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大家好,這裡是林杜姐說。AI大模型的新一輪競爭又開始了。

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就在昨晚,最新版的DP-SIG V4 Flash 0731正式開源發布,性能直比OPUS 4.8。

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不僅大幅升級了A3D的能力,基準測試分數更是遠遠超過V4 Pro預覽版。

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而且官方的V4 Flash版本現在原生直指的Sponsors API格式,並完全失配Codex。

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目前DP-SIG V4 Flash High在前端代碼競技場中排名第七,

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得分是1586分

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而且在开源模型排名中排名第三

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在设计数据分析游戏中排名第六

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最关键是它性价比极高

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性能无限接近Oper 4.8

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但成本确实只有它们的十分之一都不到

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当然我们不来看评分

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我们还是需要实际测试一下

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看效果到底怎么样

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比如先我们可以通过Hermis

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来对接这个最新版本的

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Depicc V4 Flash 0731版本

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这我就叫Depicc V4 Flash

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焊模型

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好 切换模型以后

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然后先我们来输入要求

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比如现在我帮我编写一个三页级别的跑酷游戏

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所有要求我们点击发送一下

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我们一会来看一下效果到底怎么样

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它现在开始了

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同时我们可以把同样要求发给Cloud

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我们再切换一下

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把Cloud切换到Oper 4.8

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因为这是目前官方拿了一个对比的模型

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所有要求我们同样发送一下

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我们一会来对比一下两者的区别

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我们就拿它跟Oper 4.8的对比一下

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一会来看一下实时效果

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看两者差距到底有多大

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它现在已经开始了

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这个代码过程改需要几分钟了

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这里我就加速跳过了

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它现在已经完成了

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这个是它最终交付的结果

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它已经把文件放到桌面上了

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文件大厦总共是65kb左右

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单文件01Lan

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它现在已经在桌面生成完成了

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打开效果

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打开我们来测试一下

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第一通过空格键进行跳跃

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然后是滑场

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通过下滑键进行滑场

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按空格第二次的话是第二段跳跃

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然后还有角色三点

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什么意思

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没想到它给我设计了个积分系统

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试一下效果

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天气开始奔跑

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可以啊 没问题

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来来来

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这个

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那么就创死了

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再来一次

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滑场

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这个积分系统没问题

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可以正常增加的

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为什么它的腿一条长一条短呢

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大家说我玩游戏本菜

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确实如此

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不太会玩

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哎呀

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创死了

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不玩了

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不玩了

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它的难度太高了

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但功能是没问题的

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一次搞定的

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拿先来看一下Cloud

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Cloud应该也完成了

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这是Cloud完成的结果

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在这里

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它已经放到桌面上了

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应该是这个

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对就这个

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没错

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我们再试一下cloud了

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看cloud跟这个DeepSick V4

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Flash模型生成的有什么不一样的

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我们点击开始游戏

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这是cloud了

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cloud明显有个更好

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更好容易过关一点

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怎么那么快

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再来一局

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大家觉得是哪个做更好一点

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我觉得在功能方面应该是差不多

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但是这个油外设计方面

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明显DPS4V4要好一点

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但是在游戏控制方面

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这个Cloud的Oper 4.8还是略胜一筹

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因为操作起来更加丝滑

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更加流畅

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创死了

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煮菜汤

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它这个没有一个积分系统

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现在我们提升一下难度

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让它帮我制作一款3D版的超级马铁

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我们再重新开一个窗口

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我们再重新开一个窗口

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模型外同样选这个DPS4V4 Flash

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这时候呢

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帮我编写一个3D版的超级马里奥

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我们试一下效果一会

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它先开始了

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这个项目就比较大了

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可能需要将近10分钟左右

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稍微等待一下

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大海过了将近7分钟左右

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它现在已经完成了

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Hermis已经完成

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3D超级马里奥已经自动完成

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尤其已经准备好了

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已经通过全面的自动化验证

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文件位置放在桌面上

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我们现在看效果

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3D 马里奥就两个文件

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一个是HTML 然后另外是JS文件

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我们打看效果

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诶 试一下

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好 大家有没有看下效果

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我们试一下看行不行

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看下会不会有bug之类的

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我们第一开始冒险

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诶 诶 还有声音效的

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怎么玩呢

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诶 可以

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大家看一下这个3D交互

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确实做得非常可以

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这可以直接通过鼠标来进行切换方向的

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看哪边是这个前进路线

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这边在这边

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可以啊

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可以啊

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可以啊

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可以啊

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哦 掉去了

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掉下去会上冷的

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可以 没问题

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可以可以的

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这个3D交互油安

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做的确实可以

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它这下一个闯关的

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跳过去

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来做的这种效果

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已经相当可以了

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最关键的是它是一次性搞定的

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这个确实非常难能可贵的

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不得不说现在的开源大模型进步真是太快了

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上去 哎呦掉去了

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我再来看一下这是由DPSG V4 Flash模型

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生成了太阳系系统

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画面感十足 非常震撼

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整体表现比较超预期

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它不仅完整还原了整个太阳系

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各大行星的工种轨迹都清晰可见

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就连这个星际尘埃

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光运这些细节也渲染得非常真实

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整个3D场景丝滑流畅

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无论是放大

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缩小

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还是自由拖转

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都没有丝毫卡通

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现在看到的这是土星

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它外围标志性的光环

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层次分明

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细节浪漫

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很难想象

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这些复杂的三维效果

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竟然都是由

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DPSIC V4 Flash模型

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一次性生成的

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同时在使用相同提示之下

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在使用最高推定模式下

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来测试这个LULA模型

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跟DPSIC V4 Flash模型

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进对比

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GPT5.6 LULA模型

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它速度会更快点

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不到三分钟就完成了

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这个游戏设置

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而V4 Flash模型的话

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总耗时是5分钟

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但最终生成结果是不一样的

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大家看一下

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左侧是V4 Flash

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右侧是5.6路了模型

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大家觉得哪个更好一点

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同时我们也可以拿这个DPSIG V4 Flash

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跟这个Gamla 306 Flash来进行对比一下

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在相同的规划文档和参考图下

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生成了Rap3和3GS的模型

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这是两个Flash模型的终极对决

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大家可以看一下

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来进行对比一下

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你觉得哪个生成效果更好一点

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大家可以在视频下方发表你的看法

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我们再来看这个

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这个是由DPCK V4 Flash

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最新模型

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在使用同样的提示词下

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制作出来的汽车发动机的效果

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整体质量和KIMI K3对比的话

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我觉得可以达到将近70%到80%的滑顺度了

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虽然在细节方面

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它还没有KIMI K3做得那么好

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但关键是它价格是真的便宜

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只有KIMI K3的1%不到

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下面再来看这个

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这个是由DPCK V4 Flash

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和GPT 5.6LURA模型进行对比

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在使用相同的提示词下生成结果

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在执行力和整体质量方面

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明显感觉DPCK V4 Flash

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要稍微强一点

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当然如果是用于测试建模

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它们应该差不多

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但是对于移动光源效果的表达

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明显V4 Flash要更强一点

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但对于整体亮度而言

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路纳模型要略顺一筹

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但是话又说回来

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对于一个开源模型来说

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能不动缩小和避约模型的差距

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就已经是一个巨大的进步了

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有往上还有人拿这个Depicic V4 Flash

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生成了一个上场跳舞的机器人

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它下的提示也非常简单

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设计并创建单个HTM文件中的

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动画3D机械工厂

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包含高级照明

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赤裸

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重送带

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活塞

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功能性机械臂和曲轴

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以及跳舞的机器能

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大家看这个效果

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相当可以

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当然如果你手里没有DPC V4 Flash的API的话

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那么可以通过网上有人为这个

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DPC V4 Flash 0731版最新版本

247
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在Hugging Face上

248
00:08:01,600 --> 00:08:09,600
列结果放在视频下方,零度博散。待会打开以后就可以使用。任何人都可以使用,不需要Token,可以进入OpenAI的API。

249
00:08:09,600 --> 00:08:13,400
当然这是一个共享的四驱使用,所以大家轻度使用就可以了,不要浪用。

250
00:08:13,400 --> 00:08:14,600
打开就可以看到

251
00:08:14,600 --> 00:08:16,400
你可以通过不同方式的调游

252
00:08:16,400 --> 00:08:17,600
想直接对话去游泳

253
00:08:17,600 --> 00:08:19,400
在下方可以看到有一个UI对话

254
00:08:19,400 --> 00:08:21,000
打开Open就可以了

255
00:08:21,000 --> 00:08:22,400
进入以后可以看到

256
00:08:22,400 --> 00:08:25,400
它上方就会显示最新的0731模型

257
00:08:25,400 --> 00:08:27,000
因为它是免费的公共实力

258
00:08:27,000 --> 00:08:28,600
所以它的速度肯定会比较慢

259
00:08:28,600 --> 00:08:29,800
大家可以自己去测试

260
00:08:29,800 --> 00:08:32,200
晚上还有人拿这个DPC V4 Flash模型

261
00:08:32,200 --> 00:08:34,500
跟这个GPT 5.6 Terra模型对比

262
00:08:34,500 --> 00:08:36,400
就跑了一个非常流行的提户测试

263
00:08:36,400 --> 00:08:38,100
上方是DPC V4 Flash

264
00:08:38,100 --> 00:08:40,200
然后下方是DPC V4 Flash

265
00:08:40,200 --> 00:08:41,800
这对比效果非常明显

266
00:08:41,800 --> 00:08:43,760
当然这次Deep6 V4 Flash模型

267
00:08:43,760 --> 00:08:45,380
能收到很多人一次性的好评

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00:08:45,380 --> 00:08:46,780
最关键是它性价比极高

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大家看一下

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00:08:47,720 --> 00:08:48,740
在过去三十天内

271
00:08:48,740 --> 00:08:51,880
Hermes Agent在Openroot上使用数据表明

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00:08:51,880 --> 00:08:53,860
目前的Deep6 V4 Flash模型

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00:08:53,860 --> 00:08:55,000
能为局榜首

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00:08:55,000 --> 00:08:56,480
比如说我们来看一下这个效果

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00:08:56,480 --> 00:08:59,260
这个是由Deep6 V4 Flash 0731模型

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00:08:59,260 --> 00:09:01,360
在Hermes Agent的代理模式下

277
00:09:01,360 --> 00:09:02,600
通过一个简单的提示

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00:09:02,600 --> 00:09:03,920
生成的设计游戏

279
00:09:03,920 --> 00:09:05,360
总耗值33分钟

280
00:09:05,360 --> 00:09:07,340
成本化只有0.07美元

281
00:09:07,340 --> 00:09:09,800
这个成本化几乎可以忽略不计了

282
00:09:10,320 --> 00:09:11,700
但是如果你要通过Cloud

283
00:09:11,700 --> 00:09:14,100
或者通过OpenAI来生成类似效果的话

284
00:09:14,100 --> 00:09:16,700
那最终所需要的成本至少是百倍以上

285
00:09:16,700 --> 00:09:18,300
不幸的话大家可以继续测试啊

286
00:09:18,300 --> 00:09:21,100
所以目前新一轮的AI价格战已经开打了

287
00:09:21,100 --> 00:09:22,900
市场竞争越激烈

288
00:09:22,900 --> 00:09:24,400
对用户来说是好事

289
00:09:24,400 --> 00:09:26,400
因为可以在花费更少的成本下

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00:09:26,400 --> 00:09:28,100
就可以获得更强的模型

291
00:09:28,100 --> 00:09:31,100
虽然目前GBT5的卢乐模型价格幅度已经非常高了

292
00:09:31,100 --> 00:09:33,100
但是跟这个DP4GV4一比啊

293
00:09:33,100 --> 00:09:34,500
那真的是小无惊大窝啊

294
00:09:34,500 --> 00:09:36,400
而且最关键是DP4GV4Fly模型

295
00:09:36,400 --> 00:09:37,500
它现在开源了

296
00:09:37,500 --> 00:09:39,500
目前是可以直接本地部署使用的

297
00:09:39,500 --> 00:09:41,760
到时你通过NAMASPP进行本地部署

298
00:09:41,760 --> 00:09:43,260
这个模型的量化盘

299
00:09:43,260 --> 00:09:44,320
我已经放到视频下方

300
00:09:44,320 --> 00:09:45,140
还有您的博物上

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00:09:45,140 --> 00:09:46,680
到时大家可以自己下载部署

302
00:09:46,680 --> 00:09:49,460
它现在目前远超这个V4 Pro版本的

303
00:09:49,460 --> 00:09:50,760
比如这是由最新版本的

304
00:09:50,760 --> 00:09:53,580
DPS4 V4 Flash模型来生成的这个钢铁厂

305
00:09:53,580 --> 00:09:55,580
这个生成效果确实非常可以

306
00:09:55,580 --> 00:09:57,520
这要是隔以前的话

307
00:09:57,520 --> 00:09:59,940
咱们也得雇于一个专业的3D设计团队

308
00:09:59,940 --> 00:10:01,960
而且至少需要花费一周时间

309
00:10:01,960 --> 00:10:03,320
才可以做出类似的效果

310
00:10:03,320 --> 00:10:04,620
但现在

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00:10:04,620 --> 00:10:06,340
AI只需要几分钟就可以搞定

312
00:10:06,340 --> 00:10:07,480
确实非常恐怖

313
00:10:07,480 --> 00:10:09,880
而且像这个也是有DPC跟V4 Flash

314
00:10:09,880 --> 00:10:12,620
过境一个交互式的3D细胞探索器

315
00:10:12,620 --> 00:10:14,140
模拟切开以后

316
00:10:14,140 --> 00:10:15,880
可以环道细胞和转动

317
00:10:15,880 --> 00:10:17,560
而且在每一个细胞器上

318
00:10:17,560 --> 00:10:19,440
都可以阅读真实的生物学知识

319
00:10:19,440 --> 00:10:20,920
这个确实相当可以

320
00:10:20,920 --> 00:10:23,180
如果你在纠结该给自己的项目

321
00:10:23,180 --> 00:10:24,000
选两个模型

322
00:10:24,000 --> 00:10:26,020
那么下方这个对比就非常清晰了

323
00:10:26,020 --> 00:10:28,260
GAMLINE 3.6 Flash交捐最快

324
00:10:28,260 --> 00:10:30,320
但是生成效果确实一塌糊涂

325
00:10:30,320 --> 00:10:32,600
DPC跟V4 Flash和OBOS 4.8

326
00:10:32,600 --> 00:10:33,980
几乎是同时交捐的

327
00:10:33,980 --> 00:10:36,240
但在质感和任务完成度上

328
00:10:36,240 --> 00:10:38,140
OBOS 4.8确实要略好一些

329
00:10:38,140 --> 00:10:39,680
但价格却贵很多

330
00:10:39,680 --> 00:10:42,240
据LM5.9似乎就有点尴尬了

331
00:10:42,240 --> 00:10:42,980
不快不满

332
00:10:42,980 --> 00:10:44,020
但只看你就是那样

333
00:10:44,020 --> 00:10:46,080
所以说如果你追求的是性价比

334
00:10:46,080 --> 00:10:47,540
那么Depic V10 Flash

335
00:10:47,540 --> 00:10:49,760
无疑是目前最佳的选择之一

336
00:10:49,760 --> 00:10:51,480
关键是它还是开源的

337
00:10:51,480 --> 00:10:52,600
如果硬件可以的话

338
00:10:52,600 --> 00:10:54,400
那么本地部署会更香

339
00:10:54,400 --> 00:10:56,360
今天视频走音的全部资料

340
00:10:56,360 --> 00:10:57,620
他们下载链接

341
00:10:57,620 --> 00:10:59,440
我都放在视频下方的报告

342
00:11:06,240 --> 00:11:08,240
我可以做到一段时间

343
00:11:08,240 --> 00:11:10,240
我可以做到一段时间

344
00:11:10,240 --> 00:11:12,240
我可以做到一段时间

345
00:11:12,240 --> 00:11:13,472
我可以做到一段时间
