{
  "text": "shooting out. I believe that was something I've seen.\nThe trees are quite reminiscent of a poo. Deep Seek V4 Pro has just been released in\ngeneral available version, which also happened with the V4 flash model back\nabout 12 or 13 days ago on 0731. Now that model when tested proved to be a significant,\nsignificant increase in capability over the preview version that was previously around.\nand today we're going to be finding out if the same can be said for the newly updated\ncheckpoint general availability for v4 pro dubbed 0813 so before we get into it do feel\nfree to subscribe so we can hit 70k and then 100k with the plaque and with that basically\nthere's not a lot to say about this right now because it seems to have been more or\nless silently released there's no official announcement post yet on x which i do believe\nis generally where we would see this but they do mention here just in the website a couple\nreferences to it where if you use this model identifier right here for v4 pro you are being\nrouted to the new v4 pro 0813 version additionally to that it is also live on open router and this\nmakes me feel comfortable that it is actually genuinely released and this is the model we're\ngoing to be using so from the bit of information we have right here aside from just the model\nidentifier now being today's date depending on what locale one is in we can see that the model\nhas a million context window with a maximum output length of 384k, which really is a lot.\nNow, something that can sometimes happen with DeepSeek, at least historically, is there may\nbe a lot of thinking. Now, this does support selectable thinking modes, as you can see if we\ndo click on this, so it's possible to kind of tone that down. But in the interest of seeing the\nmaximum potential performance, all of our coding tasks for today are going to be run on this\nmaximum effort. Now, I want to mention the following with a grain of salt because I cannot\ndefinitively confirm that this is ground truth but I would imagine it probably is. There were\nsome references and photos floating around which apparently came from a group related to DeepSeek.\nI believe they said it was a WeChat group about DeepSeek or something and if this is to be\nbelieved we can see that these would hypothetically be the benchmark results for DeepSeek V4 Pro\n0813 or the general availability model. And basically my main interest here is just seeing\nleaping capability over the v4 pro preview to now because i was initially disappointed with the v4\npro preview as well as the v4 flash preview they felt very undercooked and probably because they\nwere named preview that's actually like fair it makes sense but again i want to reiterate the\nleaping capability between flash and then the 0731 general availability version of flash was\nabsolutely massive this is like the best local model right now for like a dual spark setup so\nI mean, in a niche, you know. But still, if that leaping capability remains, then what we can see\nright here, just in this deep SWE score increase from 12.8 to 62.7, would then hypothetically put\nthis above things like Opus 4.8 and make it very, very competitive. Being especially that this is\nan open-weight model or will be, that's also extremely exciting because this is not, like,\nhorrifically gigantic. I guess when considering things like Kimi K3 or Quen 3.8 Max,\nIt's still big at 1.6 trillion parameters. It is a mixture of experts model with how many active?\nSo if we do estimate that this is going to be the same size as the preview version of v4 pro,\nit's a 1.6 trillion parameter mixture of experts model with 49 billion active. So it is still very,\nvery large, but it's not as gigantic as like the closing in on 3 trillion parameter models. So\nadditionally to that pricing, and this is something that we need to basically take just\nas it is right now because they mention and have been for quite a bit of time that their api pricing\nis going to be significantly increased soon now significantly is relative to what it currently is\nwhich is like very very very cheap so right now pricing per million input tokens for deep seek v4\npro is 4.35 cents so okay now i know what this is but like last time i messed up on this one\nand I said it was two cents and it wasn't and then I got roasted. So this is 43 cents per million\ninput tokens and 87 cents per million output tokens is the current price. Now if this gets\nlike a significant increase say it goes up like five or ten times it would still hypothetically\nbe competitive so it's all relative to what it currently costs. And with that I am going to be\nusing this from within Codex when we tested v4 flash the general availability model on the 31st\nof July. I did also use it through Codex because I believe they had suggested to do so and the\nperformance was very very good. I was happy with it so I'm going to be using Codex as well for this.\nNow I should also mention that they did release in beta a desktop app for Codex or ChatGPT so I\nalso have it routed and working through this desktop app as well and it is doing a skate game\nfor us in C++. I would imagine that will take quite a bit of time so I did just want to start\nit and verify this app was actually working properly on the system. And it does seem to.\nSo keep in mind, any mention of GPT or codex here is routed directly to deep seek on max reasoning\neffort for the 0813 model. And with that, let's take a look at our, okay, so apparently the open\nAI beta application set itself to be the default for all file types. That's infuriating. All right.\nAll right. Very Quen 3.8 aesthetic. I'm going to turn sound on because I did see some mentions\nof it just talking about like sounds, right? It starts in our notepad. Can we resize this?\nAll right. Acceptable. Minimize. Unminimize. Good. The big one. Is there a right click?\nYeah, there is. There is also the correct date and time in my locale in the bottom right. And\nthere is what I would imagine here to probably be the special feature. It is the holographic desktop\nfeature. So we will save that for last. Let's start out by looking at the files app, which I\ndon't think I've seen a files icon that looks like this before. All right. We have some nice\ntransparency to the application backgrounds and definitely a nice synthwave theme, which I do\npersonally like. So unfortunately it seems our fake file system is just static and we can't\nbrowse through it. Nonetheless, can we create new things in it? Okay, we can. Can we remove the new\nthings we created? We also can. Can we remove things that were there by default? Yeah, we can.\nAll right, cool. That makes me a little happier. And then up would just go there. Oh, okay, not bad.\nDecent bit of immersion, at least in terms of what directories would exist. Were this a real\ncomputer? Notepad we did kind of see because it opened with this just to give us some information.\nThe only thing I like to see is we'll save it as a text file on the system. No such directory.\ndidn't I delete the documents directory hold on a second that's okay oh it remembered that I did\nthat I might have messed that up so that's gonna be that's on me oh okay this right here is just\nnot right it should not have a like visible text box that happens sometimes help did give us things\nlet's just do neo fetch that's actually pretty well done right there\nnebula or nebula nebula still that's that's actually all right i'm just being kind of mean\nmemory this is fine oh it actually put a bit of cleverness in there 1.44 megs out of infinity\nthis is fine isn't that how much a old school floppy disk would hold i don't know because\nthose are older than me next up calculator okay so 47 times 8\n376.\nHaven't done one of these in a while.\nDivided by 6.\nAlright.\nSettings.\nDefinitely seeing a bit of like\nQuen 3.8 in here just in terms\nof some of the style here.\nWhat is that? And why do I like it?\ncity this no one would understand that reference this looks like something one of my friends in\nhigh school was making as a game project it actually looks like a ton like the splash screen\nfor his project we have customizable accents as well difficulty easy normal and hard all for games\nokay probably set it to easy as you may be familiar with my quick to anger game playing style next up\nLet's try our games.\nThe speaker is on.\nSo, City Heist.\nOh, you absolute...\nOkay, so you have to press enter to start.\nAnd not click the button.\nPlease shift gears.\nOh, okay.\nOkay.\nAlright, it's...\nOh, cool.\nOh, okay.\nIt's troubled.\nBut the sounds for like the smack are kind of funny.\nLike, all right.\nAnd we wrecked and we only grabbed 100 out of 1,000.\nBut it did work.\nSo keep in mind, we need to press enter to play these games and not hit the button that says launch.\nOh, all right.\nDo I go through these?\nYeah, I just assume based on the sounds.\nI wonder if that's how like dogs are since they don't understand language.\nBut like that to me seemed like a positive reinforcement sound.\nSo it makes me want to do it more.\nAnd I think we did just discover something about how dog sprains work.\nOkay, the score, I don't know that we need that many decimal points just to show a score.\nI think maybe just rounding up to 734 or down would have been acceptable.\nBut I applauded for its intricacy.\nAnd then, oh, read me.\nOkay, so our special feature is something like holographic.\nAnd I would imagine having a couple apps open just when we trigger that is probably the move.\nSo, oh, yeah.\nAll right.\nSo it just puts like an interesting card effect.\nThis is what it looks like.\nThis looks like an Apple Vision Pro like app demo.\nThis is the way they look from inside the Vision Pro headset.\nJust if you have used one, you may resonate with what I'm saying.\nOkay.\nOverall, it was fine.\nEverything worked.\nNothing really blew me away.\nBut again, that may be a limitation of the test and less of a limitation of the model.\nSo, alas, it's kind of neat.\nwe will continue. So our skateboard game is still going. And again, I'm using this with the newly\nreleased beta version of the chat GPT desktop app. I would imagine this will take quite a bit of time.\nSo let's check to see just like, Oh no, cause we already had looked at the cost and keep in mind,\nthis is partially for the skate game as well as the browser OS. So 20 cents total across two\nseparate tasks, one, which is still ongoing. All right. So after 68 minutes and 24 seconds,\nSkate NYC is complete.\nSo, oh, you idiot.\nYou spoiled it with these screenshots\nand you don't even have vision.\nI'm infuriated. Nonetheless, now that we know what the game looks like, I had to stop myself from saying something a little more colorful.\nLet's just take a peek at the game.\nAlright, so here's our NYC skate game.\nShould be in outputs, right? Yes.\nall right it's not quite as good as the quen 3.8 model but\nthat model does have 800 billion more parameters\ndoes that say NYC skate on the ground? It's inverted, but it does. And it says established\n1999. All right. Oh, sounded like the beginning of, uh, the Van Halen song. I don't know what\nexactly is. All right. Uh, let's just maybe not do that same thing. There are sound effects though.\nI don't normally hear sound effects. Can we actually move beyond? All right. Not quite.\nI will say it's not wonderful.\nThat's actually kind of cool, though, the way it like stylized the game title.\nNice. Nice.\nWell, we don't need to do the drum kit, Sim.\nThe trees are quite reminiscent of a poo, if I were to be honest.\nBut all right, the legs are like kicking.\nthis may be the funniest skate game result we've ever seen, which is, you know, something. All\nright. We have a street sign there. The text is a little sideways as are the building faces.\nThis is definitely a troubled result. However, I do like the water fountain\nshooting out. I believe that was something I've seen.\nI've seen that in, I think the Quinn result. Now here's what I would like to just quickly do for\nsome reference this is the result we received for the c++ skateboard test from the preview version\nof deep seek v4 we can see right here i'm going to turn the speaker off this is pretty bad it was\nlike so bad that i actually remember to go to this specific thing just to showcase it so the leap in\ncapability based off of what we see right here to what we just saw in the skate game that it had\ncreated for us, which we can just look at in these screenshots here, is still pretty significant.\nNext up, I'm giving it the subway FPS test. I've also added on to the end of the prompt. Don't\nworry about checking over the script. I will manually check it, and if there are issues,\nI will report them back to you, just because this will really, like, extend every single result by,\nlike, two times in terms of, like, time-wise length, just in the interest of something I could\ndo visually in, like, five seconds, and then be like, hey, this doesn't work. So we're gonna do\nthat just to maybe like keep things a little tighter. All right. So it did finish the subway\nFPS game. The problem is it just keeps trying to do like troubleshooting, which it's not good at\ndoing on this system for some reason. All right. Let's check out our subway FPS, Rand Avenue.\nAll right. I'm going to turn the speaker on. So it gave us two options. We can either explore the\nstation. Okay. It's, Hey, you know what? I think that is the best subway car that I've ever seen\ndrawn in this test. And you're going to be like, well, it doesn't look that great. I know it's\njust that they never really include these. And when they do, they're not really very good. So\nthis actually, what was that? If that thing starts moving, I would have probably become more excited\nthen would be reasonable for, you know, responding to such thing. This is very clean. It's simple.\nIt's nothing that's blowing me away, to be completely honest with you. Queens Boulevard\nline. Okay, we have stairs. We have some lighting elements and things of the sort. We have ace,\nif you want to go that side. And then tunnels, like indicators for the trains, trash bin,\nfloating particles, more simple. And we can't go up the stairs, which is fine. We don't want to.\nNow, of course, the other feature that was included here is the FPS.\nSo let's go back to menu and then enter the survival FPS.\nLet's see if it changes the lighting or anything.\nOh, my.\nThat's a good weapon model.\nDoes it?\nOh, it does.\nI think.\nYeah, it does.\nIt's like smooth.\nNow, I don't see any enemies.\nWhen we run, it's like a waddle.\nAll right.\nSo, the big thing I'm noticing here is there are no zombie enemies, so...\nGood reload. The waddle is just kind of funny\nWeird\nHey, look, there are shell casings that actually drop. That's kind of cool. All right. This is like\nYeah, it's kind of mid. So I'm going to give it a feedback piece. Now I stopped it because it was\njust like, it had finished and it was like, I can't use this in the headless environment to\ncheck. And at that point, it's easier to just check it and tell it what's wrong.\nSo I'll give it that honest feedback. So supposedly our fixed and polished version\nof the subway FPS is completed. Let's just take a peek at it. The sound is on. All right.\ninteresting I think it swapped the positioning of the buttons so\nall right seven hostiles it's showing me in the top right I unfortunately just can't locate them\nI would have expected it to have done better and again this is one where we could go back\nand reference the previous model of this so basically the preview version it was significantly\nless detailed than this was. Though unfortunately we don't have enemies and given the amount of time\nit took as well as the kind of multiple times I told that there were no enemies I'm regrettably\ngoing to call this one. Next up I'm giving this a difficult task to create a 3D model of an RB26\ninline-6 engine. It must be something that can be 3D printed with little to no support and fit\ninside of it a tiny DC motor called an N20 motor because this is something that I've told it should\nlike work with my RC car project. Actually I don't think that's specifically in this prompt but that's\nthe whole point of this where this is it should understand and it will scale it properly to that\nmotor. So far I've run this test with a few intelligent models and I've never really received\nanything that was actually worth printing so hopefully sooner than later that will change.\nSo our 3D model task is pretty interesting because it's just doing a lot of research on like the\nactual proper orientation of specific items on this engine. Like where's the downpipe, which is\nan exhaust component? What side is it? What is the intake side? What is the exhaust side intake\nplenum left or right? So I do like to see the amount of like intricate research that's going\ninto the culmination of this model creation. And it would be really awesome for like us to get a\nmodel for this task that's actually printable. It would be the first one. So in one hour and 10\nminutes we received our 3d model response this is a very very intricate just bit of text about the\nthing it made now of course the other part of that is actually just taking a look at what it\nlooks like though once i remember what i named this folder we will be able to take a peek\nassembled display stl i would imagine that to be the case please be good i've really like i need a\none for these actually it's sideways son of a gun this did a really good job\nthis is actually like so far the best one it's not perfect we have some sideways turbocharger\nissues though i mean this is all right let's let's peek at this in open scad there are a bunch of\nindividual pieces for this so we also want to see if the engine that we told it needs to fit inside\nthe little remote control car engine let's see if it has any hope of properly fitting research it has\nresearch folder right here just showing like a bunch of images and stats for this motor.\nVery cool though. And here we have some better preview renders.\nThis is definitely well done.\nTurbo side, okay, underside, alright. It's not something that's gonna really easily be 3D printable, although I guess I can't make that determination because this comes in multiple pieces.\nSo it's not designed to be printed as we first saw it, just in one lump like this. It's designed to be printed separately. I would like to see, let's look now at just the single first piece, which is ideally where it would be placing the 3D printed motor that would go in it.\nUnfortunately printing this without supports is just not an option in any potential orientation\nthat we see right here which is a bit frustrating it almost seems like it has these posts and holes\nin it to be able to snap fin on other parts which is cool okay yep and I think those are definitely\nlike attachment posts which is pretty cool this one would be able to be printed more or less\nwithout any supports if we were to put it flat then this should have the Nissan logo or at least\nthe text Nissan written on it.\nYep, and this one's quite well done. No issues here. The oil pan. Oh no. Okay, this is where we\ndecide we're not going to be trying to print this. I'm not disappointed, but I'm not super\nimpressed either. So I suppose I am lukewarm when it comes to judging this. Definitely,\nif we just look at this as a render, even forget about looking at the individual parts there,\nbecause it's not really going to be feasible to print this. It did a really decent job just\nassembling it the research that went into this i think is almost probably like i hate to sound like\nan ai here but like the story isn't the model it's the research that went into it that's like\ngeneric like ai slob it really did a lot of decent research here i mean did it find this and download\nit just to see no okay so this is something it maybe made or maybe probably found online just\nto be able to better assess what the size of this asset is but it took a lot of care to ensure that\nwhat it tried to generate would have hypothetically fit the specific specifications that were denoted\nin the original prompt. So not half bad. I'm also going to give this a simple front end design test\nwhere it needs to create the watch website. So it has to have a pretty cinematic panning effect over\na 3d watch asset that it creates. I didn't specifically okay no I did specifically denote\nthat the watch needs to be a 3d model. So we'll see how competent it is at putting the entirety\nof this together. So in one hour and 30 minutes we got our watch front end result. It again seems\nto have a pretty substantial like just list of what was built here. So let's take a look\nand see how it is. Beautiful watch front end website.\nThat's actually so close to excellent. The big problem is this, I would assume is the watch strap\nsticking out. This is 3D, so don't be fooled by its 2D-ishness look. It is actually 3D. It's slowly\npanning too. I really, okay, so a couple things I do like. The wooden background and then this\nlike leather card or pad that this watch is placed on. Additionally to that, the face looks really\ngood. The materials look very good. It's just like an overall, it's a high-end aesthetic,\nwhich is exactly what we go for when performing this test. Now, that's actually, that right there\nlooks good. The\nLet's just sit and appreciate for a minute.\nOkay, yeah, that maybe I could have done without that, but it's definitely quite something.\nAnd then look at the way that goes away as soon as we start to scroll down.\nQuiet luxury measured in seconds.\nsunburst dial. Okay. It has like a material card here. The sapphire crystal is perhaps something I\nwould have maybe omitted from this section, but the dial looks good. Two watches, one point of view.\nPlease render them. Oh, look at that. That is sick. That really looks pretty good. I love the\nway they're placed on the table. Really the big thing letting it down is just this leather slab\nis inhibiting our view of these beautiful straps. This one is the stainless steel option. This one\nis the gold option and priced accordingly, I would imagine. Yeah. Although I would say the\njump in price of like, that is the negligible amount to get the gold one. I'd probably go\nwith this one personally. Oh, cool. And these ones we can freely rotate. So that helps a bit.\nThere is no movement to the watch hands,\nbut that's okay.\nI'll forgive it for that.\nBut these are pretty darn cool.\nThese are well drawn, I would say.\nEspecially the numeral indicators.\nLook at the way that they actually have multi-material on them.\nSo they're not just like one static material.\nIt's gold and then black infill or silver and then black infill as well.\nSo that's some attention to detail I do like seeing.\nAs well as the kind of brushed material look on the stainless steel and the gold.\nIt's probably weird we're like assessing like a 3D watch.\nBut it just shows like some capability.\nOkay, that looks pretty good right there.\nAnd then we have a clean footer as well.\nI like this.\nI'm happy with this.\neven though it's like not perfect it's darn close so next up just here from within codex and i can't\nshow this full prompt because it has an api key i'm giving this the full-on cinematic steve the pc\nrepair game test where it needs to create a cinematic game it needs to create voice assets\nfor these characters just by using an open ai api key that i've given it and it needs to make a fun\ngame that is enjoyable and playable i will assess this is probably going to take north of an hour\nSo we're just going to basically leave codex here in the background, the beta desktop version of it, to complete this task.\nAnd we'll maybe work on some other things in the meantime.\nSo our Steve the PC Repairman cinematic game completed in basically 65 minutes.\nSo a little over an hour.\nAll right, here's how to play.\nI'll probably just do what it says here, not assume that it's already running this in some server for us.\nSo, okay.\nEpisode 1, the Azure Palm Job.\nOkay.\nClick to begin.\nheadphones recommended. We have a speaker. All right. My name is Steve. This is good. I fix\ncomputers. Most of my clients are old enough to remember when a hard drive was a luxury item.\nThey pay what they can afford and I make it work. It is honest business.\nOh, thank you, dear. The screen kept telling me the date was 1980 and I thought, well,\nWell, I have been time traveling long enough.\nFresh battery.\nYour computer now believes it is 2026.\nI will bring you oatmeal cookies on Tuesday.\nSame as the rest of us.\nAnd give Mr. Buttons a scratch behind the ears for me.\nLet me walk you out, ma'am.\nI'll be right with you, Mr. Thomas.\nThe speech overlays itself.\nYou are a good boy, Stephen.\nIf that quiet man needs a computer fixed, you be patient with him.\nI like punctual.\nDoor is unlocked.\nCoffee is warm.\nA man.\nWhat is the job?\nVictor Cain.\nFor two years,\nI've got a silver hat.\nSee the head tilt movement back and forth.\nThere's actually,\nthere's three people talking now.\nI am.\nHe forgets the entire name part.\nAnd by him,\nyou leave private security.\nThe client wants his legend.\nSome people would like to ask him questions.\nSlowly,\nthe client pays 100% up front.\nI would like to be paid.\nSo in the case,\nall expenses,\nfirst class.\nTwo tickets,\nand a passport in the name of Stephen Coulter.\nThe top tray is a normal PC's files on a laptop.\nSounds like you are describing the traditional command\nwho swings every room before Kane sleeps in it.\nQuiet is my second favorite thing.\nI will not ask what the first is.\nThe phone rings when the helicopter is ready.\n40...\ncut scene over. Thank goodness. Click to take control. All right. Aside from the sounds being\njust totally messed up, this is actually pretty decent. Okay. The cat is, there's definitely some\nGeometric issues. What are we supposed to do? Take the briefcase when you're ready.\nOkay, where is it?\nWe'll pet buttons.\nDon't look at me like that, buttons.\nEaster egg.\nA man's gotta eat.\nOkay, where's the briefcase?\nAll right.\nWe have inventory.\nZip ties?\nOkay.\nE to continue.\nAll right.\nIs it going to put us...\nMiami.\nNice.\nPalm trees, humidity, and one very bad man who preys on people who mint champagne.\nI'm just going to click through because it's like...\nBlack. Like my, well, coffee.\nBlack.\nAsset confirmed at the resort.\nPoolside at noon.\nOh, poolside?\nRoom 1704.\nHousekeeping enters the suite at 10 and 2.\nElevator.\nThere is no dog.\nBlind spot is the good news.\nBest.\nI think we just saw a glimpse of the pool.\nAll right.\nOh, great.\nAzure Palm Resort. Click to take control.\nit's even got like the like low rent wallpaper that you'd expect at one of these joints\noh wow this is actually like kind of intricate oh good okay i was worried we wouldn't be able to just\nwalk through the walls but okay we can toss a coin in the fountain your wish no more cmos errors 50\n50 it seems like steve's shop in the airplane scene is like oddly placed inside of the location\nwe're supposed to be at.\nLet's just ignore that.\nSo check in at the front desk\nand then reach the 17th floor.\nWelcome to the Azure Palm.\nChecking in, Mr. Me.\nCoulter.\nStephen Coulter.\nMr. Me.\nI believe I have a reservation.\nRoom 1408.\nPartial ocean view.\nI do apologize.\nThe ice machine on your floor is out of order.\nStory of my life.\nAll right, we now have a room key in our inventory, so is this the elevator?\nOh.\nWhat is that?\nReach.\nOkay, west service stairwell.\nLet's just assume this is north.\nGood.\nThank you.\nHey\nLike, well, that is frustrating because it gave us this really like anticipatory music.\nI'm sure there's a far better terminology for what I was about to say.\nMy name is Steve.\nOh, no, don't.\nI'm not.\nOkay.\nYep.\nMost of my clients are old enough to remember when a hard drive was a luxury.\nAll right.\nWe got most of the way, I think.\nthis is a test that more often than not we don't complete it i will say the elements of this judged\nindividually definitely the pieces were all there i don't know that the puzzle made the correct\npicture that was shown on like the puzzle box but it was pretty darn close and i saw some truthfully\nthis did a better job than i expected especially considering like the subway scene game and things\nlike that so i'm actually i'm okay with this so the final thing was of course the street yeet game\nWhich is weird because this piece of text moving up and down like that while this one remains completely static makes me uncomfortable in some level.\nSo this is a Bijan issue.\nAlright, good. So I neglected to just run it in a server.\nOne fist, zero mercy.\nI already like this. Oh, it seems like...\nGood music. Alright, alright, alright.\nLet's just explore the city real quick.\nI don't even know\nokay so I saw a car get like\nthis one's actually kind of fun\nexcuse me\nexcuse me\npardon me\nit does like a\nlike a\nokay I don't know that we\nhit? Is that a, can we eat the bike? Bonk. Oh, jaywalking pedestrian. Can we punch this parking\nmeter? Yeah, we can just everything except the buildings. All right. There's unfortunately the\norientation of some of these things is not quite right. We can see that we're moving sideways when\nmove forward. And the cars are also. Sorry, pal. And it's interesting how they interact with the\nscenery as well. Can we eat this statue? I don't think we can, but oh yeah, we can. All right.\nI will say the cartoonness of this game is actually kind of well done. I don't know how\neasy that is to assess just watching someone play it but like the pacing is decent I think maybe\nthat's attributed to the music as well but the way that when you actually all right the loop is\ngetting a little repetitive when you actually yeet the things and they also go and interact with\nother items in the environment so like how that will bounce off the building and then maybe hit\nother things in the path that's pretty cool and this was this was actually quite arcade style and\nOur score is going up. We have combo multipliers. Overall, Street Yeet here is a success.\nAll right, so that is probably going to conclude our first look and test of the general availability\nDeepSeek V4 Pro, the 0813 model designation. Now, this is definitely an improvement over the\npreview version. That felt pretty undercooked, and I was not at all impressed with it. But if\nwe look back at some of the tests that were run in that video, which is on the channel,\nwe ran some of the same ones today. This is a significant improvement. I would say, though,\nI think the flash model impressed me more than this, especially considering the size of it.\nThis has a bit more competition, but again, it is a big leap on its predecessor, which I guess is\nwhat we like to see. I was impressed a few times with some things like basically results within\nresults. The cinematic Steve, the PC repair game, it actually had some elements to it that were like,\nHey, you know, it kind of thought this through just the way when they were speaking, their heads\nwere like moving back and forth, not the weird chin thing that was happening. I'm not sure what\nhappened there. The music it included in both that game and then the Street Eat game were actually\nlike they definitely fit the scene that it was drawing here and it did a good job making the\nStreet Eat game very cartoonish and the playability of it felt good I guess for lack of a better term.\nThe model that we got of the engine was actually it wasn't printable so unfortunately maybe it\nfailed to like check that box in the specific task. However if we just look at one of the previews\nright here. It did a pretty decent job, definitely better than the other models I've tested this with,\nthough I have not tested this specific prompt with any big beefy Frontier models yet. So keep that in\nmind as well. But it definitely had some chops here and the amount of research it did to actually\nget to that point was quite a lot. We have all the things in here, downloading these images when\nit doesn't have vision. So I'm not quite sure what to make of that. But nonetheless, I think probably\nthe biggest point of frustration for me is it just goes all out when trying to actually ensure\nthat every aspect of every line of code it made is correct. And with a model like this, where it\ndoes not have vision, sometimes it takes longer. And there is a cost thing to it as well. Assuming\nyou're going to be paying to use these models. It just sometimes is simpler to have it make the\nresult, not try to do like overviews and checks and follow ups. You look at it yourself and then\ntell it what's wrong and tell it to fix it. Having to just go all out and it trying to fix it adds a\nlot of time and expense and tokens to the task, which maybe is more of a consideration when doing\nzero shot tests like this. But I find that something I've consistently had frustrations\nwith as well as with the flash model, where if I'm having them make like a street heat,\nit's easier if they just spit the script out, I test it and say, hey, the buildings are disappeared,\nand then it fixes it, rather than it trying to go through and like, well, let me try to spin up a\nheadless browser and then I'll take a screenshot and like do a heat map because it can't actually\nsee it or some other function. So it's a little token happy. I did run it on the highest potential\nreasoning mode. So that could be attributed to it as well. But I still would like to be able to do\nthat without it like going all out to try to make sure it's polishing every aspect of the script\nbecause I want max performance. I just don't need that level of depth. So that may be a personal\ncomplaint. But you know, so for the final thing, let's take a look at everything we spent for the\nentirety of this test. We can see right here that all cost $1.91. So that was pretty darn cheap. And\nyou do have to remember this is going to be increased their API prices. They say significant\nincrease expected. But I mean, a significant increase might be like, okay, the entirety of\nthis test was $8 or something, which is still in perspective, not horrible. The Quinn 3.8 max test\nvideo that we did a few weeks ago or like a week or two ago that was about $32 so keep that in mind\nas well that may be a bit more performant than this but there is going to be a pricing consideration\nas well and this was very very very cheap it won't remain that cheap but even if it gets five times\nas expensive it's still not horrible I suppose that's going to conclude our first look and test\nof the 0813 DeepSeek V4 Pro model the general availability version and this is now out of\npreview and that's just pretty exciting basically now i think i'm going to test grok 4.6 because\nthat also came out today and then i believe friday quen 3.8 27b is coming out so that'll be exciting\nas well seems like there's been this has been like a pretty busy week in terms of model releases so\nthat's cool also and when muse spark 1.2 comes out that's going to be awesome i don't know how\nbig it is but i'm very excited to try to run it locally so with that if you have any questions\nplease feel free to leave them in the comments and thanks for watching.",
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      "text": "shooting out. I believe that was something I've seen.",
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      "text": "The trees are quite reminiscent of a poo. Deep Seek V4 Pro has just been released in",
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      "text": "general available version, which also happened with the V4 flash model back",
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      "text": "about 12 or 13 days ago on 0731. Now that model when tested proved to be a significant,",
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      "text": "and today we're going to be finding out if the same can be said for the newly updated",
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      "text": "checkpoint general availability for v4 pro dubbed 0813 so before we get into it do feel",
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      "text": "free to subscribe so we can hit 70k and then 100k with the plaque and with that basically",
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      "text": "there's not a lot to say about this right now because it seems to have been more or",
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      "text": "less silently released there's no official announcement post yet on x which i do believe",
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      "text": "is generally where we would see this but they do mention here just in the website a couple",
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      "text": "references to it where if you use this model identifier right here for v4 pro you are being",
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      "text": "routed to the new v4 pro 0813 version additionally to that it is also live on open router and this",
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      "text": "makes me feel comfortable that it is actually genuinely released and this is the model we're",
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      "text": "going to be using so from the bit of information we have right here aside from just the model",
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      "text": "identifier now being today's date depending on what locale one is in we can see that the model",
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      "text": "has a million context window with a maximum output length of 384k, which really is a lot.",
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      "text": "Now, something that can sometimes happen with DeepSeek, at least historically, is there may",
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      "text": "be a lot of thinking. Now, this does support selectable thinking modes, as you can see if we",
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      "text": "do click on this, so it's possible to kind of tone that down. But in the interest of seeing the",
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      "text": "maximum potential performance, all of our coding tasks for today are going to be run on this",
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      "text": "maximum effort. Now, I want to mention the following with a grain of salt because I cannot",
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      "text": "definitively confirm that this is ground truth but I would imagine it probably is. There were",
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      "text": "some references and photos floating around which apparently came from a group related to DeepSeek.",
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      "text": "I believe they said it was a WeChat group about DeepSeek or something and if this is to be",
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      "text": "believed we can see that these would hypothetically be the benchmark results for DeepSeek V4 Pro",
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      "text": "0813 or the general availability model. And basically my main interest here is just seeing",
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      "text": "leaping capability over the v4 pro preview to now because i was initially disappointed with the v4",
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      "text": "pro preview as well as the v4 flash preview they felt very undercooked and probably because they",
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      "text": "were named preview that's actually like fair it makes sense but again i want to reiterate the",
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      "text": "leaping capability between flash and then the 0731 general availability version of flash was",
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      "text": "absolutely massive this is like the best local model right now for like a dual spark setup so",
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      "text": "I mean, in a niche, you know. But still, if that leaping capability remains, then what we can see",
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      "text": "right here, just in this deep SWE score increase from 12.8 to 62.7, would then hypothetically put",
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      "text": "this above things like Opus 4.8 and make it very, very competitive. Being especially that this is",
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      "text": "an open-weight model or will be, that's also extremely exciting because this is not, like,",
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      "start": 187.62,
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      "text": "horrifically gigantic. I guess when considering things like Kimi K3 or Quen 3.8 Max,",
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      "start": 193.02,
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      "text": "It's still big at 1.6 trillion parameters. It is a mixture of experts model with how many active?",
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      "text": "So if we do estimate that this is going to be the same size as the preview version of v4 pro,",
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      "text": "it's a 1.6 trillion parameter mixture of experts model with 49 billion active. So it is still very,",
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      "text": "very large, but it's not as gigantic as like the closing in on 3 trillion parameter models. So",
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      "text": "additionally to that pricing, and this is something that we need to basically take just",
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      "start": 220.06,
      "end": 224.92,
      "text": "as it is right now because they mention and have been for quite a bit of time that their api pricing",
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      "text": "is going to be significantly increased soon now significantly is relative to what it currently is",
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      "text": "which is like very very very cheap so right now pricing per million input tokens for deep seek v4",
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    {
      "start": 236.7,
      "end": 245.04,
      "text": "pro is 4.35 cents so okay now i know what this is but like last time i messed up on this one",
      "language": "en",
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    {
      "start": 245.04,
      "end": 252.02,
      "text": "and I said it was two cents and it wasn't and then I got roasted. So this is 43 cents per million",
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      "local_language_run": 0,
      "language_run": 1
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    {
      "start": 252.02,
      "end": 257.62,
      "text": "input tokens and 87 cents per million output tokens is the current price. Now if this gets",
      "language": "en",
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    {
      "start": 257.62,
      "end": 262.4,
      "text": "like a significant increase say it goes up like five or ten times it would still hypothetically",
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    {
      "start": 262.4,
      "end": 267.52,
      "text": "be competitive so it's all relative to what it currently costs. And with that I am going to be",
      "language": "en",
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      "language_run": 1
    },
    {
      "start": 267.52,
      "end": 273.74,
      "text": "using this from within Codex when we tested v4 flash the general availability model on the 31st",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
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    {
      "start": 273.74,
      "end": 278.68,
      "text": "of July. I did also use it through Codex because I believe they had suggested to do so and the",
      "language": "en",
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    {
      "start": 278.68,
      "end": 284.32,
      "text": "performance was very very good. I was happy with it so I'm going to be using Codex as well for this.",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 284.62,
      "end": 292.08,
      "text": "Now I should also mention that they did release in beta a desktop app for Codex or ChatGPT so I",
      "language": "en",
      "chunk": 0,
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      "language_run": 1
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    {
      "start": 292.08,
      "end": 296.26,
      "text": "also have it routed and working through this desktop app as well and it is doing a skate game",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
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    {
      "start": 296.26,
      "end": 300.58,
      "text": "for us in C++. I would imagine that will take quite a bit of time so I did just want to start",
      "language": "en",
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      "local_language_run": 0,
      "language_run": 1
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    {
      "start": 300.58,
      "end": 304.68,
      "text": "it and verify this app was actually working properly on the system. And it does seem to.",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 304.8,
      "end": 311.06,
      "text": "So keep in mind, any mention of GPT or codex here is routed directly to deep seek on max reasoning",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 311.06,
      "end": 317.38,
      "text": "effort for the 0813 model. And with that, let's take a look at our, okay, so apparently the open",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 317.38,
      "end": 324.9,
      "text": "AI beta application set itself to be the default for all file types. That's infuriating. All right.",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 324.9,
      "end": 331.34,
      "text": "All right. Very Quen 3.8 aesthetic. I'm going to turn sound on because I did see some mentions",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 331.34,
      "end": 338.38,
      "text": "of it just talking about like sounds, right? It starts in our notepad. Can we resize this?",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 338.96,
      "end": 344.6,
      "text": "All right. Acceptable. Minimize. Unminimize. Good. The big one. Is there a right click?",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 345.42,
      "end": 352.34,
      "text": "Yeah, there is. There is also the correct date and time in my locale in the bottom right. And",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 352.34,
      "end": 356.9,
      "text": "there is what I would imagine here to probably be the special feature. It is the holographic desktop",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 356.9,
      "end": 362.1,
      "text": "feature. So we will save that for last. Let's start out by looking at the files app, which I",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 362.1,
      "end": 366.0,
      "text": "don't think I've seen a files icon that looks like this before. All right. We have some nice",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 366.0,
      "end": 370.9,
      "text": "transparency to the application backgrounds and definitely a nice synthwave theme, which I do",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 370.9,
      "end": 375.0,
      "text": "personally like. So unfortunately it seems our fake file system is just static and we can't",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 375.0,
      "end": 379.56,
      "text": "browse through it. Nonetheless, can we create new things in it? Okay, we can. Can we remove the new",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 379.56,
      "end": 386.62,
      "text": "things we created? We also can. Can we remove things that were there by default? Yeah, we can.",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 386.72,
      "end": 391.44,
      "text": "All right, cool. That makes me a little happier. And then up would just go there. Oh, okay, not bad.",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 392.66,
      "end": 396.56,
      "text": "Decent bit of immersion, at least in terms of what directories would exist. Were this a real",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 396.56,
      "end": 401.58,
      "text": "computer? Notepad we did kind of see because it opened with this just to give us some information.",
      "language": "en",
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      "text": "The only thing I like to see is we'll save it as a text file on the system. No such directory.",
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    },
    {
      "start": 406.08,
      "end": 412.78,
      "text": "didn't I delete the documents directory hold on a second that's okay oh it remembered that I did",
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      "language_run": 1
    },
    {
      "start": 412.78,
      "end": 419.42,
      "text": "that I might have messed that up so that's gonna be that's on me oh okay this right here is just",
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      "language_run": 1
    },
    {
      "start": 419.42,
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      "text": "not right it should not have a like visible text box that happens sometimes help did give us things",
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    },
    {
      "start": 426.56,
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      "text": "let's just do neo fetch that's actually pretty well done right there",
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      "language_run": 1
    },
    {
      "start": 431.76,
      "end": 441.76,
      "text": "nebula or nebula nebula still that's that's actually all right i'm just being kind of mean",
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      "language_run": 1
    },
    {
      "start": 441.76,
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      "text": "memory this is fine oh it actually put a bit of cleverness in there 1.44 megs out of infinity",
      "language": "en",
      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 450.14,
      "end": 454.64,
      "text": "this is fine isn't that how much a old school floppy disk would hold i don't know because",
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      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 454.64,
      "end": 462.0,
      "text": "those are older than me next up calculator okay so 47 times 8",
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      "chunk": 0,
      "local_language_run": 0,
      "language_run": 1
    },
    {
      "start": 463.354,
      "end": 465.244,
      "text": "376.",
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      "start": 465.784,
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      "text": "Haven't done one of these in a while.",
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    },
    {
      "start": 467.204,
      "end": 467.884,
      "text": "Divided by 6.",
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      "chunk": 0,
      "local_language_run": 1,
      "language_run": 1
    },
    {
      "start": 468.504,
      "end": 468.724,
      "text": "Alright.",
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      "language_run": 1
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      "start": 469.584,
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      "text": "Settings.",
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    {
      "start": 472.424,
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      "text": "Definitely seeing a bit of like",
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      "text": "Quen 3.8 in here just in terms",
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      "language_run": 2
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    {
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      "text": "of some of the style here.",
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    },
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      "text": "What is that? And why do I like it?",
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      "language_run": 2
    },
    {
      "start": 485.499,
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      "text": "city this no one would understand that reference this looks like something one of my friends in",
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    },
    {
      "start": 492.289,
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      "text": "high school was making as a game project it actually looks like a ton like the splash screen",
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    },
    {
      "start": 497.169,
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      "text": "for his project we have customizable accents as well difficulty easy normal and hard all for games",
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    },
    {
      "start": 505.189,
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      "text": "okay probably set it to easy as you may be familiar with my quick to anger game playing style next up",
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      "text": "Let's try our games.",
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    },
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      "start": 514.289,
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      "text": "The speaker is on.",
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      "text": "So, City Heist.",
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    },
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      "text": "Oh, you absolute...",
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    },
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      "start": 525.689,
      "end": 528.789,
      "text": "Okay, so you have to press enter to start.",
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      "chunk": 1,
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    },
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      "start": 529.169,
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      "text": "And not click the button.",
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    },
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      "text": "Please shift gears.",
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    },
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      "text": "Oh, okay.",
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      "text": "Okay.",
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    },
    {
      "start": 539.389,
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      "text": "Alright, it's...",
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      "language_run": 6
    },
    {
      "start": 542.129,
      "end": 544.089,
      "text": "Oh, cool.",
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      "chunk": 1,
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      "language_run": 6
    },
    {
      "start": 551.689,
      "end": 552.449,
      "text": "Oh, okay.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 1,
      "language_run": 7
    },
    {
      "start": 553.769,
      "end": 554.529,
      "text": "It's troubled.",
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    },
    {
      "start": 558.269,
      "end": 563.309,
      "text": "But the sounds for like the smack are kind of funny.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 1,
      "language_run": 8
    },
    {
      "start": 563.489,
      "end": 564.889,
      "text": "Like, all right.",
      "language": "en",
      "chunk": 1,
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    },
    {
      "start": 565.089,
      "end": 568.089,
      "text": "And we wrecked and we only grabbed 100 out of 1,000.",
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    },
    {
      "start": 568.489,
      "end": 569.469,
      "text": "But it did work.",
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    },
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      "start": 569.469,
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      "text": "So keep in mind, we need to press enter to play these games and not hit the button that says launch.",
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    },
    {
      "start": 574.809,
      "end": 577.049,
      "text": "Oh, all right.",
      "language": "en",
      "chunk": 1,
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    },
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      "start": 584.169,
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      "text": "Do I go through these?",
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    },
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      "start": 586.269,
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      "text": "Yeah, I just assume based on the sounds.",
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    },
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      "text": "I wonder if that's how like dogs are since they don't understand language.",
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      "text": "But like that to me seemed like a positive reinforcement sound.",
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    },
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      "text": "So it makes me want to do it more.",
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    },
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      "text": "And I think we did just discover something about how dog sprains work.",
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    },
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      "start": 601.929,
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      "text": "Okay, the score, I don't know that we need that many decimal points just to show a score.",
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    },
    {
      "start": 608.069,
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      "text": "I think maybe just rounding up to 734 or down would have been acceptable.",
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    },
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      "text": "But I applauded for its intricacy.",
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    },
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      "start": 616.889,
      "end": 617.789,
      "text": "And then, oh, read me.",
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    },
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      "text": "Okay, so our special feature is something like holographic.",
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    },
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      "start": 621.089,
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      "text": "And I would imagine having a couple apps open just when we trigger that is probably the move.",
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    },
    {
      "start": 625.469,
      "end": 627.709,
      "text": "So, oh, yeah.",
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    },
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      "end": 628.289,
      "text": "All right.",
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    },
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      "start": 628.389,
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      "text": "So it just puts like an interesting card effect.",
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      "chunk": 1,
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    },
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      "text": "This is what it looks like.",
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    },
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      "text": "This looks like an Apple Vision Pro like app demo.",
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    },
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      "text": "This is the way they look from inside the Vision Pro headset.",
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    },
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      "text": "Just if you have used one, you may resonate with what I'm saying.",
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    },
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      "end": 644.149,
      "text": "Okay.",
      "language": "en",
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      "local_language_run": 1,
      "language_run": 9
    },
    {
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      "end": 646.169,
      "text": "Overall, it was fine.",
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      "language_run": 9
    },
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      "end": 646.909,
      "text": "Everything worked.",
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    },
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      "start": 647.269,
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      "text": "Nothing really blew me away.",
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    },
    {
      "start": 648.429,
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      "text": "But again, that may be a limitation of the test and less of a limitation of the model.",
      "language": "en",
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    },
    {
      "start": 652.669,
      "end": 655.089,
      "text": "So, alas, it's kind of neat.",
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      "language_run": 9
    },
    {
      "start": 655.469,
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      "text": "we will continue. So our skateboard game is still going. And again, I'm using this with the newly",
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      "language_run": 9
    },
    {
      "start": 660.809,
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      "text": "released beta version of the chat GPT desktop app. I would imagine this will take quite a bit of time.",
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    },
    {
      "start": 666.169,
      "end": 671.349,
      "text": "So let's check to see just like, Oh no, cause we already had looked at the cost and keep in mind,",
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    },
    {
      "start": 671.409,
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      "text": "this is partially for the skate game as well as the browser OS. So 20 cents total across two",
      "language": "en",
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    },
    {
      "start": 677.729,
      "end": 683.829,
      "text": "separate tasks, one, which is still ongoing. All right. So after 68 minutes and 24 seconds,",
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    },
    {
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      "text": "Skate NYC is complete.",
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    },
    {
      "start": 686.349,
      "end": 687.989,
      "text": "So, oh, you idiot.",
      "language": "en",
      "chunk": 1,
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    },
    {
      "start": 688.129,
      "end": 689.749,
      "text": "You spoiled it with these screenshots",
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    },
    {
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      "end": 691.149,
      "text": "and you don't even have vision.",
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    },
    {
      "start": 693.932,
      "end": 700.522,
      "text": "I'm infuriated. Nonetheless, now that we know what the game looks like, I had to stop myself from saying something a little more colorful.",
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      "chunk": 1,
      "local_language_run": 2,
      "language_run": 10
    },
    {
      "start": 700.882,
      "end": 703.662,
      "text": "Let's just take a peek at the game.",
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      "chunk": 1,
      "local_language_run": 2,
      "language_run": 10
    },
    {
      "start": 704.282,
      "end": 706.982,
      "text": "Alright, so here's our NYC skate game.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 2,
      "language_run": 10
    },
    {
      "start": 707.502,
      "end": 708.902,
      "text": "Should be in outputs, right? Yes.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 2,
      "language_run": 10
    },
    {
      "start": 710.623,
      "end": 717.973,
      "text": "all right it's not quite as good as the quen 3.8 model but",
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      "chunk": 1,
      "local_language_run": 3,
      "language_run": 10
    },
    {
      "start": 717.973,
      "end": 721.873,
      "text": "that model does have 800 billion more parameters",
      "language": "en",
      "chunk": 1,
      "local_language_run": 3,
      "language_run": 10
    },
    {
      "start": 723.574,
      "end": 729.424,
      "text": "does that say NYC skate on the ground? It's inverted, but it does. And it says established",
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      "local_language_run": 4,
      "language_run": 10
    },
    {
      "start": 729.424,
      "end": 737.444,
      "text": "1999. All right. Oh, sounded like the beginning of, uh, the Van Halen song. I don't know what",
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      "chunk": 1,
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      "language_run": 10
    },
    {
      "start": 737.444,
      "end": 744.324,
      "text": "exactly is. All right. Uh, let's just maybe not do that same thing. There are sound effects though.",
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      "chunk": 1,
      "local_language_run": 4,
      "language_run": 10
    },
    {
      "start": 744.324,
      "end": 749.084,
      "text": "I don't normally hear sound effects. Can we actually move beyond? All right. Not quite.",
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      "language_run": 10
    },
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      "end": 752.304,
      "text": "I will say it's not wonderful.",
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      "chunk": 1,
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      "language_run": 10
    },
    {
      "start": 752.704,
      "end": 757.564,
      "text": "That's actually kind of cool, though, the way it like stylized the game title.",
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      "chunk": 1,
      "local_language_run": 4,
      "language_run": 10
    },
    {
      "start": 758.444,
      "end": 759.304,
      "text": "Nice. Nice.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 10
    },
    {
      "start": 761.964,
      "end": 763.944,
      "text": "Well, we don't need to do the drum kit, Sim.",
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    },
    {
      "start": 765.464,
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      "text": "The trees are quite reminiscent of a poo, if I were to be honest.",
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      "chunk": 1,
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    },
    {
      "start": 773.704,
      "end": 775.764,
      "text": "But all right, the legs are like kicking.",
      "language": "en",
      "chunk": 1,
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    },
    {
      "start": 779.084,
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      "text": "this may be the funniest skate game result we've ever seen, which is, you know, something. All",
      "language": "en",
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      "language_run": 12
    },
    {
      "start": 786.504,
      "end": 792.384,
      "text": "right. We have a street sign there. The text is a little sideways as are the building faces.",
      "language": "en",
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    },
    {
      "start": 792.384,
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      "text": "This is definitely a troubled result. However, I do like the water fountain",
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      "chunk": 1,
      "local_language_run": 4,
      "language_run": 12
    },
    {
      "start": 796.664,
      "end": 799.204,
      "text": "shooting out. I believe that was something I've seen.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 12
    },
    {
      "start": 803.444,
      "end": 808.764,
      "text": "I've seen that in, I think the Quinn result. Now here's what I would like to just quickly do for",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 808.764,
      "end": 814.864,
      "text": "some reference this is the result we received for the c++ skateboard test from the preview version",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 814.864,
      "end": 821.664,
      "text": "of deep seek v4 we can see right here i'm going to turn the speaker off this is pretty bad it was",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 821.664,
      "end": 828.084,
      "text": "like so bad that i actually remember to go to this specific thing just to showcase it so the leap in",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 828.084,
      "end": 834.044,
      "text": "capability based off of what we see right here to what we just saw in the skate game that it had",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 834.044,
      "end": 839.204,
      "text": "created for us, which we can just look at in these screenshots here, is still pretty significant.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 839.344,
      "end": 843.864,
      "text": "Next up, I'm giving it the subway FPS test. I've also added on to the end of the prompt. Don't",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 843.864,
      "end": 847.524,
      "text": "worry about checking over the script. I will manually check it, and if there are issues,",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 847.604,
      "end": 852.544,
      "text": "I will report them back to you, just because this will really, like, extend every single result by,",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 852.684,
      "end": 858.164,
      "text": "like, two times in terms of, like, time-wise length, just in the interest of something I could",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 858.164,
      "end": 862.364,
      "text": "do visually in, like, five seconds, and then be like, hey, this doesn't work. So we're gonna do",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 862.364,
      "end": 867.464,
      "text": "that just to maybe like keep things a little tighter. All right. So it did finish the subway",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 867.464,
      "end": 873.024,
      "text": "FPS game. The problem is it just keeps trying to do like troubleshooting, which it's not good at",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 873.024,
      "end": 878.704,
      "text": "doing on this system for some reason. All right. Let's check out our subway FPS, Rand Avenue.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 879.064,
      "end": 885.344,
      "text": "All right. I'm going to turn the speaker on. So it gave us two options. We can either explore the",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 885.344,
      "end": 894.164,
      "text": "station. Okay. It's, Hey, you know what? I think that is the best subway car that I've ever seen",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 894.164,
      "end": 899.644,
      "text": "drawn in this test. And you're going to be like, well, it doesn't look that great. I know it's",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 899.644,
      "end": 903.924,
      "text": "just that they never really include these. And when they do, they're not really very good. So",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 903.924,
      "end": 910.724,
      "text": "this actually, what was that? If that thing starts moving, I would have probably become more excited",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 910.724,
      "end": 917.344,
      "text": "then would be reasonable for, you know, responding to such thing. This is very clean. It's simple.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 917.524,
      "end": 920.964,
      "text": "It's nothing that's blowing me away, to be completely honest with you. Queens Boulevard",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 920.964,
      "end": 925.944,
      "text": "line. Okay, we have stairs. We have some lighting elements and things of the sort. We have ace,",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 926.104,
      "end": 933.704,
      "text": "if you want to go that side. And then tunnels, like indicators for the trains, trash bin,",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 934.524,
      "end": 939.424,
      "text": "floating particles, more simple. And we can't go up the stairs, which is fine. We don't want to.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 939.424,
      "end": 944.344,
      "text": "Now, of course, the other feature that was included here is the FPS.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 945.164,
      "end": 948.244,
      "text": "So let's go back to menu and then enter the survival FPS.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 948.504,
      "end": 950.084,
      "text": "Let's see if it changes the lighting or anything.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 950.384,
      "end": 951.204,
      "text": "Oh, my.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 951.424,
      "end": 952.624,
      "text": "That's a good weapon model.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 953.004,
      "end": 953.424,
      "text": "Does it?",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 954.304,
      "end": 955.444,
      "text": "Oh, it does.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 957.204,
      "end": 957.924,
      "text": "I think.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 959.344,
      "end": 960.164,
      "text": "Yeah, it does.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 961.104,
      "end": 962.244,
      "text": "It's like smooth.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 962.444,
      "end": 963.724,
      "text": "Now, I don't see any enemies.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 964.104,
      "end": 966.004,
      "text": "When we run, it's like a waddle.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 967.264,
      "end": 968.224,
      "text": "All right.",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 968.224,
      "end": 974.224,
      "text": "So, the big thing I'm noticing here is there are no zombie enemies, so...",
      "language": "en",
      "chunk": 1,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 974.303,
      "end": 978.543,
      "text": "Good reload. The waddle is just kind of funny",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 978.543,
      "end": 983.343,
      "text": "Weird",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 984.243,
      "end": 988.843,
      "text": "Hey, look, there are shell casings that actually drop. That's kind of cool. All right. This is like",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 988.843,
      "end": 994.963,
      "text": "Yeah, it's kind of mid. So I'm going to give it a feedback piece. Now I stopped it because it was",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 994.963,
      "end": 998.903,
      "text": "just like, it had finished and it was like, I can't use this in the headless environment to",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 998.903,
      "end": 1001.823,
      "text": "check. And at that point, it's easier to just check it and tell it what's wrong.",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1002.723,
      "end": 1006.863,
      "text": "So I'll give it that honest feedback. So supposedly our fixed and polished version",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1006.863,
      "end": 1013.023,
      "text": "of the subway FPS is completed. Let's just take a peek at it. The sound is on. All right.",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1013.023,
      "end": 1016.823,
      "text": "interesting I think it swapped the positioning of the buttons so",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1016.823,
      "end": 1027.003,
      "text": "all right seven hostiles it's showing me in the top right I unfortunately just can't locate them",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1027.003,
      "end": 1031.623,
      "text": "I would have expected it to have done better and again this is one where we could go back",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1031.623,
      "end": 1038.303,
      "text": "and reference the previous model of this so basically the preview version it was significantly",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1038.303,
      "end": 1046.443,
      "text": "less detailed than this was. Though unfortunately we don't have enemies and given the amount of time",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1046.443,
      "end": 1051.143,
      "text": "it took as well as the kind of multiple times I told that there were no enemies I'm regrettably",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1051.143,
      "end": 1057.363,
      "text": "going to call this one. Next up I'm giving this a difficult task to create a 3D model of an RB26",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1057.363,
      "end": 1062.983,
      "text": "inline-6 engine. It must be something that can be 3D printed with little to no support and fit",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1062.983,
      "end": 1068.683,
      "text": "inside of it a tiny DC motor called an N20 motor because this is something that I've told it should",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1068.683,
      "end": 1073.323,
      "text": "like work with my RC car project. Actually I don't think that's specifically in this prompt but that's",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1073.323,
      "end": 1078.063,
      "text": "the whole point of this where this is it should understand and it will scale it properly to that",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1078.063,
      "end": 1083.003,
      "text": "motor. So far I've run this test with a few intelligent models and I've never really received",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1083.003,
      "end": 1087.483,
      "text": "anything that was actually worth printing so hopefully sooner than later that will change.",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1087.483,
      "end": 1092.463,
      "text": "So our 3D model task is pretty interesting because it's just doing a lot of research on like the",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1092.463,
      "end": 1097.963,
      "text": "actual proper orientation of specific items on this engine. Like where's the downpipe, which is",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1097.963,
      "end": 1102.583,
      "text": "an exhaust component? What side is it? What is the intake side? What is the exhaust side intake",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1102.583,
      "end": 1108.443,
      "text": "plenum left or right? So I do like to see the amount of like intricate research that's going",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1108.443,
      "end": 1114.383,
      "text": "into the culmination of this model creation. And it would be really awesome for like us to get a",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1114.383,
      "end": 1119.423,
      "text": "model for this task that's actually printable. It would be the first one. So in one hour and 10",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1119.423,
      "end": 1125.923,
      "text": "minutes we received our 3d model response this is a very very intricate just bit of text about the",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1125.923,
      "end": 1130.183,
      "text": "thing it made now of course the other part of that is actually just taking a look at what it",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1130.183,
      "end": 1134.983,
      "text": "looks like though once i remember what i named this folder we will be able to take a peek",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1134.983,
      "end": 1140.883,
      "text": "assembled display stl i would imagine that to be the case please be good i've really like i need a",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1140.883,
      "end": 1148.043,
      "text": "one for these actually it's sideways son of a gun this did a really good job",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1149.423,
      "end": 1159.363,
      "text": "this is actually like so far the best one it's not perfect we have some sideways turbocharger",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1159.363,
      "end": 1165.303,
      "text": "issues though i mean this is all right let's let's peek at this in open scad there are a bunch of",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1165.303,
      "end": 1169.883,
      "text": "individual pieces for this so we also want to see if the engine that we told it needs to fit inside",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1169.883,
      "end": 1176.643,
      "text": "the little remote control car engine let's see if it has any hope of properly fitting research it has",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1176.643,
      "end": 1182.403,
      "text": "research folder right here just showing like a bunch of images and stats for this motor.",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1183.283,
      "end": 1186.483,
      "text": "Very cool though. And here we have some better preview renders.",
      "language": "en",
      "chunk": 2,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1187.976,
      "end": 1189.506,
      "text": "This is definitely well done.",
      "language": "en",
      "chunk": 2,
      "local_language_run": 1,
      "language_run": 13
    },
    {
      "start": 1190.964,
      "end": 1202.874,
      "text": "Turbo side, okay, underside, alright. It's not something that's gonna really easily be 3D printable, although I guess I can't make that determination because this comes in multiple pieces.",
      "language": "en",
      "chunk": 2,
      "local_language_run": 2,
      "language_run": 13
    },
    {
      "start": 1202.874,
      "end": 1219.914,
      "text": "So it's not designed to be printed as we first saw it, just in one lump like this. It's designed to be printed separately. I would like to see, let's look now at just the single first piece, which is ideally where it would be placing the 3D printed motor that would go in it.",
      "language": "en",
      "chunk": 2,
      "local_language_run": 2,
      "language_run": 13
    },
    {
      "start": 1221.638,
      "end": 1227.648,
      "text": "Unfortunately printing this without supports is just not an option in any potential orientation",
      "language": "en",
      "chunk": 2,
      "local_language_run": 3,
      "language_run": 13
    },
    {
      "start": 1227.648,
      "end": 1232.148,
      "text": "that we see right here which is a bit frustrating it almost seems like it has these posts and holes",
      "language": "en",
      "chunk": 2,
      "local_language_run": 3,
      "language_run": 13
    },
    {
      "start": 1232.148,
      "end": 1238.048,
      "text": "in it to be able to snap fin on other parts which is cool okay yep and I think those are definitely",
      "language": "en",
      "chunk": 2,
      "local_language_run": 3,
      "language_run": 13
    },
    {
      "start": 1238.048,
      "end": 1242.768,
      "text": "like attachment posts which is pretty cool this one would be able to be printed more or less",
      "language": "en",
      "chunk": 2,
      "local_language_run": 3,
      "language_run": 13
    },
    {
      "start": 1242.768,
      "end": 1249.428,
      "text": "without any supports if we were to put it flat then this should have the Nissan logo or at least",
      "language": "en",
      "chunk": 2,
      "local_language_run": 3,
      "language_run": 13
    },
    {
      "start": 1249.428,
      "end": 1251.995,
      "text": "the text Nissan written on it.",
      "language": "en",
      "chunk": 2,
      "local_language_run": 3,
      "language_run": 13
    },
    {
      "start": 1253.37,
      "end": 1259.38,
      "text": "Yep, and this one's quite well done. No issues here. The oil pan. Oh no. Okay, this is where we",
      "language": "en",
      "chunk": 2,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 1259.38,
      "end": 1266.08,
      "text": "decide we're not going to be trying to print this. I'm not disappointed, but I'm not super",
      "language": "en",
      "chunk": 2,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 1266.08,
      "end": 1271.72,
      "text": "impressed either. So I suppose I am lukewarm when it comes to judging this. Definitely,",
      "language": "en",
      "chunk": 2,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 1271.94,
      "end": 1276.84,
      "text": "if we just look at this as a render, even forget about looking at the individual parts there,",
      "language": "en",
      "chunk": 2,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 1276.84,
      "end": 1282.16,
      "text": "because it's not really going to be feasible to print this. It did a really decent job just",
      "language": "en",
      "chunk": 2,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 1282.16,
      "end": 1287.08,
      "text": "assembling it the research that went into this i think is almost probably like i hate to sound like",
      "language": "en",
      "chunk": 2,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 1287.08,
      "end": 1291.7,
      "text": "an ai here but like the story isn't the model it's the research that went into it that's like",
      "language": "en",
      "chunk": 2,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 1291.7,
      "end": 1298.98,
      "text": "generic like ai slob it really did a lot of decent research here i mean did it find this and download",
      "language": "en",
      "chunk": 2,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 1298.98,
      "end": 1305.7,
      "text": "it just to see no okay so this is something it maybe made or maybe probably found online just",
      "language": "en",
      "chunk": 2,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 1305.7,
      "end": 1310.72,
      "text": "to be able to better assess what the size of this asset is but it took a lot of care to ensure that",
      "language": "en",
      "chunk": 2,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 1310.72,
      "end": 1316.1,
      "text": "what it tried to generate would have hypothetically fit the specific specifications that were denoted",
      "language": "en",
      "chunk": 2,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 1316.1,
      "end": 1322.5,
      "text": "in the original prompt. So not half bad. I'm also going to give this a simple front end design test",
      "language": "en",
      "chunk": 2,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 1322.5,
      "end": 1327.14,
      "text": "where it needs to create the watch website. So it has to have a pretty cinematic panning effect over",
      "language": "en",
      "chunk": 2,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 1327.14,
      "end": 1332.44,
      "text": "a 3d watch asset that it creates. I didn't specifically okay no I did specifically denote",
      "language": "en",
      "chunk": 2,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 1332.44,
      "end": 1336.78,
      "text": "that the watch needs to be a 3d model. So we'll see how competent it is at putting the entirety",
      "language": "en",
      "chunk": 2,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 1336.78,
      "end": 1343.1,
      "text": "of this together. So in one hour and 30 minutes we got our watch front end result. It again seems",
      "language": "en",
      "chunk": 2,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 1343.1,
      "end": 1347.66,
      "text": "to have a pretty substantial like just list of what was built here. So let's take a look",
      "language": "en",
      "chunk": 2,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 1347.66,
      "end": 1350.927,
      "text": "and see how it is. Beautiful watch front end website.",
      "language": "en",
      "chunk": 2,
      "local_language_run": 4,
      "language_run": 13
    },
    {
      "start": 1352.762,
      "end": 1360.392,
      "text": "That's actually so close to excellent. The big problem is this, I would assume is the watch strap",
      "language": "en",
      "chunk": 2,
      "local_language_run": 5,
      "language_run": 13
    },
    {
      "start": 1360.392,
      "end": 1367.172,
      "text": "sticking out. This is 3D, so don't be fooled by its 2D-ishness look. It is actually 3D. It's slowly",
      "language": "en",
      "chunk": 2,
      "local_language_run": 5,
      "language_run": 13
    },
    {
      "start": 1367.172,
      "end": 1372.792,
      "text": "panning too. I really, okay, so a couple things I do like. The wooden background and then this",
      "language": "en",
      "chunk": 2,
      "local_language_run": 5,
      "language_run": 13
    },
    {
      "start": 1372.792,
      "end": 1378.292,
      "text": "like leather card or pad that this watch is placed on. Additionally to that, the face looks really",
      "language": "en",
      "chunk": 2,
      "local_language_run": 5,
      "language_run": 13
    },
    {
      "start": 1378.292,
      "end": 1383.952,
      "text": "good. The materials look very good. It's just like an overall, it's a high-end aesthetic,",
      "language": "en",
      "chunk": 2,
      "local_language_run": 5,
      "language_run": 13
    },
    {
      "start": 1383.952,
      "end": 1390.172,
      "text": "which is exactly what we go for when performing this test. Now, that's actually, that right there",
      "language": "en",
      "chunk": 2,
      "local_language_run": 5,
      "language_run": 13
    },
    {
      "start": 1390.172,
      "end": 1391.472,
      "text": "looks good. The",
      "language": "en",
      "chunk": 2,
      "local_language_run": 5,
      "language_run": 13
    },
    {
      "start": 1393.042,
      "end": 1397.192,
      "text": "Let's just sit and appreciate for a minute.",
      "language": "en",
      "chunk": 2,
      "local_language_run": 6,
      "language_run": 13
    },
    {
      "start": 1397.192,
      "end": 1403.432,
      "text": "Okay, yeah, that maybe I could have done without that, but it's definitely quite something.",
      "language": "en",
      "chunk": 2,
      "local_language_run": 6,
      "language_run": 13
    },
    {
      "start": 1403.432,
      "end": 1407.172,
      "text": "And then look at the way that goes away as soon as we start to scroll down.",
      "language": "en",
      "chunk": 2,
      "local_language_run": 6,
      "language_run": 13
    },
    {
      "start": 1407.172,
      "end": 1409.072,
      "text": "Quiet luxury measured in seconds.",
      "language": "en",
      "chunk": 2,
      "local_language_run": 6,
      "language_run": 13
    },
    {
      "start": 1410.449,
      "end": 1416.599,
      "text": "sunburst dial. Okay. It has like a material card here. The sapphire crystal is perhaps something I",
      "language": "en",
      "chunk": 2,
      "local_language_run": 7,
      "language_run": 13
    },
    {
      "start": 1416.599,
      "end": 1421.359,
      "text": "would have maybe omitted from this section, but the dial looks good. Two watches, one point of view.",
      "language": "en",
      "chunk": 2,
      "local_language_run": 7,
      "language_run": 13
    },
    {
      "start": 1421.839,
      "end": 1426.339,
      "text": "Please render them. Oh, look at that. That is sick. That really looks pretty good. I love the",
      "language": "en",
      "chunk": 2,
      "local_language_run": 7,
      "language_run": 13
    },
    {
      "start": 1426.339,
      "end": 1430.599,
      "text": "way they're placed on the table. Really the big thing letting it down is just this leather slab",
      "language": "en",
      "chunk": 2,
      "local_language_run": 7,
      "language_run": 13
    },
    {
      "start": 1430.599,
      "end": 1436.319,
      "text": "is inhibiting our view of these beautiful straps. This one is the stainless steel option. This one",
      "language": "en",
      "chunk": 2,
      "local_language_run": 7,
      "language_run": 13
    },
    {
      "start": 1436.319,
      "end": 1442.119,
      "text": "is the gold option and priced accordingly, I would imagine. Yeah. Although I would say the",
      "language": "en",
      "chunk": 2,
      "local_language_run": 7,
      "language_run": 13
    },
    {
      "start": 1442.119,
      "end": 1447.599,
      "text": "jump in price of like, that is the negligible amount to get the gold one. I'd probably go",
      "language": "en",
      "chunk": 2,
      "local_language_run": 7,
      "language_run": 13
    },
    {
      "start": 1447.599,
      "end": 1451.899,
      "text": "with this one personally. Oh, cool. And these ones we can freely rotate. So that helps a bit.",
      "language": "en",
      "chunk": 2,
      "local_language_run": 7,
      "language_run": 13
    },
    {
      "start": 1452.563,
      "end": 1455.343,
      "text": "There is no movement to the watch hands,",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1455.463,
      "end": 1455.983,
      "text": "but that's okay.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1456.003,
      "end": 1456.943,
      "text": "I'll forgive it for that.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1457.363,
      "end": 1458.943,
      "text": "But these are pretty darn cool.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1459.543,
      "end": 1462.063,
      "text": "These are well drawn, I would say.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1462.783,
      "end": 1466.003,
      "text": "Especially the numeral indicators.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1466.003,
      "end": 1469.023,
      "text": "Look at the way that they actually have multi-material on them.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1469.423,
      "end": 1471.943,
      "text": "So they're not just like one static material.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1472.143,
      "end": 1476.263,
      "text": "It's gold and then black infill or silver and then black infill as well.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1476.363,
      "end": 1478.443,
      "text": "So that's some attention to detail I do like seeing.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1478.703,
      "end": 1483.163,
      "text": "As well as the kind of brushed material look on the stainless steel and the gold.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1483.363,
      "end": 1486.443,
      "text": "It's probably weird we're like assessing like a 3D watch.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1486.563,
      "end": 1488.743,
      "text": "But it just shows like some capability.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1489.083,
      "end": 1490.803,
      "text": "Okay, that looks pretty good right there.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1490.863,
      "end": 1492.323,
      "text": "And then we have a clean footer as well.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1492.563,
      "end": 1493.183,
      "text": "I like this.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1493.303,
      "end": 1494.163,
      "text": "I'm happy with this.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1494.163,
      "end": 1501.363,
      "text": "even though it's like not perfect it's darn close so next up just here from within codex and i can't",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1501.363,
      "end": 1506.543,
      "text": "show this full prompt because it has an api key i'm giving this the full-on cinematic steve the pc",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1506.543,
      "end": 1511.283,
      "text": "repair game test where it needs to create a cinematic game it needs to create voice assets",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1511.283,
      "end": 1516.603,
      "text": "for these characters just by using an open ai api key that i've given it and it needs to make a fun",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1516.603,
      "end": 1521.963,
      "text": "game that is enjoyable and playable i will assess this is probably going to take north of an hour",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1521.963,
      "end": 1528.323,
      "text": "So we're just going to basically leave codex here in the background, the beta desktop version of it, to complete this task.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1528.503,
      "end": 1530.583,
      "text": "And we'll maybe work on some other things in the meantime.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1530.823,
      "end": 1535.903,
      "text": "So our Steve the PC Repairman cinematic game completed in basically 65 minutes.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1535.903,
      "end": 1537.243,
      "text": "So a little over an hour.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1537.703,
      "end": 1539.123,
      "text": "All right, here's how to play.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1539.363,
      "end": 1544.783,
      "text": "I'll probably just do what it says here, not assume that it's already running this in some server for us.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1545.243,
      "end": 1546.003,
      "text": "So, okay.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1546.523,
      "end": 1548.543,
      "text": "Episode 1, the Azure Palm Job.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1549.223,
      "end": 1549.703,
      "text": "Okay.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1549.983,
      "end": 1550.983,
      "text": "Click to begin.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1550.983,
      "end": 1560.723,
      "text": "headphones recommended. We have a speaker. All right. My name is Steve. This is good. I fix",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1560.723,
      "end": 1566.703,
      "text": "computers. Most of my clients are old enough to remember when a hard drive was a luxury item.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1567.423,
      "end": 1572.503,
      "text": "They pay what they can afford and I make it work. It is honest business.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1574.083,
      "end": 1580.343,
      "text": "Oh, thank you, dear. The screen kept telling me the date was 1980 and I thought, well,",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1580.343,
      "end": 1582.663,
      "text": "Well, I have been time traveling long enough.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1582.663,
      "end": 1583.143,
      "text": "Fresh battery.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1583.843,
      "end": 1584.943,
      "text": "Your computer now believes it is 2026.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1584.943,
      "end": 1586.903,
      "text": "I will bring you oatmeal cookies on Tuesday.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1587.023,
      "end": 1587.743,
      "text": "Same as the rest of us.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1587.743,
      "end": 1589.903,
      "text": "And give Mr. Buttons a scratch behind the ears for me.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1589.983,
      "end": 1592.623,
      "text": "Let me walk you out, ma'am.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1593.963,
      "end": 1596.523,
      "text": "I'll be right with you, Mr. Thomas.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1596.683,
      "end": 1598.703,
      "text": "The speech overlays itself.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1598.723,
      "end": 1599.843,
      "text": "You are a good boy, Stephen.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1600.503,
      "end": 1604.123,
      "text": "If that quiet man needs a computer fixed, you be patient with him.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1604.963,
      "end": 1606.003,
      "text": "I like punctual.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1606.323,
      "end": 1607.363,
      "text": "Door is unlocked.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1607.883,
      "end": 1608.983,
      "text": "Coffee is warm.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1608.983,
      "end": 1609.503,
      "text": "A man.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1609.503,
      "end": 1610.583,
      "text": "What is the job?",
      "language": "en",
      "chunk": 3,
      "local_language_run": 0,
      "language_run": 13
    },
    {
      "start": 1610.583,
      "end": 1611.163,
      "text": "Victor Cain.",
      "language": "en",
      "chunk": 3,
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      "local_language_run": 7,
      "language_run": 20
    },
    {
      "start": 1867.646,
      "end": 1874.986,
      "text": "this is a test that more often than not we don't complete it i will say the elements of this judged",
      "language": "en",
      "chunk": 3,
      "local_language_run": 7,
      "language_run": 20
    },
    {
      "start": 1874.986,
      "end": 1879.046,
      "text": "individually definitely the pieces were all there i don't know that the puzzle made the correct",
      "language": "en",
      "chunk": 3,
      "local_language_run": 7,
      "language_run": 20
    },
    {
      "start": 1879.046,
      "end": 1884.586,
      "text": "picture that was shown on like the puzzle box but it was pretty darn close and i saw some truthfully",
      "language": "en",
      "chunk": 3,
      "local_language_run": 7,
      "language_run": 20
    },
    {
      "start": 1884.586,
      "end": 1889.426,
      "text": "this did a better job than i expected especially considering like the subway scene game and things",
      "language": "en",
      "chunk": 3,
      "local_language_run": 7,
      "language_run": 20
    },
    {
      "start": 1889.426,
      "end": 1897.486,
      "text": "like that so i'm actually i'm okay with this so the final thing was of course the street yeet game",
      "language": "en",
      "chunk": 3,
      "local_language_run": 7,
      "language_run": 20
    },
    {
      "start": 1897.486,
      "end": 1905.586,
      "text": "Which is weird because this piece of text moving up and down like that while this one remains completely static makes me uncomfortable in some level.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 7,
      "language_run": 20
    },
    {
      "start": 1905.986,
      "end": 1907.346,
      "text": "So this is a Bijan issue.",
      "language": "en",
      "chunk": 3,
      "local_language_run": 7,
      "language_run": 20
    },
    {
      "start": 1908.597,
      "end": 1912.567,
      "text": "Alright, good. So I neglected to just run it in a server.",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 20
    },
    {
      "start": 1913.207,
      "end": 1914.627,
      "text": "One fist, zero mercy.",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 20
    },
    {
      "start": 1916.907,
      "end": 1919.427,
      "text": "I already like this. Oh, it seems like...",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 21
    },
    {
      "start": 1923.387,
      "end": 1926.467,
      "text": "Good music. Alright, alright, alright.",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 22
    },
    {
      "start": 1930.187,
      "end": 1932.287,
      "text": "Let's just explore the city real quick.",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 23
    },
    {
      "start": 1932.287,
      "end": 1937.527,
      "text": "I don't even know",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 23
    },
    {
      "start": 1937.527,
      "end": 1940.467,
      "text": "okay so I saw a car get like",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 23
    },
    {
      "start": 1940.467,
      "end": 1946.927,
      "text": "this one's actually kind of fun",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 23
    },
    {
      "start": 1946.927,
      "end": 1955.467,
      "text": "excuse me",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 23
    },
    {
      "start": 1955.467,
      "end": 1956.747,
      "text": "excuse me",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 23
    },
    {
      "start": 1956.747,
      "end": 1957.847,
      "text": "pardon me",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 23
    },
    {
      "start": 1957.847,
      "end": 1958.927,
      "text": "it does like a",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 23
    },
    {
      "start": 1958.927,
      "end": 1959.647,
      "text": "like a",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 23
    },
    {
      "start": 1959.647,
      "end": 1962.107,
      "text": "okay I don't know that we",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 23
    },
    {
      "start": 1962.107,
      "end": 1982.107,
      "text": "hit? Is that a, can we eat the bike? Bonk. Oh, jaywalking pedestrian. Can we punch this parking",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 23
    },
    {
      "start": 1982.107,
      "end": 1987.087,
      "text": "meter? Yeah, we can just everything except the buildings. All right. There's unfortunately the",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 23
    },
    {
      "start": 1987.087,
      "end": 1991.747,
      "text": "orientation of some of these things is not quite right. We can see that we're moving sideways when",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 23
    },
    {
      "start": 1991.747,
      "end": 2005.907,
      "text": "move forward. And the cars are also. Sorry, pal. And it's interesting how they interact with the",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 23
    },
    {
      "start": 2005.907,
      "end": 2011.227,
      "text": "scenery as well. Can we eat this statue? I don't think we can, but oh yeah, we can. All right.",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 23
    },
    {
      "start": 2013.807,
      "end": 2019.267,
      "text": "I will say the cartoonness of this game is actually kind of well done. I don't know how",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 24
    },
    {
      "start": 2019.267,
      "end": 2024.567,
      "text": "easy that is to assess just watching someone play it but like the pacing is decent I think maybe",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 24
    },
    {
      "start": 2024.567,
      "end": 2029.867,
      "text": "that's attributed to the music as well but the way that when you actually all right the loop is",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 24
    },
    {
      "start": 2029.867,
      "end": 2034.907,
      "text": "getting a little repetitive when you actually yeet the things and they also go and interact with",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 24
    },
    {
      "start": 2034.907,
      "end": 2040.367,
      "text": "other items in the environment so like how that will bounce off the building and then maybe hit",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 24
    },
    {
      "start": 2040.367,
      "end": 2047.687,
      "text": "other things in the path that's pretty cool and this was this was actually quite arcade style and",
      "language": "en",
      "chunk": 4,
      "local_language_run": 1,
      "language_run": 24
    },
    {
      "start": 2049.49,
      "end": 2054.8,
      "text": "Our score is going up. We have combo multipliers. Overall, Street Yeet here is a success.",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2055.04,
      "end": 2059.9,
      "text": "All right, so that is probably going to conclude our first look and test of the general availability",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2059.9,
      "end": 2065.68,
      "text": "DeepSeek V4 Pro, the 0813 model designation. Now, this is definitely an improvement over the",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2065.68,
      "end": 2070.28,
      "text": "preview version. That felt pretty undercooked, and I was not at all impressed with it. But if",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2070.28,
      "end": 2073.84,
      "text": "we look back at some of the tests that were run in that video, which is on the channel,",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2073.84,
      "end": 2079.02,
      "text": "we ran some of the same ones today. This is a significant improvement. I would say, though,",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2079.02,
      "end": 2083.38,
      "text": "I think the flash model impressed me more than this, especially considering the size of it.",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2083.72,
      "end": 2088.94,
      "text": "This has a bit more competition, but again, it is a big leap on its predecessor, which I guess is",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2088.94,
      "end": 2093.66,
      "text": "what we like to see. I was impressed a few times with some things like basically results within",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2093.66,
      "end": 2098.96,
      "text": "results. The cinematic Steve, the PC repair game, it actually had some elements to it that were like,",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2099.04,
      "end": 2102.74,
      "text": "Hey, you know, it kind of thought this through just the way when they were speaking, their heads",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2102.74,
      "end": 2106.84,
      "text": "were like moving back and forth, not the weird chin thing that was happening. I'm not sure what",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2106.84,
      "end": 2111.36,
      "text": "happened there. The music it included in both that game and then the Street Eat game were actually",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2111.36,
      "end": 2116.56,
      "text": "like they definitely fit the scene that it was drawing here and it did a good job making the",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2116.56,
      "end": 2121.88,
      "text": "Street Eat game very cartoonish and the playability of it felt good I guess for lack of a better term.",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2122.38,
      "end": 2128.42,
      "text": "The model that we got of the engine was actually it wasn't printable so unfortunately maybe it",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2128.42,
      "end": 2133.34,
      "text": "failed to like check that box in the specific task. However if we just look at one of the previews",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2133.34,
      "end": 2138.54,
      "text": "right here. It did a pretty decent job, definitely better than the other models I've tested this with,",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2138.84,
      "end": 2144.22,
      "text": "though I have not tested this specific prompt with any big beefy Frontier models yet. So keep that in",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2144.22,
      "end": 2148.44,
      "text": "mind as well. But it definitely had some chops here and the amount of research it did to actually",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2148.44,
      "end": 2153.6,
      "text": "get to that point was quite a lot. We have all the things in here, downloading these images when",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2153.6,
      "end": 2158.16,
      "text": "it doesn't have vision. So I'm not quite sure what to make of that. But nonetheless, I think probably",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2158.16,
      "end": 2164.56,
      "text": "the biggest point of frustration for me is it just goes all out when trying to actually ensure",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2164.56,
      "end": 2170.2,
      "text": "that every aspect of every line of code it made is correct. And with a model like this, where it",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2170.2,
      "end": 2175.86,
      "text": "does not have vision, sometimes it takes longer. And there is a cost thing to it as well. Assuming",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2175.86,
      "end": 2181.28,
      "text": "you're going to be paying to use these models. It just sometimes is simpler to have it make the",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2181.28,
      "end": 2186.0,
      "text": "result, not try to do like overviews and checks and follow ups. You look at it yourself and then",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2186.0,
      "end": 2191.22,
      "text": "tell it what's wrong and tell it to fix it. Having to just go all out and it trying to fix it adds a",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2191.22,
      "end": 2197.18,
      "text": "lot of time and expense and tokens to the task, which maybe is more of a consideration when doing",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2197.18,
      "end": 2201.8,
      "text": "zero shot tests like this. But I find that something I've consistently had frustrations",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2201.8,
      "end": 2206.58,
      "text": "with as well as with the flash model, where if I'm having them make like a street heat,",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2206.68,
      "end": 2210.5,
      "text": "it's easier if they just spit the script out, I test it and say, hey, the buildings are disappeared,",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2210.58,
      "end": 2214.96,
      "text": "and then it fixes it, rather than it trying to go through and like, well, let me try to spin up a",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2214.96,
      "end": 2219.5,
      "text": "headless browser and then I'll take a screenshot and like do a heat map because it can't actually",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2219.5,
      "end": 2226.18,
      "text": "see it or some other function. So it's a little token happy. I did run it on the highest potential",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2226.18,
      "end": 2232.14,
      "text": "reasoning mode. So that could be attributed to it as well. But I still would like to be able to do",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2232.14,
      "end": 2236.7,
      "text": "that without it like going all out to try to make sure it's polishing every aspect of the script",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2236.7,
      "end": 2241.66,
      "text": "because I want max performance. I just don't need that level of depth. So that may be a personal",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2241.66,
      "end": 2246.36,
      "text": "complaint. But you know, so for the final thing, let's take a look at everything we spent for the",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2246.36,
      "end": 2253.56,
      "text": "entirety of this test. We can see right here that all cost $1.91. So that was pretty darn cheap. And",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2253.56,
      "end": 2258.76,
      "text": "you do have to remember this is going to be increased their API prices. They say significant",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2258.76,
      "end": 2263.8,
      "text": "increase expected. But I mean, a significant increase might be like, okay, the entirety of",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2263.8,
      "end": 2269.92,
      "text": "this test was $8 or something, which is still in perspective, not horrible. The Quinn 3.8 max test",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2269.92,
      "end": 2276.08,
      "text": "video that we did a few weeks ago or like a week or two ago that was about $32 so keep that in mind",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2276.08,
      "end": 2281.5,
      "text": "as well that may be a bit more performant than this but there is going to be a pricing consideration",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2281.5,
      "end": 2287.92,
      "text": "as well and this was very very very cheap it won't remain that cheap but even if it gets five times",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2287.92,
      "end": 2292.06,
      "text": "as expensive it's still not horrible I suppose that's going to conclude our first look and test",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2292.06,
      "end": 2297.82,
      "text": "of the 0813 DeepSeek V4 Pro model the general availability version and this is now out of",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2297.82,
      "end": 2303.88,
      "text": "preview and that's just pretty exciting basically now i think i'm going to test grok 4.6 because",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2303.88,
      "end": 2309.72,
      "text": "that also came out today and then i believe friday quen 3.8 27b is coming out so that'll be exciting",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2309.72,
      "end": 2314.42,
      "text": "as well seems like there's been this has been like a pretty busy week in terms of model releases so",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2314.42,
      "end": 2319.7,
      "text": "that's cool also and when muse spark 1.2 comes out that's going to be awesome i don't know how",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2319.7,
      "end": 2324.22,
      "text": "big it is but i'm very excited to try to run it locally so with that if you have any questions",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    },
    {
      "start": 2324.22,
      "end": 2327.26,
      "text": "please feel free to leave them in the comments and thanks for watching.",
      "language": "en",
      "chunk": 4,
      "local_language_run": 2,
      "language_run": 24
    }
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