:55,760 --> 00:35:57,760
to make of that. But nonetheless, I

926
00:35:57,760 --> 00:35:59,359
think probably the biggest point of

927
00:35:59,359 --> 00:36:02,560
frustration for me is it just goes all

928
00:36:02,560 --> 00:36:04,880
out when trying to actually ensure that

929
00:36:04,880 --> 00:36:07,040
every aspect of every line of code it

930
00:36:07,040 --> 00:36:09,520
made is correct. And with a model like

931
00:36:09,520 --> 00:36:11,920
this where it does not have vision,

932
00:36:11,920 --> 00:36:14,320
sometimes it takes longer and there is a

933
00:36:14,320 --> 00:36:16,000
cost thing to it as well. Assuming

934
00:36:16,000 --> 00:36:17,440
you're going to be paying to use these

935
00:36:17,440 --> 00:36:20,640
models, it just sometimes is simpler to

936
00:36:20,640 --> 00:36:22,480
have it make the result, not try to do

937
00:36:22,480 --> 00:36:24,000
like overviews and checks and

938
00:36:24,000 --> 00:36:25,839
follow-ups. you look at it yourself and

939
00:36:25,839 --> 00:36:27,359
then tell it what's wrong and tell it to

940
00:36:27,359 --> 00:36:30,079
fix it. Having to just go all out and it

941
00:36:30,079 --> 00:36:32,079
trying to fix it adds a lot of time and

942
00:36:32,079 --> 00:36:34,960
expense and tokens to the task, which

943
00:36:34,960 --> 00:36:36,960
maybe is more of a consideration when

944
00:36:36,960 --> 00:36:39,599
doing zeroot tests like this, but I find

945
00:36:39,599 --> 00:36:41,280
that's something I've consistently had

946
00:36:41,280 --> 00:36:43,119
frustrations with as well as with the

947
00:36:43,119 --> 00:36:45,119
flash model where if I'm having them

948
00:36:45,119 --> 00:36:47,040
make like a say street heat, it's easier

949
00:36:47,040 --> 00:36:48,720
if they just spit the script out, I test

950
00:36:48,720 --> 00:36:50,160
it and say, "Hey, the buildings are

951
00:36:50,160 --> 00:36:51,920
disappeared." and then it fixes it

952
00:36:51,920 --> 00:36:53,599
rather than it trying to go through and

953
00:36:53,599 --> 00:36:54,960
like well let me try to spin up a

954
00:36:54,960 --> 00:36:56,640
headless browser and then I'll take a

955
00:36:56,640 --> 00:36:58,640
screenshot and like do a heat map

956
00:36:58,640 --> 00:37:00,320
because it can't actually see it or some

957
00:37:00,320 --> 00:37:02,720
other function. So it's a little

958
00:37:02,720 --> 00:37:04,230
tokenhappy.

959
00:37:04,230 --> 00:37:04,240
tokenhappy.

960
00:37:04,240 --> 00:37:06,320
I did run it on the highest potential

961
00:37:06,320 --> 00:37:07,760
reasoning mode. So that could be

962
00:37:07,760 --> 00:37:10,560
attributed to it as well, but I still

963
00:37:10,560 --> 00:37:12,800
would like to be able to do that without

964
00:37:12,800 --> 00:37:14,640
it like going all out to try to make

965
00:37:14,640 --> 00:37:16,480
sure it's polishing every aspect of the

966
00:37:16,480 --> 00:37:18,480
script because I want max performance. I

967
00:37:18,480 --> 00:37:20,400
just don't need that level of depth. So,

968
00:37:20,400 --> 00:37:22,720
that may be a personal complaint, but

969
00:37:22,720 --> 00:37:24,640
you know. So, for the final thing, let's

970
00:37:24,640 --> 00:37:26,320
take a look at everything we spent for

971
00:37:26,320 --> 00:37:28,960
the entirety of this test. We can see

972
00:37:28,960 --> 00:37:31,920
right here that all cost $1.91.

973
00:37:31,920 --> 00:37:33,760
So, that was pretty darn cheap. And you

974
00:37:33,760 --> 00:37:35,839
do have to remember this is going to be

975
00:37:35,839 --> 00:37:38,320
increased their API prices. They say

976
00:37:38,320 --> 00:37:40,640
significant increase expected, but I

977
00:37:40,640 --> 00:37:42,400
mean a significant increase might be

978
00:37:42,400 --> 00:37:44,320
like, okay, the entirety of this test

979
00:37:44,320 --> 00:37:46,640
was $8 or something, which is still in

980
00:37:46,640 --> 00:37:49,359
perspective not horrible. The Quen 3.8 8

981
00:37:49,359 --> 00:37:51,760
max test video that we did a few weeks

982
00:37:51,760 --> 00:37:54,000
ago or like a week or two ago that was

983
00:37:54,000 --> 00:37:56,640
about $32. So keep that in mind as well.

984
00:37:56,640 --> 00:37:58,560
That may be a bit more performant than

985
00:37:58,560 --> 00:38:01,040
this, but there is going to be a pricing

986
00:38:01,040 --> 00:38:03,359
consideration as well. And this was very

987
00:38:03,359 --> 00:38:05,760
very very cheap. It won't remain that

988
00:38:05,760 --> 00:38:08,160
cheap, but even if it gets five times as

989
00:38:08,160 --> 00:38:09,920
expensive, it's still not horrible. I

990
00:38:09,920 --> 00:38:11,359
suppose that's going to conclude our

991
00:38:11,359 --> 00:38:14,000
first look and test of the 0813 Deepseek

992
00:38:14,000 --> 00:38:16,560
V4 Pro model, the general availability

993
00:38:16,560 --> 00:38:18,560
version. And this is now out of preview.

994
00:38:18,560 --> 00:38:20,560
And that's just pretty exciting.

995
00:38:20,560 --> 00:38:22,720
Basically, now I think I'm going to test

996
00:38:22,720 --> 00:38:24,800
Grock 4.6 because that also came out

997
00:38:24,800 --> 00:38:26,960
today. And then I believe Friday Quen

998
00:38:26,960 --> 00:38:29,520
3.827B is coming out. So that'll be

999
00:38:29,520 --> 00:38:31,200
exciting as well. Seems like there's

1000
00:38:31,200 --> 00:38:32,960
been this has been like a pretty busy

1001
00:38:32,960 --> 00:38:34,720
week in terms of model releases. So

1002
00:38:34,720 --> 00:38:37,599
that's cool also. And when Musepark 1.2

1003
00:38:37,599 --> 00:38:39,359
comes out, that's going to be awesome. I

1004
00:38:39,359 --> 00:38:40,720
don't know how big it is, but I'm very

1005
00:38:40,720 --> 00:38:42,720
excited to try to run it locally. So

1006
00:38:42,720 --> 00:38:44,400
with that, if you have any questions,

1007
00:38:44,400 --> 00:38:45,760
please feel free to leave them in the

1008
00:38:45,760 --> 00:38:49,200
comments. And thanks for watching.
