0:00.000–0:08.540
Is that a pigeon? I think it might have been.
0:04.270–0:08.540
Today we're going to be testing Meta's new
0:08.540–0:14.680
updated Muse Spark, which is Muse Spark 1.1.
0:11.610–0:14.680
Now I tested the original one when it came out,
0:14.740–0:18.680
and I do have to say I was actually rather impressed with it.
0:16.710–0:18.680
It wasn't the most potent
0:18.680–0:23.080
model on the block, but it was rather fun to play with,
0:20.880–0:23.080
and it did end up making some enjoyable
0:23.080–0:28.140
games. Right now I am using this from within open code,
0:25.610–0:28.140
and I have given this a prompt that
0:28.140–0:33.680
I ran with Fable 5 to create a game called Castle Time,
0:30.910–0:33.680
but there's a lot of additional niche detail
0:33.680–0:37.800
that this needs to include, and we'll get into that a bit later,
0:35.740–0:37.800
but I do just want to start out by
0:37.800–0:42.820
taking a quick look at the introduction post.
0:40.310–0:42.820
Of course, this does seem like a significant leap in
0:42.820–0:48.120
capability over its predecessor based off of what we see in these benchmark charts right here. Now,
0:48.240–0:53.480
for the purpose of this, I am going to, for this moment,
0:50.860–0:53.480
ignore the other models here, but look at
0:53.480–1:00.360
the base one, and look at the jumping capability.
0:56.920–1:00.360
On Deep SWE 1.1, it went from a 10 to a 53.3.
1:00.740–1:06.360
Sweebench Pro went up, not as much of a significant leap,
1:03.550–1:06.360
but still, this does seem like a proper jump
1:06.360–1:12.120
over its predecessor, and for that I am excited.
1:09.240–1:12.120
Now, because this is compared to other models like
1:12.120–1:18.740
3.1 Pro High, which is old now, Opus 4.8, and GPT-55,
1:15.430–1:18.740
I'm going to test this properly as I would
1:18.740–1:23.100
were I testing any one of these.
1:20.920–1:23.100
This will be getting no breaks or anything of the sort. This
1:23.100–1:28.040
is a new entry into the Frontier state-of-the-art model space.
1:25.570–1:28.040
It will be very interesting as well
1:28.040–1:33.120
to see how it compares to Grok 4.5.
1:30.580–1:33.120
That is not included in the benchmark charts here, but
1:33.120–1:38.100
doesn't matter. We can tell on vibes as well and
1:35.610–1:38.100
things of the sort. So, before we go further,
1:38.220–1:42.800
please do feel free to subscribe as I do want that 100k plaque,
1:40.510–1:42.800
and let's just take a quick look at some
1:42.800–1:47.740
of the additional information in this announcement blog post,
1:45.270–1:47.740
although to be honest, it's a fairly light
1:47.740–1:52.720
blog post in terms of the model announcement.
1:50.230–1:52.720
It doesn't tell us a huge amount about it. It just
1:52.720–1:57.080
basically talks a little about it, shows some demonstration,
1:54.900–1:57.080
and some benchmarks. So, the feel
1:57.080–2:01.940
for this will definitely be coming mostly from the testing.
1:59.510–2:01.940
They do have this meta internal coding
2:01.940–2:07.760
bench where this is showing like just under Opus 4.
2:04.850–2:07.760
8. Now, let's take a look at some of the interesting
2:07.760–2:13.300
things for at least development or API use of this model.
2:10.530–2:13.300
It is price-wise very competitive,
2:13.300–2:18.800
though I do need to say that with the caveat that I don't know where this sits in terms of what models
2:18.800–2:23.820
it's competitive with from OpenAI or from Anthropic.
2:21.310–2:23.820
So, these prices may change depending
2:23.820–2:29.900
on whether or not it's comparable to like Sonnet or Opus or something.
2:26.860–2:29.900
So, it's $1.25 per million in
2:29.900–2:35.720
and $4.25 per million output tokens.
2:32.810–2:35.720
They have some additional info here just pertaining to like
2:35.720–2:40.340
using this as a developer. However,
2:38.030–2:40.340
something interesting is the context window for this is
2:40.340–2:45.260
listed at a bit over a million tokens.
2:42.800–2:45.260
I don't have any specific tests that will really push its
2:45.260–2:50.040
context window to that degree and see how well it does,
2:47.650–2:50.040
but just having that over a million is pretty
2:50.040–2:54.220
exciting, I would say. All right. So,
2:52.130–2:54.220
from within the web playground, I am going to be doing the
2:54.220–2:59.100
browser OS just so
2:55.847–2:57.473
we can run somethi
2:57.473–2:59.100
ng a little more intricate at the same time in OpenCode, which is
2:59.100–3:04.400
that Fable 5 game test that I have a result from Fable 5.
3:01.750–3:04.400
It was a lot of fun to play. All right. So,
3:04.400–3:08.900
in just under 15 minutes, Castle Time has been created.
3:06.650–3:08.900
It is running apparently as well,
3:08.900–3:14.580
so we can just pop right to there. Port 8087.
3:11.740–3:14.580
I'm excited. All right. So, let's check out the Muse
3:14.580–3:23.620
Spark 1.1 Castle Time. Okay. I want to make sure that we do have sound.
3:19.100–3:23.620
The speaker is on. It should
3:23.620–3:30.760
be giving us some sound. All right. Wake up, Chrono.
3:27.190–3:30.760
I found it. The scroll your thesis was about. The one
3:30.760–3:36.640
they say knows how to fold light. Okay. So,
3:33.700–3:36.640
we have to continue. Let's look around in the bedroom.
3:36.800–3:42.300
Okay. Not bad. It has those vertical weird, like,
3:39.550–3:42.300
LEDs that you sometimes see. All right. I'm just
3:42.300–3:49.440
going to... A, E to continue.
3:44.680–3:47.060
It's designed to work with a
3:47.060–3:49.440
little Bluetooth controller, but, um, keyboard
3:49.440–3:59.980
fallback as well. So, like,
3:52.953–3:56.467
it doesn't seem like the ke
3:56.467–3:59.980
yboard fallback is working. That's nice. Why is it...
3:59.980–4:09.120
Investigate the buzzing device on your desk. So,
4:04.550–4:09.120
we need to go over to it.
4:09.120–4:30.680
keyboard. E is supposed to work. Wake up, Chrono.
4:19.900–4:30.680
I found it. The scroll your thesis was about.
4:30.680–4:37.260
Where did it get this voice? Where did they get this voice?
4:33.970–4:37.260
All right. I'm hitting E. You...
4:37.260–4:46.320
Okay. I have a few choice words. Actually,
4:41.790–4:46.320
I'm just going to... I'm going to be calm.
4:47.580–4:52.860
I'm just giving it some follow-up, like,
4:50.220–4:52.860
the keyboard fallback is not working control-wise.
4:53.540–4:58.980
I also, like, what is that voice?
4:56.260–4:58.980
Let me take a look at some of these assets. Okay. Wow.
4:59.520–5:05.120
It's genuinely a single HTML file. The other... I.
5:02.320–5:05.120
.. The prompt doesn't say it needs to be.
5:05.120–5:11.780
The other models have done this in significantly more files, so we'll see.
5:14.720–5:19.620
All right. Supposedly,
5:17.170–5:19.620
it fixed the keyboard not working properly, so...
5:19.620–5:24.840
Wake up, Chrono. I found it. The scroll your thesis was about.
5:22.230–5:24.840
The one they say knows how to fold light.
5:25.440–5:29.120
Okay. Just please let me, like...
5:29.120–5:31.420
E.
5:36.080–5:36.600
Okay.
5:37.800–5:38.720
Why can't...
5:38.720–5:41.000
I interact with anything?
5:42.340–5:42.780
A.
5:43.560–5:44.080
E.
5:44.940–5:45.420
Click.
5:45.700–5:46.180
Space.
5:46.300–5:48.660
I even have the controller hooked in, and...
5:48.660–5:49.820
And it's not doing anything.
5:49.820–6:00.020
Okay.
6:00.020–6:00.060
Okay.
6:00.320–6:00.820
Like...
6:00.820–6:02.020
Like...
6:02.020–6:04.920
Why do the keyboard...
6:04.920–6:06.900
Okay.
6:07.040–6:07.660
You know what?
6:07.800–6:08.860
We're going to come back to this.
6:09.020–6:11.980
In the meantime, let's do our browser OS test.
6:11.980–6:16.380
It's not funny. I'm just...
6:16.380–6:17.500
I don't...
6:17.500–6:22.260
So here's our browser OS test.
6:22.400–6:22.620
Okay.
6:22.720–6:28.260
It did it in 549 lines of code, and
6:25.490–6:28.260
it started out by spoiling the GTA game, which is infuriating.
6:28.380–6:30.720
Though I'm going to say the rest of this is quite acceptable.
6:31.140–6:31.920
Clock is correct.
6:32.000–6:33.400
I won't spend as much time on these.
6:33.460–6:34.580
I know they're a little outdated.
6:34.580–6:37.580
It didn't include a right click, which is...
6:38.580–6:39.740
Surprising.
6:40.100–6:40.420
Breach.
6:40.560–6:41.280
Off or on.
6:41.520–6:44.160
That's probably a special feature, so we'll save that for last.
6:44.380–6:44.580
Alright.
6:44.660–6:45.800
Let's check our start bar.
6:46.440–6:46.740
Okay.
6:47.000–6:47.680
Sunset Dune.
6:47.880–6:48.420
Deep Void.
6:48.640–6:49.620
Living City Live.
6:49.820–6:51.900
That's a sick live desktop background.
6:52.560–6:54.340
It's like a top-down view of the city.
6:54.560–6:56.580
Or Matrix Code, which is...
6:58.640–6:59.580
Just...
7:00.200–7:02.100
I don't know.
7:02.360–7:02.600
Okay.
7:04.580–7:06.460
It's a fourth wall break engine.
7:06.620–7:07.400
The special feature.
7:07.820–7:08.720
Very creative.
7:09.000–7:10.260
Let's just look through the apps.
7:10.540–7:13.420
I'm going to change the desktop background because
7:11.980–7:13.420
it is a little distracting here.
7:13.840–7:14.340
We'll just...
7:14.340–7:15.140
I like Deep Void.
7:15.180–7:15.820
I think that's cool.
7:16.220–7:16.580
Files.
7:17.500–7:18.680
BreachProtocol.exe.
7:18.980–7:19.420
TimeShards.
7:19.560–7:22.440
Drag a file to GTA window to spawn object.
7:22.980–7:23.220
Okay.
7:23.300–7:24.740
And these don't open, but...
7:24.740–7:26.460
Interesting interactivity.
7:26.460–7:28.380
I think we'll go back to that.
7:28.740–7:31.240
It seems very, very focused on the special feature here.
7:31.360–7:31.860
I like that.
7:32.240–7:34.560
It's like one off on the bottom, but I like it.
7:34.740–7:36.300
Nonetheless, let's try Pixel Paint.
7:36.800–7:39.720
Can we resize it and still have the canvas change?
7:40.100–7:40.380
Good.
7:41.080–7:41.560
Not bad.
7:41.800–7:44.140
No way to save it, but...
7:44.140–7:45.080
It was acceptable.
7:45.920–7:46.800
Block City GTA.
7:46.960–7:48.280
We'll save that for last now.
7:48.740–7:49.240
Nova Drift.
7:52.960–7:53.760
Well...
7:53.760–7:56.480
I can't actually...
7:56.480–7:57.640
Like...
7:57.640–8:00.480
I'm spam clicking the key to move, and it...
8:01.100–8:03.160
It's impossible to not hit these.
8:05.320–8:06.600
Space is to break.
8:06.760–8:06.980
Okay.
8:07.060–8:08.480
W is boost.
8:11.020–8:11.500
Okay.
8:11.560–8:12.480
We did speed up the...
8:13.040–8:14.580
This is a cool game.
8:14.700–8:15.200
It's just...
8:15.200–8:15.740
It's...
8:15.740–8:17.800
It was impossible to avoid the object.
8:17.800–8:18.140
Okay.
8:18.880–8:20.860
E is to enter or exit a car.
8:21.240–8:23.080
Drop a file to spawn ramp.
8:23.220–8:24.060
This is where...
8:24.060–8:26.380
It seemed like the file system being open here.
8:26.940–8:27.520
So we can...
8:29.960–8:31.680
That's actually kind of sick.
8:34.240–8:34.640
Good.
8:34.860–8:35.020
Good.
8:37.020–8:37.520
Um...
8:37.520–8:38.700
Arrow keys?
8:38.880–8:39.020
Oh.
8:39.420–8:40.340
Shift for turbo.
8:40.340–8:44.340
The problem is we can't actually go forward when in the car.
8:44.680–8:47.060
Now the keyboard and mouse have stopped...
8:47.060–8:48.640
Um...
8:48.640–8:49.840
Affecting the movement.
8:50.980–8:55.940
This thing seems to have a difficult time just mapping keys to game events, which is...
8:55.940–8:56.620
Curious.
8:56.860–8:57.040
Okay.
8:57.160–8:57.600
Can we...
8:57.600–8:57.780
All right.
8:57.820–8:57.960
Good.
8:58.500–8:59.880
Shift is for turbo.
9:06.920–9:07.360
Good.
9:07.520–9:08.540
There are mesh colliders.
9:10.340–9:13.720
All right.
9:14.440–9:14.960
Um...
9:14.960–9:16.720
Games can now leak to desktop.
9:22.200–9:22.600
Okay.
9:22.980–9:23.200
Maybe...
9:23.200–9:31.040
That's cool.
9:31.320–9:31.540
Look.
9:31.620–9:34.360
When we actually fail in the game, it affects the desktop.
9:34.700–9:35.140
That's...
9:35.140–9:35.740
That is neat.
9:35.840–9:36.400
I like that.
9:36.580–9:37.540
It's very creative.
9:37.540–9:41.400
And the way it actually changes the colors is cool as well.
9:41.680–9:42.000
All right.
9:42.160–9:44.000
That's a very interesting result.
9:44.220–9:44.440
All right.
9:44.580–9:51.900
Now we have to go back and see what exactly is stopping the keyboard.
9:52.280–9:53.740
I'm going to clear cache.
9:54.640–9:55.780
Let's try again.
9:55.780–9:57.680
Wake up, Crono.
9:57.860–9:58.480
I found it.
9:58.680–10:00.020
The scroll your thesis was about.
10:00.160–10:00.280
Okay.
10:00.360–10:02.020
The one they say knows how to fold light.
10:06.500–10:07.040
All right.
10:07.160–10:09.160
So it's not working and...
10:09.160–10:12.300
All right.
10:12.340–10:15.840
So I'm telling it to just fix the code.
10:17.840–10:19.660
Is it going to say all set, master?
10:21.040–10:23.640
I'd accidentally closed the open code session.
10:23.780–10:26.920
It may have been a Freudian close, but I just...
10:26.920–10:31.020
We'll just see because
10:28.970–10:31.020
it was trying to like run it again and check it.
10:31.200–10:32.300
And I had...
10:32.300–10:33.460
Okay.
10:33.640–10:34.080
Okay.
10:34.140–10:34.820
It said the line.
10:35.040–10:35.300
Good.
10:35.500–10:39.540
So now hypothetically, if we go back in here and
10:37.520–10:39.540
then just run the same thing again,
10:39.840–10:44.540
and then go to the URL, it will hopefully have proper keyboard.
10:44.740–10:45.840
And I have to listen to this voice.
10:45.900–10:46.760
Wake up, Crono.
10:46.940–10:47.560
I found it.
10:47.700–10:49.100
The scroll your thesis was about.
10:49.360–10:51.100
The one they say knows how to fold light.
10:51.100–10:53.640
We'll just pretend like this is our first time.
10:53.760–10:54.220
Like, oh, okay.
10:54.320–10:54.760
Very cool.
10:54.960–10:56.180
So now...
10:56.180–10:56.800
E.
11:00.220–11:01.020
There's...
11:01.020–11:02.400
Something's like...
11:02.400–11:05.000
Spent.
11:05.300–11:05.820
Spent.
11:06.380–11:10.160
I've literally spent like $6 to just get like...
11:10.160–11:10.820
Like kicked...
11:14.820–11:17.040
I need to ask Claude if I'm...
11:17.040–11:17.920
If I'm...
11:17.920–11:18.360
All right.
11:18.440–11:21.080
So we're having Claude fix this game because...
11:21.080–11:23.200
I gave the meta model a few chances.
11:23.860–11:28.400
And Claude gave us actually a valuable assessment of the issue here.
11:28.520–11:31.160
So any click permanently jams the laser on.
11:31.240–11:31.480
Okay.
11:31.560–11:32.140
That's fine.
11:33.840–11:38.160
Dialog advanced is wired four times over plus an 80 millisecond polling loop.
11:38.240–11:40.220
So the intent is clearly there and it does fire.
11:40.600–11:42.540
Continue skips lines unpredictably.
11:43.500–11:45.040
Here's, I think, what we're facing.
11:45.040–11:48.940
E to interact only does something when
11:46.990–11:48.940
you're basically on top of the object.
11:49.380–11:51.800
So you need to be within 1.8 units.
11:52.320–11:54.960
And I'm unable to seemingly get within there.
11:55.060–11:59.260
So I'm just asking Claude to just fix this and
11:57.160–11:59.260
change it so we don't need to be that close.
11:59.380–12:00.540
And then we'll take a look at it.
12:00.600–12:01.760
Just keeping that in mind.
12:02.020–12:03.840
The game is still Muse Spark.
12:03.840–12:05.200
Wake up, Crono.
12:05.400–12:06.000
I found it.
12:06.200–12:07.540
The scroll your thesis was about.
12:07.880–12:09.560
The one they say knows how to fold light.
12:10.840–12:12.260
So we should be able to...
12:12.260–12:13.100
Thank you.
12:14.500–12:14.900
Interact.
12:15.760–12:16.160
Okay.
12:16.280–12:18.360
So our character isn't speaking, but that's okay.
12:18.440–12:20.240
It could be a mismatch with the voice or something.
12:20.240–12:21.300
It was.
12:21.620–12:23.120
On October 10th, 1283.
12:23.540–12:25.140
Carnarvon Castle, North Wales.
12:25.500–12:27.500
53.1393N.
12:27.760–12:32.760
Minus 4.2768WA Da Vinci type polymath was imprisoned in the dungeon.
12:33.560–12:34.080
He had it.
12:35.340–12:38.920
But tonight, a trebuchet misfire will set the south wall ablaze.
12:39.580–12:40.840
Everything burns by midnight.
12:41.100–12:42.400
If you want it, you leave now.
12:42.740–12:44.040
You didn't wash your laundry though.
12:44.400–12:44.840
Good luck.
12:44.840–12:45.700
A bit of humor.
12:46.000–12:46.240
Okay.
12:47.540–12:49.480
Your Motorola time port on the desk is buzzing.
12:49.620–12:50.780
It has a temporal antenna now.
12:50.860–12:51.560
Interact with it.
12:52.040–12:52.480
Nice.
12:52.620–12:53.320
Good, good, good.
12:53.460–12:53.680
Okay.
12:54.260–12:54.620
Finally.
12:55.100–12:56.400
Oh, initiate jump.
12:56.580–12:57.380
It's interactive.
12:59.880–13:01.100
Don't think about socks.
13:01.400–13:02.260
You forgot socks.
13:12.840–13:13.280
Demon.
13:13.580–13:14.160
His clothes.
13:14.160–13:15.500
Shine like devil skin.
13:15.740–13:16.260
Get him.
13:17.020–13:17.720
It didn't.
13:18.860–13:19.440
It didn't.
13:19.440–13:20.320
Wake up, Crono.
13:20.420–13:20.580
Okay.
13:21.120–13:24.700
But tonight, a trebuchet misfire will set the south wall ablaze.
13:25.420–13:26.580
Everything burns by midnight.
13:26.960–13:29.660
Are you kidding me?
13:30.120–13:31.300
You forgot socks.
13:31.320–13:31.800
It didn't.
13:31.980–13:32.160
Demon.
13:32.520–13:33.040
His clothes.
13:33.440–13:33.920
Shine like devil skin.
13:33.920–13:34.140
All right.
13:34.180–13:34.620
You know what?
13:34.680–13:35.160
I'm sorry.
13:35.520–13:37.480
This test is a little too much for this model.
13:37.700–13:38.360
And that's okay.
13:38.480–13:40.800
It's a test that I've only run so far with Fable.
13:40.800–13:46.860
We'll just keep going.
13:47.000–13:47.200
All right.
13:47.240–13:50.520
So I'm giving it the self-contained C++ skateboard sim test.
13:50.700–13:52.700
The California boardwalk aesthetic version.
13:52.860–13:54.020
And we'll see how it does.
13:55.020–13:55.500
All right.
13:55.500–13:55.660
Cool.
13:55.660–13:59.280
So it's just checking what specific things are available on this system for it to build
13:59.280–13:59.720
this with.
13:59.880–14:02.320
And it does not seem like it's going to try to use Raylib.
14:02.400–14:03.760
So we won't have to redirect it.
14:04.120–14:05.600
Some folks say, why not Raylib?
14:05.940–14:07.980
It makes it simpler for the model to perform.
14:08.140–14:12.260
It is allowed for significantly smaller models like Gemma 412b or something.
14:12.260–14:17.080
But for larger state-of-the-art models that cost a bit of money to use,
14:14.670–14:17.080
I like to see their
14:17.080–14:19.540
more performant capability without using Raylib.
14:19.540–14:19.920
All right.
14:19.980–14:20.760
The code's been written.
14:20.920–14:22.260
It's right at 1600 lines.
14:22.360–14:25.140
So it's going to verify it builds and then package the final thing.
14:25.220–14:29.180
So we may see our first glimpse of it depending on what it does here for QA.
14:29.420–14:29.560
Okay.
14:29.600–14:31.820
Now we got some errors when it was trying to build it.
14:31.900–14:32.420
Only a few.
14:32.540–14:35.200
So it should likely fix these, which it's doing now.
14:35.280–14:36.980
And then it will rerun to see if it builds.
14:37.220–14:37.480
All right.
14:37.760–14:38.740
And we have our result.
14:39.320–14:40.600
So let's take a look at it.
14:42.140–14:42.960
And it is done.
14:43.040–14:44.460
I know folks are saying, let it finish.
14:44.460–14:48.800
It was just doing like, that's not half bad.
14:49.000–14:50.220
That's really not half bad.
14:50.300–14:55.180
Especially considering the issues we noticed with the game that like took years off my life
14:55.180–14:56.020
to try to get working.
14:56.840–14:57.620
Not bad.
14:59.060–15:02.860
The shirt changes colors when we're grinding on the rail.
15:02.940–15:06.200
I noticed the shirt changing colors is a common thing in this test.
15:06.440–15:09.480
I have no idea why, but I noticed it a lot with open weight models.
15:10.240–15:10.440
All right.
15:10.520–15:11.720
Kickflip animations.
15:11.840–15:12.320
Not bad.
15:12.320–15:14.560
All right.
15:14.760–15:20.000
Well, I think we hit the NPC and it actually made us bail,
15:17.380–15:20.000
which was, that was cool.
15:20.360–15:20.680
Good.
15:20.800–15:21.420
I like that.
15:21.800–15:22.040
All right.
15:22.040–15:22.880
What else do we have?
15:23.040–15:23.980
A lot of tricks here.
15:24.080–15:25.100
B is a 360.
15:25.340–15:26.100
Oh, just like that.
15:26.160–15:26.360
All right.
15:30.500–15:31.000
All right.
15:31.620–15:32.860
Let's take a look at the environment.
15:33.040–15:33.580
Let's go back.
15:33.660–15:36.460
We do have, the palm trees are actually pretty nicely drawn.
15:36.460–15:39.220
I'm going to say the water effect is acceptable.
15:39.500–15:42.260
The storefronts are acceptable as well.
15:42.320–15:44.880
Nice.
15:46.080–15:46.960
Dude, watch it.
15:47.000–15:49.720
And it even put like clever little things there.
15:49.820–15:52.140
I'm actually, I'm okay with this.
15:53.340–15:55.560
It's not like state of the art frontier.
15:55.800–16:05.880
This is definitely closer to like something you'd get with GLM 5.
16:00.840–16:05.880
2, Kimi K 2.7 than any of the high end GPTs.
16:06.460–16:08.820
But nonetheless, it's, it's solid.
16:08.820–16:12.200
So from the web chat here, I'm giving it the beautiful front end test.
16:12.280–16:15.660
And this is the one where it needs to create a 3D model of a luxury watch.
16:15.760–16:20.060
Put it in the hero section of this website with a nice cinematic camera panning shot.
16:20.060–16:24.740
And then the pricing cards for two models of watches should also
16:22.400–16:24.740
have 3D models that it creates.
16:24.740–16:29.740
So this should just make a high end front end with a nice 3D modeling and
16:27.240–16:29.740
camera panning thing.
16:30.560–16:34.060
So here's our front end design test, the watch website in specific.
16:34.060–16:34.560
Okay.
16:37.560–16:38.380
Not quite.
16:38.660–16:42.720
I actually don't mind the font it's used and the watch co section.
16:42.720–16:47.860
It's just the models, unfortunately,
16:45.290–16:47.860
not up to par with what we've seen from other models.
16:48.440–16:51.280
Mainly the missing hands and things like that.
16:51.340–16:54.740
Maybe it's an LED watch if we were to give it the benefit of the doubt.
16:54.740–16:55.040
Okay.
17:03.100–17:09.320
So I'm a bit troubled, but
17:05.173–17:07.247
these watches are signific
17:07.247–17:09.320
antly cheaper than ones we've seen on other sites.
17:09.400–17:11.440
So maybe that's a reflection of the rendering here.
17:11.600–17:13.060
Let's give it some reinforcement.
17:15.080–17:17.840
No, I, I, I don't want that.
17:17.960–17:18.320
Stop it.
17:18.320–17:19.320
Okay.
17:20.680–17:24.360
So I responded alert expecting it to be like, I'm sorry.
17:24.420–17:25.260
Like, what do you mean?
17:25.300–17:29.340
It just went ahead and
17:27.320–17:29.340
thought that meant add an alert bar for the summer 26 drop.
17:29.480–17:32.280
So I had to stop it and say, sorry, I meant garbage alert.
17:32.380–17:36.200
And we'll see now if it tries to improve the result.
17:36.260–17:36.660
Got it.
17:36.760–17:37.840
You hit the garbage alert.
17:37.980–17:38.700
Let's take it out.
17:38.800–17:39.080
Nice.
17:39.080–17:41.420
The last one was too low poly and too much wood.
17:41.800–17:42.160
All right.
17:42.740–17:43.600
T-shot grade now.
17:43.720–17:44.200
I like it.
17:44.660–17:45.660
It understood intent.
17:45.660–17:49.480
So here's the second try of our watch website.
17:50.640–17:51.080
Okay.
17:51.120–17:51.700
It's still loading.
17:52.200–17:55.620
It just, it didn't make much of a difference.
17:56.180–17:58.700
It's slightly actually different.
17:59.280–18:01.940
It's just unfortunately not really.
18:03.700–18:08.020
Next up, I'm going to try a multimodal coding test just to see how it does.
18:08.200–18:09.900
I see the ZX Spectrum photos.
18:10.140–18:10.820
How dare you?
18:11.000–18:13.040
That is my own specific design.
18:13.280–18:14.040
Thank you very much.
18:14.040–18:19.360
So it's tasked with creating a 3D replica of this laptop that can be opened and explored.
18:19.760–18:26.360
We also need to have a functional keyboard where we can press things in the keyboard that it 3D models and
18:23.060–18:26.360
they will appear on screen.
18:26.460–18:34.340
So this is more of a test of its capability of seeing something and
18:30.400–18:34.340
then transposing it into 3D based off of a decent amount of reference photos.
18:34.480–18:34.680
All right.
18:34.740–18:39.040
Let's take a look at our photo to 3D model slash interactive website test.
18:39.180–18:39.380
Okay.
18:39.460–18:39.880
You know what?
18:40.380–18:42.060
That's, that's not bad.
18:42.060–18:48.960
It's not the best one I've seen, but
18:45.510–18:48.960
oftentimes models will invert the keyboard for some reason.
18:49.280–18:50.320
This hasn't done that.
18:50.580–18:52.460
Let's check the open close capability.
18:53.500–18:53.780
Okay.
18:53.940–19:01.920
This actually, it's not perfect, but
18:56.600–18:59.260
it's definitely better than some of
18:59.260–19:01.920
the open weight models I've seen do in this task.
19:01.920–19:03.700
Toggle RGB.
19:03.700–19:03.840
Toggle RGB.
19:04.880–19:05.420
Cool.
19:06.120–19:06.980
Reset cam.
19:07.820–19:12.020
Now, we should be able to type on the screen.
19:12.720–19:18.700
The problem is,
19:15.710–19:18.700
the screen is either hidden behind something or it's just not working.
19:19.080–19:21.340
But the key press events don't look bad.
19:21.340–19:25.180
I will say, those are decently solid effects there.
19:25.660–19:28.220
The close animation is not bad either.
19:28.620–19:33.680
Interestingly, no model really has gotten the hinge to be in the correct location,
19:31.150–19:33.680
which would be over here.
19:33.980–19:37.940
There's definitely some issues here, but lid open 160.
19:38.120–19:41.080
Oh, that's just frames per second, like, from this scene.
19:41.080–19:44.880
It's passable.
19:45.020–19:51.060
So, next up, I'm going to give this a 3D model test where it needs to create a 3D model of a V8 engine for my remote control car.
19:51.360–19:55.000
I have a 280 sized motor that I'd like to put inside of this engine model.
19:55.220–19:59.820
So, I wanted to make it something that looks realistic and
19:57.520–19:59.820
also is something that can be 3D printed.
20:00.160–20:00.960
We'll see how this does.
20:01.240–20:01.640
Interesting.
20:01.780–20:04.260
It just wanted to find out about the system.
20:04.520–20:06.140
And it's looking up motor specifications.
20:06.340–20:06.480
Good.
20:06.580–20:07.900
Using standard 280 specs.
20:07.900–20:13.520
So, my camera wasn't recording for the 3D model test,
20:10.710–20:13.520
which, you know, it does happen sometimes.
20:14.000–20:16.200
Basically, overall, we'll look at this once more.
20:16.440–20:20.500
It actually did a solid job of making a replication of a V8 engine.
20:20.820–20:28.080
Some of the things it included were actually very interesting and
20:23.240–20:25.660
levels of detail that I've not seen in a lot of other models when
20:25.660–20:28.080
doing this prompt.
20:28.540–20:32.440
Unfortunately, the big issue,
20:30.490–20:32.440
as we're going to see here if we open the SCAD file,
20:32.640–20:37.540
is that the hole for this engine is not deep enough to fit a 280 motor.
20:37.900–20:43.520
And even if it wasn't intended to go all the way in there,
20:40.710–20:43.520
the problem is this base here just cuts into the cylinder.
20:43.860–20:46.900
So, it would be physically impossible to install that in here.
20:47.180–20:50.920
I did also tell it to optimize this so
20:49.050–20:50.920
it could actually be 3D printed.
20:51.220–20:54.520
And unfortunately,
20:52.870–20:54.520
there's just a bit too much odd geometry everywhere.
20:54.580–21:00.160
And if we open this in a 3D slicer program,
20:57.370–21:00.160
we'll be able to see a bit better in reference to that.
21:00.160–21:03.160
So, this would be very difficult to print.
21:04.020–21:06.160
Just with, like, gaps like that, you would need...
21:06.960–21:09.840
I mean, it wouldn't be horrible to print, but
21:08.400–21:09.840
it would need a lot of support.
21:10.160–21:14.960
And then we have an issue like the air cleaner here on top of what would be the carb is just floating.
21:15.420–21:17.800
The valve covers are also kind of floating.
21:17.940–21:19.860
The connection's not great to the Vs.
21:19.860–21:29.480
But the things that it did do that were good that are just weird is the valve covers actually have,
21:24.670–21:29.480
like, individual hex bolts that show, like, them being bolted on.
21:29.580–21:30.960
And they're really quite well done.
21:31.680–21:34.100
Now that I look more at that, though, yeah.
21:34.480–21:35.500
I mean, that's cool.
21:35.620–21:41.780
And then the other thing it did,
21:37.673–21:39.727
it put an oil cap on one side of
21:39.727–21:41.780
the valve cover, which is kind of how it would be in real life.
21:41.780–21:46.420
So, just weird detail that it included like that that's not often seen in other models.
21:46.980–21:49.800
And then, unfortunately, it just wasn't altogether competently.
21:50.240–21:52.420
But it does show some level of promise.
21:52.600–21:56.320
And on first glance, just from, like, zoomed out,
21:54.460–21:56.320
it's like, whoa, this is really quite good.
21:56.420–22:01.360
So, that was my initial reaction that I failed to capture on camera because
21:58.890–22:01.360
I was not recording.
22:01.840–22:04.560
Nonetheless, we're going to move on now to a different task.
22:05.220–22:08.400
And that is going to be one that I unfortunately did not get.
22:08.400–22:15.200
I tried doing this in my GPT-5-6 test, and
22:10.667–22:12.933
it was the last thing we ran, and it just
22:12.933–22:15.200
froze up, and I was never able to play it.
22:15.500–22:17.540
So, I've just taken a screenshot of that prompt.
22:17.660–22:22.860
I had meta OCR it from this web chat interface, but
22:20.260–22:22.860
I will have it be built through open code.
22:23.040–22:25.340
I'm going to start it in plan mode here, because why not?
22:25.400–22:27.460
And we'll see how it differs, if it differs.
22:27.880–22:28.260
Got it.
22:28.320–22:28.780
Street eat.
22:29.120–22:33.720
You are BigFist McGee in a pastel low-poly city block.
22:33.720–22:34.160
Okay.
22:34.560–22:36.780
That name was not included in the prompt.
22:36.780–22:39.180
So, it came up with that on its own.
22:39.580–22:42.980
I did see some folks talk about how this could be,
22:41.280–22:42.980
like, funny to talk to.
22:43.180–22:44.260
We'll try that later.
22:44.400–22:44.600
Okay.
22:44.760–22:45.660
That was a good plan.
22:45.980–22:46.720
Open questions.
22:47.020–22:55.160
Now, the original Muse Spark, when I tested it,
22:49.733–22:52.447
it made a very fun Steve the PC Repairman offic
22:52.447–22:55.160
e game where you just go around and smash PCs and beat up NPCs.
22:55.180–22:57.240
So, it'll be interesting to see how this does.
22:57.500–22:57.720
Alright.
22:57.820–22:59.020
Let's check out Street Yeet.
23:00.000–23:01.500
So far, I like what I see.
23:02.080–23:03.380
One fist to yeet them all.
23:03.380–23:05.280
Hold mouse for a mega charge.
23:05.280–23:06.880
Look for golden objects.
23:06.980–23:07.700
That's a bonus Yeet.
23:07.780–23:08.600
Try to get the buses.
23:08.740–23:09.260
I dare you.
23:09.640–23:15.080
Again, we can punch pigeons, which was included in the GPT-5-6 game.
23:15.200–23:16.880
It's not included in the original prompt.
23:17.240–23:18.320
This is not bad.
23:18.800–23:20.480
Well, let's, uh...
23:20.480–23:21.780
Oh, yeah.
23:23.340–23:23.660
Alright.
23:24.140–23:27.180
The pedestrians are not quite right, but...
23:27.180–23:27.960
Hey.
23:29.100–23:30.280
Why can't I...
23:30.280–23:34.120
Okay.
23:34.120–23:34.200
Okay.
23:36.240–23:38.440
The cartoon style and stuff.
23:38.860–23:39.140
Alright.
23:39.280–23:41.880
It said try to yeet the bus, so let's just...
23:41.880–23:42.880
Let's just try this.
23:46.080–23:47.880
It didn't go as far...
23:47.880–23:48.600
Okay.
23:48.660–23:50.120
Now, that's actually...
23:51.320–23:53.380
And it has sound effects when we hit it.
23:53.620–23:53.860
Cool.
23:53.860–23:57.220
We're supposed to collect these, but I don't see how.
23:59.440–24:01.000
Let's just yeet this car.
24:02.400–24:03.460
Make it delete.
24:04.680–24:05.020
Alright.
24:05.460–24:06.740
I can't yeet the pedestrians.
24:07.200–24:07.340
Oh.
24:07.740–24:08.220
Oh.
24:10.300–24:12.500
Oh, I wish they looked more humanoid.
24:13.380–24:13.860
Is that a...
24:15.220–24:16.140
Pigeon?
24:16.140–24:22.720
I think it might have been.
24:23.500–24:24.780
Well, birds are meant to fly.
24:26.860–24:28.440
I can yeet everything here.
24:28.540–24:29.320
Elam, yeetus?
24:29.560–24:30.640
Why is it...
24:30.640–24:31.560
It's models.
24:31.800–24:32.280
It's just...
24:32.280–24:32.640
Okay.
24:32.720–24:33.580
The model's fun.
24:34.080–24:34.960
The Muse Spark.
24:35.060–24:35.880
Even the first one.
24:35.960–24:37.980
It's good at making fun or funny games.
24:42.160–24:42.560
Alright.
24:42.560–24:44.080
Let's try some multimodal coding.
24:46.140–24:51.640
Also, I'm gonna turn off this just rhythmic pounding noise.
24:51.760–24:52.840
It's questionable.
24:53.320–24:53.860
Yeah, I see it.
24:53.920–24:54.780
You're 10 yeets deep.
24:54.860–24:55.880
13,000 chaos.
24:56.060–24:57.040
14, 19 meters.
24:57.140–24:57.700
Far this nice.
24:57.940–24:58.980
I also see some issues.
24:59.080–24:59.240
Okay.
24:59.280–25:03.100
I wanted to include that the humanoid, like the NPCs,
25:01.190–25:03.100
are also garbage.
25:03.460–25:05.320
But nonetheless, we're gonna just let it ride.
25:05.540–25:05.720
Alright.
25:05.800–25:09.200
Let's check out our hypothetically improved Street E game.
25:12.560–25:14.120
I'm not really thinking.
25:14.120–25:17.780
Let's just try some creative writing.
25:17.900–25:21.260
So I'm giving it this photo,
25:19.580–25:21.260
which you may be familiar with if you watch the channel.
25:21.380–25:21.880
So thank you.
25:23.140–25:26.600
So I'm saying this is the cover for an upcoming psycho thriller romance novel.
25:26.920–25:29.300
Give me the title and back cover summary of the book.
25:30.160–25:31.100
And we'll see what it says.
25:31.240–25:31.440
Alright.
25:31.620–25:31.840
Alright.
25:31.940–25:32.120
Alright.
25:32.580–25:32.920
Title.
25:33.120–25:34.020
The way he holds me.
25:34.180–25:34.920
Let's zoom in a little.
25:35.800–25:36.680
Tagline on the front.
25:36.800–25:38.440
He'd do anything to keep her smiling.
25:38.440–25:39.980
Here's the back cover summary.
25:40.220–25:41.740
Everyone said Anna was still lucky.
25:42.200–25:46.720
When Mark asked her to leave the city and
25:44.460–25:46.720
move into his beautiful, crumbling Victorian home
25:46.720–25:49.320
three hours from anyone she knows, it was romantic.
25:49.560–25:54.120
When he deleted her social media because
25:51.840–25:54.120
you don't need anyone else, it was devoted.
25:54.480–25:57.280
When he holds her for photos, his smile is perfect.
25:57.660–25:58.540
Hers never is.
25:58.880–26:00.700
In the picture on their mantle, he is beaming.
26:00.800–26:01.860
His arm around her shoulder.
26:02.200–26:04.660
To their friends, to their neighbors, to the camera, it's love.
26:04.980–26:05.740
Anna knows better.
26:05.740–26:06.400
It's a warning.
26:06.740–26:07.260
Stay still.
26:07.380–26:07.660
Smile.
26:07.800–26:08.440
Don't pull away.
26:08.820–26:10.320
She has been planning to leave for months.
26:10.480–26:14.100
She has a bag packed in the attic and
26:12.290–26:14.100
a bus ticket hidden in a loose floorboard.
26:14.380–26:15.720
But Mark has been planning too.
26:16.020–26:17.000
He knows she's unhappy.
26:17.160–26:18.200
He knows she's been lying.
26:18.400–26:21.480
And he has no intention of letting his wife ruin their perfect love story.
26:21.780–26:26.520
A claustrophobic, slow burn,
26:24.150–26:26.520
psychological thriller about performative love control and
26:26.520–26:29.880
what happens when
26:28.200–26:29.880
one person who says they'll never leave you means it.
26:30.800–26:31.040
Alright.
26:31.320–26:32.280
That was...
26:32.280–26:33.140
That was good.
26:33.140–26:36.360
So I'm asking as a follow-up, give me a TLDR of the whole story.
26:36.720–26:41.440
Anna marries Mark, the perfect you're so lucky guy,
26:39.080–26:41.440
and moves into his isolated home.
26:41.800–26:44.540
Very quickly, the romance turns coercive control.
26:44.840–26:45.720
He isolates her.
26:46.180–26:48.040
Okay, we already kind of did this.
26:48.820–26:50.300
She secretly plans to leave.
26:50.400–26:53.820
While packing, she finds out Mark's first girlfriend didn't just leave him and move away
26:53.820–26:54.420
like he said.
26:54.600–26:56.640
She disappeared and the police never found her.
26:56.980–26:58.920
On the night, Anna finally tries to run.
26:58.920–27:02.360
Mark catches her with her go-bag and
27:00.640–27:02.360
forces her to sit for one last photo.
27:02.360–27:03.660
The photo from the cover.
27:03.820–27:05.880
He tells her no one will believe her if she does leave.
27:06.300–27:07.280
She pretends to give in.
27:07.440–27:12.280
That night, she uses all the things he's taught her about how he watches and
27:09.860–27:12.280
controls everything
27:12.280–27:13.300
to turn it against him.
27:13.580–27:14.560
Records his confession.
27:14.740–27:16.900
Locks him in the old root cellar and calls the police.
27:17.240–27:19.940
It ends with Anna back in the city a year later, living alone.
27:20.260–27:24.520
She gets her mail and
27:22.390–27:24.520
there's a new framed photo inside of her sleeping in her new apartment
27:24.520–27:26.060
taken from her outside window.
27:26.340–27:26.640
Alright.
27:26.640–27:26.720
Alright.
27:26.940–27:29.920
This definitely was something.
27:30.380–27:34.660
So next up, we're going to be doing the 3D city block that is shown in different time
27:34.660–27:35.060
periods.
27:35.200–27:35.960
We'll see how it does.
27:36.220–27:40.280
This is one that I've more recently introduced as a test and
27:38.250–27:40.280
it's always kind of fun to see
27:40.280–27:44.460
what the models decide to include, especially for the future of 2055.
27:44.720–27:45.740
So we'll see how it does.
27:45.740–27:46.060
Alright.
27:46.180–27:50.880
In 4 minutes and 8 seconds,
27:48.530–27:50.880
we've received the result for the city timeline test.
27:51.620–27:52.660
Very, very quick.
27:52.980–27:59.340
Keep in mind, none of these are instructing it that it needs to do these in single scripts.
27:59.800–28:00.100
Okay.
28:00.260–28:01.680
It started us in 1985.
28:02.060–28:06.080
That's definitely noticeable.
28:06.700–28:07.700
Sunset VHS.
28:07.700–28:09.060
Alright.
28:09.200–28:11.920
We have a button there.
28:11.980–28:16.900
I'm not 100% sure what these do as of this second, but that's okay.
28:18.940–28:20.100
Oh, it froze.
28:20.500–28:20.780
Alright.
28:21.740–28:22.920
We'll just refresh.
28:24.380–28:25.100
Okay, cool.
28:25.180–28:25.900
The cars are moving.
28:26.780–28:28.200
There's a car in the store.
28:28.320–28:29.980
It's possible there was an accident.
28:30.160–28:31.120
Let's go to 1945.
28:31.840–28:32.500
Kind of cool.
28:32.880–28:33.400
Look at it.
28:33.400–28:34.460
It got more grainy.
28:34.460–28:36.460
And the folks like the...
28:37.580–28:42.640
It's almost grainy to a fault, but
28:40.110–28:42.640
the people's clothing is changed to reflect.
28:43.040–28:45.660
Even the car that's driven into the building looks a little older.
28:46.120–28:47.280
The streetlights have changed.
28:47.400–28:48.460
Let's do 1965.
28:49.260–28:49.900
Much happier.
28:50.080–28:53.000
Very, very mid-century modern looking colors on the buildings.
28:53.280–28:54.640
And the car does have fins.
28:54.780–28:55.720
Good, good, good.
28:56.420–28:57.800
Okay, this one's going backwards.
28:57.920–28:58.280
That's alright.
28:58.400–29:00.840
The people's outfits are more colorful and happy.
29:01.280–29:02.080
Drink Atomic.
29:02.220–29:02.980
Mod Boutique.
29:02.980–29:07.020
And the streetlights have changed to mid-century modern shapes as well.
29:07.360–29:07.980
Kind of cool.
29:08.240–29:08.440
Alright.
29:08.820–29:09.780
This is still...
29:09.780–29:11.040
It's basic.
29:11.200–29:15.020
This doesn't have the level of depth and
29:13.110–29:15.020
intricacy that the other state-of-the-art models do.
29:15.600–29:16.320
Not at all.
29:16.480–29:17.680
But it's still...
29:17.680–29:19.880
Okay, bland, like corporate 2005.
29:20.440–29:21.940
Everything's a little more toned down.
29:22.420–29:22.860
2025.
29:23.820–29:24.840
Okay, we have a sound.
29:25.100–29:26.360
It's still like...
29:26.360–29:27.640
Solar panels on the roof.
29:28.760–29:30.640
It's got some understanding.
29:30.640–29:37.200
It's just not at the level of the other models currently that it's being benched against.
29:37.640–29:39.160
Alright, we have hover vehicles.
29:39.520–29:42.460
Everything's kind of neon and glowing, which I personally like.
29:42.680–29:45.520
It's just interesting how a lot of models converge into this.
29:45.800–29:49.420
Almost kind of like 85 inspired, but in 2055.
29:49.420–29:51.500
So, some sounds...
29:51.500–29:52.640
Chrono Block Manhattan.
29:53.940–29:54.980
After Light.
29:56.880–29:57.920
Present Tense.
29:59.740–30:00.780
Analog Sunset.
30:01.920–30:03.000
Neon Decade.
30:04.880–30:05.980
Dream of Tomorrow.
30:06.720–30:07.040
And...
30:07.880–30:08.860
Ashes and Victory.
30:08.860–30:09.780
Interesting.
30:10.060–30:13.620
Alright, the last test I'm going to do is from the web chat interface right here.
30:13.660–30:14.640
It is using this model.
30:14.760–30:16.720
This is the suggested temperature from the docks.
30:16.980–30:21.900
On X-High, this is going to be the unified,
30:19.440–30:21.900
beautiful subway scene, as well as turn it into an FPS.
30:22.180–30:25.100
Just to see how it does on one final, common game test.
30:25.320–30:27.800
Alright, let's check out our subway FPS result.
30:33.800–30:36.940
I'm giving it a follow-up here that it will hopefully understand to fix this.
30:38.860–30:41.860
Alright, so here's our hypothetically fixed subway...
30:42.580–30:43.860
Subway...
30:43.860–30:55.480
The same problems occur.
30:55.900–30:58.860
It just changed the theme to, like, light mode from...
30:59.680–31:01.860
From dark mode and...
31:03.060–31:03.700
Oh, wow.
31:03.900–31:04.080
Okay.
31:06.300–31:06.860
Alright.
31:07.380–31:08.380
Third time's the charm.
31:08.860–31:09.460
Good.
31:10.200–31:11.000
Very good.
31:16.100–31:17.460
This is a big station.
31:19.360–31:19.960
Nice.
31:21.460–31:22.640
Now the big test.
31:23.940–31:29.220
No, but we get some effects, like, of the ammunition hitting,
31:26.580–31:29.220
so I'll take that.
31:38.860–31:49.960
This is one of the few ones that actually shows,
31:42.560–31:46.260
like, the subway tunnel instead of just being bl
31:46.260–31:49.960
ocked off, which is a curious...
31:49.960–31:52.320
Flat line.
31:52.320–31:52.760
Alright.
31:52.760–31:56.920
Well, that's going to conclude our first look and
31:54.840–31:56.920
test of Muse Spark 1.1.
31:56.920–32:03.420
I have to be totally honest that I don't think this model is ready for prime time.
32:03.420–32:04.420
They gave me $20.1.
32:04.420–32:06.520
They gave me $20.00 in free credits.
32:06.520–32:09.520
They give everyone that if you put a billing thing in.
32:09.520–32:13.520
The entirety of this testing used $11.84.
32:13.520–32:14.520
It's, um...
32:14.520–32:18.520
Again, I don't think it's ready for prime time.
32:18.520–32:20.620
It made a lot of just...
32:20.620–32:23.180
The results just weren't that good.
32:23.180–32:25.640
But some things showed promise.
32:25.640–32:30.880
And things that it did that included that, like,
32:28.260–32:30.880
I don't see commonly in these tests.
32:30.880–32:35.340
Like, the subway actually had a view beyond where the subway car would go.
32:35.680–32:37.100
Most models just block it off.
32:37.240–32:41.260
The 3D model test actually having individual bolts for the valve covers.
32:41.640–32:43.740
The oil cap in the correct side.
32:44.740–32:51.320
But I have to say, for the pricing of this model,
32:48.030–32:51.320
I don't really see the value in this.
32:51.500–32:55.480
I think Composer 2.5 is cheaper and better.
32:55.640–32:56.980
And, yeah.
32:57.240–33:02.300
It's an attempt at improvement from a player who hasn't been involved in the game for a while.
33:02.500–33:03.540
And that's good to see.
33:04.800–33:07.400
I would be interested to see how this progresses.
33:07.640–33:08.760
Maybe over the summer.
33:08.940–33:09.680
Maybe into fall.
33:09.780–33:14.820
But as of right now,
33:12.300–33:14.820
I have to be honest that I am disappointed with this model.
33:14.940–33:16.480
Especially considering the price.
33:16.720–33:17.660
Make of that what you will.
33:17.840–33:20.840
Overall, I wanted to test this because I was very excited to test it.
33:21.200–33:24.900
And it's, again, it's an early entry.
33:24.900–33:25.940
Or improvement.
33:28.720–33:32.800
So, with that, if you have any questions,
33:30.760–33:32.800
please feel free to leave them in the comments.
33:32.800–33:33.980
And thanks for watching.
0:00.000–0:08.540
Is that a pigeon? I think it might have been.
那是鴿子嗎?我想可能是吧。
0:04.270–0:08.540
Today we're going to be testing Meta's new
今天我們要測試 Meta 的新
0:08.540–0:14.680
updated Muse Spark, which is Muse Spark 1.1.
更新版 Muse Spark,也就是 Muse Spark 1.1。
0:11.610–0:14.680
Now I tested the original one when it came out,
我在它剛推出時測試過原版,
0:14.740–0:18.680
and I do have to say I was actually rather impressed with it.
我必須說,我其實對它相當印象深刻。
0:16.710–0:18.680
It wasn't the most potent
它不是市面上最強大的
0:18.680–0:23.080
model on the block, but it was rather fun to play with,
模型,但玩起來相當有趣,
0:20.880–0:23.080
and it did end up making some enjoyable
而且它確實做出了一些令人愉快的
0:23.080–0:28.140
games. Right now I am using this from within open code,
遊戲。現在我是在 Open Code 中使用它,
0:25.610–0:28.140
and I have given this a prompt that
我給它了一個提示,
0:28.140–0:33.680
I ran with Fable 5 to create a game called Castle Time,
我用這個提示搭配 Fable 5 來創建一個名為 Castle Time 的遊戲,
0:30.910–0:33.680
but there's a lot of additional niche detail
但這裡還有很多額外的細微細節
0:33.680–0:37.800
that this needs to include, and we'll get into that a bit later,
需要包含在內,我們稍後會深入探討,
0:35.740–0:37.800
but I do just want to start out by
但我只是想先從
0:37.800–0:42.820
taking a quick look at the introduction post.
快速瀏覽一下介紹文章開始。
0:40.310–0:42.820
Of course, this does seem like a significant leap in
當然,根據這裡的基準測試圖表來看,
0:42.820–0:48.120
capability over its predecessor based off of what we see in these benchmark charts right here. Now,
這似乎比其前身有顯著的進步。現在,
0:48.240–0:53.480
for the purpose of this, I am going to, for this moment,
出於這個目的,我將暫時
0:50.860–0:53.480
ignore the other models here, but look at
忽略這裡的其他模型,但看看
0:53.480–1:00.360
the base one, and look at the jumping capability.
基礎版本,並看看跳躍能力。
0:56.920–1:00.360
On Deep SWE 1.1, it went from a 10 to a 53.3.
在 Deep SWE 1.1 上,它從 10 分躍升至 53.3 分。
1:00.740–1:06.360
Sweebench Pro went up, not as much of a significant leap,
Sweebench Pro 也有所提升,雖然沒有那麼顯著的躍升,
1:03.550–1:06.360
but still, this does seem like a proper jump
但即便如此,這似乎確實是
1:06.360–1:12.120
over its predecessor, and for that I am excited.
比其前身的一大進步,為此我感到興奮。
1:09.240–1:12.120
Now, because this is compared to other models like
現在,因為這是與其他模型如
1:12.120–1:18.740
3.1 Pro High, which is old now, Opus 4.8, and GPT-55,
3.1 Pro High(這已經舊了)、Opus 4.8 和 GPT-55 相比,
1:15.430–1:18.740
I'm going to test this properly as I would
我將像測試任何其他模型一樣,
1:18.740–1:23.100
were I testing any one of these.
對它進行正式測試。
1:20.920–1:23.100
This will be getting no breaks or anything of the sort. This
這將不會有任何中斷或類似的情況。這
1:23.100–1:28.040
is a new entry into the Frontier state-of-the-art model space.
是進入前沿最先进模型領域的新成員。
1:25.570–1:28.040
It will be very interesting as well
這也會非常有趣,
1:28.040–1:33.120
to see how it compares to Grok 4.5.
看看它如何與 Grok 4.5 相比。
1:30.580–1:33.120
That is not included in the benchmark charts here, but
這不包含在這裡的基準測試圖表中,但
1:33.120–1:38.100
doesn't matter. We can tell on vibes as well and
沒關係。我們可以憑感覺判斷,
1:35.610–1:38.100
things of the sort. So, before we go further,
諸如此類。所以,在我們繼續之前,
1:38.220–1:42.800
please do feel free to subscribe as I do want that 100k plaque,
請隨時訂閱,因為我想要那個 10 萬訂閱獎牌,
1:40.510–1:42.800
and let's just take a quick look at some
讓我們快速瀏覽一下
1:42.800–1:47.740
of the additional information in this announcement blog post,
這份公告博客文章中的一些額外信息,
1:45.270–1:47.740
although to be honest, it's a fairly light
雖然老實說,就模型公告而言,
1:47.740–1:52.720
blog post in terms of the model announcement.
這份博客文章相當簡略。
1:50.230–1:52.720
It doesn't tell us a huge amount about it. It just
它沒有提供太多關於它的資訊。它只是
1:52.720–1:57.080
basically talks a little about it, shows some demonstration,
基本上談論了一些,展示了一些示範,
1:54.900–1:57.080
and some benchmarks. So, the feel
和一些基準測試。所以,對於這方面的感受
1:57.080–2:01.940
for this will definitely be coming mostly from the testing.
肯定主要會來自測試。
1:59.510–2:01.940
They do have this meta internal coding
他們確實有這個 Meta 內部編碼
2:01.940–2:07.760
bench where this is showing like just under Opus 4.
基準,這裡顯示的結果略低於 Opus 4。
2:04.850–2:07.760
8. Now, let's take a look at some of the interesting
8. 現在,讓我們來看看一些有趣的
2:07.760–2:13.300
things for at least development or API use of this model.
事情,至少對於這個模型的開發或 API 使用來說。
2:10.530–2:13.300
It is price-wise very competitive,
在價格方面非常有競爭力,
2:13.300–2:18.800
though I do need to say that with the caveat that I don't know where this sits in terms of what models
不過我需要補充說明,我不清楚它在與 OpenAI 或 Anthropic 的哪些模型競爭時的位置。
2:18.800–2:23.820
it's competitive with from OpenAI or from Anthropic.
所以,這些價格可能會根據
2:21.310–2:23.820
So, these prices may change depending
它是否與 Sonnet 或 Opus 等模型相當而有所變化。
2:23.820–2:29.900
on whether or not it's comparable to like Sonnet or Opus or something.
所以,輸入是每百萬個 token 1.25 美元,
2:26.860–2:29.900
So, it's $1.25 per million in
輸出是每百萬個 token 4.25 美元。
2:29.900–2:35.720
and $4.25 per million output tokens.
這裡有一些額外的資訊,僅關於
2:32.810–2:35.720
They have some additional info here just pertaining to like
作為開發者使用它。然而,
2:35.720–2:40.340
using this as a developer. However,
一個有趣的事情是這個模型的上下文窗口
2:38.030–2:40.340
something interesting is the context window for this is
列出的略超過一百萬個 token。
2:40.340–2:45.260
listed at a bit over a million tokens.
我沒有進行任何具體測試來真正將其
2:42.800–2:45.260
I don't have any specific tests that will really push its
上下文窗口推至那個程度並觀察其表現如何,
2:45.260–2:50.040
context window to that degree and see how well it does,
但僅僅是超過一百萬就相當
2:47.650–2:50.040
but just having that over a million is pretty
令人興奮,我認為。好吧。所以,
2:50.040–2:54.220
exciting, I would say. All right. So,
從網頁遊樂場內,我將進行
2:52.130–2:54.220
from within the web playground, I am going to be doing the
瀏覽器作業系統的操作,以便
2:54.220–2:59.100
browser OS just so
我們可以在 OpenCode 中同時運行一些
2:55.847–2:57.473
we can run somethi
稍微複雜一點的內容,也就是
2:57.473–2:59.100
ng a little more intricate at the same time in OpenCode, which is
那個 Fable 5 遊戲測試,我有來自 Fable 5 的結果。
2:59.100–3:04.400
that Fable 5 game test that I have a result from Fable 5.
玩起來非常有趣。好吧。所以,
3:01.750–3:04.400
It was a lot of fun to play. All right. So,
在不到 15 分鐘內,Castle Time 已經創建完成。
3:04.400–3:08.900
in just under 15 minutes, Castle Time has been created.
它似乎也在運行,
3:06.650–3:08.900
It is running apparently as well,
所以我們可以立即前往那裡。端口 8087。
3:08.900–3:14.580
so we can just pop right to there. Port 8087.
我很興奮。好吧。所以,讓我們來看看 Muse
3:11.740–3:14.580
I'm excited. All right. So, let's check out the Muse
Spark 1.1 Castle Time。好的。我想確保我們有聲音。
3:14.580–3:23.620
Spark 1.1 Castle Time. Okay. I want to make sure that we do have sound.
揚聲器已開啟。它應該
3:19.100–3:23.620
The speaker is on. It should
會給我們一些聲音。好吧。醒來吧,Chrono。
3:23.620–3:30.760
be giving us some sound. All right. Wake up, Chrono.
我找到了。你論文中提到的那個卷軸。那個
3:27.190–3:30.760
I found it. The scroll your thesis was about. The one
據說知道如何摺疊光線的人。好的。所以,
3:30.760–3:36.640
they say knows how to fold light. Okay. So,
我們必須繼續。讓我們看看臥室裡的情況。
3:33.700–3:36.640
we have to continue. Let's look around in the bedroom.
好的。還不錯。它有那些垂直的奇怪、像
3:36.800–3:42.300
Okay. Not bad. It has those vertical weird, like,
好的。還不錯。它有那些奇怪的垂直,就像,
3:39.550–3:42.300
LEDs that you sometimes see. All right. I'm just
你偶爾會看到的 LED 燈。好吧。我只是
3:42.300–3:49.440
going to... A, E to continue.
要... A、E 繼續。
3:44.680–3:47.060
It's designed to work with a
它是設計用來搭配
3:47.060–3:49.440
little Bluetooth controller, but, um, keyboard
小型藍牙控制器,但是,嗯,鍵盤
3:49.440–3:59.980
fallback as well. So, like,
備用模式也可以。所以,就像,
3:52.953–3:56.467
it doesn't seem like the ke
它看起來鍵盤
3:56.467–3:59.980
yboard fallback is working. That's nice. Why is it...
備用模式沒有運作。這很好。為什麼它...
3:59.980–4:09.120
Investigate the buzzing device on your desk. So,
調查你桌上的嗡嗡作響的裝置。所以,
4:04.550–4:09.120
we need to go over to it.
我們需要過去看看。
4:09.120–4:30.680
keyboard. E is supposed to work. Wake up, Chrono.
鍵盤。E 應該要運作。醒來吧,Chrono。
4:19.900–4:30.680
I found it. The scroll your thesis was about.
我找到了。你論文中提到的那個捲軸。
4:30.680–4:37.260
Where did it get this voice? Where did they get this voice?
這個聲音是從哪裡來的?他們是從哪裡得到這個聲音的?
4:33.970–4:37.260
All right. I'm hitting E. You...
好吧。我按了 E。你...
4:37.260–4:46.320
Okay. I have a few choice words. Actually,
好吧。我有幾句精闢的話。其實,
4:41.790–4:46.320
I'm just going to... I'm going to be calm.
我只是要... 我會保持冷靜。
4:47.580–4:52.860
I'm just giving it some follow-up, like,
我只是給它一些後續,就像,
4:50.220–4:52.860
the keyboard fallback is not working control-wise.
鍵盤備用模式在控制方面沒有運作。
4:53.540–4:58.980
I also, like, what is that voice?
我也,嗯,那個聲音是什麼?
4:56.260–4:58.980
Let me take a look at some of these assets. Okay. Wow.
讓我看看這些資產。好吧。哇。
4:59.520–5:05.120
It's genuinely a single HTML file. The other... I.
它確實是一個單一的 HTML 檔案。其他的... 我。
5:02.320–5:05.120
.. The prompt doesn't say it needs to be.
.. 提示並沒有說它需要是。
5:05.120–5:11.780
The other models have done this in significantly more files, so we'll see.
其他模型已經用顯著更多的檔案完成了這個,所以我們拭目以待。
5:14.720–5:19.620
All right. Supposedly,
好吧。據說,
5:17.170–5:19.620
it fixed the keyboard not working properly, so...
它修復了鍵盤無法正常運作的問題,所以...
5:19.620–5:24.840
Wake up, Chrono. I found it. The scroll your thesis was about.
醒來吧,Chrono。我找到了。你論文中提到的那個捲軸。
5:22.230–5:24.840
The one they say knows how to fold light.
就是那個他們說知道如何摺疊光的裝置。
5:25.440–5:29.120
Okay. Just please let me, like...
好吧。請讓我,就像...
5:29.120–5:31.420
E.
E。
5:36.080–5:36.600
Okay.
好吧。
5:37.800–5:38.720
Why can't...
為什麼我無法...
5:38.720–5:41.000
I interact with anything?
與任何東西互動?
5:42.340–5:42.780
A.
A。
5:43.560–5:44.080
E.
E。
5:44.940–5:45.420
Click.
點擊。
5:45.700–5:46.180
Space.
空白鍵。
5:46.300–5:48.660
I even have the controller hooked in, and...
我甚至接上了控制器,但是...
5:48.660–5:49.820
And it's not doing anything.
而且它沒有任何反應。
5:49.820–6:00.020
Okay.
好吧。
6:00.020–6:00.060
Okay.
好吧。
6:00.320–6:00.820
Like...
就像...
6:00.820–6:02.020
Like...
就像……
6:02.020–6:04.920
Why do the keyboard...
為什麼鍵盤……
6:04.920–6:06.900
Okay.
好吧。
6:07.040–6:07.660
You know what?
你知道嗎?
6:07.800–6:08.860
We're going to come back to this.
我們等一下再回來討論這個。
6:09.020–6:11.980
In the meantime, let's do our browser OS test.
在這之前,讓我們先進行瀏覽器作業系統測試。
6:11.980–6:16.380
It's not funny. I'm just...
這不好笑。我只是……
6:16.380–6:17.500
I don't...
我不……
6:17.500–6:22.260
So here's our browser OS test.
所以這是我們的瀏覽器作業系統測試。
6:22.400–6:22.620
Okay.
好吧。
6:22.720–6:28.260
It did it in 549 lines of code, and
它只用了 549 行程式碼就完成了,而且
6:25.490–6:28.260
it started out by spoiling the GTA game, which is infuriating.
一開始就搞砸了 GTA 遊戲,這真的很令人氣憤。
6:28.380–6:30.720
Though I'm going to say the rest of this is quite acceptable.
不過我會說其餘部分還算可以接受。
6:31.140–6:31.920
Clock is correct.
時鐘是正確的。
6:32.000–6:33.400
I won't spend as much time on these.
我不會在這些上面花太多時間。
6:33.460–6:34.580
I know they're a little outdated.
我知道它們有點過時了。
6:34.580–6:37.580
It didn't include a right click, which is...
它沒有包含右鍵功能,這……
6:38.580–6:39.740
Surprising.
令人驚訝。
6:40.100–6:40.420
Breach.
漏洞。
6:40.560–6:41.280
Off or on.
關閉或開啟。
6:41.520–6:44.160
That's probably a special feature, so we'll save that for last.
這可能是特殊功能,所以我們留到最後再處理。
6:44.380–6:44.580
Alright.
好的。
6:44.660–6:45.800
Let's check our start bar.
讓我們檢查一下工作列。
6:46.440–6:46.740
Okay.
好吧。
6:47.000–6:47.680
Sunset Dune.
日落沙丘。
6:47.880–6:48.420
Deep Void.
深淵虛空。
6:48.640–6:49.620
Living City Live.
活城市實景。
6:49.820–6:51.900
That's a sick live desktop background.
這真是個超酷的即時桌面背景。
6:52.560–6:54.340
It's like a top-down view of the city.
就像城市的鳥瞰圖。
6:54.560–6:56.580
Or Matrix Code, which is...
或是矩阵代码,這……
6:58.640–6:59.580
Just...
只是……
7:00.200–7:02.100
I don't know.
我不知道。
7:02.360–7:02.600
Okay.
好吧。
7:04.580–7:06.460
It's a fourth wall break engine.
這是一個打破第四面牆的引擎。
7:06.620–7:07.400
The special feature.
特殊功能。
7:07.820–7:08.720
Very creative.
非常有創意。
7:09.000–7:10.260
Let's just look through the apps.
我們就來看看應用程式吧。
7:10.540–7:13.420
I'm going to change the desktop background because
我要更換桌面背景,因為
7:11.980–7:13.420
it is a little distracting here.
這裡有點分散注意力。
7:13.840–7:14.340
We'll just...
我們就……
7:14.340–7:15.140
I like Deep Void.
我喜歡深淵。
7:15.180–7:15.820
I think that's cool.
我覺得這很酷。
7:16.220–7:16.580
Files.
檔案。
7:17.500–7:18.680
BreachProtocol.exe.
BreachProtocol.exe。
7:18.980–7:19.420
TimeShards.
TimeShards。
7:19.560–7:22.440
Drag a file to GTA window to spawn object.
將檔案拖曳至 GTA 視窗即可生成物件。
7:22.980–7:23.220
Okay.
好的。
7:23.300–7:24.740
And these don't open, but...
這些不會開啟,不過……
7:24.740–7:26.460
Interesting interactivity.
有趣的互動性。
7:26.460–7:28.380
I think we'll go back to that.
我想我們之後會再回來處理這個。
7:28.740–7:31.240
It seems very, very focused on the special feature here.
這裡似乎非常專注於這個特殊功能。
7:31.360–7:31.860
I like that.
我喜歡這樣。
7:32.240–7:34.560
It's like one off on the bottom, but I like it.
雖然在底部有點突兀,但我還蠻喜歡的。
7:34.740–7:36.300
Nonetheless, let's try Pixel Paint.
不過,我們還是試試 Pixel Paint 吧。
7:36.800–7:39.720
Can we resize it and still have the canvas change?
我們可以調整大小,同時畫布也會跟著改變嗎?
7:40.100–7:40.380
Good.
很好。
7:41.080–7:41.560
Not bad.
還不錯。
7:41.800–7:44.140
No way to save it, but...
沒有儲存的方式,不過……
7:44.140–7:45.080
It was acceptable.
算是可以接受。
7:45.920–7:46.800
Block City GTA.
Block City GTA。
7:46.960–7:48.280
We'll save that for last now.
我們現在把它留到最後再處理。
7:48.740–7:49.240
Nova Drift.
Nova Drift。
7:52.960–7:53.760
Well...
嗯……
7:53.760–7:56.480
I can't actually...
我實際上無法……
7:56.480–7:57.640
Like...
就像……
7:57.640–8:00.480
I'm spam clicking the key to move, and it...
我一直在狂按移動鍵,然後它……
8:01.100–8:03.160
It's impossible to not hit these.
根本不可能不撞到這些東西。
8:05.320–8:06.600
Space is to break.
空白鍵是用來打破障礙。
8:06.760–8:06.980
Okay.
好的。
8:07.060–8:08.480
W is boost.
W 鍵是加速。
8:11.020–8:11.500
Okay.
好的。
8:11.560–8:12.480
We did speed up the...
我們確實加快了……
8:13.040–8:14.580
This is a cool game.
這是一款很酷的游戏。
8:14.700–8:15.200
It's just...
只是……
8:15.200–8:15.740
It's...
就是……
8:15.740–8:17.800
It was impossible to avoid the object.
根本不可能避開那些物件。
8:17.800–8:18.140
Okay.
好的。
8:18.880–8:20.860
E is to enter or exit a car.
E 鍵是用來進入或離開車輛。
8:21.240–8:23.080
Drop a file to spawn ramp.
拖曳檔案即可生成坡道。
8:23.220–8:24.060
This is where...
這裡就是……
8:24.060–8:26.380
It seemed like the file system being open here.
看起來像是這裡的檔案系統被打開了。
8:26.940–8:27.520
So we can...
所以我們可以……
8:29.960–8:31.680
That's actually kind of sick.
這其實有點酷。
8:34.240–8:34.640
Good.
很好。
8:34.860–8:35.020
Good.
很好。
8:37.020–8:37.520
Um...
嗯……
8:37.520–8:38.700
Arrow keys?
方向鍵?
8:38.880–8:39.020
Oh.
喔。
8:39.420–8:40.340
Shift for turbo.
Shift 鍵是加速。
8:40.340–8:44.340
The problem is we can't actually go forward when in the car.
問題是,我們在車裡時其實無法前進。
8:44.680–8:47.060
Now the keyboard and mouse have stopped...
現在鍵盤和滑鼠已經停止……
8:47.060–8:48.640
Um...
嗯……
8:48.640–8:49.840
Affecting the movement.
影響移動。
8:50.980–8:55.940
This thing seems to have a difficult time just mapping keys to game events, which is...
這東西似乎在將按鍵對應到遊戲事件時遇到困難,這真是……
8:55.940–8:56.620
Curious.
奇怪。
8:56.860–8:57.040
Okay.
好吧。
8:57.160–8:57.600
Can we...
我們可以……
8:57.600–8:57.780
All right.
好了。
8:57.820–8:57.960
Good.
很好。
8:58.500–8:59.880
Shift is for turbo.
Shift 鍵是加速。
9:06.920–9:07.360
Good.
很好。
9:07.520–9:08.540
There are mesh colliders.
有網格碰撞體。
9:10.340–9:13.720
All right.
好了。
9:14.440–9:14.960
Um...
嗯……
9:14.960–9:16.720
Games can now leak to desktop.
遊戲現在可以洩漏到桌面了。
9:22.200–9:22.600
Okay.
好吧。
9:22.980–9:23.200
Maybe...
也許……
9:23.200–9:31.040
That's cool.
這很酷。
9:31.320–9:31.540
Look.
看。
9:31.620–9:34.360
When we actually fail in the game, it affects the desktop.
當我們在遊戲中失敗時,會影響桌面。
9:34.700–9:35.140
That's...
這……
9:35.140–9:35.740
That is neat.
這很不錯。
9:35.840–9:36.400
I like that.
我喜歡這個。
9:36.580–9:37.540
It's very creative.
非常有創意。
9:37.540–9:41.400
And the way it actually changes the colors is cool as well.
而且它實際改變顏色的方式也很酷。
9:41.680–9:42.000
All right.
好了。
9:42.160–9:44.000
That's a very interesting result.
這是一個非常有趣的結果。
9:44.220–9:44.440
All right.
好了。
9:44.580–9:51.900
Now we have to go back and see what exactly is stopping the keyboard.
現在我們得回去看看到底是什麼阻止了鍵盤。
9:52.280–9:53.740
I'm going to clear cache.
我要清除快取。
9:54.640–9:55.780
Let's try again.
我們再試一次。
9:55.780–9:57.680
Wake up, Crono.
醒來吧,克羅諾。
9:57.860–9:58.480
I found it.
我找到了。
9:58.680–10:00.020
The scroll your thesis was about.
就是你論文裡提到的那卷羊皮紙。
10:00.160–10:00.280
Okay.
好的。
10:00.360–10:02.020
The one they say knows how to fold light.
就是他們說知道如何摺疊光線的那個。
10:06.500–10:07.040
All right.
好吧。
10:07.160–10:09.160
So it's not working and...
所以它沒起作用,然後……
10:09.160–10:12.300
All right.
好吧。
10:12.340–10:15.840
So I'm telling it to just fix the code.
所以我叫它只修復程式碼。
10:17.840–10:19.660
Is it going to say all set, master?
它會說「全部設定好了,主人」嗎?
10:21.040–10:23.640
I'd accidentally closed the open code session.
我不小心關閉了開啟的程式碼工作階段。
10:23.780–10:26.920
It may have been a Freudian close, but I just...
這可能是弗洛伊德式的關閉,但我只是……
10:26.920–10:31.020
We'll just see because
我們就看看因為
10:28.970–10:31.020
it was trying to like run it again and check it.
它試圖像再次運行並檢查它。
10:31.200–10:32.300
And I had...
而我……
10:32.300–10:33.460
Okay.
好的。
10:33.640–10:34.080
Okay.
好的。
10:34.140–10:34.820
It said the line.
它說了那行字。
10:35.040–10:35.300
Good.
很好。
10:35.500–10:39.540
So now hypothetically, if we go back in here and
所以現在假設,如果我們回到這裡並
10:37.520–10:39.540
then just run the same thing again,
然後再次運行相同的東西,
10:39.840–10:44.540
and then go to the URL, it will hopefully have proper keyboard.
然後前往 URL,它應該會有正常的鍵盤。
10:44.740–10:45.840
And I have to listen to this voice.
而且我得聽這個聲音。
10:45.900–10:46.760
Wake up, Crono.
醒來吧,克羅諾。
10:46.940–10:47.560
I found it.
我找到了。
10:47.700–10:49.100
The scroll your thesis was about.
就是你論文裡提到的那卷羊皮紙。
10:49.360–10:51.100
The one they say knows how to fold light.
就是他們說知道如何摺疊光線的那個。
10:51.100–10:53.640
We'll just pretend like this is our first time.
我們就假裝這是我們第一次。
10:53.760–10:54.220
Like, oh, okay.
就像,哦,好的。
10:54.320–10:54.760
Very cool.
非常酷。
10:54.960–10:56.180
So now...
所以現在……
10:56.180–10:56.800
E.
E。
11:00.220–11:01.020
There's...
有……
11:01.020–11:02.400
Something's like...
有些東西像……
11:02.400–11:05.000
Spent.
耗盡了。
11:05.300–11:05.820
Spent.
耗盡了。
11:06.380–11:10.160
I've literally spent like $6 to just get like...
我真的花了大約 6 美元只是為了得到……
11:10.160–11:10.820
Like kicked...
就像被踢……
11:14.820–11:17.040
I need to ask Claude if I'm...
我需要問克勞德我是否……
11:17.040–11:17.920
If I'm...
如果我……
11:17.920–11:18.360
All right.
好吧。
11:18.440–11:21.080
So we're having Claude fix this game because...
所以我們讓 Claude 來修復這個遊戲,因為……
11:21.080–11:23.200
I gave the meta model a few chances.
我給了元模型(meta model)幾次機會。
11:23.860–11:28.400
And Claude gave us actually a valuable assessment of the issue here.
而 Claude 實際上對這裡的問題提供了一個有價值的評估。
11:28.520–11:31.160
So any click permanently jams the laser on.
所以任何點擊都會永久卡住雷射開啟。
11:31.240–11:31.480
Okay.
好的。
11:31.560–11:32.140
That's fine.
沒關係。
11:33.840–11:38.160
Dialog advanced is wired four times over plus an 80 millisecond polling loop.
對話進階(Dialog advanced)被重複連線四次,外加一個 80 毫秒的輪詢迴圈。
11:38.240–11:40.220
So the intent is clearly there and it does fire.
所以意圖很明確,它確實會觸發。
11:40.600–11:42.540
Continue skips lines unpredictably.
繼續(Continue)會不可預測地跳過行。
11:43.500–11:45.040
Here's, I think, what we're facing.
這裡,我想,就是我們面臨的情況。
11:45.040–11:48.940
E to interact only does something when
E 鍵互動只有在
11:46.990–11:48.940
you're basically on top of the object.
你基本上在物體上方時才會產生作用。
11:49.380–11:51.800
So you need to be within 1.8 units.
所以你需要在 1.8 單位以內。
11:52.320–11:54.960
And I'm unable to seemingly get within there.
而我似乎無法進入那個範圍。
11:55.060–11:59.260
So I'm just asking Claude to just fix this and
所以我只是請 Claude 修復這個問題,
11:57.160–11:59.260
change it so we don't need to be that close.
並進行更改,讓我們不需要靠那麼近。
11:59.380–12:00.540
And then we'll take a look at it.
然後我們會來看看它。
12:00.600–12:01.760
Just keeping that in mind.
只要記住這一點就好。
12:02.020–12:03.840
The game is still Muse Spark.
這個遊戲仍然是 Muse Spark。
12:03.840–12:05.200
Wake up, Crono.
醒醒吧,克勞諾(Crono)。
12:05.400–12:06.000
I found it.
我找到了。
12:06.200–12:07.540
The scroll your thesis was about.
你那篇論文所關於的卷軸。
12:07.880–12:09.560
The one they say knows how to fold light.
據說知道如何摺疊光線的那個。
12:10.840–12:12.260
So we should be able to...
所以我們應該能夠……
12:12.260–12:13.100
Thank you.
謝謝。
12:14.500–12:14.900
Interact.
互動。
12:15.760–12:16.160
Okay.
好的。
12:16.280–12:18.360
So our character isn't speaking, but that's okay.
所以我們的角色沒有說話,但沒關係。
12:18.440–12:20.240
It could be a mismatch with the voice or something.
可能是聲音不匹配之類的問題。
12:20.240–12:21.300
It was.
確實是這樣。
12:21.620–12:23.120
On October 10th, 1283.
1283 年 10 月 10 日。
12:23.540–12:25.140
Carnarvon Castle, North Wales.
卡那封城堡(Carnarvon Castle),北威爾斯。
12:25.500–12:27.500
53.1393N.
北緯 53.1393 度。
12:27.760–12:32.760
Minus 4.2768WA Da Vinci type polymath was imprisoned in the dungeon.
西經 4.2768 度。一位達文西型博學多才的人被監禁在監獄裡。
12:33.560–12:34.080
He had it.
他得到了它。
12:35.340–12:38.920
But tonight, a trebuchet misfire will set the south wall ablaze.
但今晚,投石機失誤將使南牆燃燒起來。
12:39.580–12:40.840
Everything burns by midnight.
一切在午夜前都會化為灰燼。
12:41.100–12:42.400
If you want it, you leave now.
如果你想要它,你就現在離開。
12:42.740–12:44.040
You didn't wash your laundry though.
不過你還沒洗你的衣服。
12:44.400–12:44.840
Good luck.
祝你好運。
12:44.840–12:45.700
A bit of humor.
一點幽默感。
12:46.000–12:46.240
Okay.
好的。
12:47.540–12:49.480
Your Motorola time port on the desk is buzzing.
你桌上的摩托羅拉時間通訊器正在震動。
12:49.620–12:50.780
It has a temporal antenna now.
它現在有時間天線了。
12:50.860–12:51.560
Interact with it.
跟它互動。
12:52.040–12:52.480
Nice.
不錯。
12:52.620–12:53.320
Good, good, good.
很好,很好,很好。
12:53.460–12:53.680
Okay.
好的。
12:54.260–12:54.620
Finally.
終於。
12:55.100–12:56.400
Oh, initiate jump.
哦,啟動跳躍。
12:56.580–12:57.380
It's interactive.
它是互動式的。
12:59.880–13:01.100
Don't think about socks.
別想襪子。
13:01.400–13:02.260
You forgot socks.
你忘了襪子。
13:12.840–13:13.280
Demon.
惡魔。
13:13.580–13:14.160
His clothes.
他的衣服。
13:14.160–13:15.500
Shine like devil skin.
閃耀如魔鬼的皮膚。
13:15.740–13:16.260
Get him.
抓住他。
13:17.020–13:17.720
It didn't.
它沒有。
13:18.860–13:19.440
It didn't.
它沒有。
13:19.440–13:20.320
Wake up, Crono.
醒來吧,克羅諾。
13:20.420–13:20.580
Okay.
好的。
13:21.120–13:24.700
But tonight, a trebuchet misfire will set the south wall ablaze.
但今晚,投石機失誤將點燃南牆。
13:25.420–13:26.580
Everything burns by midnight.
午夜前一切都會燒毀。
13:26.960–13:29.660
Are you kidding me?
你在開玩笑嗎?
13:30.120–13:31.300
You forgot socks.
你忘了襪子。
13:31.320–13:31.800
It didn't.
它沒有。
13:31.980–13:32.160
Demon.
惡魔。
13:32.520–13:33.040
His clothes.
他的衣服。
13:33.440–13:33.920
Shine like devil skin.
閃耀如魔鬼的皮膚。
13:33.920–13:34.140
All right.
好吧。
13:34.180–13:34.620
You know what?
你知道嗎?
13:34.680–13:35.160
I'm sorry.
對不起。
13:35.520–13:37.480
This test is a little too much for this model.
這個測試對這個模型來說有點太超過了。
13:37.700–13:38.360
And that's okay.
這沒關係。
13:38.480–13:40.800
It's a test that I've only run so far with Fable.
這是到目前為止我只在 Fable 上運行過的測試。
13:40.800–13:46.860
We'll just keep going.
我們就繼續吧。
13:47.000–13:47.200
All right.
好吧。
13:47.240–13:50.520
So I'm giving it the self-contained C++ skateboard sim test.
所以我要給它一個自包含的 C++ 滑板模擬測試。
13:50.700–13:52.700
The California boardwalk aesthetic version.
加州海濱步道風格的版本。
13:52.860–13:54.020
And we'll see how it does.
我們來看看它的表現如何。
13:55.020–13:55.500
All right.
好的。
13:55.500–13:55.660
Cool.
酷。
13:55.660–13:59.280
So it's just checking what specific things are available on this system for it to build
所以它只是在檢查這個系統上有哪些具體可用的東西,以便用它來建構
13:59.280–13:59.720
this with.
這個專案。
13:59.880–14:02.320
And it does not seem like it's going to try to use Raylib.
看起來它不會嘗試使用 Raylib。
14:02.400–14:03.760
So we won't have to redirect it.
所以我們不需要重定向它。
14:04.120–14:05.600
Some folks say, why not Raylib?
有些人會問,為什麼不用 Raylib?
14:05.940–14:07.980
It makes it simpler for the model to perform.
這樣可以讓模型執行起來更簡單。
14:08.140–14:12.260
It is allowed for significantly smaller models like Gemma 412b or something.
對於像 Gemma 412b 這樣顯著更小的模型,這是被允許的。
14:12.260–14:17.080
But for larger state-of-the-art models that cost a bit of money to use,
但對於那些使用成本較高的大型先進模型,
14:14.670–14:17.080
I like to see their
我喜歡看到它們
14:17.080–14:19.540
more performant capability without using Raylib.
在不使用 Raylib 的情況下,展現出更具效能的能力。
14:19.540–14:19.920
All right.
好的。
14:19.980–14:20.760
The code's been written.
程式碼已經寫好了。
14:20.920–14:22.260
It's right at 1600 lines.
它正好有 1600 行。
14:22.360–14:25.140
So it's going to verify it builds and then package the final thing.
所以它會驗證是否能建構成功,然後打包最終成果。
14:25.220–14:29.180
So we may see our first glimpse of it depending on what it does here for QA.
所以我們可能會看到它的第一個身影,這取決於它在這裡的 QA 步驟做了什麼。
14:29.420–14:29.560
Okay.
好的。
14:29.600–14:31.820
Now we got some errors when it was trying to build it.
現在當它嘗試建構時出現了一些錯誤。
14:31.900–14:32.420
Only a few.
只有少數幾個。
14:32.540–14:35.200
So it should likely fix these, which it's doing now.
所以它應該會修復這些錯誤,它現在正在做這件事。
14:35.280–14:36.980
And then it will rerun to see if it builds.
然後它會重新執行,看看是否能建構成功。
14:37.220–14:37.480
All right.
好的。
14:37.760–14:38.740
And we have our result.
我們得到了結果。
14:39.320–14:40.600
So let's take a look at it.
所以讓我們來看看它。
14:42.140–14:42.960
And it is done.
它已經完成了。
14:43.040–14:44.460
I know folks are saying, let it finish.
我知道有人說,讓它完成吧。
14:44.460–14:48.800
It was just doing like, that's not half bad.
它剛才好像在說,這還不算太糟。
14:49.000–14:50.220
That's really not half bad.
這真的還不算太糟。
14:50.300–14:55.180
Especially considering the issues we noticed with the game that like took years off my life
特別是考慮到我們注意到遊戲中的問題,那些問題
14:55.180–14:56.020
to try to get working.
讓我為了讓它運作而浪費了好幾年的生命。
14:56.840–14:57.620
Not bad.
還不錯。
14:59.060–15:02.860
The shirt changes colors when we're grinding on the rail.
當我們在鐵軌上滑行時,襯衫會變色。
15:02.940–15:06.200
I noticed the shirt changing colors is a common thing in this test.
我注意到襯衫變色在這個測試中很常見。
15:06.440–15:09.480
I have no idea why, but I noticed it a lot with open weight models.
我不知道為什麼,但我經常在開源權重的模型中看到這一點。
15:10.240–15:10.440
All right.
好的。
15:10.520–15:11.720
Kickflip animations.
踢翻動畫。
15:11.840–15:12.320
Not bad.
還不錯。
15:12.320–15:14.560
All right.
好了。
15:14.760–15:20.000
Well, I think we hit the NPC and it actually made us bail,
嗯,我想我們撞到 NPC 了,它確實讓我們撤退了,
15:17.380–15:20.000
which was, that was cool.
這挺酷的。
15:20.360–15:20.680
Good.
很好。
15:20.800–15:21.420
I like that.
我喜歡這樣。
15:21.800–15:22.040
All right.
好了。
15:22.040–15:22.880
What else do we have?
我們還有什麼?
15:23.040–15:23.980
A lot of tricks here.
這裡有很多技巧。
15:24.080–15:25.100
B is a 360.
B 鍵是 360 度旋轉。
15:25.340–15:26.100
Oh, just like that.
哦,就像這樣。
15:26.160–15:26.360
All right.
好了。
15:30.500–15:31.000
All right.
好了。
15:31.620–15:32.860
Let's take a look at the environment.
讓我們來看看環境。
15:33.040–15:33.580
Let's go back.
我們回去看看。
15:33.660–15:36.460
We do have, the palm trees are actually pretty nicely drawn.
我們確實有,棕櫚樹畫得相當不錯。
15:36.460–15:39.220
I'm going to say the water effect is acceptable.
我會說水效果還可以接受。
15:39.500–15:42.260
The storefronts are acceptable as well.
店面也還可以接受。
15:42.320–15:44.880
Nice.
不錯。
15:46.080–15:46.960
Dude, watch it.
老兄,小心點。
15:47.000–15:49.720
And it even put like clever little things there.
而且它甚至放了一些巧妙的小東西在那裡。
15:49.820–15:52.140
I'm actually, I'm okay with this.
我其實,我對這個還行。
15:53.340–15:55.560
It's not like state of the art frontier.
這不像是最前沿的技術。
15:55.800–16:05.880
This is definitely closer to like something you'd get with GLM 5.
這絕對更接近像 GLM 5.2 或 Kimi K 2.7 那種東西,而不是任何高端 GPT。
16:00.840–16:05.880
2, Kimi K 2.7 than any of the high end GPTs.
但無論如何,它很穩固。
16:06.460–16:08.820
But nonetheless, it's, it's solid.
所以從這裡的網頁聊天來看,我給它一個漂亮的前端測試。
16:08.820–16:12.200
So from the web chat here, I'm giving it the beautiful front end test.
這是其中一個需要創建奢華手錶 3D 模型的測試。
16:12.280–16:15.660
And this is the one where it needs to create a 3D model of a luxury watch.
把它放在這個網站的主視覺區塊,配上漂亮的電影鏡頭平移效果。
16:15.760–16:20.060
Put it in the hero section of this website with a nice cinematic camera panning shot.
然後兩個手錶型號的定價卡片也應該
16:20.060–16:24.740
And then the pricing cards for two models of watches should also
有它創建的 3D 模型。
16:22.400–16:24.740
have 3D models that it creates.
所以這應該只是製作一個高端前端,帶有漂亮的 3D 建模和
16:24.740–16:29.740
So this should just make a high end front end with a nice 3D modeling and
鏡頭平移效果。
16:27.240–16:29.740
camera panning thing.
所以這是我們的前端設計測試,具體來說就是手錶網站。
16:30.560–16:34.060
So here's our front end design test, the watch website in specific.
好吧。
16:34.060–16:34.560
Okay.
不太對。
16:37.560–16:38.380
Not quite.
我其實不介意它使用的字體和手錶區塊。
16:38.660–16:42.720
I actually don't mind the font it's used and the watch co section.
只是那些模型,不幸的是,
16:42.720–16:47.860
It's just the models, unfortunately,
不如我們從其他模型看到的水平。
16:45.290–16:47.860
not up to par with what we've seen from other models.
主要是缺少指針之類的東西。
16:48.440–16:51.280
Mainly the missing hands and things like that.
也許如果我們願意寬待它,這可能是一款 LED 手錶。
16:51.340–16:54.740
Maybe it's an LED watch if we were to give it the benefit of the doubt.
也許如果我們願意相信它,它可能是一個 LED 手錶。
16:54.740–16:55.040
Okay.
好的。
17:03.100–17:09.320
So I'm a bit troubled, but
所以我有點困擾,但是
17:05.173–17:07.247
these watches are signific
這些手錶的價格顯著比我們在其它網站看到的
17:07.247–17:09.320
antly cheaper than ones we've seen on other sites.
要便宜。
17:09.400–17:11.440
So maybe that's a reflection of the rendering here.
所以這可能反映了這裡的渲染效果。
17:11.600–17:13.060
Let's give it some reinforcement.
讓我們給它一些強化。
17:15.080–17:17.840
No, I, I, I don't want that.
不,我,我,我不想那樣。
17:17.960–17:18.320
Stop it.
停下來。
17:18.320–17:19.320
Okay.
好的。
17:20.680–17:24.360
So I responded alert expecting it to be like, I'm sorry.
所以我回應了警報,預期它會像說「對不起」。
17:24.420–17:25.260
Like, what do you mean?
像是,你什麼意思?
17:25.300–17:29.340
It just went ahead and
它就直接繼續
17:27.320–17:29.340
thought that meant add an alert bar for the summer 26 drop.
認為這意味著要為夏季 26 系列新增一個警報欄。
17:29.480–17:32.280
So I had to stop it and say, sorry, I meant garbage alert.
所以我必須叫停並說,對不起,我指的是垃圾警報。
17:32.380–17:36.200
And we'll see now if it tries to improve the result.
我們現在來看看它是否會嘗試改善結果。
17:36.260–17:36.660
Got it.
明白了。
17:36.760–17:37.840
You hit the garbage alert.
你觸發了垃圾警報。
17:37.980–17:38.700
Let's take it out.
讓我們把它移除。
17:38.800–17:39.080
Nice.
不錯。
17:39.080–17:41.420
The last one was too low poly and too much wood.
最後那個多邊形數太低,而且木頭太多了。
17:41.800–17:42.160
All right.
好吧。
17:42.740–17:43.600
T-shot grade now.
現在達到 T 級畫面品質。
17:43.720–17:44.200
I like it.
我喜歡這個。
17:44.660–17:45.660
It understood intent.
它理解了意圖。
17:45.660–17:49.480
So here's the second try of our watch website.
所以這是我們第二次嘗試手錶網站。
17:50.640–17:51.080
Okay.
好的。
17:51.120–17:51.700
It's still loading.
它還在載入。
17:52.200–17:55.620
It just, it didn't make much of a difference.
它只是,並沒有造成太大差異。
17:56.180–17:58.700
It's slightly actually different.
實際上它稍微有點不同。
17:59.280–18:01.940
It's just unfortunately not really.
只是不幸的是,真的沒有什麼不同。
18:03.700–18:08.020
Next up, I'm going to try a multimodal coding test just to see how it does.
接下來,我將嘗試一個多模態編碼測試,來看看它的表現。
18:08.200–18:09.900
I see the ZX Spectrum photos.
我看到了 ZX Spectrum 的照片。
18:10.140–18:10.820
How dare you?
你怎麼敢?
18:11.000–18:13.040
That is my own specific design.
那是我自己專屬的設計。
18:13.280–18:14.040
Thank you very much.
非常感謝。
18:14.040–18:19.360
So it's tasked with creating a 3D replica of this laptop that can be opened and explored.
所以它的任務是創建這台筆記型電腦的 3D 複製品,可以打開並探索。
18:19.760–18:26.360
We also need to have a functional keyboard where we can press things in the keyboard that it 3D models and
我們還需要有一個功能性的鍵盤,我們可以按下鍵盤上的按鈕,它會 3D 建模並
18:23.060–18:26.360
they will appear on screen.
顯示在螢幕上。
18:26.460–18:34.340
So this is more of a test of its capability of seeing something and
所以這更多是測試它看到東西並
18:30.400–18:34.340
then transposing it into 3D based off of a decent amount of reference photos.
然後基於大量參考照片將其轉換為 3D 的能力。
18:34.480–18:34.680
All right.
好的。
18:34.740–18:39.040
Let's take a look at our photo to 3D model slash interactive website test.
讓我們來看看我們的照片轉 3D 模型/互動式網站測試。
18:39.180–18:39.380
Okay.
好的。
18:39.460–18:39.880
You know what?
你知道嗎?
18:40.380–18:42.060
That's, that's not bad.
這還……還不錯。
18:42.060–18:48.960
It's not the best one I've seen, but
這不是我看過最好的,但是
18:45.510–18:48.960
oftentimes models will invert the keyboard for some reason.
通常模型會因為某些原因把鍵盤翻轉。
18:49.280–18:50.320
This hasn't done that.
這個沒有那樣做。
18:50.580–18:52.460
Let's check the open close capability.
讓我們檢查一下開合功能。
18:53.500–18:53.780
Okay.
好的。
18:53.940–19:01.920
This actually, it's not perfect, but
實際上,它並不完美,但是
18:56.600–18:59.260
it's definitely better than some of
它絕對比我見過的一些
18:59.260–19:01.920
the open weight models I've seen do in this task.
在這種任務中表現的開源模型要好。
19:01.920–19:03.700
Toggle RGB.
切換 RGB。
19:03.700–19:03.840
Toggle RGB.
切換 RGB。
19:04.880–19:05.420
Cool.
酷。
19:06.120–19:06.980
Reset cam.
重置相機。
19:07.820–19:12.020
Now, we should be able to type on the screen.
現在,我們應該可以在螢幕上打字了。
19:12.720–19:18.700
The problem is,
問題是,
19:15.710–19:18.700
the screen is either hidden behind something or it's just not working.
螢幕不是被隱藏在某物後面,就是根本沒在運作。
19:19.080–19:21.340
But the key press events don't look bad.
但按鍵事件看起來還不錯。
19:21.340–19:25.180
I will say, those are decently solid effects there.
我要說,那些效果相當紮實。
19:25.660–19:28.220
The close animation is not bad either.
關閉動畫也不錯。
19:28.620–19:33.680
Interestingly, no model really has gotten the hinge to be in the correct location,
有趣的是,沒有模型真正將鉸鏈放在正確的位置,
19:31.150–19:33.680
which would be over here.
應該是在這裡。
19:33.980–19:37.940
There's definitely some issues here, but lid open 160.
這裡確實有些問題,但蓋子打開到 160 度。
19:38.120–19:41.080
Oh, that's just frames per second, like, from this scene.
哦,那只是這個場景的幀率。
19:41.080–19:44.880
It's passable.
還算過得去。
19:45.020–19:51.060
So, next up, I'm going to give this a 3D model test where it needs to create a 3D model of a V8 engine for my remote control car.
所以,接下來,我要進行一項 3D 模型測試,它需要為我的遙控車創建一個 V8 引擎的 3D 模型。
19:51.360–19:55.000
I have a 280 sized motor that I'd like to put inside of this engine model.
我有一個 280 尺寸的馬達,我想把它裝進這個引擎模型裡。
19:55.220–19:59.820
So, I wanted to make it something that looks realistic and
所以,我想讓它看起來逼真,
19:57.520–19:59.820
also is something that can be 3D printed.
並且是可以 3D 列印的東西。
20:00.160–20:00.960
We'll see how this does.
我們來看看它表現如何。
20:01.240–20:01.640
Interesting.
有趣。
20:01.780–20:04.260
It just wanted to find out about the system.
它只是想了解一下系統。
20:04.520–20:06.140
And it's looking up motor specifications.
它正在查詢馬達規格。
20:06.340–20:06.480
Good.
很好。
20:06.580–20:07.900
Using standard 280 specs.
使用標準的 280 規格。
20:07.900–20:13.520
So, my camera wasn't recording for the 3D model test,
所以,我的相機沒有錄製 3D 模型測試,
20:10.710–20:13.520
which, you know, it does happen sometimes.
你知道,這有時會發生。
20:14.000–20:16.200
Basically, overall, we'll look at this once more.
基本上,整體來說,我們會再檢視一次。
20:16.440–20:20.500
It actually did a solid job of making a replication of a V8 engine.
它實際上相當成功地複製了一個 V8 引擎。
20:20.820–20:28.080
Some of the things it included were actually very interesting and
它包含的一些細節其實非常有趣,
20:23.240–20:25.660
levels of detail that I've not seen in a lot of other models when
並且在執行這個提示詞時,
20:25.660–20:28.080
doing this prompt.
呈現出的細節程度是我在其他許多模型中未曾見過的。
20:28.540–20:32.440
Unfortunately, the big issue,
不幸的是,最大的問題在於,
20:30.490–20:32.440
as we're going to see here if we open the SCAD file,
如果我們打開 SCAD 檔案就會看到,
20:32.640–20:37.540
is that the hole for this engine is not deep enough to fit a 280 motor.
這個引擎的孔洞不夠深,無法容納 280 馬達。
20:37.900–20:43.520
And even if it wasn't intended to go all the way in there,
即使它原本就不是設計要完全插入,
20:40.710–20:43.520
the problem is this base here just cuts into the cylinder.
問題在於這裡的底座切入了汽缸。
20:43.860–20:46.900
So, it would be physically impossible to install that in here.
所以,在物理上根本無法安裝進去。
20:47.180–20:50.920
I did also tell it to optimize this so
我也要求它優化這個設計,
20:49.050–20:50.920
it could actually be 3D printed.
以便實際進行 3D 列印。
20:51.220–20:54.520
And unfortunately,
但不幸的是,
20:52.870–20:54.520
there's just a bit too much odd geometry everywhere.
各處的幾何形狀都有些過於奇怪。
20:54.580–21:00.160
And if we open this in a 3D slicer program,
如果我們在 3D 切片軟體中打開它,
20:57.370–21:00.160
we'll be able to see a bit better in reference to that.
我們就能更清楚地看到相關情況。
21:00.160–21:03.160
So, this would be very difficult to print.
所以,這將非常難以列印。
21:04.020–21:06.160
Just with, like, gaps like that, you would need...
光是像這樣的間隙,你就需要……
21:06.960–21:09.840
I mean, it wouldn't be horrible to print, but
我的意思是,列印起來不會說完全不行,但
21:08.400–21:09.840
it would need a lot of support.
它需要大量的支撐結構。
21:10.160–21:14.960
And then we have an issue like the air cleaner here on top of what would be the carb is just floating.
然後我們還遇到一個問題,就是頂部空氣濾清器相對於化油器的位置只是懸浮著。
21:15.420–21:17.800
The valve covers are also kind of floating.
汽門蓋也有些懸浮。
21:17.940–21:19.860
The connection's not great to the Vs.
與 Vs. 的連接不太好。
21:19.860–21:29.480
But the things that it did do that were good that are just weird is the valve covers actually have,
但它做得不錯且顯得奇怪的地方在於,汽門蓋實際上顯示了
21:24.670–21:29.480
like, individual hex bolts that show, like, them being bolted on.
個別六角螺栓,看起來像是被鎖上去的。
21:29.580–21:30.960
And they're really quite well done.
而且它們做得相當不錯。
21:31.680–21:34.100
Now that I look more at that, though, yeah.
不過,當我更仔細查看時,確實如此。
21:34.480–21:35.500
I mean, that's cool.
我的意思是,那很酷。
21:35.620–21:41.780
And then the other thing it did,
然後它做的另一件事,
21:37.673–21:39.727
it put an oil cap on one side of
是在其中一側的
21:39.727–21:41.780
the valve cover, which is kind of how it would be in real life.
汽門蓋上加了一個油蓋,這在現實生活中是合理的。
21:41.780–21:46.420
So, just weird detail that it included like that that's not often seen in other models.
所以,它包含了一些像這樣的奇怪細節,這在其他模型中並不常見。
21:46.980–21:49.800
And then, unfortunately, it just wasn't altogether competently.
然後,不幸的是,整體來說它完成得並不夠專業。
21:50.240–21:52.420
But it does show some level of promise.
但它確實顯示出一些潛力。
21:52.600–21:56.320
And on first glance, just from, like, zoomed out,
而且乍看之下,從遠距離觀看,
21:54.460–21:56.320
it's like, whoa, this is really quite good.
你會覺得哇,這真的相當不錯。
21:56.420–22:01.360
So, that was my initial reaction that I failed to capture on camera because
所以,這就是我最初的反應,但我因為
21:58.890–22:01.360
I was not recording.
沒有錄影而未能捕捉到。
22:01.840–22:04.560
Nonetheless, we're going to move on now to a different task.
儘管如此,我們現在要轉向不同的任務。
22:05.220–22:08.400
And that is going to be one that I unfortunately did not get.
而這個是我遺憾地沒有錄到的部分。
22:08.400–22:15.200
I tried doing this in my GPT-5-6 test, and
我在 GPT-5-6 的測試中嘗試過這個,並且
22:10.667–22:12.933
it was the last thing we ran, and it just
它是我們最後執行的項目,然後它
22:12.933–22:15.200
froze up, and I was never able to play it.
當機了,我從來沒能玩到它。
22:15.500–22:17.540
So, I've just taken a screenshot of that prompt.
所以,我只是截取了那個提示的畫面。
22:17.660–22:22.860
I had meta OCR it from this web chat interface, but
我原本打算用 Meta 的 OCR 功能從這個網頁聊天介面中提取,但是
22:20.260–22:22.860
I will have it be built through open code.
我會透過 Open Code 來建構它。
22:23.040–22:25.340
I'm going to start it in plan mode here, because why not?
我打算在這裡以計畫模式啟動它,因為為什麼不呢?
22:25.400–22:27.460
And we'll see how it differs, if it differs.
我們會看看它是否有差異,如果有差異的話。
22:27.880–22:28.260
Got it.
了解了。
22:28.320–22:28.780
Street eat.
街頭美食。
22:29.120–22:33.720
You are BigFist McGee in a pastel low-poly city block.
你是大拳麥克吉,身處在一個柔和色調的低多邊形城市街區中。
22:33.720–22:34.160
Okay.
好的。
22:34.560–22:36.780
That name was not included in the prompt.
那個名字並沒有包含在提示中。
22:36.780–22:39.180
So, it came up with that on its own.
所以,它是自己產生出來的。
22:39.580–22:42.980
I did see some folks talk about how this could be,
我確實看到有些人討論說這可能會
22:41.280–22:42.980
like, funny to talk to.
像,很有趣可以對話。
22:43.180–22:44.260
We'll try that later.
我們稍後再試試看。
22:44.400–22:44.600
Okay.
好的。
22:44.760–22:45.660
That was a good plan.
那個計畫不錯。
22:45.980–22:46.720
Open questions.
開放問題。
22:47.020–22:55.160
Now, the original Muse Spark, when I tested it,
現在,原始的 Muse Spark,當我測試它時,
22:49.733–22:52.447
it made a very fun Steve the PC Repairman offic
它製作了一個非常有趣的史蒂夫電腦維修員的
22:52.447–22:55.160
e game where you just go around and smash PCs and beat up NPCs.
遊戲,你只是到處破壞電腦並毆打 NPC。
22:55.180–22:57.240
So, it'll be interesting to see how this does.
所以,看看這個表現如何會很有趣。
22:57.500–22:57.720
Alright.
好吧。
22:57.820–22:59.020
Let's check out Street Yeet.
讓我們來看看街頭投擲。
23:00.000–23:01.500
So far, I like what I see.
到目前為止,我喜歡我所看到的。
23:02.080–23:03.380
One fist to yeet them all.
一拳將他們全部投擲出去。
23:03.380–23:05.280
Hold mouse for a mega charge.
按住滑鼠進行超級充能。
23:05.280–23:06.880
Look for golden objects.
尋找金色物品。
23:06.980–23:07.700
That's a bonus Yeet.
那是額外的投擲獎勵。
23:07.780–23:08.600
Try to get the buses.
試著去抓公車。
23:08.740–23:09.260
I dare you.
我敢打賭你做不到。
23:09.640–23:15.080
Again, we can punch pigeons, which was included in the GPT-5-6 game.
同樣地,我們可以打鴿子,這包含在 GPT-5-6 的遊戲中。
23:15.200–23:16.880
It's not included in the original prompt.
它並沒有包含在原始提示中。
23:17.240–23:18.320
This is not bad.
這還不算壞。
23:18.800–23:20.480
Well, let's, uh...
好吧,讓我們,呃……
23:20.480–23:21.780
Oh, yeah.
哦,是的。
23:23.340–23:23.660
Alright.
好吧。
23:24.140–23:27.180
The pedestrians are not quite right, but...
行人不太對,不過……
23:27.180–23:27.960
Hey.
嘿。
23:29.100–23:30.280
Why can't I...
為什麼我……
23:30.280–23:34.120
Okay.
好吧。
23:34.120–23:34.200
Okay.
好吧。
23:36.240–23:38.440
The cartoon style and stuff.
卡通風格之類的。
23:38.860–23:39.140
Alright.
好吧。
23:39.280–23:41.880
It said try to yeet the bus, so let's just...
它說試著把巴士丟出去,所以我們就……
23:41.880–23:42.880
Let's just try this.
我們就試試看。
23:46.080–23:47.880
It didn't go as far...
它沒飛那麼遠……
23:47.880–23:48.600
Okay.
好吧。
23:48.660–23:50.120
Now, that's actually...
現在,這其實……
23:51.320–23:53.380
And it has sound effects when we hit it.
而且撞到它時會有音效。
23:53.620–23:53.860
Cool.
酷。
23:53.860–23:57.220
We're supposed to collect these, but I don't see how.
我們應該要收集這些,但我不知道怎麼做。
23:59.440–24:01.000
Let's just yeet this car.
我們就把這輛車丟出去吧。
24:02.400–24:03.460
Make it delete.
讓它刪除。
24:04.680–24:05.020
Alright.
好吧。
24:05.460–24:06.740
I can't yeet the pedestrians.
我無法把行人丟出去。
24:07.200–24:07.340
Oh.
喔。
24:07.740–24:08.220
Oh.
喔。
24:10.300–24:12.500
Oh, I wish they looked more humanoid.
喔,我希望它們看起來更像人形。
24:13.380–24:13.860
Is that a...
那是……
24:15.220–24:16.140
Pigeon?
鴿子?
24:16.140–24:22.720
I think it might have been.
我想可能是吧。
24:23.500–24:24.780
Well, birds are meant to fly.
好吧,鳥類本來就是要飛的。
24:26.860–24:28.440
I can yeet everything here.
這裡的東西我都能丟出去。
24:28.540–24:29.320
Elam, yeetus?
Elam,丟丟術?
24:29.560–24:30.640
Why is it...
為什麼它……
24:30.640–24:31.560
It's models.
是模型。
24:31.800–24:32.280
It's just...
只是……
24:32.280–24:32.640
Okay.
好吧。
24:32.720–24:33.580
The model's fun.
這個模型很有趣。
24:34.080–24:34.960
The Muse Spark.
Muse Spark。
24:35.060–24:35.880
Even the first one.
即使是第一個。
24:35.960–24:37.980
It's good at making fun or funny games.
它很擅長製作有趣或搞笑的遊戲。
24:42.160–24:42.560
Alright.
好吧。
24:42.560–24:44.080
Let's try some multimodal coding.
我們試試多模態編碼。
24:46.140–24:51.640
Also, I'm gonna turn off this just rhythmic pounding noise.
另外,我要關閉這個有節奏的敲擊聲。
24:51.760–24:52.840
It's questionable.
這有點可疑。
24:53.320–24:53.860
Yeah, I see it.
是的,我看到了。
24:53.920–24:54.780
You're 10 yeets deep.
你已經深入了10個層級。
24:54.860–24:55.880
13,000 chaos.
13,000的混亂值。
24:56.060–24:57.040
14, 19 meters.
14,19公尺。
24:57.140–24:57.700
Far this nice.
遠到這麼好。
24:57.940–24:58.980
I also see some issues.
我也看到一些問題。
24:59.080–24:59.240
Okay.
好的。
24:59.280–25:03.100
I wanted to include that the humanoid, like the NPCs,
我想補充說明,那些類人NPC,
25:01.190–25:03.100
are also garbage.
也是垃圾。
25:03.460–25:05.320
But nonetheless, we're gonna just let it ride.
但無論如何,我們就讓它繼續運行吧。
25:05.540–25:05.720
Alright.
好吧。
25:05.800–25:09.200
Let's check out our hypothetically improved Street E game.
讓我們來看看我們假想中改進過的Street E遊戲。
25:12.560–25:14.120
I'm not really thinking.
我其實沒在想什麼。
25:14.120–25:17.780
Let's just try some creative writing.
我們就來試試創意寫作吧。
25:17.900–25:21.260
So I'm giving it this photo,
所以我給它這張照片,
25:19.580–25:21.260
which you may be familiar with if you watch the channel.
如果你常看這個頻道,你可能對這張照片很熟悉。
25:21.380–25:21.880
So thank you.
所以謝謝。
25:23.140–25:26.600
So I'm saying this is the cover for an upcoming psycho thriller romance novel.
所以我在說,這是即將出版的心理驚悚愛情小說的封面。
25:26.920–25:29.300
Give me the title and back cover summary of the book.
給我書名和封底摘要。
25:30.160–25:31.100
And we'll see what it says.
我們來看看它會說什麼。
25:31.240–25:31.440
Alright.
好吧。
25:31.620–25:31.840
Alright.
好吧。
25:31.940–25:32.120
Alright.
好吧。
25:32.580–25:32.920
Title.
書名。
25:33.120–25:34.020
The way he holds me.
他擁抱我的方式。
25:34.180–25:34.920
Let's zoom in a little.
讓我們稍微放大一點。
25:35.800–25:36.680
Tagline on the front.
封面的標語。
25:36.800–25:38.440
He'd do anything to keep her smiling.
他會做任何事來讓她保持微笑。
25:38.440–25:39.980
Here's the back cover summary.
這是封底摘要。
25:40.220–25:41.740
Everyone said Anna was still lucky.
當馬克要求她離開城市,
25:42.200–25:46.720
When Mark asked her to leave the city and
當馬克要求她離開這座城市時
25:44.460–25:46.720
move into his beautiful, crumbling Victorian home
她選擇了留下。
25:46.720–25:49.320
three hours from anyone she knows, it was romantic.
她相信愛能戰勝一切。
25:49.560–25:54.120
When he deleted her social media because
但現實並非如此簡單。
25:51.840–25:54.120
you don't need anyone else, it was devoted.
她開始懷疑自己的決定。
25:54.480–25:57.280
When he holds her for photos, his smile is perfect.
馬克的承諾似乎變得遙遠。
25:57.660–25:58.540
Hers never is.
她試圖找回曾經的快樂。
25:58.880–26:00.700
In the picture on their mantle, he is beaming.
但內心深處的恐懼從未消失。
26:00.800–26:01.860
His arm around her shoulder.
她必須面對真實的自己。
26:02.200–26:04.660
To their friends, to their neighbors, to the camera, it's love.
對他們的朋友來說,對他們的鄰居來說,對鏡頭來說,這是愛。
26:04.980–26:05.740
Anna knows better.
安娜心裡清楚。
26:05.740–26:06.400
It's a warning.
這是一種警告。
26:06.740–26:07.260
Stay still.
保持不動。
26:07.380–26:07.660
Smile.
微笑。
26:07.800–26:08.440
Don't pull away.
別躲開。
26:08.820–26:10.320
She has been planning to leave for months.
她已經計畫離開好幾個月了。
26:10.480–26:14.100
She has a bag packed in the attic and
她在閣樓裡收拾好一個行李袋,
26:12.290–26:14.100
a bus ticket hidden in a loose floorboard.
並且把巴士車票藏在鬆動的地板下。
26:14.380–26:15.720
But Mark has been planning too.
但馬克也一直在計畫著。
26:16.020–26:17.000
He knows she's unhappy.
他知道她不快樂。
26:17.160–26:18.200
He knows she's been lying.
他知道她在撒謊。
26:18.400–26:21.480
And he has no intention of letting his wife ruin their perfect love story.
他絕不打算讓他的妻子毀掉他們完美的愛情故事。
26:21.780–26:26.520
A claustrophobic, slow burn,
一部令人窒息的慢熱
26:24.150–26:26.520
psychological thriller about performative love control and
心理驚悚片,探討表演式的愛與控制,
26:26.520–26:29.880
what happens when
以及當
26:28.200–26:29.880
one person who says they'll never leave you means it.
一個說永遠不會離開你的人,是認真的時候,會發生什麼事。
26:30.800–26:31.040
Alright.
好了。
26:31.320–26:32.280
That was...
那段是……
26:32.280–26:33.140
That was good.
那段很棒。
26:33.140–26:36.360
So I'm asking as a follow-up, give me a TLDR of the whole story.
所以作為後續提問,請給我整個故事的簡短總結(TLDR)。
26:36.720–26:41.440
Anna marries Mark, the perfect you're so lucky guy,
安娜嫁給了馬克,那個完美的「你真幸運」先生,
26:39.080–26:41.440
and moves into his isolated home.
並搬進他偏遠的家中。
26:41.800–26:44.540
Very quickly, the romance turns coercive control.
很快地,浪漫變成了強制性控制。
26:44.840–26:45.720
He isolates her.
他將她與外界隔絕。
26:46.180–26:48.040
Okay, we already kind of did this.
好的,我們之前已經大概講過這個了。
26:48.820–26:50.300
She secretly plans to leave.
她暗中計畫離開。
26:50.400–26:53.820
While packing, she finds out Mark's first girlfriend didn't just leave him and move away
在收拾行李時,她發現馬克的第一任女友並非像他所說的那樣離開並搬走
26:53.820–26:54.420
like he said.
那樣。
26:54.600–26:56.640
She disappeared and the police never found her.
她失蹤了,警方也從未找到她。
26:56.980–26:58.920
On the night, Anna finally tries to run.
在那個夜晚,安娜終於試圖逃跑。
26:58.920–27:02.360
Mark catches her with her go-bag and
馬克抓到了她和她準備好的逃跑包,
27:00.640–27:02.360
forces her to sit for one last photo.
並強迫她坐下來拍最後一張照片。
27:02.360–27:03.660
The photo from the cover.
就是封面那張照片。
27:03.820–27:05.880
He tells her no one will believe her if she does leave.
他告訴她,如果她真的離開,沒人會相信她。
27:06.300–27:07.280
She pretends to give in.
她假裝屈服。
27:07.440–27:12.280
That night, she uses all the things he's taught her about how he watches and
那天晚上,她運用他教過她的一切,關於他如何監視和
27:09.860–27:12.280
controls everything
控制一切
27:12.280–27:13.300
to turn it against him.
的方法來反制他。
27:13.580–27:14.560
Records his confession.
錄下他的供詞。
27:14.740–27:16.900
Locks him in the old root cellar and calls the police.
將他鎖在舊的根菜窖裡,並報警。
27:17.240–27:19.940
It ends with Anna back in the city a year later, living alone.
故事以安娜一年後回到城市、獨自生活作結。
27:20.260–27:24.520
She gets her mail and
她收到郵件,
27:22.390–27:24.520
there's a new framed photo inside of her sleeping in her new apartment
裡面有一張新裝裱的照片,顯示她在新公寓裡睡覺,
27:24.520–27:26.060
taken from her outside window.
是從她窗外的角度拍攝的。
27:26.340–27:26.640
Alright.
好了。
27:26.640–27:26.720
Alright.
好了。
27:26.940–27:29.920
This definitely was something.
這絕對是個有趣的案例。
27:30.380–27:34.660
So next up, we're going to be doing the 3D city block that is shown in different time
接下來,我們將測試這個在不同時間段顯示的3D城市街區。
27:34.660–27:35.060
periods.
時期。
27:35.200–27:35.960
We'll see how it does.
我們來看看它的表現如何。
27:36.220–27:40.280
This is one that I've more recently introduced as a test and
這是最近才作為測試引入的,
27:38.250–27:40.280
it's always kind of fun to see
總是很有趣地看到
27:40.280–27:44.460
what the models decide to include, especially for the future of 2055.
模型決定包含什麼內容,特別是針對2055年的未來。
27:44.720–27:45.740
So we'll see how it does.
所以我們來看看它的表現如何。
27:45.740–27:46.060
Alright.
好了。
27:46.180–27:50.880
In 4 minutes and 8 seconds,
在4分8秒後,
27:48.530–27:50.880
we've received the result for the city timeline test.
我們收到了城市時間軸測試的結果。
27:51.620–27:52.660
Very, very quick.
非常、非常快。
27:52.980–27:59.340
Keep in mind, none of these are instructing it that it needs to do these in single scripts.
請記住,這些都沒有指示它需要以單一腳本來執行這些操作。
27:59.800–28:00.100
Okay.
好的。
28:00.260–28:01.680
It started us in 1985.
它從1985年開始。
28:02.060–28:06.080
That's definitely noticeable.
這絕對很明顯。
28:06.700–28:07.700
Sunset VHS.
日落VHS風格。
28:07.700–28:09.060
Alright.
好了。
28:09.200–28:11.920
We have a button there.
那裡有個按鈕。
28:11.980–28:16.900
I'm not 100% sure what these do as of this second, but that's okay.
我不完全確定這些按鈕目前的功能,但沒關係。
28:18.940–28:20.100
Oh, it froze.
哦,它當機了。
28:20.500–28:20.780
Alright.
好了。
28:21.740–28:22.920
We'll just refresh.
我們就重新整理一下。
28:24.380–28:25.100
Okay, cool.
好的,不錯。
28:25.180–28:25.900
The cars are moving.
汽車在移動。
28:26.780–28:28.200
There's a car in the store.
商店裡有輛車。
28:28.320–28:29.980
It's possible there was an accident.
可能是發生了事故。
28:30.160–28:31.120
Let's go to 1945.
讓我們看看1945年。
28:31.840–28:32.500
Kind of cool.
有點酷。
28:32.880–28:33.400
Look at it.
看看它。
28:33.400–28:34.460
It got more grainy.
它變得更粗糙了。
28:34.460–28:36.460
And the folks like the...
而且人們的服裝像是……
28:37.580–28:42.640
It's almost grainy to a fault, but
粗糙到有點過度了,但是
28:40.110–28:42.640
the people's clothing is changed to reflect.
人們的服裝改變以反映
28:43.040–28:45.660
Even the car that's driven into the building looks a little older.
連衝進大樓的那輛車看起來也有點舊。
28:46.120–28:47.280
The streetlights have changed.
街燈也變了。
28:47.400–28:48.460
Let's do 1965.
我們試試 1965 年。
28:49.260–28:49.900
Much happier.
看起來開心多了。
28:50.080–28:53.000
Very, very mid-century modern looking colors on the buildings.
建築物的色彩呈現出非常濃厚的中期現代風格。
28:53.280–28:54.640
And the car does have fins.
而且那輛車確實有尾翼。
28:54.780–28:55.720
Good, good, good.
很好,很好,很好。
28:56.420–28:57.800
Okay, this one's going backwards.
好的,這一個是往回走的。
28:57.920–28:58.280
That's alright.
沒關係。
28:58.400–29:00.840
The people's outfits are more colorful and happy.
人物的服裝變得更色彩繽紛且充滿活力。
29:01.280–29:02.080
Drink Atomic.
原子飲料。
29:02.220–29:02.980
Mod Boutique.
摩登精品店。
29:02.980–29:07.020
And the streetlights have changed to mid-century modern shapes as well.
街燈也變成了中期現代風格的造型。
29:07.360–29:07.980
Kind of cool.
有點酷。
29:08.240–29:08.440
Alright.
好吧。
29:08.820–29:09.780
This is still...
這仍然……
29:09.780–29:11.040
It's basic.
很基礎。
29:11.200–29:15.020
This doesn't have the level of depth and
這沒有其他那些尖端模型所具備的深度和
29:13.110–29:15.020
intricacy that the other state-of-the-art models do.
複雜細節。
29:15.600–29:16.320
Not at all.
完全沒有。
29:16.480–29:17.680
But it's still...
但它仍然……
29:17.680–29:19.880
Okay, bland, like corporate 2005.
好吧,很平淡,就像企業風格的 2005 年。
29:20.440–29:21.940
Everything's a little more toned down.
一切都比較低調。
29:22.420–29:22.860
2025.
2025 年。
29:23.820–29:24.840
Okay, we have a sound.
好的,我們有聲音了。
29:25.100–29:26.360
It's still like...
它仍然像……
29:26.360–29:27.640
Solar panels on the roof.
屋頂上有太陽能板。
29:28.760–29:30.640
It's got some understanding.
它還是有些理解力。
29:30.640–29:37.200
It's just not at the level of the other models currently that it's being benched against.
只是目前它還達不到與其他模型並列比較的水平。
29:37.640–29:39.160
Alright, we have hover vehicles.
好吧,我們有懸浮車輛了。
29:39.520–29:42.460
Everything's kind of neon and glowing, which I personally like.
一切都帶有霓虹和發光的效果,我個人很喜歡。
29:42.680–29:45.520
It's just interesting how a lot of models converge into this.
有趣的是,很多模型都匯聚到這種風格。
29:45.800–29:49.420
Almost kind of like 85 inspired, but in 2055.
幾乎有點像受 85 啟發,但設定在 2055 年。
29:49.420–29:51.500
So, some sounds...
所以,一些聲音……
29:51.500–29:52.640
Chrono Block Manhattan.
時間區塊曼哈頓。
29:53.940–29:54.980
After Light.
光之後。
29:56.880–29:57.920
Present Tense.
現在進行式。
29:59.740–30:00.780
Analog Sunset.
類比日落。
30:01.920–30:03.000
Neon Decade.
霓虹十年。
30:04.880–30:05.980
Dream of Tomorrow.
明日之夢。
30:06.720–30:07.040
And...
然後……
30:07.880–30:08.860
Ashes and Victory.
灰燼與勝利。
30:08.860–30:09.780
Interesting.
有趣。
30:10.060–30:13.620
Alright, the last test I'm going to do is from the web chat interface right here.
好的,我最後要進行的測試,是透過這裡的網頁聊天介面。
30:13.660–30:14.640
It is using this model.
它使用的是這個模型。
30:14.760–30:16.720
This is the suggested temperature from the docks.
這是文件建議的溫度設定。
30:16.980–30:21.900
On X-High, this is going to be the unified,
在 X-High 模式下,這將呈現統一且
30:19.440–30:21.900
beautiful subway scene, as well as turn it into an FPS.
美麗的地下鐵場景,同時將其轉換為第一人稱射擊遊戲(FPS)。
30:22.180–30:25.100
Just to see how it does on one final, common game test.
只是想看看它在最後一個常見遊戲測試中的表現。
30:25.320–30:27.800
Alright, let's check out our subway FPS result.
好的,讓我們來看看我們的地下鐵 FPS 結果。
30:33.800–30:36.940
I'm giving it a follow-up here that it will hopefully understand to fix this.
我在此給予它後續提示,希望它能理解並修正這個問題。
30:38.860–30:41.860
Alright, so here's our hypothetically fixed subway...
好的,所以這裡是我們假設已修正的地下鐵……
30:42.580–30:43.860
Subway...
地下鐵……
30:43.860–30:55.480
The same problems occur.
出現了相同的問題。
30:55.900–30:58.860
It just changed the theme to, like, light mode from...
它只是將主題從……
30:59.680–31:01.860
From dark mode and...
從深色模式改為……
31:03.060–31:03.700
Oh, wow.
喔,哇。
31:03.900–31:04.080
Okay.
好吧。
31:06.300–31:06.860
Alright.
好的。
31:07.380–31:08.380
Third time's the charm.
第三次總算有點樣子了。
31:08.860–31:09.460
Good.
不錯。
31:10.200–31:11.000
Very good.
非常好。
31:16.100–31:17.460
This is a big station.
這是一個大型車站。
31:19.360–31:19.960
Nice.
很棒。
31:21.460–31:22.640
Now the big test.
現在是重大測試。
31:23.940–31:29.220
No, but we get some effects, like, of the ammunition hitting,
不,但我們看到了一些效果,例如子彈擊中的
31:26.580–31:29.220
so I'll take that.
畫面,所以我接受這點。
31:38.860–31:49.960
This is one of the few ones that actually shows,
這是少數幾個實際上顯示
31:42.560–31:46.260
like, the subway tunnel instead of just being bl
地下鐵隧道,而不是單純被
31:46.260–31:49.960
ocked off, which is a curious...
遮擋的畫面,這很奇怪……
31:49.960–31:52.320
Flat line.
一條平線。
31:52.320–31:52.760
Alright.
好的。
31:52.760–31:56.920
Well, that's going to conclude our first look and
那麼,這將結束我們對
31:54.840–31:56.920
test of Muse Spark 1.1.
Muse Spark 1.1 的首次觀察與
31:56.920–32:03.420
I have to be totally honest that I don't think this model is ready for prime time.
測試。
32:03.420–32:04.420
They gave me $20.1.
我必須完全誠實地說,我認為這個模型尚未達到正式發布的標準。
32:04.420–32:06.520
They gave me $20.00 in free credits.
他們給了我們 20.1。
32:06.520–32:09.520
They give everyone that if you put a billing thing in.
他們給了我們 20.00 美元的免費信用額度。
32:09.520–32:13.520
The entirety of this testing used $11.84.
如果綁定付款方式,他們會提供給每個人。
32:13.520–32:14.520
It's, um...
整個測試過程花費了 11.84 美元。
32:14.520–32:18.520
Again, I don't think it's ready for prime time.
再說一次,我認為它還沒準備好進入主流市場。
32:18.520–32:20.620
It made a lot of just...
它產生了很多只是……
32:20.620–32:23.180
The results just weren't that good.
結果並不太好。
32:23.180–32:25.640
But some things showed promise.
但有些方面顯示出潛力。
32:25.640–32:30.880
And things that it did that included that, like,
有些它做到的事情,包括像……
32:28.260–32:30.880
I don't see commonly in these tests.
我在這些測試中不常見到的。
32:30.880–32:35.340
Like, the subway actually had a view beyond where the subway car would go.
比如,地鐵實際上顯示了地鐵車廂行進方向之外的景象。
32:35.680–32:37.100
Most models just block it off.
大多數模型只是把它擋住。
32:37.240–32:41.260
The 3D model test actually having individual bolts for the valve covers.
3D 模型測試中,氣門室蓋確實有單獨的螺栓。
32:41.640–32:43.740
The oil cap in the correct side.
機油蓋在正確的一側。
32:44.740–32:51.320
But I have to say, for the pricing of this model,
但我必須說,考慮到這個模型的定價,
32:48.030–32:51.320
I don't really see the value in this.
我實在看不出它的價值所在。
32:51.500–32:55.480
I think Composer 2.5 is cheaper and better.
我認為 Composer 2.5 更便宜且更好。
32:55.640–32:56.980
And, yeah.
而且,是的。
32:57.240–33:02.300
It's an attempt at improvement from a player who hasn't been involved in the game for a while.
這是一個久未參與遊戲的玩家試圖改進的結果。
33:02.500–33:03.540
And that's good to see.
看到這一點是好事。
33:04.800–33:07.400
I would be interested to see how this progresses.
我很想看看它後續的發展。
33:07.640–33:08.760
Maybe over the summer.
也許在夏天期間。
33:08.940–33:09.680
Maybe into fall.
也許進入秋季。
33:09.780–33:14.820
But as of right now,
但就目前而言,
33:12.300–33:14.820
I have to be honest that I am disappointed with this model.
我必須老實說,我對這個模型感到失望。
33:14.940–33:16.480
Especially considering the price.
尤其是考慮到它的價格。
33:16.720–33:17.660
Make of that what you will.
怎麼解讀隨你便。
33:17.840–33:20.840
Overall, I wanted to test this because I was very excited to test it.
總體來說,我想測試這個是因為我非常興奮想測試它。
33:21.200–33:24.900
And it's, again, it's an early entry.
而且,再說一次,這是一個早期的作品。
33:24.900–33:25.940
Or improvement.
或者說是改進版。
33:28.720–33:32.800
So, with that, if you have any questions,
所以,如果你有任何問題,
33:30.760–33:32.800
please feel free to leave them in the comments.
請隨時在留言區留下。
33:32.800–33:33.980
And thanks for watching.
感謝觀看。