shooting out. I believe that was
something I've seen.
The trees are quite reminiscent of a
pooh. Deepseek V4 Pro has just been
released in general available version,
which also happened with the V4 Flash
model back about 12 or 13 days ago on
0731. Now, that model when tested proved
to be a significant significant increase
in capability over the preview version
that was previously around. And today
we're going to be finding out if the
same can be said for the newly updated
checkpoint general availability for V4
Pro dubbed0813.
So before we get into it, do feel free
to subscribe so we can hit 70K and then
100K with the plaque. And with that,
basically there's not a lot to say about
this right now because it seems to have
been more or less silently released.
There's no official announcement post
yet on X, which I do believe is
generally where we would see this. But
they do mention here just in the website
a couple references to it where if you
use this model identifier right here for
V4 Pro, you are being routed to the new
V4 Pro0813 version. Additionally to
that, it is also live on open router and
this makes me feel comfortable that it
is actually genuinely released and this
is the model we're going to be using.
So, from the bit of information we have
right here, aside from just the model
identifier now being today's date,
depending on what local one is in, we
can see that the model has a million
context window with a maximum output
length of 384K, which really is a lot.
Now, something that can sometimes happen
with DeepSeek, at least historically, is
there may be a lot of thinking. Now,
this does support selectable thinking
modes, as you can see if we do click on
this. So, it's possible to kind of tone
that down, but in the interest of seeing
the maximum potential performance, all
of our coding tasks for today are going
to be run on this maximum effort. Now, I
want to mention the following with a
grain of salt because I cannot
definitively confirm that this is ground
truth, but I would imagine it probably
is. There were some references and
photos floating around which apparently
came from a group related to deepseek. I
believe they said it was a WeChat group
about Deep Seek or something. And if
this is to be believed, we can see that
these would hypothetically be the
benchmark results for Deepseek V4
Pro0813 or the general availability
model. And basically my main interest
here is just seeing the leap in
capability over the V4 Pro preview to
now because I was initially disappointed
with the V4 Pro Preview as well as the
V4 Flash preview. They felt very
undercooked and probably because they
were named preview. That's actually like
fair. It makes sense. But again, I want
to reiterate the leap in capability
between flash and then the 0731 general
availability version of flash was
absolutely massive. This is like the
best local model right now for like a
dual spark setup. So I mean in a niche,
you know, but still if that leaping
capability remains, then what we can see
right here just in this deep sore
increase from 12.8 to 62.7 would then
hypothetically put this above things
like Opus 4.8 8 and make it very very
competitive being especially that this
is an openweight model or will be.
That's also extremely exciting because
this is not like horrifically gigantic I
guess when considering things like Kimmy
K3 or Quen 3.8 Max. It's still big at
1.6 trillion parameters. It is a mixture
of experts model with how many active?
So if we do estimate that this is going
to be the same size as the preview
version of V4 Pro. It's a 1.6 6 trillion
parameter mixture of experts model with
49 billion active. So it is still very
very large but it's not as gigantic as
like the closing in on 3 trillion
parameter model. So additionally to that
pricing and this is something that we
need to basically take just as it is
right now because they mention and have
been for quite a bit of time that their
API pricing is going to be significantly
increased soon. Now significantly is
relative to what it currently is which
is like very very very cheap. So, right
now, pricing per million input tokens
for DeepSeek V4 Pro is 4.35.
So, okay. No, I know what this is, but
like last time I messed up on this one
and I said it was 2 cents and it wasn't
and then I got roasted. So, this is Z 43
cents per million input tokens and 87
cents per million output tokens is the
current price. Now, if this gets like a
significant increase, say it goes up
like five or 10 times, it would still
hypothetically be competitive. So, it's
all relative to what it currently costs.
And with that, I am going to be using
this from within Codeex. When we tested
V4 Flash, the general availability model
on the 31st of July, I did also use it
through Codeex because I believe they
had suggested to do so and the
performance was very, very good. I was
happy with it. So, I'm going to be using
Codeex as well for this. Now I should
also mention that they did release in
beta a desktop app for codeex or
chatgpt. So I also have it routed and
working through this desktop app as well
and it is doing a skate game for us in
C++. I would imagine that will take
quite a bit of time. So I did just want
to start it and verify this app was
actually working properly on this system
and it does seem to. So keep in mind any
mention of GPT or codecs here is routed
directly to DeepSeek on max reasoning
effort for the 0813 model. And with
that, let's take a look at our Okay, so
apparently the OpenAI beta application
set itself to be the default for all
file types. That's infuriating. All
right. All right. Very Quen 3.8
aesthetic. I'm going to turn sound on
because I did see some mentions of it
just talking about like
sounds. All right. It starts in our
notepad. Can we resize this? All right.
Acceptable. Minimize. Unminimize. Good.
The big one. Is there a right click?
Yeah, there is.
There is also the correct date and time
in my local in the bottom right. And
there is what I would imagine here to
probably be the special feature. It is
the holographic desktop feature. So, we
will save that for last. Let's start out
by looking at the files app, which I
don't think I've seen a files icon that
looks like this before. All right. We
have some nice transparency to the
application backgrounds and definitely a
nice synth wave theme, which I do
personally like. So, unfortunately, it
seems our fake file system is just
static and we can't browse through it.
Nonetheless, can we create new things in
it? Okay, we can. Can we remove the new
things we created? We also can. Can we
remove things that were there by
default? Yeah, we can. All right, cool.
That makes me a little happier. And then
up would just go there. Oh, okay. Not
bad. Decent bit of immersion, at least
in terms of what directories would exist
were this a real computer. Notepad we
did kind of see because it opened with
this just to give us some information.
The only thing I like to see is will it
save it as a text file on the system. No
such directory. Didn't I delete the
documents directory? Hold on a second.
That's okay. Oh, it remembered that I
did that. I might have messed that up.
So that's going to be that's on me. Uh
okay. This right here is just not right.
It should not have a like visible text
box. That happens sometimes. Help did
give us things. Let's just do Neoetch.
That's actually pretty well done right
there.
Nebula or Nebula. Needula. Still, that's
that's actually all right. I'm just
being kind of mean. Memory. This is
fine. Oh, it actually put a bit of
cleverness in there. 1.44 megs out of
infinity. This is fine. Isn't that how
much a old school floppy disc would
hold? I don't know cuz those are older
than me. Next up, calculator. Okay, so
47 *
8
376.
I haven't done one of these in a while
divided by six. All right, settings.
Definitely seeing a bit of like Quen 3.8
in here just in terms of some of the
style here. What is that and why do I
like it?
Aurora. Oh, okay. Sunset
City. This No one would understand that
reference. This looks like something one
of my friends in high school was making
as a game project. It actually looks
like a ton like the splash screen for
his project. We have customizable
accents as well. Difficulty easy,
normal, and hard. Oh, for games. Okay, I
probably set it to easy as you may be
familiar with my quick to anger game
playing style. Next up, let's try our
games. The speaker is on. So, City
Heist.
Oh, you absolute.
Okay. So, you have to press enter to
start and not click the button.
Please shift gears. Ah, okay. Okay.
All right. It's
Oh, cool.
Oh, okay.
It's troubled,
but
the sounds for like the smack are kind
of funny. Like, all right. And we
wrecked and we only grabbed a 100red out
of a thousand, but it did work. So, keep
in mind we need to press enter to play
these games and not hit the button that
says launch. Oh. Oh, all right.
Do I go through these? Yeah. I I just
assume based on the sounds. I wonder if
that's how like dogs are since they
don't understand language. But like that
to me seemed like a positive
reinforcement sound. So, it makes me
want to do it more. And I think we did
just discover something about how dog
sprains work.
Okay, the score. I don't know that we
need that many decimal points just to
show a score. I think maybe just
rounding up to 734 or down would have
been acceptable, but I applaud it for
its intricacy. And then, oh, read me.
Okay, so our special feature is
something like holographic. And I would
imagine having a couple apps open just
when we trigger that is probably the
move. So, oh yeah. All right. So, it
just puts like an interesting card
effect. This is what it looks like. This
looks like an Apple Vision Pro like app
demo. This is the way they look from
inside the Vision Pro headset. Um, just
if you have used one, you may resonate
with what I'm saying. Okay. Overall, it
was fine. Everything worked. Nothing
really blew me away. But again, that may
be a limitation of the test and less of
a limitation of the model. So alas, huh,
it's kind of neat. We will continue. So
our skateboard game is still going. And
again, I'm using this with the newly
releasleased beta version of the chat
GPT desktop app. I would imagine this
will take quite a bit of time. So let's
check to see just like Oh no, cuz we
already had looked at the cost. And keep
in mind this is partially for the skate
game as well as the browser OS. So 20
cents total across two separate tasks.
One which is still ongoing. All right.
So, after 68 minutes and 24 seconds,
Skate NYC is complete. So, oh, you
idiot. You spoiled it with these
screenshots and you don't even have
vision.
I'm infuriated. Nonetheless, now that we
know what the game looks like, I had to
stop myself from saying something a
little more colorful. Let's just take a
peek at at the game. All right, so
here's our NYC skate game. Should be in
outputs, right? Yes.
All right. It's not quite as good as the
Quen 3.8 model, but
that model does have 800 billion more
parameters.
Does that say NYC skate on the ground?
It's inverted, but it does. And it says
established 1999. All right. Uhoh.
Sounded like the beginning of uh the Van
Halen song. I don't know what exactly
is. All right. Uh, let's just maybe not
do that same thing. There are sound
effects, though. I don't normally hear
sound effects. Can we actually move
beyond? All right. Not quite. I will say
it's not wonderful. Oh, that's actually
kind of cool, though. The way it like
stylized the game title. Nice. Nice.
Well, we don't need to do the drum kit
sim.
The trees are
quite reminiscent of a poo if I were to
be honest, but all right, the the legs
are like kicking.
This may be the funniest skate game
result we've ever seen, which is, you
know, something. All right, we have a
street sign there. The text is a little
sideways, as are the building faces.
This is definitely a troubled result.
However, I do like the water fountain
shooting out. I believe that was
something I've seen.
Okay. All right. I've seen that in I
think the Quen result. Now, here's what
I would like to just quickly do for some
reference. This is the result we
received for the C++ skateboard test
from the preview version of Deep Seek
V4. We can see right here. I'm going to
turn the speaker off. This is pretty
bad. It was like so bad that I actually
remember to go to this specific thing
just to showcase it. So, the leap in
capability based off of what we see
right here to what we just saw in the
skate game that it had created for us,
which we can just look at in these
screenshots here is still pretty
significant. Next up, I'm giving it the
Subway FPS test. I've also added on to
the end of the prompt. Don't worry about
checking over the script. I will
manually check it and if there are
issues I will report them back to you
just because this will really like
extend every single result by like two
times in terms of like timewise length
just in the interest of something I
could do visually in like 5 seconds and
then be like hey this doesn't work. So
we're going to do that just to maybe
like keep things a little tighter. All
right so it did finish the Subway FPS
game. The problem is it just keeps
trying to do like troubleshooting which
it's not good at doing on this system
for some reason. All right, let's check
out our subway FPS. M Rand Avenue. All
right,
going to turn the speaker on. So, it
gave us two options. We can either
explore the station. Okay, it's Hey, you
know what? I think that is the best
subway car that I've ever seen drawn in
this test. And you're going to be like,
well, it doesn't look that great. I
know. It's just that they never really
include these. And when they do, they're
not really very good. So this actually
what was that? If that thing starts
moving I would have probably become more
excited than would be reasonable for you
know responding to such thing. This is
very clean. It's simple. It's nothing
that's blowing me away to be completely
honest with you. Queens Boulevard line.
Okay. We have stairs. We have some
lighting elements and things of the
sort. We have ace if you want to go that
side. And then tunnels
like indicators for the train's trash
bin. Floating particles more simple. And
we can't go up the stairs, which is
fine. We don't want to. Now, of course,
the other feature that was included here
is the FPS. So, let's go back to menu
and then enter the survival FPS. Let's
see if it changes the lighting or
anything. Oh my. That's a good weapon
model. Does it? How? Oh, it does.
I think.
Yeah, it does. It's like smooth now. I
don't see any enemies. Look at when we
run. It's like a waddle.
All right. So, uh the big thing I'm
noticing here is there are no zombie
enemies. So,
good reload. The waddle is just kind of
funny.
Weird. Hey, look. There are shell
casings that actually drop. That's kind
of cool. All right, this is like Yeah,
it's kind of mid. So, I'm going to give
it a feedback piece. Now, I stopped it
because it was just like it had finished
and it was like I can't use this in the
headless environment to check. And at
that point, it's easier to just check it
and tell it what's wrong. So, I'll give
it that honest feedback. So, supposedly
our fixed and polished version of the
Subway FPS is completed. Let's just take
a peek at it. The sound is on. All
right. Interesting. I think it swapped
the positioning of the buttons. So,
all right.
Seven hostiles. It's showing me in the
top right. I unfortunately just can't
locate them. I would have expected it to
have done better. And again, this is one
where we could go back and reference the
previous model of this. So, basically
the preview version, it was
significantly less detailed than this
was.
though unfortunately we don't have
enemies and given the amount of time it
took as well as the kind of multiple
times I told it there were no enemies
I'm regrettably going to call this one
next up I'm giving this a difficult task
to create a 3D model of an RB26 inline 6
engine it must be something that can be
3D printed with little to no support and
fit inside of it a tiny DC motor called
an N20 motor because this is something
that I've told it should like work with
my RC car project actually I don't think
that's specifically in this prompt, but
that's the whole point of this where
this is it should understand and it will
scale it properly to that motor. So far,
I've run this test with a few
intelligent models and I've never really
received anything that was actually
worth printing. So, hopefully sooner
than later that will change. So, our 3D
model task is pretty interesting because
it's just doing a lot of research on
like the actual proper orientation of
specific items on this engine. Like
where is the downpipe, which is an
exhaust component? What side is it? What
is the intake side? What is the exhaust
side? Intake plenum left or right? So, I
do like to see the amount of like
intricate research that's going into the
culmination of this model creation. And
it would be really awesome for like us
to get a model for this task that's
actually printable. It would be the
first one. So, in 1 hour and 10 minutes,
we received our 3D model response. This
is a very, very intricate just bit of
text about the thing it made. Now, of
course, the other part of that is
actually just taking a look at what it
looks like. Though, once I remember what
I named this folder, we will be able to
take a peek. Assembled display STL. I
would imagine that to be the case.
Please be good. I've really like I need
a good one for these.
Actually, it's sideways. Son of a gun.
This did a really good job.
This is actually like
so far the best one. It's not perfect.
We have some sideways turbocharger
issues, though. I mean, this is All
right, let's let's peek at this in
OpenCAD. And there are a bunch of
individual pieces for this. So, we also
want to see if the engine that we told
it needs to fit inside the little remote
control car engine. Let's see if it has
any hope of properly fitting research.
It has a research folder right here just
showing like a bunch of images and stats
for this motor. Very cool though. And
here we have some better preview
renders.
This is definitely well done.
Turbo side. Okay. Underside. All right.
It's not something that's going to
really easily be 3D printable. Although,
I guess I can't make that determination
because this comes in multiple pieces.
So, it's not designed to be printed as
we first saw it just in one lump like
this. It's designed to be printed
separately. I would like to see. Let's
look now at just the single first piece,
which is ideally where it would be
placing the 3D printed motor that would
go in it.
Unfortunately, printing this without
supports is just not an option in any
potential orientation that we see right
here, which is a bit frustrating. It
almost seems like it has these posts and
holes in it to be able to snap fin on
other parts, which is cool. Okay. Yep.
And I think those are definitely like
attachment posts, which is pretty cool.
This one would be able to be printed
more or less without any supports if we
were to put it flat. Then this should
have the Nissan logo, or at least the
text Nissan written on it.
Yep. And this one's quite well done. No
issues here. The oil pan. Oh, no. Okay.
This is where we This is where we decide
we're not going to be trying to print
this. I'm not disappointed, but I'm not
super impressed either. So, I suppose I
am lukewarm when it comes to judging
this. Definitely, if we just look at
this as a render, even forget about
looking at the individual parts there,
cuz it's not really going to be feasible
to print this, it did a really decent
job just assembling it. The research
that went into this, I think, is almost
probably like I hate to sound like an AI
here, but like the story isn't the
model, it's the research that went into
it. That's like generic like AI slob. It
really did a lot of decent research
here. I mean, did it find this and
download it just to see? No. Okay. So,
this is something it maybe made or maybe
probably found online just to be able to
better assess what the size of this
asset is, but it took a lot of care to
ensure that what it tried to generate
would have hypothetically fit the
specific specifications that were
denoted in the original prompt. So, not
half bad. I'm also going to give this a
simple front-end design test where it
needs to create the watch website. So,
it has to have a pretty cinematic
panning effect over a 3D watch asset
that it creates. I didn't specifically
Okay, no, I did specifically denote that
the watch needs to be a 3D model. So,
we'll see how competent it is at putting
the entirety of this together. So, in 1
hour and 30 minutes, we got our watch
front end result. It again seems to have
a pretty substantial like just list of
what was built here. So, let's take a
look and see how it is. beautiful watch
front end website.
That's actually it's so close to
excellent. The big problem is this, I
would assume, is the watch strap
sticking out. This is 3D, so don't be
fooled by its 2Dishness look. It is
actually 3D. It's slowly panning, too. I
really Okay, so a couple things I do
like the wooden background and then this
like leather card or pad that this watch
is placed on. Additionally to that, the
face looks really good. The materials
look very good. It's just like an
overall it's a high-end aesthetic, which
is exactly what we go for when
performing this test. Now, that's
actually that right there looks good.
The
Let's just sit and appreciate for a
minute. Okay. Yeah, that maybe I could
have done without that, but it's
definitely quite something. And then
look at the way that goes away as soon
as we start to scroll down. Quiet luxury
measured in seconds.
Sunburst dial. Okay, it has like a
material card here. The sapphire crystal
is perhaps something I would have maybe
omitted from this section, but the dial
looks good. Two watches, one point of
view. Please render them. Oh, look at
that. That is sick. That really looks
pretty good. I love the way they're
placed on the table. Really the big
thing letting it down is just this
leather slab is inhibiting our view of
these beautiful straps. This one is the
stainless steel option. This one is the
gold option and priced accordingly I
would imagine. Yeah. Although I would
say the jump in price of like it's a
negligible amount to get the gold one.
I'd probably go with this one
personally. Oh, cool. And these ones we
can freely rotate so that helps a bit.
There is no movement to the watch hands
but that's okay. I'll forgive it for
that. But these are pretty darn cool.
These are well drawn, I would say.
Especially the numeral indicators. Look
at the way that they actually have multi
material on them. So, they're not just
like one static material. It's gold and
then black infill or silver and then
black infill as well. So, that's some
attention to detail I do like seeing. As
well as the kind of brushed material
look on the stainless steel and the
gold. It's probably weird we're like
assessing like a 3D watch, but it just
shows like some capability. Okay, that
looks pretty good right there. And then
we have a clean footer as well. I like
this. I'm happy with this. Even though
it's like not perfect, it's darn close.
So, next up, just here from within
codeex. And I can't show this full
prompt because it has an API key. I'm
giving this the full-on cinematic Steve
the PC repair game test where it needs
to create a cinematic game. It needs to
create voice assets for these characters
just by using an open AI API key that
I've given it and it needs to make a fun
game that is enjoyable and playable. I
will assess this is probably going to
take north of an hour. So, we're just
going to basically leave Codeex here in
the background, the beta desktop version
of it to complete this task and we'll
maybe work on some other things in the
meantime. So, our Steve the PC repairman
cinematic game completed in basically 65
minutes. So, a little over an hour. All
right, here's how to play. I'll probably
just do what it says here, not assume
that it's already running this in some
server for us. So, okay, episode one,
the Azure palm job. Okay, click to
begin. Headphones recommended. We have a
speaker.
>> All right.
>> My name is Steve.
>> This is good.
>> I fix computers.
>> Most of my clients are old enough to
remember when a hard drive was a luxury
item. They pay what they can afford and
I make it work. Mostly honest business.
>> Oh, thank you, dear. The screen kept
telling me the date was 1980 and I
thought all fixed.
>> I have been traveling long enough.
>> Fresh battery. Your computer now
believes
>> I will bring you oatmeal cookies on
Tuesday.
>> Same as the rest.
>> Give Mr. Buttons a scratch behind me
ears for me.
>> Let me walk you out, ma'am.
>> I'll be right with you, Mr. Thomas,
>> the speech overlays itself.
>> A good boy, Steven.
>> If that quiet man needs fixed, you be
patient.
>> Punctual.
>> I like punctual. Door is unlocked.
Coffee is warm.
>> A man. What is the job?
>> Kane for 2 years. My life.
>> See the the head tilt movement back and
forth is actually there's three people
talking now. And he forgets the entire
name Charles buy him penthouse private
security
wants his legend some people would like
to ask him question him slowly the
client pays 100% upront I would like is
also up in the case all expenses first
class two tickets this is why we work
together
the top tray is a normal file on a
laptop
it Quiet is my second favorite thing.
Professional. I will not ask what the
first is. The phone rings when the
helicopter is ready.
>> 40.
>> Cut scene over. Thank goodness. Click to
take control. All right. Aside from the
sounds being just totally messed up,
this is actually
pretty decent. Okay. The cat is
There's definitely some
geometric issues. What are we supposed
to do? Take the briefcase when you're
ready. Okay. Where is it?
Well, pet buttons are like,
>> "Don't look at me like that. Buttons."
>> Easter egg.
>> A man's got to eat.
>> Okay. Where's the briefcase?
All right.
We have inventory. Zip ties. Okay. E to
continue. All right. Is it going to put
us
>> Miami?
>> Nice.
>> Palm trees, humidity, and one very bad
man, Mr. Colton.
>> Champagne perhaps.
>> I'm just going to click through cuz it's
like
>> black like my well coffee
>> asset at the resort.
>> Poolside at noon.
>> Oh, poolside.
>> 170 enters. Camera coverage.
Elevator. There is no dog. Blind is the
west service stairwell.
Well, I think we just saw a glimpse of
the pool.
All right. Oh, great. Azure Palm Resort.
Click to take control.
It's even got like the like low rent
wallpaper that you'd expect at one of
these joints. Oh, wow. This is actually
like kind of intricate. Oh, good. Okay.
I was worried we wouldn't be able to
just walk through the walls, but okay.
We can toss a coin in the fountain. Your
wish. No more CEOs errors. 50/50. It
seems like Steve's shop and the airplane
scene is like oddly placed inside of the
location we're supposed to be at. Let's
just ignore that.
So, check in at the front desk and then
reach the 17th floor.
>> Welcome to the Azure Palm. Checking in,
Mr. Me.
>> Coulter. Steven Coulter.
>> Mr.
>> I believe I have a reservation. Room
1408, partial ocean view. I do
apologize. The ice machine on your floor
is out of order.
>> Story of my life.
>> All right. We now have a room key in our
inventory. So, is this the elevator? Oh,
is that
reach? Okay. West service stairwell.
Let's just assume this is north.
Good
like
what? Well, that is
frustrating because it gave us this
really like anticipatory music. I'm sure
there's a far better terminology for
what I was about to say.
>> My name is Steve.
>> Oh, no. Don't.
>> Most of my clients are old enough to
remember when a hard drive was a luxur.
>> All right. We we got most of the way. I
think this is a test that more often
than not, we don't complete it. I will
say the elements of this judged
individually. Definitely the pieces were
all there. I don't know that the puzzle
made the correct picture that was shown
on like the puzzle box, but it was
pretty darn close and I saw some
truthfully this did a better job than I
expected, especially considering like
the subway scene game and things like
that. So, I'm actually
I'm okay with this. So, the final thing
was of course the street yeet game,
which is weird because this piece of
text moving up and down like that while
this one remains completely static makes
me uncomfortable in some level. So, this
is a Bejian issue. All right, good. So,
I neglected to um just run it in a
server. One fist, zero mercy.
I already like this. Oh, it seems like
Good music. All right. All right. All
right.
Let's just explore the city real quick.
I don't even know. Okay, so I saw a car
get like
This one's actually kind of fun.
Excuse me. Excuse me. Pardon me. It does
like a like a
Okay. I don't know that we hit. Is that
a Can we hit the bike?
Bonk.
Uh-oh. Jay-walking pedestrian.
Can we punch this parking meter? Yeah,
we can just everything except the
buildings. All right. There's
unfortunately the orientation of some of
these things is not quite right. We can
see that we're moving sideways when we
move forward.
And the cars are also
Sorry, pal.
Oh,
and it's interesting how they uh
interact with the scenery as well. Can
we eat this statue? I don't think we
can, but Oh, yeah, we can. All right.
I will say the cartooness of this game
is actually kind of well done. I don't
know how easy that is to assess just
watching someone play it, but like the
pacing is decent. I think maybe that's
attributed to the music as well, but the
way that when you actually All right,
the the loop is getting a little
repetitive when you actually yeet the
things and they also go and interact
with other items in the environment. So
like how that will bounce off the
building and then maybe hit other things
in the path. That's pretty cool. And
this was
this was actually quite arcade style and
playable.
Our score is going up. We have combo
multipliers overall. 38 here is a
success. All right, so that is probably
going to conclude our first look and
test of the general availability DeepS
V4 Pro, the 0813 model designation. Now,
this is definitely an improvement over
the preview version that felt pretty
undercooked and I was not at all
impressed with it. But if we look back
at some of the tests that were run in
that video, which is on the channel, we
ran some of the same ones today. This is
a significant improvement. I would say
though, I think the flash model
impressed me more than this, especially
considering the size of it. This has a
bit more competition, but again, it is a
big leap on its predecessor, which I
guess is what we like to see. I was
impressed a few times with some things
like basically results within results.
The cinematic Steve the PC repair game,
it actually had some elements to it that
were like, hey, you know, it kind of
thought this through. Just the way when
they were speaking, their heads were
like moving back and forth. Not the
weird chin thing that was happening. I'm
not sure what happened there. The music
it included in both that game and then
the Street Eat game were actually like
they definitely fit the scene that it
was drawing here and it did a good job
making the Street Eek game very
cartoonish and the playability of it
felt good, I guess, for lack of a better
term. The model that we got of the
engine was actually it wasn't printable.
So, unfortunately, maybe it failed to
like check that box in the specific
task. However, if we just look at one of
the previews right here, it did a pretty
decent job. Definitely better than the
other models I've tested this with.
Though, I have not tested this specific
prompt with any big beefy Frontier
models yet. So, keep that in mind as
well. But, it definitely had some chops
here. And the amount of research it did
to actually get to that point was quite
a lot. We have all the things in here
downloading these images when it doesn't
have vision. So, I'm not quite sure what
to make of that. But nonetheless, I
think probably the biggest point of
frustration for me is it just goes all
out when trying to actually ensure that
every aspect of every line of code it
made is correct. And with a model like
this where it does not have vision,
sometimes it takes longer and there is a
cost thing to it as well. Assuming
you're going to be paying to use these
models, it just sometimes is simpler to
have it make the result, not try to do
like overviews and checks and
follow-ups. you look at it yourself and
then tell it what's wrong and tell it to
fix it. Having to just go all out and it
trying to fix it adds a lot of time and
expense and tokens to the task, which
maybe is more of a consideration when
doing zeroot tests like this, but I find
that's something I've consistently had
frustrations with as well as with the
flash model where if I'm having them
make like a say street heat, it's easier
if they just spit the script out, I test
it and say, "Hey, the buildings are
disappeared." and then it fixes it
rather than it trying to go through and
like well let me try to spin up a
headless browser and then I'll take a
screenshot and like do a heat map
because it can't actually see it or some
other function. So it's a little
tokenhappy.
I did run it on the highest potential
reasoning mode. So that could be
attributed to it as well, but I still
would like to be able to do that without
it like going all out to try to make
sure it's polishing every aspect of the
script because I want max performance. I
just don't need that level of depth. So,
that may be a personal complaint, but
you know. So, for the final thing, let's
take a look at everything we spent for
the entirety of this test. We can see
right here that all cost $1.91.
So, that was pretty darn cheap. And you
do have to remember this is going to be
increased their API prices. They say
significant increase expected, but I
mean a significant increase might be
like, okay, the entirety of this test
was $8 or something, which is still in
perspective not horrible. The Quen 3.8 8
max test video that we did a few weeks
ago or like a week or two ago that was
about $32. So keep that in mind as well.
That may be a bit more performant than
this, but there is going to be a pricing
consideration as well. And this was very
very very cheap. It won't remain that
cheap, but even if it gets five times as
expensive, it's still not horrible. I
suppose that's going to conclude our
first look and test of the 0813 Deepseek
V4 Pro model, the general availability
version. And this is now out of preview.
And that's just pretty exciting.
Basically, now I think I'm going to test
Grock 4.6 because that also came out
today. And then I believe Friday Quen
3.827B is coming out. So that'll be
exciting as well. Seems like there's
been this has been like a pretty busy
week in terms of model releases. So
that's cool also. And when Musepark 1.2
comes out, that's going to be awesome. I
don't know how big it is, but I'm very
excited to try to run it locally. So
with that, if you have any questions,
please feel free to leave them in the
comments. And thanks for watching.